tesseract/dict/states.cpp

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/* -*-C-*-
********************************************************************************
*
* File: states.c (Formerly states.c)
* Description: Representations of search states
* Author: Mark Seaman, OCR Technology
* Created: Wed May 16 15:49:34 1990
* Modified: Mon Jun 17 17:54:41 1991 (Mark Seaman) marks@hpgrlt
* Language: C
* Package: N/A
* Status: Experimental (Do Not Distribute)
*
* (c) Copyright 1990, Hewlett-Packard Company.
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
** http://www.apache.org/licenses/LICENSE-2.0
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*
*********************************************************************************/
/*----------------------------------------------------------------------
I n c l u d e s
----------------------------------------------------------------------*/
#include "states.h"
#include "structures.h"
#include "callcpp.h"
/*-------------------------------------------------------------------------
Variables
--------------------------------------------------------------------------*/
makestructure(newstate, free_state, STATE);
/*----------------------------------------------------------------------
F u n c t i o n s
----------------------------------------------------------------------*/
/**
* @name bin_to_chunks
*
* Convert a representation of the search state in "STATE" form to one
* in "SEARCH_STATE" form. Create the memory required to hold the
* resultant state value.
*
* @param state The state to convert
*/
SEARCH_STATE bin_to_chunks(STATE *state, int num_joints) {
int x;
unsigned int mask;
int depth;
int pieces = 0;
SEARCH_STATE s;
s = memalloc (sizeof (int) * (ones_in_state (state, num_joints) + 1));
depth = 1;
mask = 1 << (num_joints - 1 - 32);
for (x = num_joints; x > 32; x--) {
if (state->part1 & mask) {
s[depth++] = pieces;
pieces = 0;
}
else {
pieces++;
}
mask >>= 1;
}
if (num_joints > 32)
mask = 1 << 31;
else
mask = 1 << (num_joints - 1);
while (x--) {
if (state->part2 & mask) {
s[depth++] = pieces;
pieces = 0;
}
else {
pieces++;
}
mask >>= 1;
}
s[0] = depth - 1;
return (s);
}
/**
* bin_to_pieces
*
* Convert the binary (bit vector) format of a search state to an array
* of piece counts. This array has a zero element after the last valid
* character.
*/
void bin_to_pieces(STATE *state, int num_joints, PIECES_STATE pieces) {
int x;
unsigned int mask; /* Bit mask */
inT16 num_pieces = 0;
/* Preset mask */
mask = ((num_joints > 32) ?
(1 << (num_joints - 1 - 32)) : (1 << (num_joints - 1)));
pieces[num_pieces] = 0;
for (x = num_joints - 1; x >= 0; x--) {
/* Iterate all bits */
pieces[num_pieces]++;
if ((x < 32) ? /* Test for 1 bit */
((state->part2 & mask) ? TRUE : FALSE) :
((state->part1 & mask) ? TRUE : FALSE)) {
pieces[++num_pieces] = 0;
}
/* Next mask value */
mask = ((mask == 1) ? (1 << 31) : (mask >> 1));
}
pieces[num_pieces]++;
pieces[++num_pieces] = 0;
ASSERT_HOST (num_pieces < MAX_NUM_CHUNKS + 2);
}
/**
* insert_new_chunk
*
* Add a new chunk division into this state vector at the location
* requested.
*/
void insert_new_chunk(register STATE *state,
register int index,
register int num_joints) {
register unsigned int mask;
register unsigned int result;
index = (num_joints - index);
if (index < 32) {
mask = ~0;
mask <<= index;
result = (mask & state->part2) << 1;
result |= (~mask & state->part2);
state->part1 <<= 1;
if (state->part2 & 0x80000000)
state->part1 |= 1;
state->part2 = result;
}
else {
mask = ~0;
mask <<= index - 32;
result = (mask & state->part1) << 1;
result |= (~mask & state->part1);
state->part1 = result;
}
}
/**
* new_state
*
* Create a memory space for a new state variable. Set its initial
* value according to the parameters.
*/
STATE *new_state(STATE *oldstate) {
STATE *this_state;
this_state = newstate ();
this_state->part1 = oldstate->part1;
this_state->part2 = oldstate->part2;
return (this_state);
}
/**
* ones_in_state
*
* Return the number of ones that are in this state.
*/
int ones_in_state(STATE *state, int num_joints) {
inT8 num_ones = 0;
inT8 x;
unsigned int mask;
if (num_joints > 32) /* Preset mask */
mask = 1 << (num_joints - 1 - 32);
else
mask = 1 << (num_joints - 1);
for (x = num_joints - 1; x >= 0; x--) {
/* Iterate all bits */
if (x < 32)
num_ones += ((state->part2 & mask) ? 1 : 0);
else
num_ones += ((state->part1 & mask) ? 1 : 0);
if (mask == 1) /* Next mask value */
mask = 1 << 31;
else
mask >>= 1;
}
return (num_ones);
}
/**
* print_state
*
* Print out the current state variable on a line with a label.
*/
void print_state(const char *label, STATE *state, int num_joints) {
int x;
unsigned int mask; /* Bit mask */
if (num_joints > 32) /* Preset mask */
mask = 1 << (num_joints - 1 - 32);
else
mask = 1 << (num_joints - 1);
cprintf ("%s ", label);
for (x = num_joints - 1; x >= 0; x--) {
/* Iterate all bits */
if (x < 32)
cprintf ("%d", ((state->part2 & mask) ? 1 : 0));
else
cprintf ("%d", ((state->part1 & mask) ? 1 : 0));
if (x % 4 == 0)
cprintf (" ");
if (mask == 1) /* Next mask value */
mask = 1 << 31;
else
mask >>= 1;
}
new_line();
}
// Prints out the number of fragments in each segment in a state to
// toappend.
void print_state(STATE *state, int num_joints, STRING *toappend) {
PIECES_STATE pieces;
bin_to_pieces(state, num_joints, pieces);
for (int i = 0; pieces[i] > 0; i++) {
if (i > 0) {
toappend->add_str_int(" ", pieces[i]);
} else {
toappend->add_str_int("", pieces[i]);
}
}
}
/**
* set_n_ones
*
* Set the first n bits in a state.
*/
void set_n_ones(STATE *state, int n) {
if (n < 32) {
state->part2 = ~0;
state->part2 >>= 32 - n;
state->part1 = 0;
}
else {
state->part2 = ~0;
state->part1 = ~0;
state->part1 >>= 64 - n;
}
}