rustdesk/libs/scrap
fufesou 8b710f62c8
Some checks are pending
CI / ${{ matrix.job.target }} (${{ matrix.job.os }}) (map[os:ubuntu-20.04 target:x86_64-unknown-linux-gnu]) (push) Waiting to run
Full Flutter CI / run-ci (push) Waiting to run
feat: android clipboard, multi-formats (#9950)
* feat: android clipboard, multi-formats

Signed-off-by: fufesou <linlong1266@gmail.com>

* Chore

Signed-off-by: fufesou <linlong1266@gmail.com>

* Remove unused code

Signed-off-by: fufesou <linlong1266@gmail.com>

---------

Signed-off-by: fufesou <linlong1266@gmail.com>
2024-11-18 15:43:41 +08:00
..
examples update hwcodec, use ms as pts like vpx (#8422) 2024-06-20 13:57:56 +08:00
src feat: android clipboard, multi-formats (#9950) 2024-11-18 15:43:41 +08:00
.gitignore source code 2021-03-29 15:59:14 +08:00
build.rs vcpkg deps (#8764) 2024-07-23 23:31:36 +08:00
Cargo.toml auto record outgoing (#9711) 2024-10-21 14:34:06 +08:00
README.md scrap readme 2021-07-29 13:33:26 +08:00

Derived from https://github.com/quadrupleslap/scrap

scrap

Scrap records your screen! At least it does if you're on Windows, macOS, or Linux.

Usage

[dependencies]
scrap = "0.5"

Its API is as simple as it gets!

struct Display; /// A screen.
struct Frame; /// An array of the pixels that were on-screen.
struct Capturer; /// A recording instance.

impl Capturer {
    /// Begin recording.
    pub fn new(display: Display) -> io::Result<Capturer>;

    /// Try to get a frame.
    /// Returns WouldBlock if it's not ready yet.
    pub fn frame<'a>(&'a mut self) -> io::Result<Frame<'a>>;

    pub fn width(&self) -> usize;
    pub fn height(&self) -> usize;
}

impl Display {
    /// The primary screen.
    pub fn primary() -> io::Result<Display>;

    /// All the screens.
    pub fn all() -> io::Result<Vec<Display>>;

    pub fn width(&self) -> usize;
    pub fn height(&self) -> usize;
}

impl<'a> ops::Deref for Frame<'a> {
    /// A frame is just an array of bytes.
    type Target = [u8];
}

The Frame Format

  • The frame format is guaranteed to be packed BGRA.
  • The width and height are guaranteed to remain constant.
  • The stride might be greater than the width, and it may also vary between frames.

System Requirements

OS Minimum Requirements
macOS macOS 10.8
Linux XCB + SHM + RandR
Windows DirectX 11.1