tesseract/training/pango_font_info.h

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/**********************************************************************
* File: pango_font_info.h
* Description: Font-related objects and helper functions
* Author: Ranjith Unnikrishnan
* Created: Mon Nov 18 2013
*
* (C) Copyright 2013, Google Inc.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
**********************************************************************/
#ifndef TESSERACT_TRAINING_PANGO_FONT_INFO_H_
#define TESSERACT_TRAINING_PANGO_FONT_INFO_H_
#include <string>
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#include <unordered_map>
#include <utility>
#include <vector>
#include "commandlineflags.h"
#include "host.h"
#include "pango/pango-font.h"
#include "pango/pango.h"
#include "pango/pangocairo.h"
#include "util.h"
DECLARE_STRING_PARAM_FLAG(fonts_dir);
DECLARE_STRING_PARAM_FLAG(fontconfig_tmpdir);
typedef signed int char32;
namespace tesseract {
// Data holder class for a font, intended to avoid having to work with Pango or
// FontConfig-specific objects directly.
class PangoFontInfo {
public:
enum FontTypeEnum {
UNKNOWN,
SERIF,
SANS_SERIF,
DECORATIVE,
};
PangoFontInfo();
~PangoFontInfo();
// Initialize from parsing a font description name, defined as a string of the
// format:
// "FamilyName [FaceName] [PointSize]"
// where a missing FaceName implies the default regular face.
// eg. "Arial Italic 12", "Verdana"
//
// FaceName is a combination of:
// [StyleName] [Variant] [Weight] [Stretch]
// with (all optional) Pango-defined values of:
// StyleName: Oblique, Italic
// Variant : Small-Caps
// Weight : Ultra-Light, Light, Medium, Semi-Bold, Bold, Ultra-Bold, Heavy
// Stretch : Ultra-Condensed, Extra-Condensed, Condensed, Semi-Condensed,
// Semi-Expanded, Expanded, Extra-Expanded, Ultra-Expanded.
explicit PangoFontInfo(const string& name);
bool ParseFontDescriptionName(const string& name);
// Returns true if the font have codepoint coverage for the specified text.
bool CoversUTF8Text(const char* utf8_text, int byte_length) const;
// Modifies string to remove unicode points that are not covered by the
// font. Returns the number of characters dropped.
int DropUncoveredChars(string* utf8_text) const;
// Returns true if the entire string can be rendered by the font with full
// character coverage and no unknown glyph or dotted-circle glyph
// substitutions on encountering a badly formed unicode sequence.
// If true, returns individual graphemes. Any whitespace characters in the
// original string are also included in the list.
bool CanRenderString(const char* utf8_word, int len,
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std::vector<string>* graphemes) const;
bool CanRenderString(const char* utf8_word, int len) const;
// Retrieves the x_bearing and x_advance for the given utf8 character in the
// font. Returns false if the glyph for the character could not be found in
// the font.
// Ref: http://freetype.sourceforge.net/freetype2/docs/glyphs/glyphs-3.html
bool GetSpacingProperties(const string& utf8_char,
int* x_bearing, int* x_advance) const;
// If not already initialized, initializes FontConfig by setting its
// environment variable and creating a fonts.conf file that points to the
// FLAGS_fonts_dir and the cache to FLAGS_fontconfig_tmpdir.
static void SoftInitFontConfig();
// Re-initializes font config, whether or not already initialized.
// If already initialized, any existing cache is deleted, just to be sure.
static void HardInitFontConfig(const string& fonts_dir,
const string& cache_dir);
// Accessors
string DescriptionName() const;
// Font Family name eg. "Arial"
const string& family_name() const { return family_name_; }
// Size in points (1/72"), rounded to the nearest integer.
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int font_size() const { return font_size_; }
bool is_bold() const { return is_bold_; }
bool is_italic() const { return is_italic_; }
bool is_smallcaps() const { return is_smallcaps_; }
bool is_monospace() const { return is_monospace_; }
bool is_fraktur() const { return is_fraktur_; }
FontTypeEnum font_type() const { return font_type_; }
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int resolution() const { return resolution_; }
void set_resolution(const int resolution) {
resolution_ = resolution;
}
private:
friend class FontUtils;
void Clear();
bool ParseFontDescription(const PangoFontDescription* desc);
// Returns the PangoFont structure corresponding to the closest available font
// in the font map.
PangoFont* ToPangoFont() const;
// Font properties set automatically from parsing the font description name.
string family_name_;
int font_size_;
bool is_bold_;
bool is_italic_;
bool is_smallcaps_;
bool is_monospace_;
bool is_fraktur_;
FontTypeEnum font_type_;
// The Pango description that was used to initialize the instance.
PangoFontDescription* desc_;
// Default output resolution to assume for GetSpacingProperties() and any
// other methods that returns pixel values.
int resolution_;
// Fontconfig operates through an environment variable, so it intrinsically
// cannot be thread-friendly, but you can serialize multiple independent
// font configurations by calling HardInitFontConfig(fonts_dir, cache_dir).
// These hold the last initialized values set by HardInitFontConfig or
// the first call to SoftInitFontConfig.
// Directory to be scanned for font files.
static string fonts_dir_;
// Directory to store the cache of font information. (Can be the same as
// fonts_dir_)
static string cache_dir_;
private:
PangoFontInfo(const PangoFontInfo&);
void operator=(const PangoFontInfo&);
};
// Static utility methods for querying font availability and font-selection
// based on codepoint coverage.
class FontUtils {
public:
// Returns true if the font of the given description name is available in the
// target directory specified by --fonts_dir
static bool IsAvailableFont(const char* font_desc) {
return IsAvailableFont(font_desc, nullptr);
}
// Returns true if the font of the given description name is available in the
// target directory specified by --fonts_dir. If false is returned, and
// best_match is not nullptr, the closest matching font is returned there.
static bool IsAvailableFont(const char* font_desc, string* best_match);
// Outputs description names of available fonts.
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static const std::vector<string>& ListAvailableFonts();
// Picks font among available fonts that covers and can render the given word,
// and returns the font description name and the decomposition of the word to
// graphemes. Returns false if no suitable font was found.
static bool SelectFont(const char* utf8_word, const int utf8_len,
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string* font_name, std::vector<string>* graphemes);
// Picks font among all_fonts that covers and can render the given word,
// and returns the font description name and the decomposition of the word to
// graphemes. Returns false if no suitable font was found.
static bool SelectFont(const char* utf8_word, const int utf8_len,
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const std::vector<string>& all_fonts,
string* font_name, std::vector<string>* graphemes);
// Returns a bitmask where the value of true at index 'n' implies that unicode
// value 'n' is renderable by at least one available font.
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static void GetAllRenderableCharacters(std::vector<bool>* unichar_bitmap);
// Variant of the above function that inspects only the provided font names.
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static void GetAllRenderableCharacters(const std::vector<string>& font_names,
std::vector<bool>* unichar_bitmap);
static void GetAllRenderableCharacters(const string& font_name,
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std::vector<bool>* unichar_bitmap);
// NOTE: The following utilities were written to be backward compatible with
// StringRender.
// BestFonts returns a font name and a bit vector of the characters it
// can render for the fonts that score within some fraction of the best
// font on the characters in the given hash map.
// In the flags vector, each flag is set according to whether the
// corresponding character (in order of iterating ch_map) can be rendered.
// The return string is a list of the acceptable fonts that were used.
static string BestFonts(
const std::unordered_map<char32, inT64>& ch_map,
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std::vector<std::pair<const char*, std::vector<bool> > >* font_flag);
// FontScore returns the weighted renderability score of the given
// hash map character table in the given font. The unweighted score
// is also returned in raw_score.
// The values in the bool vector ch_flags correspond to whether the
// corresponding character (in order of iterating ch_map) can be rendered.
static int FontScore(const std::unordered_map<char32, inT64>& ch_map,
const string& fontname, int* raw_score,
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std::vector<bool>* ch_flags);
// PangoFontInfo is reinitialized, so clear the static list of fonts.
static void ReInit();
private:
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static std::vector<string> available_fonts_; // cache list
};
} // namespace tesseract
#endif // TESSERACT_TRAINING_PANGO_FONT_INFO_H_