mirror of
https://github.com/seaweedfs/seaweedfs.git
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138 lines
3.1 KiB
Go
138 lines
3.1 KiB
Go
package buffered_queue
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import (
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"fmt"
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"sync"
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)
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// ItemChunkNode represents a node in the linked list of job chunks
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type ItemChunkNode[T any] struct {
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items []T
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headIndex int
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tailIndex int
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next *ItemChunkNode[T]
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nodeId int
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}
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// BufferedQueue implements a buffered queue using a linked list of job chunks
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type BufferedQueue[T any] struct {
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chunkSize int // Maximum number of items per chunk
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head *ItemChunkNode[T]
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tail *ItemChunkNode[T]
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last *ItemChunkNode[T] // Pointer to the last chunk, for reclaiming memory
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count int // Total number of items in the queue
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mutex sync.Mutex
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nodeCounter int
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waitCond *sync.Cond
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isClosed bool
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}
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// NewBufferedQueue creates a new buffered queue with the specified chunk size
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func NewBufferedQueue[T any](chunkSize int) *BufferedQueue[T] {
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// Create an empty chunk to initialize head and tail
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chunk := &ItemChunkNode[T]{items: make([]T, chunkSize), nodeId: 0}
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bq := &BufferedQueue[T]{
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chunkSize: chunkSize,
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head: chunk,
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tail: chunk,
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last: chunk,
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count: 0,
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mutex: sync.Mutex{},
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}
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bq.waitCond = sync.NewCond(&bq.mutex)
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return bq
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}
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// Enqueue adds a job to the queue
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func (q *BufferedQueue[T]) Enqueue(job T) error {
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if q.isClosed {
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return fmt.Errorf("queue is closed")
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}
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q.mutex.Lock()
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defer q.mutex.Unlock()
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// If the tail chunk is full, create a new chunk (reusing empty chunks if available)
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if q.tail.tailIndex == q.chunkSize {
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if q.tail == q.last {
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// Create a new chunk
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q.nodeCounter++
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newChunk := &ItemChunkNode[T]{items: make([]T, q.chunkSize), nodeId: q.nodeCounter}
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q.tail.next = newChunk
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q.tail = newChunk
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q.last = newChunk
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} else {
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// Reuse an empty chunk
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q.tail = q.tail.next
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q.tail.headIndex = 0
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q.tail.tailIndex = 0
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// println("tail moved to chunk", q.tail.nodeId)
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}
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}
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// Add the job to the tail chunk
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q.tail.items[q.tail.tailIndex] = job
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q.tail.tailIndex++
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q.count++
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if q.count == 1 {
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q.waitCond.Signal()
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}
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return nil
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}
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// Dequeue removes and returns a job from the queue
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func (q *BufferedQueue[T]) Dequeue() (T, bool) {
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q.mutex.Lock()
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defer q.mutex.Unlock()
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for q.count <= 0 && !q.isClosed {
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q.waitCond.Wait()
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}
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if q.count <= 0 && q.isClosed {
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var a T
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return a, false
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}
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job := q.head.items[q.head.headIndex]
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q.head.headIndex++
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q.count--
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if q.head.headIndex == q.chunkSize {
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q.last.next = q.head
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q.head = q.head.next
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q.last = q.last.next
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q.last.next = nil
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//println("reusing chunk", q.last.nodeId)
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//fmt.Printf("head: %+v\n", q.head)
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//fmt.Printf("tail: %+v\n", q.tail)
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//fmt.Printf("last: %+v\n", q.last)
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//fmt.Printf("count: %d\n", q.count)
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//for p := q.head; p != nil ; p = p.next {
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// fmt.Printf("Node: %+v\n", p)
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//}
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}
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return job, true
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}
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// Size returns the number of items in the queue
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func (q *BufferedQueue[T]) Size() int {
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q.mutex.Lock()
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defer q.mutex.Unlock()
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return q.count
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}
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// IsEmpty returns true if the queue is empty
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func (q *BufferedQueue[T]) IsEmpty() bool {
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return q.Size() == 0
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}
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func (q *BufferedQueue[T]) CloseInput() {
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q.mutex.Lock()
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defer q.mutex.Unlock()
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q.isClosed = true
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q.waitCond.Broadcast()
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}
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