tesseract/textord/workingpartset.h

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///////////////////////////////////////////////////////////////////////
// File: workingpartset.h
// Description: Class to hold a working set of partitions of the page
// during construction of text/image regions.
// Author: Ray Smith
// Created: Tue Ocr 28 17:21:01 PDT 2008
//
// (C) Copyright 2008, Google Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///////////////////////////////////////////////////////////////////////
#ifndef TESSERACT_TEXTORD_WORKINGPARSET_H_
#define TESSERACT_TEXTORD_WORKINGPARSET_H_
#include "blobbox.h" // For TO_BLOCK_LIST and BLOCK_LIST.
#include "colpartition.h" // For ColPartition_LIST.
namespace tesseract {
// WorkingPartSet holds a working set of ColPartitions during transformation
// from the grid-based storage to regions in logical reading order, and is
// therefore only used during construction of the regions.
class WorkingPartSet : public ELIST_LINK {
public:
WorkingPartSet() {
}
explicit WorkingPartSet(ColPartition* column)
: column_(column), latest_part_(NULL), part_it_(&part_set_) {
}
// Simple accessors.
ColPartition* column() const {
return column_;
}
void set_column(ColPartition* col) {
column_ = col;
}
// Add the partition to this WorkingPartSet. Partitions are generally
// stored in the order in which they are received, but if the partition
// has a SingletonPartner, make sure that it stays with its partner.
void AddPartition(ColPartition* part);
// Make blocks out of any partitions in this WorkingPartSet, and append
// them to the end of the blocks list. bleft, tright and resolution give
// the bounds and resolution of the source image, so that blocks can be
// made to fit in the bounds.
// All ColPartitions go in the used_parts list, as they need to be kept
// around, but are no longer needed.
void ExtractCompletedBlocks(const ICOORD& bleft, const ICOORD& tright,
int resolution, ColPartition_LIST* used_parts,
BLOCK_LIST* blocks, TO_BLOCK_LIST* to_blocks);
// Insert the given blocks at the front of the completed_blocks_ list so
// they can be kept in the correct reading order.
void InsertCompletedBlocks(BLOCK_LIST* blocks, TO_BLOCK_LIST* to_blocks);
private:
// Convert the part_set_ into blocks, starting a new block at a break
// in partnerships, or a change in linespacing (for text).
void MakeBlocks(const ICOORD& bleft, const ICOORD& tright, int resolution,
ColPartition_LIST* used_parts);
// The column that this working set applies to. Used by the caller.
ColPartition* column_;
// The most recently added partition.
ColPartition* latest_part_;
// All the partitions in the block that is currently under construction.
ColPartition_LIST part_set_;
// Iteratorn on part_set_ pointing to the most recent addition.
ColPartition_IT part_it_;
// The blocks that have been made so far and belong before the current block.
BLOCK_LIST completed_blocks_;
TO_BLOCK_LIST to_blocks_;
};
ELISTIZEH(WorkingPartSet)
} // namespace tesseract.
#endif // TESSERACT_TEXTORD_WORKINGPARSET_H_