mirror of
https://github.com/seaweedfs/seaweedfs.git
synced 2024-12-25 18:27:54 +08:00
150ce9f3f6
Signed-off-by: Ryan Russell <git@ryanrussell.org> Signed-off-by: Ryan Russell <git@ryanrussell.org>
155 lines
3.8 KiB
Go
155 lines
3.8 KiB
Go
package resource_pool
|
|
|
|
import (
|
|
"fmt"
|
|
"sync"
|
|
"sync/atomic"
|
|
"time"
|
|
)
|
|
|
|
type Semaphore interface {
|
|
// Increment the semaphore counter by one.
|
|
Release()
|
|
|
|
// Decrement the semaphore counter by one, and block if counter < 0
|
|
Acquire()
|
|
|
|
// Decrement the semaphore counter by one, and block if counter < 0
|
|
// Wait for up to the given duration. Returns true if did not timeout
|
|
TryAcquire(timeout time.Duration) bool
|
|
}
|
|
|
|
// A simple counting Semaphore.
|
|
type boundedSemaphore struct {
|
|
slots chan struct{}
|
|
}
|
|
|
|
// Create a bounded semaphore. The count parameter must be a positive number.
|
|
// NOTE: The bounded semaphore will panic if the user tries to Release
|
|
// beyond the specified count.
|
|
func NewBoundedSemaphore(count uint) Semaphore {
|
|
sem := &boundedSemaphore{
|
|
slots: make(chan struct{}, int(count)),
|
|
}
|
|
for i := 0; i < cap(sem.slots); i++ {
|
|
sem.slots <- struct{}{}
|
|
}
|
|
return sem
|
|
}
|
|
|
|
// Acquire returns on successful acquisition.
|
|
func (sem *boundedSemaphore) Acquire() {
|
|
<-sem.slots
|
|
}
|
|
|
|
// TryAcquire returns true if it acquires a resource slot within the
|
|
// timeout, false otherwise.
|
|
func (sem *boundedSemaphore) TryAcquire(timeout time.Duration) bool {
|
|
if timeout > 0 {
|
|
// Wait until we get a slot or timeout expires.
|
|
tm := time.NewTimer(timeout)
|
|
defer tm.Stop()
|
|
select {
|
|
case <-sem.slots:
|
|
return true
|
|
case <-tm.C:
|
|
// Timeout expired. In very rare cases this might happen even if
|
|
// there is a slot available, e.g. GC pause after we create the timer
|
|
// and select randomly picked this one out of the two available channels.
|
|
// We should do one final immediate check below.
|
|
}
|
|
}
|
|
|
|
// Return true if we have a slot available immediately and false otherwise.
|
|
select {
|
|
case <-sem.slots:
|
|
return true
|
|
default:
|
|
return false
|
|
}
|
|
}
|
|
|
|
// Release the acquired semaphore. You must not release more than you
|
|
// have acquired.
|
|
func (sem *boundedSemaphore) Release() {
|
|
select {
|
|
case sem.slots <- struct{}{}:
|
|
default:
|
|
// slots is buffered. If a send blocks, it indicates a programming
|
|
// error.
|
|
panic(fmt.Errorf("too many releases for boundedSemaphore"))
|
|
}
|
|
}
|
|
|
|
// This returns an unbound counting semaphore with the specified initial count.
|
|
// The semaphore counter can be arbitrary large (i.e., Release can be called
|
|
// unlimited amount of times).
|
|
//
|
|
// NOTE: In general, users should use bounded semaphore since it is more
|
|
// efficient than unbounded semaphore.
|
|
func NewUnboundedSemaphore(initialCount int) Semaphore {
|
|
res := &unboundedSemaphore{
|
|
counter: int64(initialCount),
|
|
}
|
|
res.cond.L = &res.lock
|
|
return res
|
|
}
|
|
|
|
type unboundedSemaphore struct {
|
|
lock sync.Mutex
|
|
cond sync.Cond
|
|
counter int64
|
|
}
|
|
|
|
func (s *unboundedSemaphore) Release() {
|
|
s.lock.Lock()
|
|
s.counter += 1
|
|
if s.counter > 0 {
|
|
// Not broadcasting here since it's unlike we can satisfy all waiting
|
|
// goroutines. Instead, we will Signal again if there are left over
|
|
// quota after Acquire, in case of lost wakeups.
|
|
s.cond.Signal()
|
|
}
|
|
s.lock.Unlock()
|
|
}
|
|
|
|
func (s *unboundedSemaphore) Acquire() {
|
|
s.lock.Lock()
|
|
for s.counter < 1 {
|
|
s.cond.Wait()
|
|
}
|
|
s.counter -= 1
|
|
if s.counter > 0 {
|
|
s.cond.Signal()
|
|
}
|
|
s.lock.Unlock()
|
|
}
|
|
|
|
func (s *unboundedSemaphore) TryAcquire(timeout time.Duration) bool {
|
|
done := make(chan bool, 1)
|
|
// Gate used to communicate between the threads and decide what the result
|
|
// is. If the main thread decides, we have timed out, otherwise we succeed.
|
|
decided := new(int32)
|
|
atomic.StoreInt32(decided, 0)
|
|
go func() {
|
|
s.Acquire()
|
|
if atomic.SwapInt32(decided, 1) == 0 {
|
|
// Acquire won the race
|
|
done <- true
|
|
} else {
|
|
// If we already decided the result, and this thread did not win
|
|
s.Release()
|
|
}
|
|
}()
|
|
select {
|
|
case <-done:
|
|
return true
|
|
case <-time.After(timeout):
|
|
if atomic.SwapInt32(decided, 1) == 1 {
|
|
// The other thread already decided the result
|
|
return true
|
|
}
|
|
return false
|
|
}
|
|
}
|