rustdesk/lib/widgets/dialog.dart
2022-03-30 23:09:19 +08:00

220 lines
6.6 KiB
Dart

import 'package:flutter/material.dart';
import 'package:flutter_easyloading/flutter_easyloading.dart';
import '../common.dart';
import '../models/model.dart';
void clientClose() {
msgBox('', 'Close', 'Are you sure to close the connection?');
}
const SEC1 = Duration(seconds: 1);
void showSuccess({Duration duration = SEC1}){
EasyLoading.dismiss();
EasyLoading.showSuccess(translate("Successful"),
duration: duration,
dismissOnTap: true,
maskType: EasyLoadingMaskType.black);
}
void showError({Duration duration = SEC1}){
EasyLoading.dismiss();
EasyLoading.showError(translate("Error"),
duration: duration,
dismissOnTap: true,
maskType: EasyLoadingMaskType.black);
}
void updatePasswordDialog(){
final p0 = TextEditingController();
final p1 = TextEditingController();
var validateLength = false;
var validateSame = false;
DialogManager.show((setState, close) {
return CustomAlertDialog(
title: Text(translate('Set your own password')),
content: Form(
autovalidateMode: AutovalidateMode.onUserInteraction,
child: Column(mainAxisSize: MainAxisSize.min, children: [
TextFormField(
autofocus: true,
obscureText: true,
keyboardType: TextInputType.visiblePassword,
decoration: InputDecoration(
labelText: translate('Password'),
),
controller: p0,
validator: (v) {
if (v == null) return null;
final val = v.trim().length > 5;
if (validateLength != val) {
// use delay to make setState success
Future.delayed(Duration(microseconds: 1),
() => setState(() => validateLength = val));
}
return val
? null
: translate('Too short, at least 6 characters.');
},
),
TextFormField(
obscureText: true,
keyboardType: TextInputType.visiblePassword,
decoration: InputDecoration(
labelText: translate('Confirmation'),
),
controller: p1,
validator: (v) {
if (v == null) return null;
final val = p0.text == v;
if (validateSame != val) {
Future.delayed(Duration(microseconds: 1),
() => setState(() => validateSame = val));
}
return val
? null
: translate('The confirmation is not identical.');
},
),
])),
actions: [
TextButton(
style: flatButtonStyle,
onPressed: () {
close();
},
child: Text(translate('Cancel')),
),
TextButton(
style: flatButtonStyle,
onPressed: (validateLength && validateSame)
? () async {
close();
showLoading(translate("Waiting"));
if(await FFI.serverModel.updatePassword(p0.text)){
showSuccess();
}else{
showError();
}
}
: null,
child: Text(translate('OK')),
),
],
);
});
}
void enterPasswordDialog(String id) {
final controller = TextEditingController();
var remember = FFI.getByName('remember', id) == 'true';
DialogManager.show((setState, close) {
return CustomAlertDialog(
title: Text(translate('Password Required')),
content: Column(mainAxisSize: MainAxisSize.min, children: [
PasswordWidget(controller: controller),
CheckboxListTile(
contentPadding: const EdgeInsets.all(0),
dense: true,
controlAffinity: ListTileControlAffinity.leading,
title: Text(
translate('Remember password'),
),
value: remember,
onChanged: (v) {
debugPrint("onChanged");
if (v != null) {
setState(() => remember = v);
}
},
),
]),
actions: [
TextButton(
style: flatButtonStyle,
onPressed: () {
close();
backToHome();
},
child: Text(translate('Cancel')),
),
TextButton(
style: flatButtonStyle,
onPressed: () {
var text = controller.text.trim();
if (text == '') return;
FFI.login(text, remember);
close();
showLoading(translate('Logging in...'));
},
child: Text(translate('OK')),
),
],
);
});
}
void wrongPasswordDialog(String id) {
DialogManager.show((setState, close) => CustomAlertDialog(
title: Text(translate('Wrong Password')),
content: Text(translate('Do you want to enter again?')),
actions: [
TextButton(
style: flatButtonStyle,
onPressed: () {
close();
backToHome();
},
child: Text(translate('Cancel')),
),
TextButton(
style: flatButtonStyle,
onPressed: () {
enterPasswordDialog(id);
},
child: Text(translate('Retry')),
),
]));
}
class PasswordWidget extends StatefulWidget {
PasswordWidget({Key? key, required this.controller}) : super(key: key);
final TextEditingController controller;
@override
_PasswordWidgetState createState() => _PasswordWidgetState();
}
class _PasswordWidgetState extends State<PasswordWidget> {
bool _passwordVisible = false;
@override
Widget build(BuildContext context) {
return TextField(
autofocus: true,
controller: widget.controller,
obscureText: !_passwordVisible,
//This will obscure text dynamically
keyboardType: TextInputType.visiblePassword,
decoration: InputDecoration(
labelText: Translator.call('Password'),
hintText: Translator.call('Enter your password'),
// Here is key idea
suffixIcon: IconButton(
icon: Icon(
// Based on passwordVisible state choose the icon
_passwordVisible ? Icons.visibility : Icons.visibility_off,
color: Theme.of(context).primaryColorDark,
),
onPressed: () {
// Update the state i.e. toogle the state of passwordVisible variable
setState(() {
_passwordVisible = !_passwordVisible;
});
},
),
),
);
}
}