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efdebf712e
* Refactor `ec.balance` logic into a `weeed/shell/command_ec_common.go` standalone function. This is a prerequisite to unify the balance logic for `ec.balance` and `ec.encode'. * s/Balance()/EcBalance()/g
126 lines
3.8 KiB
Go
126 lines
3.8 KiB
Go
package shell
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import (
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"flag"
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"fmt"
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"io"
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)
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func init() {
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Commands = append(Commands, &commandEcBalance{})
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}
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type commandEcBalance struct {
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}
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func (c *commandEcBalance) Name() string {
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return "ec.balance"
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}
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func (c *commandEcBalance) Help() string {
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return `balance all ec shards among all racks and volume servers
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ec.balance [-c EACH_COLLECTION|<collection_name>] [-force] [-dataCenter <data_center>]
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Algorithm:
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func EcBalance() {
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for each collection:
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balanceEcVolumes(collectionName)
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for each rack:
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balanceEcRack(rack)
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}
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func balanceEcVolumes(collectionName){
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for each volume:
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doDeduplicateEcShards(volumeId)
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tracks rack~shardCount mapping
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for each volume:
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doBalanceEcShardsAcrossRacks(volumeId)
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for each volume:
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doBalanceEcShardsWithinRacks(volumeId)
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}
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// spread ec shards into more racks
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func doBalanceEcShardsAcrossRacks(volumeId){
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tracks rack~volumeIdShardCount mapping
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averageShardsPerEcRack = totalShardNumber / numRacks // totalShardNumber is 14 for now, later could varies for each dc
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ecShardsToMove = select overflown ec shards from racks with ec shard counts > averageShardsPerEcRack
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for each ecShardsToMove {
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destRack = pickOneRack(rack~shardCount, rack~volumeIdShardCount, averageShardsPerEcRack)
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destVolumeServers = volume servers on the destRack
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pickOneEcNodeAndMoveOneShard(destVolumeServers)
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}
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}
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func doBalanceEcShardsWithinRacks(volumeId){
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racks = collect all racks that the volume id is on
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for rack, shards := range racks
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doBalanceEcShardsWithinOneRack(volumeId, shards, rack)
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}
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// move ec shards
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func doBalanceEcShardsWithinOneRack(volumeId, shards, rackId){
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tracks volumeServer~volumeIdShardCount mapping
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averageShardCount = len(shards) / numVolumeServers
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volumeServersOverAverage = volume servers with volumeId's ec shard counts > averageShardsPerEcRack
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ecShardsToMove = select overflown ec shards from volumeServersOverAverage
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for each ecShardsToMove {
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destVolumeServer = pickOneVolumeServer(volumeServer~shardCount, volumeServer~volumeIdShardCount, averageShardCount)
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pickOneEcNodeAndMoveOneShard(destVolumeServers)
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}
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}
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// move ec shards while keeping shard distribution for the same volume unchanged or more even
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func balanceEcRack(rack){
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averageShardCount = total shards / numVolumeServers
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for hasMovedOneEcShard {
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sort all volume servers ordered by the number of local ec shards
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pick the volume server A with the lowest number of ec shards x
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pick the volume server B with the highest number of ec shards y
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if y > averageShardCount and x +1 <= averageShardCount {
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if B has a ec shard with volume id v that A does not have {
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move one ec shard v from B to A
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hasMovedOneEcShard = true
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}
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}
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}
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}
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`
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}
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func (c *commandEcBalance) HasTag(CommandTag) bool {
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return false
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}
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func (c *commandEcBalance) Do(args []string, commandEnv *CommandEnv, writer io.Writer) (err error) {
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balanceCommand := flag.NewFlagSet(c.Name(), flag.ContinueOnError)
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collection := balanceCommand.String("collection", "EACH_COLLECTION", "collection name, or \"EACH_COLLECTION\" for each collection")
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dc := balanceCommand.String("dataCenter", "", "only apply the balancing for this dataCenter")
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applyBalancing := balanceCommand.Bool("force", false, "apply the balancing plan")
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if err = balanceCommand.Parse(args); err != nil {
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return nil
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}
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infoAboutSimulationMode(writer, *applyBalancing, "-force")
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if err = commandEnv.confirmIsLocked(args); err != nil {
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return
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}
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var collections []string
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if *collection == "EACH_COLLECTION" {
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collections, err = ListCollectionNames(commandEnv, false, true)
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if err != nil {
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return err
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}
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} else {
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collections = append(collections, *collection)
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}
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fmt.Printf("balanceEcVolumes collections %+v\n", len(collections))
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return EcBalance(commandEnv, collections, *dc, *applyBalancing)
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}
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