tesseract/classify/shapetable.h

228 lines
9.0 KiB
C
Raw Normal View History

// Copyright 2010 Google Inc. All Rights Reserved.
// Author: rays@google.com (Ray Smith)
///////////////////////////////////////////////////////////////////////
// File: shapetable.h
// Description: Class to map a classifier shape index to unicharset
// indices and font indices.
// Author: Ray Smith
// Created: Thu Oct 28 17:46:32 PDT 2010
//
// (C) Copyright 2010, Google Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///////////////////////////////////////////////////////////////////////
#ifndef TESSERACT_CLASSIFY_SHAPETABLE_H_
#define TESSERACT_CLASSIFY_SHAPETABLE_H_
#include "genericvector.h"
#include "intmatcher.h"
class STRING;
class UNICHARSET;
namespace tesseract {
// Simple struct to hold a set of fonts associated with a single unichar-id.
// A vector of UnicharAndFonts makes a shape.
struct UnicharAndFonts {
UnicharAndFonts() : unichar_id(0) {
}
UnicharAndFonts(int uni_id, int font_id) : unichar_id(uni_id) {
font_ids.push_back(font_id);
}
// Writes to the given file. Returns false in case of error.
bool Serialize(FILE* fp) const;
// Reads from the given file. Returns false in case of error.
// If swap is true, assumes a big/little-endian swap is needed.
bool DeSerialize(bool swap, FILE* fp);
// Sort function to sort a pair of UnicharAndFonts by unichar_id.
static int SortByUnicharId(const void* v1, const void* v2);
GenericVector<inT32> font_ids;
inT32 unichar_id;
};
// A Shape is a collection of unichar-ids and a list of fonts associated with
// each, organized as a vector of UnicharAndFonts. Conceptually a Shape is
// a classifiable unit, and represents a group of characters or parts of
// characters that have a similar or identical shape. Shapes/ShapeTables may
// be organized hierarchically from identical shapes at the leaves to vaguely
// similar shapes near the root.
class Shape {
public:
Shape() : destination_index_(-1) {}
// Writes to the given file. Returns false in case of error.
bool Serialize(FILE* fp) const;
// Reads from the given file. Returns false in case of error.
// If swap is true, assumes a big/little-endian swap is needed.
bool DeSerialize(bool swap, FILE* fp);
int destination_index() const {
return destination_index_;
}
void set_destination_index(int index) {
destination_index_ = index;
}
int size() const {
return unichars_.size();
}
// Returns a UnicharAndFonts entry for the given index, which must be
// in the range [0, size()).
const UnicharAndFonts& operator[](int index) const {
return unichars_[index];
}
// Adds a font_id for the given unichar_id. If the unichar_id is not
// in the shape, it is added.
void AddToShape(int unichar_id, int font_id);
// Adds everything in other to this.
void AddShape(const Shape& other);
// Returns true if the shape contains the given unichar_id, font_id pair.
bool ContainsUnicharAndFont(int unichar_id, int font_id) const;
// Returns true if the shape contains the given unichar_id, ignoring font.
bool ContainsUnichar(int unichar_id) const;
// Returns true if the shape contains the given font, ignoring unichar_id.
bool ContainsFont(int font_id) const;
// Returns true if this is a subset (including equal) of other.
bool IsSubsetOf(const Shape& other) const;
// Returns true if the lists of unichar ids are the same in this and other,
// ignoring fonts.
// NOT const, as it will sort the unichars on demand.
bool IsEqualUnichars(Shape* other);
private:
// Sorts the unichars_ vector by unichar.
void SortUnichars();
// Flag indicates that the unichars are sorted, allowing faster set
// operations with another shape.
bool unichars_sorted_;
// If this Shape is part of a ShapeTable the destiation_index_ is the index
// of some other shape in the ShapeTable with which this shape is merged.
int destination_index_;
// Array of unichars, each with a set of fonts. Each unichar has at most
// one entry in the vector.
GenericVector<UnicharAndFonts> unichars_;
};
// ShapeTable is a class to encapsulate the triple indirection that is
// used here.
// ShapeTable is a vector of shapes.
// Each shape is a vector of UnicharAndFonts representing the set of unichars
// that the shape represents.
// Each UnicharAndFonts also lists the fonts of the unichar_id that were
// mapped to the shape during training.
class ShapeTable {
public:
ShapeTable();
// The UNICHARSET reference supplied here, or in set_unicharset below must
// exist for the entire life of the ShapeTable. It is used only by DebugStr.
explicit ShapeTable(const UNICHARSET& unicharset);
// Writes to the given file. Returns false in case of error.
bool Serialize(FILE* fp) const;
// Reads from the given file. Returns false in case of error.
// If swap is true, assumes a big/little-endian swap is needed.
bool DeSerialize(bool swap, FILE* fp);
// Accessors.
int NumShapes() const {
return shape_table_.size();
}
const UNICHARSET& unicharset() const {
return *unicharset_;
}
// Shapetable takes a pointer to the UNICHARSET, so it must persist for the
// entire life of the ShapeTable.
void set_unicharset(const UNICHARSET& unicharset) {
unicharset_ = &unicharset;
}
// Returns a string listing the classes/fonts in a shape.
STRING DebugStr(int shape_id) const;
// Returns a debug string summarizing the table.
STRING SummaryStr() const;
// Adds a new shape starting with the given unichar_id and font_id.
// Returns the assigned index.
int AddShape(int unichar_id, int font_id);
// Adds a copy of the given shape.
// Returns the assigned index.
int AddShape(const Shape& other);
// Removes the shape given by the shape index. All indices above are changed!
void DeleteShape(int shape_id);
// Adds a font_id to the given existing shape index for the given
// unichar_id. If the unichar_id is not in the shape, it is added.
void AddToShape(int shape_id, int unichar_id, int font_id);
// Adds the given shape to the existing shape with the given index.
void AddShapeToShape(int shape_id, const Shape& other);
// Returns the id of the shape that contains the given unichar and font.
// If not found, returns -1.
// If font_id < 0, the font_id is ignored and the first shape that matches
// the unichar_id is returned.
int FindShape(int unichar_id, int font_id) const;
// Returns the first unichar_id and font_id in the given shape.
void GetFirstUnicharAndFont(int shape_id,
int* unichar_id, int* font_id) const;
// Accessors for the Shape with the given shape_id.
const Shape& GetShape(int shape_id) const {
return *shape_table_[shape_id];
}
Shape* MutableShape(int shape_id) {
return shape_table_[shape_id];
}
// Expands all the classes/fonts in the shape individually to build
// a ShapeTable.
int BuildFromShape(const Shape& shape, const ShapeTable& master_shapes);
// Returns true if the shapes are already merged.
bool AlreadyMerged(int shape_id1, int shape_id2) const;
// Returns true if any shape contains multiple unichars.
bool AnyMultipleUnichars() const;
// Returns the maximum number of unichars over all shapes.
int MaxNumUnichars() const;
// Merges shapes with a common unichar over the [start, end) interval.
// Assumes single unichar per shape.
void ForceFontMerges(int start, int end);
// Returns the number of unichars in the master shape.
int MasterUnicharCount(int shape_id) const;
// Returns the sum of the font counts in the master shape.
int MasterFontCount(int shape_id) const;
// Returns the number of unichars that would result from merging the shapes.
int MergedUnicharCount(int shape_id1, int shape_id2) const;
// Merges two shape_ids, leaving shape_id2 marked as merged.
void MergeShapes(int shape_id1, int shape_id2);
// Appends the master shapes from other to this.
// Used to create a clean ShapeTable from a merged one, or to create a
// copy of a ShapeTable.
void AppendMasterShapes(const ShapeTable& other);
// Returns the number of master shapes remaining after merging.
int NumMasterShapes() const;
// Returns the destination of this shape, (if merged), taking into account
// the fact that the destination may itself have been merged.
// For a non-merged shape, returns the input shape_id.
int MasterDestinationIndex(int shape_id) const;
private:
// Pointer to a provided unicharset used only by the Debugstr member.
const UNICHARSET* unicharset_;
// Vector of pointers to the Shapes in this ShapeTable.
PointerVector<Shape> shape_table_;
};
} // namespace tesseract.
#endif // TESSERACT_CLASSIFY_SHAPETABLE_H_