mirror of
https://github.com/seaweedfs/seaweedfs.git
synced 2024-11-27 12:49:41 +08:00
518 lines
17 KiB
Go
518 lines
17 KiB
Go
package shell
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import (
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"context"
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"flag"
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"fmt"
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"io"
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"sort"
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"github.com/chrislusf/seaweedfs/weed/storage/erasure_coding"
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"github.com/chrislusf/seaweedfs/weed/storage/needle"
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)
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func init() {
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Commands = append(Commands, &commandEcBalance{})
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}
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type commandEcBalance struct {
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}
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func (c *commandEcBalance) Name() string {
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return "ec.balance"
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}
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func (c *commandEcBalance) Help() string {
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return `balance all ec shards among all racks and volume servers
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ec.balance [-c EACH_COLLECTION|<collection_name>] [-force] [-dataCenter <data_center>]
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Algorithm:
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For each type of volume server (different max volume count limit){
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for each collection:
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balanceEcVolumes(collectionName)
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for each rack:
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balanceEcRack(rack)
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}
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func balanceEcVolumes(collectionName){
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for each volume:
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doDeduplicateEcShards(volumeId)
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tracks rack~shardCount mapping
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for each volume:
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doBalanceEcShardsAcrossRacks(volumeId)
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for each volume:
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doBalanceEcShardsWithinRacks(volumeId)
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}
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// spread ec shards into more racks
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func doBalanceEcShardsAcrossRacks(volumeId){
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tracks rack~volumeIdShardCount mapping
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averageShardsPerEcRack = totalShardNumber / numRacks // totalShardNumber is 14 for now, later could varies for each dc
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ecShardsToMove = select overflown ec shards from racks with ec shard counts > averageShardsPerEcRack
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for each ecShardsToMove {
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destRack = pickOneRack(rack~shardCount, rack~volumeIdShardCount, averageShardsPerEcRack)
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destVolumeServers = volume servers on the destRack
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pickOneEcNodeAndMoveOneShard(destVolumeServers)
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}
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}
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func doBalanceEcShardsWithinRacks(volumeId){
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racks = collect all racks that the volume id is on
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for rack, shards := range racks
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doBalanceEcShardsWithinOneRack(volumeId, shards, rack)
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}
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// move ec shards
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func doBalanceEcShardsWithinOneRack(volumeId, shards, rackId){
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tracks volumeServer~volumeIdShardCount mapping
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averageShardCount = len(shards) / numVolumeServers
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volumeServersOverAverage = volume servers with volumeId's ec shard counts > averageShardsPerEcRack
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ecShardsToMove = select overflown ec shards from volumeServersOverAverage
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for each ecShardsToMove {
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destVolumeServer = pickOneVolumeServer(volumeServer~shardCount, volumeServer~volumeIdShardCount, averageShardCount)
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pickOneEcNodeAndMoveOneShard(destVolumeServers)
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}
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}
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// move ec shards while keeping shard distribution for the same volume unchanged or more even
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func balanceEcRack(rack){
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averageShardCount = total shards / numVolumeServers
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for hasMovedOneEcShard {
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sort all volume servers ordered by the number of local ec shards
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pick the volume server A with the lowest number of ec shards x
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pick the volume server B with the highest number of ec shards y
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if y > averageShardCount and x +1 <= averageShardCount {
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if B has a ec shard with volume id v that A does not have {
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move one ec shard v from B to A
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hasMovedOneEcShard = true
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}
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}
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}
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}
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`
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}
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func (c *commandEcBalance) Do(args []string, commandEnv *CommandEnv, writer io.Writer) (err error) {
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balanceCommand := flag.NewFlagSet(c.Name(), flag.ContinueOnError)
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collection := balanceCommand.String("collection", "EACH_COLLECTION", "collection name, or \"EACH_COLLECTION\" for each collection")
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dc := balanceCommand.String("dataCenter", "", "only apply the balancing for this dataCenter")
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applyBalancing := balanceCommand.Bool("force", false, "apply the balancing plan")
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if err = balanceCommand.Parse(args); err != nil {
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return nil
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}
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ctx := context.Background()
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// collect all ec nodes
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allEcNodes, totalFreeEcSlots, err := collectEcNodes(ctx, commandEnv, *dc)
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if err != nil {
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return err
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}
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if totalFreeEcSlots < 1 {
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return fmt.Errorf("no free ec shard slots. only %d left", totalFreeEcSlots)
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}
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racks := collectRacks(allEcNodes)
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if *collection == "EACH_COLLECTION" {
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collections, err := ListCollectionNames(commandEnv, false, true)
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if err != nil {
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return err
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}
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fmt.Printf("balanceEcVolumes collections %+v\n", len(collections))
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for _, c := range collections {
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fmt.Printf("balanceEcVolumes collection %+v\n", c)
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if err = balanceEcVolumes(commandEnv, c, allEcNodes, racks, *applyBalancing); err != nil {
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return err
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}
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}
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} else {
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if err = balanceEcVolumes(commandEnv, *collection, allEcNodes, racks, *applyBalancing); err != nil {
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return err
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}
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}
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if err := balanceEcRacks(ctx, commandEnv, racks, *applyBalancing); err != nil {
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return fmt.Errorf("balance ec racks: %v", err)
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}
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return nil
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}
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func collectRacks(allEcNodes []*EcNode) map[RackId]*EcRack {
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// collect racks info
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racks := make(map[RackId]*EcRack)
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for _, ecNode := range allEcNodes {
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if racks[ecNode.rack] == nil {
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racks[ecNode.rack] = &EcRack{
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ecNodes: make(map[EcNodeId]*EcNode),
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}
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}
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racks[ecNode.rack].ecNodes[EcNodeId(ecNode.info.Id)] = ecNode
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racks[ecNode.rack].freeEcSlot += ecNode.freeEcSlot
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}
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return racks
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}
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func balanceEcVolumes(commandEnv *CommandEnv, collection string, allEcNodes []*EcNode, racks map[RackId]*EcRack, applyBalancing bool) error {
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ctx := context.Background()
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fmt.Printf("balanceEcVolumes %s\n", collection)
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if err := deleteDuplicatedEcShards(ctx, commandEnv, allEcNodes, collection, applyBalancing); err != nil {
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return fmt.Errorf("delete duplicated collection %s ec shards: %v", collection, err)
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}
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if err := balanceEcShardsAcrossRacks(ctx, commandEnv, allEcNodes, racks, collection, applyBalancing); err != nil {
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return fmt.Errorf("balance across racks collection %s ec shards: %v", collection, err)
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}
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if err := balanceEcShardsWithinRacks(ctx, commandEnv, allEcNodes, racks, collection, applyBalancing); err != nil {
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return fmt.Errorf("balance across racks collection %s ec shards: %v", collection, err)
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}
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return nil
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}
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func deleteDuplicatedEcShards(ctx context.Context, commandEnv *CommandEnv, allEcNodes []*EcNode, collection string, applyBalancing bool) error {
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// vid => []ecNode
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vidLocations := collectVolumeIdToEcNodes(allEcNodes)
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// deduplicate ec shards
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for vid, locations := range vidLocations {
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if err := doDeduplicateEcShards(ctx, commandEnv, collection, vid, locations, applyBalancing); err != nil {
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return err
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}
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}
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return nil
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}
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func doDeduplicateEcShards(ctx context.Context, commandEnv *CommandEnv, collection string, vid needle.VolumeId, locations []*EcNode, applyBalancing bool) error {
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// check whether this volume has ecNodes that are over average
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shardToLocations := make([][]*EcNode, erasure_coding.TotalShardsCount)
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for _, ecNode := range locations {
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shardBits := findEcVolumeShards(ecNode, vid)
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for _, shardId := range shardBits.ShardIds() {
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shardToLocations[shardId] = append(shardToLocations[shardId], ecNode)
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}
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}
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for shardId, ecNodes := range shardToLocations {
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if len(ecNodes) <= 1 {
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continue
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}
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sortEcNodes(ecNodes)
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fmt.Printf("ec shard %d.%d has %d copies, keeping %v\n", vid, shardId, len(ecNodes), ecNodes[0].info.Id)
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if !applyBalancing {
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continue
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}
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duplicatedShardIds := []uint32{uint32(shardId)}
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for _, ecNode := range ecNodes[1:] {
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if err := unmountEcShards(ctx, commandEnv.option.GrpcDialOption, vid, ecNode.info.Id, duplicatedShardIds); err != nil {
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return err
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}
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if err := sourceServerDeleteEcShards(ctx, commandEnv.option.GrpcDialOption, collection, vid, ecNode.info.Id, duplicatedShardIds); err != nil {
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return err
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}
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ecNode.deleteEcVolumeShards(vid, duplicatedShardIds)
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}
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}
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return nil
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}
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func balanceEcShardsAcrossRacks(ctx context.Context, commandEnv *CommandEnv, allEcNodes []*EcNode, racks map[RackId]*EcRack, collection string, applyBalancing bool) error {
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// collect vid => []ecNode, since previous steps can change the locations
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vidLocations := collectVolumeIdToEcNodes(allEcNodes)
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// spread the ec shards evenly
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for vid, locations := range vidLocations {
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if err := doBalanceEcShardsAcrossRacks(ctx, commandEnv, collection, vid, locations, racks, applyBalancing); err != nil {
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return err
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}
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}
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return nil
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}
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func doBalanceEcShardsAcrossRacks(ctx context.Context, commandEnv *CommandEnv, collection string, vid needle.VolumeId, locations []*EcNode, racks map[RackId]*EcRack, applyBalancing bool) error {
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// calculate average number of shards an ec rack should have for one volume
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averageShardsPerEcRack := ceilDivide(erasure_coding.TotalShardsCount, len(racks))
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// see the volume's shards are in how many racks, and how many in each rack
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rackToShardCount := groupByCount(locations, func(ecNode *EcNode) (id string, count int) {
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shardBits := findEcVolumeShards(ecNode, vid)
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return string(ecNode.rack), shardBits.ShardIdCount()
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})
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rackEcNodesWithVid := groupBy(locations, func(ecNode *EcNode) string {
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return string(ecNode.rack)
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})
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// ecShardsToMove = select overflown ec shards from racks with ec shard counts > averageShardsPerEcRack
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ecShardsToMove := make(map[erasure_coding.ShardId]*EcNode)
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for rackId, count := range rackToShardCount {
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if count > averageShardsPerEcRack {
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possibleEcNodes := rackEcNodesWithVid[rackId]
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for shardId, ecNode := range pickNEcShardsToMoveFrom(possibleEcNodes, vid, count-averageShardsPerEcRack) {
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ecShardsToMove[shardId] = ecNode
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}
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}
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}
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for shardId, ecNode := range ecShardsToMove {
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rackId := pickOneRack(racks, rackToShardCount, averageShardsPerEcRack)
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var possibleDestinationEcNodes []*EcNode
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for _, n := range racks[rackId].ecNodes {
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possibleDestinationEcNodes = append(possibleDestinationEcNodes, n)
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}
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err := pickOneEcNodeAndMoveOneShard(ctx, commandEnv, averageShardsPerEcRack, ecNode, collection, vid, shardId, possibleDestinationEcNodes, applyBalancing)
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if err != nil {
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return err
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}
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rackToShardCount[string(rackId)] += 1
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rackToShardCount[string(ecNode.rack)] -= 1
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racks[rackId].freeEcSlot -= 1
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racks[ecNode.rack].freeEcSlot += 1
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}
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return nil
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}
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func pickOneRack(rackToEcNodes map[RackId]*EcRack, rackToShardCount map[string]int, averageShardsPerEcRack int) RackId {
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// TODO later may need to add some randomness
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for rackId, rack := range rackToEcNodes {
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if rackToShardCount[string(rackId)] >= averageShardsPerEcRack {
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continue
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}
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if rack.freeEcSlot <= 0 {
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continue
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}
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return rackId
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}
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return ""
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}
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func balanceEcShardsWithinRacks(ctx context.Context, commandEnv *CommandEnv, allEcNodes []*EcNode, racks map[RackId]*EcRack, collection string, applyBalancing bool) error {
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// collect vid => []ecNode, since previous steps can change the locations
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vidLocations := collectVolumeIdToEcNodes(allEcNodes)
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// spread the ec shards evenly
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for vid, locations := range vidLocations {
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// see the volume's shards are in how many racks, and how many in each rack
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rackToShardCount := groupByCount(locations, func(ecNode *EcNode) (id string, count int) {
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shardBits := findEcVolumeShards(ecNode, vid)
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return string(ecNode.rack), shardBits.ShardIdCount()
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})
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rackEcNodesWithVid := groupBy(locations, func(ecNode *EcNode) string {
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return string(ecNode.rack)
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})
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for rackId, _ := range rackToShardCount {
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var possibleDestinationEcNodes []*EcNode
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for _, n := range racks[RackId(rackId)].ecNodes {
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possibleDestinationEcNodes = append(possibleDestinationEcNodes, n)
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}
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sourceEcNodes := rackEcNodesWithVid[rackId]
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averageShardsPerEcNode := ceilDivide(rackToShardCount[rackId], len(possibleDestinationEcNodes))
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if err := doBalanceEcShardsWithinOneRack(ctx, commandEnv, averageShardsPerEcNode, collection, vid, sourceEcNodes, possibleDestinationEcNodes, applyBalancing); err != nil {
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return err
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}
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}
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}
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return nil
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}
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func doBalanceEcShardsWithinOneRack(ctx context.Context, commandEnv *CommandEnv, averageShardsPerEcNode int, collection string, vid needle.VolumeId, existingLocations, possibleDestinationEcNodes []*EcNode, applyBalancing bool) error {
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for _, ecNode := range existingLocations {
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shardBits := findEcVolumeShards(ecNode, vid)
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overLimitCount := shardBits.ShardIdCount() - averageShardsPerEcNode
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for _, shardId := range shardBits.ShardIds() {
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if overLimitCount <= 0 {
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break
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}
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fmt.Printf("%s has %d overlimit, moving ec shard %d.%d\n", ecNode.info.Id, overLimitCount, vid, shardId)
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err := pickOneEcNodeAndMoveOneShard(ctx, commandEnv, averageShardsPerEcNode, ecNode, collection, vid, shardId, possibleDestinationEcNodes, applyBalancing)
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if err != nil {
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return err
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}
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overLimitCount--
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}
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}
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return nil
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}
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func balanceEcRacks(ctx context.Context, commandEnv *CommandEnv, racks map[RackId]*EcRack, applyBalancing bool) error {
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// balance one rack for all ec shards
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for _, ecRack := range racks {
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if err := doBalanceEcRack(ctx, commandEnv, ecRack, applyBalancing); err != nil {
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return err
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}
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}
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return nil
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}
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func doBalanceEcRack(ctx context.Context, commandEnv *CommandEnv, ecRack *EcRack, applyBalancing bool) error {
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if len(ecRack.ecNodes) <= 1 {
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return nil
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}
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var rackEcNodes []*EcNode
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for _, node := range ecRack.ecNodes {
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rackEcNodes = append(rackEcNodes, node)
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}
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ecNodeIdToShardCount := groupByCount(rackEcNodes, func(node *EcNode) (id string, count int) {
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for _, ecShardInfo := range node.info.EcShardInfos {
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count += erasure_coding.ShardBits(ecShardInfo.EcIndexBits).ShardIdCount()
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}
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return node.info.Id, count
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})
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var totalShardCount int
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for _, count := range ecNodeIdToShardCount {
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totalShardCount += count
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}
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averageShardCount := ceilDivide(totalShardCount, len(rackEcNodes))
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hasMove := true
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for hasMove {
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hasMove = false
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sort.Slice(rackEcNodes, func(i, j int) bool {
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return rackEcNodes[i].freeEcSlot > rackEcNodes[j].freeEcSlot
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})
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emptyNode, fullNode := rackEcNodes[0], rackEcNodes[len(rackEcNodes)-1]
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emptyNodeShardCount, fullNodeShardCount := ecNodeIdToShardCount[emptyNode.info.Id], ecNodeIdToShardCount[fullNode.info.Id]
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if fullNodeShardCount > averageShardCount && emptyNodeShardCount+1 <= averageShardCount {
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emptyNodeIds := make(map[uint32]bool)
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for _, shards := range emptyNode.info.EcShardInfos {
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emptyNodeIds[shards.Id] = true
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}
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for _, shards := range fullNode.info.EcShardInfos {
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if _, found := emptyNodeIds[shards.Id]; !found {
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for _, shardId := range erasure_coding.ShardBits(shards.EcIndexBits).ShardIds() {
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fmt.Printf("%s moves ec shards %d.%d to %s\n", fullNode.info.Id, shards.Id, shardId, emptyNode.info.Id)
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err := moveMountedShardToEcNode(ctx, commandEnv, fullNode, shards.Collection, needle.VolumeId(shards.Id), shardId, emptyNode, applyBalancing)
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if err != nil {
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return err
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}
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ecNodeIdToShardCount[emptyNode.info.Id]++
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ecNodeIdToShardCount[fullNode.info.Id]--
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hasMove = true
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break
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}
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break
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}
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}
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}
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}
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return nil
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}
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func pickOneEcNodeAndMoveOneShard(ctx context.Context, commandEnv *CommandEnv, expectedTotalEcShards int, existingLocation *EcNode, collection string, vid needle.VolumeId, shardId erasure_coding.ShardId, possibleDestinationEcNodes []*EcNode, applyBalancing bool) error {
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sortEcNodes(possibleDestinationEcNodes)
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averageShardsPerEcNode := ceilDivide(expectedTotalEcShards, len(possibleDestinationEcNodes))
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for _, destEcNode := range possibleDestinationEcNodes {
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if destEcNode.info.Id == existingLocation.info.Id {
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continue
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}
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if destEcNode.freeEcSlot <= 0 {
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continue
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}
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if findEcVolumeShards(destEcNode, vid).ShardIdCount() >= averageShardsPerEcNode {
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continue
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}
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fmt.Printf("%s moves ec shard %d.%d to %s\n", existingLocation.info.Id, vid, shardId, destEcNode.info.Id)
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err := moveMountedShardToEcNode(ctx, commandEnv, existingLocation, collection, vid, shardId, destEcNode, applyBalancing)
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if err != nil {
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return err
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}
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return nil
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}
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return nil
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}
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func pickNEcShardsToMoveFrom(ecNodes []*EcNode, vid needle.VolumeId, n int) map[erasure_coding.ShardId]*EcNode {
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picked := make(map[erasure_coding.ShardId]*EcNode)
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var candidateEcNodes []*CandidateEcNode
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for _, ecNode := range ecNodes {
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shardBits := findEcVolumeShards(ecNode, vid)
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if shardBits.ShardIdCount() > 0 {
|
|
candidateEcNodes = append(candidateEcNodes, &CandidateEcNode{
|
|
ecNode: ecNode,
|
|
shardCount: shardBits.ShardIdCount(),
|
|
})
|
|
}
|
|
}
|
|
sort.Slice(candidateEcNodes, func(i, j int) bool {
|
|
return candidateEcNodes[i].shardCount > candidateEcNodes[j].shardCount
|
|
})
|
|
for i := 0; i < n; i++ {
|
|
selectedEcNodeIndex := -1
|
|
for i, candidateEcNode := range candidateEcNodes {
|
|
shardBits := findEcVolumeShards(candidateEcNode.ecNode, vid)
|
|
if shardBits > 0 {
|
|
selectedEcNodeIndex = i
|
|
for _, shardId := range shardBits.ShardIds() {
|
|
candidateEcNode.shardCount--
|
|
picked[shardId] = candidateEcNode.ecNode
|
|
candidateEcNode.ecNode.deleteEcVolumeShards(vid, []uint32{uint32(shardId)})
|
|
break
|
|
}
|
|
break
|
|
}
|
|
}
|
|
if selectedEcNodeIndex >= 0 {
|
|
ensureSortedEcNodes(candidateEcNodes, selectedEcNodeIndex, func(i, j int) bool {
|
|
return candidateEcNodes[i].shardCount > candidateEcNodes[j].shardCount
|
|
})
|
|
}
|
|
|
|
}
|
|
return picked
|
|
}
|
|
|
|
func collectVolumeIdToEcNodes(allEcNodes []*EcNode) map[needle.VolumeId][]*EcNode {
|
|
vidLocations := make(map[needle.VolumeId][]*EcNode)
|
|
for _, ecNode := range allEcNodes {
|
|
for _, shardInfo := range ecNode.info.EcShardInfos {
|
|
vidLocations[needle.VolumeId(shardInfo.Id)] = append(vidLocations[needle.VolumeId(shardInfo.Id)], ecNode)
|
|
}
|
|
}
|
|
return vidLocations
|
|
}
|