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342 lines
15 KiB
C
342 lines
15 KiB
C
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///////////////////////////////////////////////////////////////////////
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// File: networkio.h
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// Description: Network input/output data, allowing float/int implementations.
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// Author: Ray Smith
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// Created: Tue Jun 17 08:43:11 PST 2014
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//
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// (C) Copyright 2014, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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///////////////////////////////////////////////////////////////////////
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#ifndef TESSERACT_LSTM_NETWORKIO_H_
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#define TESSERACT_LSTM_NETWORKIO_H_
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#include <math.h>
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#include <stdio.h>
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#include <vector>
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#include "genericvector.h"
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#include "helpers.h"
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#include "static_shape.h"
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#include "stridemap.h"
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#include "weightmatrix.h"
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struct Pix;
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namespace tesseract {
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// Class to contain all the input/output of a network, allowing for fixed or
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// variable-strided 2d to 1d mapping, and float or inT8 values. Provides
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// enough calculating functions to hide the detail of the implementation.
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class NetworkIO {
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public:
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NetworkIO() : int_mode_(false) {}
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// Resizes the array (and stride), avoiding realloc if possible, to the given
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// size from various size specs:
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// Same stride size, but given number of features.
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void Resize(const NetworkIO& src, int num_features) {
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ResizeToMap(src.int_mode(), src.stride_map(), num_features);
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}
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// Resizes to a specific size as a 2-d temp buffer. No batches, no y-dim.
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void Resize2d(bool int_mode, int width, int num_features);
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// Resizes forcing a float representation with the stridemap of src and the
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// given number of features.
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void ResizeFloat(const NetworkIO& src, int num_features) {
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ResizeToMap(false, src.stride_map(), num_features);
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}
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// Resizes to a specific stride_map.
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void ResizeToMap(bool int_mode, const StrideMap& stride_map,
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int num_features);
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// Shrinks image size by x_scale,y_scale, and use given number of features.
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void ResizeScaled(const NetworkIO& src, int x_scale, int y_scale,
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int num_features);
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// Resizes to just 1 x-coord, whatever the input.
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void ResizeXTo1(const NetworkIO& src, int num_features);
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// Initialize all the array to zero.
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void Zero();
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// Initializes to zero all elements of the array that do not correspond to
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// valid image positions. (If a batch of different-sized images are packed
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// together, then there will be padding pixels.)
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void ZeroInvalidElements();
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// Sets up the array from the given image, using the currently set int_mode_.
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// If the image width doesn't match the shape, the image is truncated or
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// padded with noise to match.
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void FromPix(const StaticShape& shape, const Pix* pix, TRand* randomizer);
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// Sets up the array from the given set of images, using the currently set
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// int_mode_. If the image width doesn't match the shape, the images are
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// truncated or padded with noise to match.
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void FromPixes(const StaticShape& shape, const std::vector<const Pix*>& pixes,
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TRand* randomizer);
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// Copies the given pix to *this at the given batch index, stretching and
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// clipping the pixel values so that [black, black + 2*contrast] maps to the
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// dynamic range of *this, ie [-1,1] for a float and (-127,127) for int.
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// This is a 2-d operation in the sense that the output depth is the number
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// of input channels, the height is the height of the image, and the width
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// is the width of the image, or truncated/padded with noise if the width
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// is a fixed size.
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void Copy2DImage(int batch, Pix* pix, float black, float contrast,
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TRand* randomizer);
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// Copies the given pix to *this at the given batch index, as Copy2DImage
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// above, except that the output depth is the height of the input image, the
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// output height is 1, and the output width as for Copy2DImage.
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// The image is thus treated as a 1-d set of vertical pixel strips.
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void Copy1DGreyImage(int batch, Pix* pix, float black, float contrast,
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TRand* randomizer);
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// Helper stores the pixel value in i_ or f_ according to int_mode_.
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// t: is the index from the StrideMap corresponding to the current
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// [batch,y,x] position
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// f: is the index into the depth/channel
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// pixel: the value of the pixel from the image (in one channel)
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// black: the pixel value to map to the lowest of the range of *this
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// contrast: the range of pixel values to stretch to half the range of *this.
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void SetPixel(int t, int f, int pixel, float black, float contrast);
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// Converts the array to a Pix. Must be pixDestroyed after use.
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Pix* ToPix() const;
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// Prints the first and last num timesteps of the array for each feature.
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void Print(int num) const;
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// Returns the timestep width.
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int Width() const {
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return int_mode_ ? i_.dim1() : f_.dim1();
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}
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// Returns the number of features.
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int NumFeatures() const {
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return int_mode_ ? i_.dim2() : f_.dim2();
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}
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// Accessor to a timestep of the float matrix.
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float* f(int t) {
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ASSERT_HOST(!int_mode_);
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return f_[t];
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}
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const float* f(int t) const {
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ASSERT_HOST(!int_mode_);
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return f_[t];
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}
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const inT8* i(int t) const {
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ASSERT_HOST(int_mode_);
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return i_[t];
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}
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bool int_mode() const {
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return int_mode_;
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}
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void set_int_mode(bool is_quantized) {
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int_mode_ = is_quantized;
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}
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const StrideMap& stride_map() const {
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return stride_map_;
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}
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void set_stride_map(const StrideMap& map) {
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stride_map_ = map;
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}
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const GENERIC_2D_ARRAY<float>& float_array() const { return f_; }
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GENERIC_2D_ARRAY<float>* mutable_float_array() { return &f_; }
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// Copies a single time step from src.
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void CopyTimeStepFrom(int dest_t, const NetworkIO& src, int src_t);
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// Copies a part of single time step from src.
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void CopyTimeStepGeneral(int dest_t, int dest_offset, int num_features,
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const NetworkIO& src, int src_t, int src_offset);
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// Zeroes a single time step.
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void ZeroTimeStep(int t) { ZeroTimeStepGeneral(t, 0, NumFeatures()); }
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void ZeroTimeStepGeneral(int t, int offset, int num_features);
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// Sets the given range to random values.
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void Randomize(int t, int offset, int num_features, TRand* randomizer);
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// Helper returns the label and score of the best choice over a range.
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int BestChoiceOverRange(int t_start, int t_end, int not_this, int null_ch,
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float* rating, float* certainty) const;
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// Helper returns the rating and certainty of the choice over a range in t.
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void ScoresOverRange(int t_start, int t_end, int choice, int null_ch,
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float* rating, float* certainty) const;
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// Returns the index (label) of the best value at the given timestep,
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// and if not null, sets the score to the log of the corresponding value.
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int BestLabel(int t, float* score) const {
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return BestLabel(t, -1, -1, score);
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}
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// Returns the index (label) of the best value at the given timestep,
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// excluding not_this and not_that, and if not null, sets the score to the
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// log of the corresponding value.
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int BestLabel(int t, int not_this, int not_that, float* score) const;
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// Returns the best start position out of range (into which both start and end
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// must fit) to obtain the highest cumulative score for the given labels.
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int PositionOfBestMatch(const GenericVector<int>& labels, int start,
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int end) const;
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// Returns the cumulative score of the given labels starting at start, and
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// using one label per time-step.
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double ScoreOfLabels(const GenericVector<int>& labels, int start) const;
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// Helper function sets all the outputs for a single timestep, such that
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// label has value ok_score, and the other labels share 1 - ok_score.
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// Assumes float mode.
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void SetActivations(int t, int label, float ok_score);
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// Modifies the values, only if needed, so that the given label is
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// the winner at the given time step t.
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// Assumes float mode.
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void EnsureBestLabel(int t, int label);
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// Helper function converts prob to certainty taking the minimum into account.
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static float ProbToCertainty(float prob);
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// Returns true if there is any bad value that is suspiciously like a GT
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// error. Assuming that *this is the difference(gradient) between target
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// and forward output, returns true if there is a large negative value
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// (correcting a very confident output) for which there is no corresponding
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// positive value in an adjacent timestep for the same feature index. This
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// allows the box-truthed samples to make fine adjustments to position while
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// stopping other disagreements of confident output with ground truth.
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bool AnySuspiciousTruth(float confidence_thr) const;
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// Reads a single timestep to floats in the range [-1, 1].
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void ReadTimeStep(int t, double* output) const;
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// Adds a single timestep to floats.
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void AddTimeStep(int t, double* inout) const;
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// Adds part of a single timestep to floats.
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void AddTimeStepPart(int t, int offset, int num_features, float* inout) const;
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// Writes a single timestep from floats in the range [-1, 1].
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void WriteTimeStep(int t, const double* input);
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// Writes a single timestep from floats in the range [-1, 1] writing only
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// num_features elements of input to (*this)[t], starting at offset.
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void WriteTimeStepPart(int t, int offset, int num_features,
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const double* input);
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// Maxpools a single time step from src.
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void MaxpoolTimeStep(int dest_t, const NetworkIO& src, int src_t,
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int* max_line);
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// Runs maxpool backward, using maxes to index timesteps in *this.
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void MaxpoolBackward(const NetworkIO& fwd,
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const GENERIC_2D_ARRAY<int>& maxes);
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// Returns the min over time of the maxes over features of the outputs.
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float MinOfMaxes() const;
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// Returns the min over time.
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float Max() const { return int_mode_ ? i_.Max() : f_.Max(); }
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// Computes combined results for a combiner that chooses between an existing
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// input and itself, with an additional output to indicate the choice.
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void CombineOutputs(const NetworkIO& base_output,
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const NetworkIO& combiner_output);
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// Computes deltas for a combiner that chooses between 2 sets of inputs.
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void ComputeCombinerDeltas(const NetworkIO& fwd_deltas,
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const NetworkIO& base_output);
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// Copies the array checking that the types match.
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void CopyAll(const NetworkIO& src);
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// Adds the array to a float array, with scaling to [-1, 1] if the src is int.
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void AddAllToFloat(const NetworkIO& src);
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// Subtracts the array from a float array. src must also be float.
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void SubtractAllFromFloat(const NetworkIO& src);
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// Copies src to *this, with maxabs normalization to match scale.
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void CopyWithNormalization(const NetworkIO& src, const NetworkIO& scale);
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// Multiplies the float data by the given factor.
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void ScaleFloatBy(float factor) { f_ *= factor; }
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// Copies src to *this with independent reversal of the y dimension.
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void CopyWithYReversal(const NetworkIO& src);
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// Copies src to *this with independent reversal of the x dimension.
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void CopyWithXReversal(const NetworkIO& src);
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// Copies src to *this with independent transpose of the x and y dimensions.
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void CopyWithXYTranspose(const NetworkIO& src);
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// Copies src to *this, at the given feature_offset, returning the total
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// feature offset after the copy. Multiple calls will stack outputs from
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// multiple sources in feature space.
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int CopyPacking(const NetworkIO& src, int feature_offset);
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// Opposite of CopyPacking, fills *this with a part of src, starting at
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// feature_offset, and picking num_features. Resizes *this to match.
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void CopyUnpacking(const NetworkIO& src, int feature_offset,
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int num_features);
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// Transposes the float part of *this into dest.
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void Transpose(TransposedArray* dest) const;
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// Clips the content of a single time-step to +/-range.
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void ClipVector(int t, float range);
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// Applies Func to timestep t of *this (u) and multiplies the result by v
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// component-wise, putting the product in *product.
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// *this and v may be int or float, but must match. The outputs are double.
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template <class Func>
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void FuncMultiply(const NetworkIO& v_io, int t, double* product) {
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Func f;
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ASSERT_HOST(!int_mode_);
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ASSERT_HOST(!v_io.int_mode_);
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int dim = f_.dim2();
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if (int_mode_) {
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const inT8* u = i_[t];
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const inT8* v = v_io.i_[t];
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for (int i = 0; i < dim; ++i) {
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product[i] = f(u[i] / static_cast<double>(MAX_INT8)) * v[i] /
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static_cast<double>(MAX_INT8);
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}
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} else {
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const float* u = f_[t];
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const float* v = v_io.f_[t];
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for (int i = 0; i < dim; ++i) {
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product[i] = f(u[i]) * v[i];
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}
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}
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}
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// Applies Func to *this (u) at u_t, and multiplies the result by v[v_t] * w,
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// component-wise, putting the product in *product.
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// All NetworkIOs are assumed to be float.
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template <class Func>
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void FuncMultiply3(int u_t, const NetworkIO& v_io, int v_t, const double* w,
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double* product) const {
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ASSERT_HOST(!int_mode_);
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ASSERT_HOST(!v_io.int_mode_);
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Func f;
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const float* u = f_[u_t];
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const float* v = v_io.f_[v_t];
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int dim = f_.dim2();
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for (int i = 0; i < dim; ++i) {
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product[i] = f(u[i]) * v[i] * w[i];
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}
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}
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// Applies Func to *this (u) at u_t, and multiplies the result by v[v_t] * w,
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// component-wise, adding the product to *product.
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// All NetworkIOs are assumed to be float.
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template <class Func>
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void FuncMultiply3Add(const NetworkIO& v_io, int t, const double* w,
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double* product) const {
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ASSERT_HOST(!int_mode_);
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ASSERT_HOST(!v_io.int_mode_);
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Func f;
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const float* u = f_[t];
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const float* v = v_io.f_[t];
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int dim = f_.dim2();
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for (int i = 0; i < dim; ++i) {
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product[i] += f(u[i]) * v[i] * w[i];
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}
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}
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// Applies Func1 to *this (u), Func2 to v, and multiplies the result by w,
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// component-wise, putting the product in product, all at timestep t, except
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// w, which is a simple array. All NetworkIOs are assumed to be float.
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template <class Func1, class Func2>
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void Func2Multiply3(const NetworkIO& v_io, int t, const double* w,
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double* product) const {
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ASSERT_HOST(!int_mode_);
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ASSERT_HOST(!v_io.int_mode_);
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Func1 f;
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Func2 g;
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const float* u = f_[t];
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const float* v = v_io.f_[t];
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int dim = f_.dim2();
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for (int i = 0; i < dim; ++i) {
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product[i] = f(u[i]) * g(v[i]) * w[i];
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}
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}
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private:
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// Choice of float vs 8 bit int for data.
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GENERIC_2D_ARRAY<float> f_;
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GENERIC_2D_ARRAY<inT8> i_;
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// Which of f_ and i_ are we actually using.
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bool int_mode_;
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// Stride for 2d input data.
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StrideMap stride_map_;
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};
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} // namespace tesseract.
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#endif // TESSERACT_LSTM_NETWORKIO_H_
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