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5ce6bbf076
glide has its own requirements. My previous workaround caused me some code checkin errors. Need to fix this.
78 lines
1.6 KiB
Go
78 lines
1.6 KiB
Go
package storage
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import (
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"testing"
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)
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func TestIssue52(t *testing.T) {
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m := NewCompactMap()
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m.Set(Key(10002), 10002, 10002)
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if element, ok := m.Get(Key(10002)); ok {
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println("key", 10002, "ok", ok, element.Key, element.Offset, element.Size)
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}
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m.Set(Key(10001), 10001, 10001)
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if element, ok := m.Get(Key(10002)); ok {
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println("key", 10002, "ok", ok, element.Key, element.Offset, element.Size)
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} else {
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t.Fatal("key 10002 missing after setting 10001")
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}
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}
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func TestXYZ(t *testing.T) {
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m := NewCompactMap()
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for i := uint32(0); i < 100*batch; i += 2 {
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m.Set(Key(i), i, i)
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}
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for i := uint32(0); i < 100*batch; i += 37 {
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m.Delete(Key(i))
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}
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for i := uint32(0); i < 10*batch; i += 3 {
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m.Set(Key(i), i+11, i+5)
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}
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// for i := uint32(0); i < 100; i++ {
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// if v := m.Get(Key(i)); v != nil {
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// glog.V(4).Infoln(i, "=", v.Key, v.Offset, v.Size)
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// }
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// }
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for i := uint32(0); i < 10*batch; i++ {
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v, ok := m.Get(Key(i))
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if i%3 == 0 {
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if !ok {
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t.Fatal("key", i, "missing!")
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}
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if v.Size != i+5 {
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t.Fatal("key", i, "size", v.Size)
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}
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} else if i%37 == 0 {
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if ok && v.Size > 0 {
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t.Fatal("key", i, "should have been deleted needle value", v)
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}
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} else if i%2 == 0 {
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if v.Size != i {
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t.Fatal("key", i, "size", v.Size)
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}
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}
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}
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for i := uint32(10 * batch); i < 100*batch; i++ {
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v, ok := m.Get(Key(i))
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if i%37 == 0 {
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if ok && v.Size > 0 {
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t.Fatal("key", i, "should have been deleted needle value", v)
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}
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} else if i%2 == 0 {
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if v == nil {
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t.Fatal("key", i, "missing")
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}
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if v.Size != i {
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t.Fatal("key", i, "size", v.Size)
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}
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}
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}
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}
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