tesseract/classify/shapeclassifier.h

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// Copyright 2011 Google Inc. All Rights Reserved.
// Author: rays@google.com (Ray Smith)
///////////////////////////////////////////////////////////////////////
// File: shapeclassifier.h
// Description: Base interface class for classifiers that return a
// shape index.
// Author: Ray Smith
// Created: Tue Sep 13 11:26:32 PDT 2011
//
// (C) Copyright 2011, Google Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///////////////////////////////////////////////////////////////////////
#ifndef TESSERACT_CLASSIFY_SHAPECLASSIFIER_H_
#define TESSERACT_CLASSIFY_SHAPECLASSIFIER_H_
#include "unichar.h"
template <typename T> class GenericVector;
struct Pix;
class ScrollView;
class UNICHARSET;
namespace tesseract {
template <typename T> class PointerVector;
struct ShapeRating;
class ShapeTable;
class TrainingSample;
class TrainingSampleSet;
struct UnicharRating;
// Interface base class for classifiers that produce ShapeRating results.
class ShapeClassifier {
public:
virtual ~ShapeClassifier() {}
// Classifies the given [training] sample, writing to results.
// If page_pix is not NULL, the overriding function may call
// sample.GetSamplePix(padding, page_pix) to get an image of the sample
// padded (with real image data) by the given padding to extract features
// from the image of the character. Other members of TrainingSample:
// features(), micro_features(), cn_feature(), geo_feature() may be used
// to get the appropriate tesseract features.
// If debug is non-zero, then various degrees of classifier dependent debug
// information is provided.
// If keep_this (a UNICHAR_ID) is >= 0, then the results should always
// contain keep_this, and (if possible) anything of intermediate confidence.
// (Used for answering "Why didn't it get that right?" questions.) It must
// be a UNICHAR_ID as the callers have no clue how to choose the best shape
// that may contain a desired answer.
// The return value is the number of classes saved in results.
// NOTE that overriding functions MUST clear and sort the results by
// descending rating unless the classifier is working with a team of such
// classifiers.
// NOTE: Neither overload of ClassifySample is pure, but at least one must
// be overridden by a classifier in order for it to do anything.
virtual int UnicharClassifySample(const TrainingSample& sample, Pix* page_pix,
int debug, UNICHAR_ID keep_this,
GenericVector<UnicharRating>* results);
protected:
virtual int ClassifySample(const TrainingSample& sample, Pix* page_pix,
int debug, UNICHAR_ID keep_this,
GenericVector<ShapeRating>* results);
public:
// Returns the shape that contains unichar_id that has the best result.
// If result is not NULL, it is set with the shape_id and rating.
// Returns -1 if ClassifySample fails to provide any result containing
// unichar_id. BestShapeForUnichar does not need to be overridden if
// ClassifySample respects the keep_this rule.
virtual int BestShapeForUnichar(const TrainingSample& sample, Pix* page_pix,
UNICHAR_ID unichar_id, ShapeRating* result);
// Provides access to the ShapeTable that this classifier works with.
virtual const ShapeTable* GetShapeTable() const = 0;
// Provides access to the UNICHARSET that this classifier works with.
// Must be overridden IFF GetShapeTable() returns NULL.
virtual const UNICHARSET& GetUnicharset() const;
// Visual debugger classifies the given sample, displays the results and
// solicits user input to display other classifications. Returns when
// the user has finished with debugging the sample.
// Probably doesn't need to be overridden if the subclass provides
// DisplayClassifyAs.
virtual void DebugDisplay(const TrainingSample& sample, Pix* page_pix,
UNICHAR_ID unichar_id);
// Displays classification as the given unichar_id. Creates as many windows
// as it feels fit, using index as a guide for placement. Adds any created
// windows to the windows output and returns a new index that may be used
// by any subsequent classifiers. Caller waits for the user to view and
// then destroys the windows by clearing the vector.
virtual int DisplayClassifyAs(const TrainingSample& sample, Pix* page_pix,
UNICHAR_ID unichar_id, int index,
PointerVector<ScrollView>* windows);
// Prints debug information on the results. context is some introductory/title
// message.
virtual void UnicharPrintResults(
const char* context, const GenericVector<UnicharRating>& results) const;
virtual void PrintResults(const char* context,
const GenericVector<ShapeRating>& results) const;
protected:
// Removes any result that has all its unichars covered by a better choice,
// regardless of font.
void FilterDuplicateUnichars(GenericVector<ShapeRating>* results) const;
};
} // namespace tesseract.
#endif // TESSERACT_CLASSIFY_SHAPECLASSIFIER_H_