tesseract/textord/linefind.cpp

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///////////////////////////////////////////////////////////////////////
// File: linefind.cpp
// Description: Class to find vertical lines in an image and create
// a corresponding list of empty blobs.
// Author: Ray Smith
// Created: Thu Mar 20 09:49:01 PDT 2008
//
// (C) Copyright 2008, Google Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///////////////////////////////////////////////////////////////////////
#ifdef _MSC_VER
#pragma warning(disable:4244) // Conversion warnings
#endif
#include "linefind.h"
#include "alignedblob.h"
#include "tabvector.h"
#include "blobbox.h"
#include "edgblob.h"
// This entire file is dependent upon leptonica. If you don't have it,
// then the code doesn't do anything useful.
#ifdef HAVE_CONFIG_H
#include "config_auto.h"
#endif
#ifdef HAVE_LIBLEPT
#include "allheaders.h"
#endif
BOOL_VAR(textord_tabfind_show_vlines, false, "Show vertical rule lines");
namespace tesseract {
// Denominator of resolution makes max pixel width to allow thin lines.
const int kThinLineFraction = 30;
// Denominator of resolution makes min pixels to demand line lengths to be.
const int kMinLineLengthFraction = 8;
// Spacing of cracks across the page to break up tall vertical lines.
const int kCrackSpacing = 100;
// Grid size used by line finder. Not very critical.
const int kLineFindGridSize = 50;
// Finds vertical line objects in the given pix.
// Uses the given resolution to determine size thresholds instead of any
// that may be present in the pix.
// The output vertical_x and vertical_y contain a sum of the output vectors,
// thereby giving the mean vertical direction.
// The output vectors are owned by the list and Frozen (cannot refit) by
// having no boxes, as there is no need to refit or merge separator lines.
void LineFinder::FindVerticalLines(int resolution, Pix* pix,
int* vertical_x, int* vertical_y,
TabVector_LIST* vectors) {
#ifdef HAVE_LIBLEPT
Pix* line_pix;
Boxa* boxes = GetVLineBoxes(resolution, pix, &line_pix);
C_BLOB_LIST line_cblobs;
int width = pixGetWidth(pix);
int height = pixGetHeight(pix);
ConvertBoxaToBlobs(width, height, &boxes, &line_cblobs);
// Make the BLOBNBOXes from the C_BLOBs.
BLOBNBOX_LIST line_bblobs;
C_BLOB_IT blob_it(&line_cblobs);
BLOBNBOX_IT bbox_it(&line_bblobs);
for (blob_it.mark_cycle_pt(); !blob_it.cycled_list(); blob_it.forward()) {
C_BLOB* cblob = blob_it.data();
BLOBNBOX* bblob = new BLOBNBOX(cblob);
bbox_it.add_to_end(bblob);
}
ICOORD bleft(0, 0);
ICOORD tright(width, height);
FindLineVectors(bleft, tright, &line_bblobs, vertical_x, vertical_y, vectors);
if (!vectors->empty()) {
// Some lines were found, so erase the unused blobs from the line image
// and then subtract the line image from the source.
bbox_it.move_to_first();
for (bbox_it.mark_cycle_pt(); !bbox_it.cycled_list(); bbox_it.forward()) {
BLOBNBOX* blob = bbox_it.data();
if (blob->left_tab_type() == TT_UNCONFIRMED) {
const TBOX& box = blob->bounding_box();
Box* pixbox = boxCreate(box.left(), height - box.top(),
box.width(), box.height());
pixClearInRect(line_pix, pixbox);
boxDestroy(&pixbox);
}
}
pixDilateBrick(line_pix, line_pix, 1, 3);
pixSubtract(pix, pix, line_pix);
if (textord_tabfind_show_vlines)
pixWrite("vlinesclean.png", line_pix, IFF_PNG);
ICOORD vertical;
vertical.set_with_shrink(*vertical_x, *vertical_y);
TabVector::MergeSimilarTabVectors(vertical, vectors, NULL);
}
pixDestroy(&line_pix);
#endif
}
// Finds horizontal line objects in the given pix.
// Uses the given resolution to determine size thresholds instead of any
// that may be present in the pix.
// The output vectors are owned by the list and Frozen (cannot refit) by
// having no boxes, as there is no need to refit or merge separator lines.
void LineFinder::FindHorizontalLines(int resolution, Pix* pix,
TabVector_LIST* vectors) {
#ifdef HAVE_LIBLEPT
Pix* line_pix;
Boxa* boxes = GetHLineBoxes(resolution, pix, &line_pix);
C_BLOB_LIST line_cblobs;
int width = pixGetWidth(pix);
int height = pixGetHeight(pix);
ConvertBoxaToBlobs(height, width, &boxes, &line_cblobs);
// Make the BLOBNBOXes from the C_BLOBs.
BLOBNBOX_LIST line_bblobs;
C_BLOB_IT blob_it(&line_cblobs);
BLOBNBOX_IT bbox_it(&line_bblobs);
for (blob_it.mark_cycle_pt(); !blob_it.cycled_list(); blob_it.forward()) {
C_BLOB* cblob = blob_it.data();
BLOBNBOX* bblob = new BLOBNBOX(cblob);
bbox_it.add_to_end(bblob);
}
ICOORD bleft(0, 0);
ICOORD tright(height, width);
int vertical_x, vertical_y;
FindLineVectors(bleft, tright, &line_bblobs, &vertical_x, &vertical_y,
vectors);
if (!vectors->empty()) {
// Some lines were found, so erase the unused blobs from the line image
// and then subtract the line image from the source.
bbox_it.move_to_first();
for (bbox_it.mark_cycle_pt(); !bbox_it.cycled_list(); bbox_it.forward()) {
BLOBNBOX* blob = bbox_it.data();
if (blob->left_tab_type() == TT_UNCONFIRMED) {
const TBOX& box = blob->bounding_box();
// Coords are in tess format so filp x and y and then covert
// to leptonica by height -y.
Box* pixbox = boxCreate(box.bottom(), height - box.right(),
box.height(), box.width());
pixClearInRect(line_pix, pixbox);
boxDestroy(&pixbox);
}
}
pixDilateBrick(line_pix, line_pix, 3, 1);
pixSubtract(pix, pix, line_pix);
if (textord_tabfind_show_vlines)
pixWrite("hlinesclean.png", line_pix, IFF_PNG);
ICOORD vertical;
vertical.set_with_shrink(vertical_x, vertical_y);
TabVector::MergeSimilarTabVectors(vertical, vectors, NULL);
// Iterate the vectors to flip them.
TabVector_IT h_it(vectors);
for (h_it.mark_cycle_pt(); !h_it.cycled_list(); h_it.forward()) {
h_it.data()->XYFlip();
}
}
pixDestroy(&line_pix);
#endif
}
// Converts the Boxa array to a list of C_BLOB, getting rid of severely
// overlapping outlines and those that are children of a bigger one.
// The output is a list of C_BLOBs that are owned by the list.
// The C_OUTLINEs in the C_BLOBs contain no outline data - just empty
// bounding boxes. The Boxa is consumed and destroyed.
void LineFinder::ConvertBoxaToBlobs(int image_width, int image_height,
Boxa** boxes, C_BLOB_LIST* blobs) {
#ifdef HAVE_LIBLEPT
C_OUTLINE_LIST outlines;
C_OUTLINE_IT ol_it = &outlines;
// Iterate the boxes to convert to outlines.
int nboxes = boxaGetCount(*boxes);
for (int i = 0; i < nboxes; ++i) {
l_int32 x, y, width, height;
boxaGetBoxGeometry(*boxes, i, &x, &y, &width, &height);
// Make a C_OUTLINE from the leptonica box. This is a bit of a hack,
// as there is no outline, just a bounding box, but with some very
// small changes to coutln.cpp, it works nicely.
ICOORD top_left(x, image_height - y);
ICOORD bot_right(x + width, image_height - (y + height));
CRACKEDGE startpt;
startpt.pos = top_left;
C_OUTLINE* outline = new C_OUTLINE(&startpt, top_left, bot_right, 0);
ol_it.add_after_then_move(outline);
}
// Use outlines_to_blobs to convert the outlines to blobs and find
// overlapping and contained objects. The output list of blobs in the block
// has all the bad ones filtered out and deleted.
BLOCK block;
ICOORD page_tl(0, 0);
ICOORD page_br(image_width, image_height);
outlines_to_blobs(&block, page_tl, page_br, &outlines);
// Transfer the created blobs to the output list.
C_BLOB_IT blob_it(blobs);
blob_it.add_list_after(block.blob_list());
// The boxes aren't needed any more.
boxaDestroy(boxes);
#endif
}
// Finds vertical lines in the given list of BLOBNBOXes. bleft and tright
// are the bounds of the image on which the input line_bblobs were found.
// The input line_bblobs list is const really.
// The output vertical_x and vertical_y are the total of all the vectors.
// The output list of TabVector makes no reference to the input BLOBNBOXes.
void LineFinder::FindLineVectors(const ICOORD& bleft, const ICOORD& tright,
BLOBNBOX_LIST* line_bblobs,
int* vertical_x, int* vertical_y,
TabVector_LIST* vectors) {
BLOBNBOX_IT bbox_it(line_bblobs);
int b_count = 0;
// Put all the blobs into the grid to find the lines, and move the blobs
// to the output lists.
AlignedBlob blob_grid(kLineFindGridSize, bleft, tright);
for (bbox_it.mark_cycle_pt(); !bbox_it.cycled_list(); bbox_it.forward()) {
BLOBNBOX* bblob = bbox_it.data();
bblob->set_left_tab_type(TT_UNCONFIRMED);
bblob->set_left_rule(bleft.x());
bblob->set_right_rule(tright.x());
bblob->set_left_crossing_rule(bleft.x());
bblob->set_right_crossing_rule(tright.x());
blob_grid.InsertBBox(false, true, bblob);
++b_count;
}
if (textord_debug_tabfind)
tprintf("Inserted %d line blobs into grid\n", b_count);
if (b_count == 0)
return;
// Search the entire grid, looking for vertical line vectors.
GridSearch<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT> lsearch(&blob_grid);
BLOBNBOX* bbox;
TabVector_IT vector_it(vectors);
*vertical_x = 0;
*vertical_y = 1;
lsearch.StartFullSearch();
while ((bbox = lsearch.NextFullSearch()) != NULL) {
if (bbox->left_tab_type() == TT_UNCONFIRMED) {
const TBOX& box = bbox->bounding_box();
if (AlignedBlob::WithinTestRegion(2, box.left(), box.bottom()))
tprintf("Finding line vector starting at bbox (%d,%d)\n",
box.left(), box.bottom());
AlignedBlobParams align_params(*vertical_x, *vertical_y, box.width());
TabVector* vector = blob_grid.FindVerticalAlignment(align_params, bbox,
vertical_x,
vertical_y);
if (vector != NULL) {
vector->Freeze();
vector_it.add_to_end(vector);
}
}
}
ScrollView* line_win = NULL;
if (textord_tabfind_show_vlines) {
line_win = blob_grid.MakeWindow(0, 50, "Vlines");
blob_grid.DisplayBoxes(line_win);
line_win = blob_grid.DisplayTabs("Vlines", line_win);
}
}
// Get a set of bounding boxes of possible vertical lines in the image.
// The input resolution overrides any resolution set in src_pix.
// The output line_pix contains just all the detected lines.
Boxa* LineFinder::GetVLineBoxes(int resolution, Pix* src_pix, Pix** line_pix) {
#ifdef HAVE_LIBLEPT
// Remove any parts of 1 inch/kThinLineFraction wide or more, by opening
// away the thin lines and subtracting what's left.
// This is very generous and will leave in even quite wide lines.
Pix* pixt1 = pixOpenBrick(NULL, src_pix, resolution / kThinLineFraction, 1);
pixSubtract(pixt1, src_pix, pixt1);
// Spread sideways to allow for some skew.
Pix* pixt2 = pixDilateBrick(NULL, pixt1, 3, 1);
// Now keep only tall stuff of height at least 1 inch/kMinLineLengthFraction.
pixOpenBrick(pixt1, pixt2, 1, resolution / kMinLineLengthFraction);
pixDestroy(&pixt2);
// Put a single pixel crack in every line at an arbitrary spacing,
// so they break up and the bounding boxes can be used to get the
// direction accurately enough without needing outlines.
int wpl = pixGetWpl(pixt1);
int height = pixGetHeight(pixt1);
l_uint32* data = pixGetData(pixt1);
for (int y = kCrackSpacing; y < height; y += kCrackSpacing) {
memset(data + wpl * y, 0, wpl * sizeof(*data));
}
if (textord_tabfind_show_vlines)
pixWrite("vlines.png", pixt1, IFF_PNG);
Boxa* boxa = pixConnComp(pixt1, NULL, 8);
*line_pix = pixt1;
return boxa;
#else
return NULL;
#endif
}
// Get a set of bounding boxes of possible horizontal lines in the image.
// The input resolution overrides any resolution set in src_pix.
// The output line_pix contains just all the detected lines.
// The output boxes undergo the transformation (x,y)->(height-y,x) so the
// lines can be found with a vertical line finder afterwards.
// This transformation allows a simple x/y flip to reverse it in tesseract
// coordinates and it is faster to flip the lines than rotate the image.
Boxa* LineFinder::GetHLineBoxes(int resolution, Pix* src_pix, Pix** line_pix) {
#ifdef HAVE_LIBLEPT
// Remove any parts of 1 inch/kThinLineFraction high or more, by opening
// away the thin lines and subtracting what's left.
// This is very generous and will leave in even quite wide lines.
Pix* pixt1 = pixOpenBrick(NULL, src_pix, 1, resolution / kThinLineFraction);
pixSubtract(pixt1, src_pix, pixt1);
// Spread vertically to allow for some skew.
Pix* pixt2 = pixDilateBrick(NULL, pixt1, 1, 3);
// Now keep only wide stuff of width at least 1 inch/kMinLineLengthFraction.
pixOpenBrick(pixt1, pixt2, resolution / kMinLineLengthFraction, 1);
pixDestroy(&pixt2);
// Put a single pixel crack in every line at an arbitrary spacing,
// so they break up and the bounding boxes can be used to get the
// direction accurately enough without needing outlines.
int wpl = pixGetWpl(pixt1);
int width = pixGetWidth(pixt1);
int height = pixGetHeight(pixt1);
l_uint32* data = pixGetData(pixt1);
for (int y = 0; y < height; ++y, data += wpl) {
for (int x = kCrackSpacing; x < width; x += kCrackSpacing) {
CLEAR_DATA_BIT(data, x);
}
}
if (textord_tabfind_show_vlines)
pixWrite("hlines.png", pixt1, IFF_PNG);
Boxa* boxa = pixConnComp(pixt1, NULL, 8);
*line_pix = pixt1;
// Iterate the boxes to flip x and y.
int nboxes = boxaGetCount(boxa);
for (int i = 0; i < nboxes; ++i) {
l_int32 x, y, box_width, box_height;
boxaGetBoxGeometry(boxa, i, &x, &y, &box_width, &box_height);
Box* box = boxCreate(height - (y + box_height),
width - (x + box_width), box_height, box_width);
boxaReplaceBox(boxa, i, box);
}
return boxa;
#else
return NULL;
#endif
}
} // namespace tesseract.