rustdesk/libs/scrap
21pages c5426b0fbc
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Fix hevc decode error "Could not find ref with POC" (#9960)
1. Dropping frames can cause this error, reset encoder when this
   happens.
2. There are some logic error for clear video queue, because video queue
   message is not cleared. This need to be fixed.

Signed-off-by: 21pages <sunboeasy@gmail.com>
2024-11-18 23:03:27 +08:00
..
examples update hwcodec, use ms as pts like vpx (#8422) 2024-06-20 13:57:56 +08:00
src Fix hevc decode error "Could not find ref with POC" (#9960) 2024-11-18 23:03:27 +08:00
.gitignore source code 2021-03-29 15:59:14 +08:00
build.rs vcpkg deps (#8764) 2024-07-23 23:31:36 +08:00
Cargo.toml auto record outgoing (#9711) 2024-10-21 14:34:06 +08:00
README.md scrap readme 2021-07-29 13:33:26 +08:00

Derived from https://github.com/quadrupleslap/scrap

scrap

Scrap records your screen! At least it does if you're on Windows, macOS, or Linux.

Usage

[dependencies]
scrap = "0.5"

Its API is as simple as it gets!

struct Display; /// A screen.
struct Frame; /// An array of the pixels that were on-screen.
struct Capturer; /// A recording instance.

impl Capturer {
    /// Begin recording.
    pub fn new(display: Display) -> io::Result<Capturer>;

    /// Try to get a frame.
    /// Returns WouldBlock if it's not ready yet.
    pub fn frame<'a>(&'a mut self) -> io::Result<Frame<'a>>;

    pub fn width(&self) -> usize;
    pub fn height(&self) -> usize;
}

impl Display {
    /// The primary screen.
    pub fn primary() -> io::Result<Display>;

    /// All the screens.
    pub fn all() -> io::Result<Vec<Display>>;

    pub fn width(&self) -> usize;
    pub fn height(&self) -> usize;
}

impl<'a> ops::Deref for Frame<'a> {
    /// A frame is just an array of bytes.
    type Target = [u8];
}

The Frame Format

  • The frame format is guaranteed to be packed BGRA.
  • The width and height are guaranteed to remain constant.
  • The stride might be greater than the width, and it may also vary between frames.

System Requirements

OS Minimum Requirements
macOS macOS 10.8
Linux XCB + SHM + RandR
Windows DirectX 11.1