tesseract/textord/workingpartset.cpp

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///////////////////////////////////////////////////////////////////////
// File: workingpartset.cpp
// Description: Class to hold a working set of partitions of the page
// during construction of text/image regions.
// Author: Ray Smith
// Created: Tue Ocr 28 17:21:01 PDT 2008
//
// (C) Copyright 2008, Google Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///////////////////////////////////////////////////////////////////////
#include "workingpartset.h"
#include "colpartition.h"
namespace tesseract {
ELISTIZE(WorkingPartSet)
// Add the partition to this WorkingPartSet. Unrelated partitions are
// stored in the order in which they are received, but if the partition
// has a SingletonPartner, make sure that it stays with its partner.
void WorkingPartSet::AddPartition(ColPartition* part) {
ColPartition* partner = part->SingletonPartner(true);
if (partner != NULL) {
ASSERT_HOST(partner->SingletonPartner(false) == part);
}
if (latest_part_ == NULL || partner == NULL) {
// This partition goes at the end of the list
part_it_.move_to_last();
} else if (latest_part_->SingletonPartner(false) != part) {
// Reposition the iterator to the correct partner, or at the end.
for (part_it_.move_to_first(); !part_it_.at_last() &&
part_it_.data() != partner;
part_it_.forward());
}
part_it_.add_after_then_move(part);
latest_part_ = part;
}
// Make blocks out of any partitions in this WorkingPartSet, and append
// them to the end of the blocks list. bleft, tright and resolution give
// the bounds and resolution of the source image, so that blocks can be
// made to fit in the bounds.
// All ColPartitions go in the used_parts list, as they need to be kept
// around, but are no longer needed.
void WorkingPartSet::ExtractCompletedBlocks(const ICOORD& bleft,
const ICOORD& tright,
int resolution,
ColPartition_LIST* used_parts,
BLOCK_LIST* blocks,
TO_BLOCK_LIST* to_blocks) {
MakeBlocks(bleft, tright, resolution, used_parts);
BLOCK_IT block_it(blocks);
block_it.move_to_last();
block_it.add_list_after(&completed_blocks_);
TO_BLOCK_IT to_block_it(to_blocks);
to_block_it.move_to_last();
to_block_it.add_list_after(&to_blocks_);
}
// Insert the given blocks at the front of the completed_blocks_ list so
// they can be kept in the correct reading order.
void WorkingPartSet::InsertCompletedBlocks(BLOCK_LIST* blocks,
TO_BLOCK_LIST* to_blocks) {
BLOCK_IT block_it(&completed_blocks_);
block_it.add_list_before(blocks);
TO_BLOCK_IT to_block_it(&to_blocks_);
to_block_it.add_list_before(to_blocks);
}
// Make a block using lines parallel to the given vector that fit between
// the min and max coordinates specified by the ColPartitions.
// Construct a block from the given list of partitions.
void WorkingPartSet::MakeBlocks(const ICOORD& bleft, const ICOORD& tright,
int resolution, ColPartition_LIST* used_parts) {
part_it_.move_to_first();
while (!part_it_.empty()) {
// Gather a list of ColPartitions in block_parts that will be split
// by linespacing into smaller blocks.
ColPartition_LIST block_parts;
ColPartition_IT block_it(&block_parts);
ColPartition* next_part = NULL;
bool text_block = false;
do {
ColPartition* part = part_it_.extract();
if (part->blob_type() == BRT_UNKNOWN ||
(part->IsTextType() && part->type() != PT_TABLE))
text_block = true;
part->set_working_set(NULL);
part_it_.forward();
block_it.add_after_then_move(part);
next_part = part->SingletonPartner(false);
if (part_it_.empty() || next_part != part_it_.data()) {
// Sequences of partitions can get split by titles.
next_part = NULL;
}
// Merge adjacent blocks that are of the same type and let the
// linespacing determine the real boundaries.
if (next_part == NULL && !part_it_.empty()) {
ColPartition* next_block_part = part_it_.data();
const TBOX& part_box = part->bounding_box();
const TBOX& next_box = next_block_part->bounding_box();
// In addition to the same type, the next box must not be above the
// current box, nor (if image) too far below.
PolyBlockType type = part->type(), next_type = next_block_part->type();
if (ColPartition::TypesSimilar(type, next_type) &&
!part->IsLineType() && !next_block_part->IsLineType() &&
next_box.bottom() <= part_box.top() &&
(text_block || part_box.bottom() <= next_box.top()))
next_part = next_block_part;
}
} while (!part_it_.empty() && next_part != NULL);
if (!text_block) {
TO_BLOCK* to_block = ColPartition::MakeBlock(bleft, tright,
&block_parts, used_parts);
if (to_block != NULL) {
TO_BLOCK_IT to_block_it(&to_blocks_);
to_block_it.add_to_end(to_block);
BLOCK_IT block_it(&completed_blocks_);
block_it.add_to_end(to_block->block);
}
} else {
// Further sub-divide text blocks where linespacing changes.
ColPartition::LineSpacingBlocks(bleft, tright, resolution, &block_parts,
used_parts,
&completed_blocks_, &to_blocks_);
}
}
part_it_.set_to_list(&part_set_);
latest_part_ = NULL;
ASSERT_HOST(completed_blocks_.length() == to_blocks_.length());
}
} // namespace tesseract.