tesseract/textord/tabfind.h

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///////////////////////////////////////////////////////////////////////
// File: tabfind.h
// Description: Subclass of BBGrid to find tabstops.
// Author: Ray Smith
// Created: Fri Mar 21 15:03:01 PST 2008
//
// (C) Copyright 2008, Google Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///////////////////////////////////////////////////////////////////////
#ifndef TESSERACT_TEXTORD_TABFIND_H__
#define TESSERACT_TEXTORD_TABFIND_H__
#include "alignedblob.h"
#include "callback.h"
#include "tabvector.h"
#include "linefind.h"
class BLOBNBOX;
class BLOBNBOX_LIST;
class TO_BLOCK;
class ScrollView;
struct Pix;
namespace tesseract {
typedef ResultCallback1<bool, int> WidthCallback;
struct AlignedBlobParams;
/** Pixel resolution of column width estimates. */
const int kColumnWidthFactor = 20;
/**
* The TabFind class contains code to find tab-stops and maintain the
* vectors_ list of tab vectors.
* Also provides an interface to find neighbouring blobs
* in the grid of BLOBNBOXes that is used by multiple subclasses.
* Searching is a complex operation because of the need to enforce
* rule/separator lines, and tabstop boundaries, (when available), so
* as the holder of the list of TabVectors this class provides the functions.
*/
class TabFind : public AlignedBlob {
public:
TabFind(int gridsize, const ICOORD& bleft, const ICOORD& tright,
TabVector_LIST* vlines, int vertical_x, int vertical_y);
virtual ~TabFind();
/**
* Insert a list of blobs into the given grid (not necessarily this).
* If take_ownership is true, then the blobs are removed from the source list.
* See InsertBlob for the other arguments.
*/
void InsertBlobList(bool h_spread, bool v_spread, bool large,
BLOBNBOX_LIST* blobs, bool take_ownership,
BBGrid<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT>* grid);
/**
* Insert a single blob into the given grid (not necessarily this).
* If h_spread, then all cells covered horizontally by the box are
* used, otherwise, just the bottom-left. Similarly for v_spread.
* If large, then insert only if the bounding box doesn't intersect
* anything else already in the grid. Returns true if the blob was inserted.
* A side effect is that the left and right rule edges of the blob are
* set according to the tab vectors in this (not grid).
*/
bool InsertBlob(bool h_spread, bool v_spread, bool large, BLOBNBOX* blob,
BBGrid<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT>* grid);
/**
* Find the gutter width and distance to inner neighbour for the given blob.
*/
void GutterWidthAndNeighbourGap(int tab_x, int mean_height,
int max_gutter, bool left,
BLOBNBOX* bbox, int* gutter_width,
int* neighbour_gap);
/**
* Find the next adjacent (to left or right) blob on this text line,
* with the constraint that it must vertically significantly overlap
* the input box.
*/
BLOBNBOX* AdjacentBlob(const BLOBNBOX* bbox,
bool right_to_left, int gap_limit);
/**
* Compute and return, but do not set the type as being BRT_TEXT or
* BRT_UNKNOWN according to how well it forms a text line.
*/
BlobRegionType ComputeBlobType(BLOBNBOX* blob);
/**
* Return the x-coord that corresponds to the right edge for the given
* box. If there is a rule line to the right that vertically overlaps it,
* then return the x-coord of the rule line, otherwise return the right
* edge of the page. For details see RightTabForBox below.
*/
int RightEdgeForBox(const TBOX& box, bool crossing, bool extended);
/**
* As RightEdgeForBox, but finds the left Edge instead.
*/
int LeftEdgeForBox(const TBOX& box, bool crossing, bool extended);
/**
* Compute the rotation required to deskew, and its inverse rotation.
*/
void ComputeDeskewVectors(FCOORD* deskew, FCOORD* reskew);
/**
* Return true if the given width is close to one of the common
* widths in column_widths_.
*/
bool CommonWidth(int width);
/**
* Return true if the sizes are more than a
* factor of 2 different.
*/
static bool DifferentSizes(int size1, int size2);
/**
* Return a callback for testing CommonWidth.
*/
WidthCallback* WidthCB() {
return width_cb_;
}
/**
* Return the coords at which to draw the image backdrop.
*/
const ICOORD& image_origin() const {
return image_origin_;
}
protected:
/**
// Accessors
*/
TabVector_LIST* get_vectors() {
return &vectors_;
}
/**
// Top-level function to find TabVectors in an input page block.
*/
void FindTabVectors(int resolution, TabVector_LIST* hlines,
BLOBNBOX_LIST* image_blobs, TO_BLOCK* block,
FCOORD* reskew, FCOORD* rerotate);
/**
// Top-level function to not find TabVectors in an input page block,
// but setup for single column mode.
*/
void DontFindTabVectors(int resolution, BLOBNBOX_LIST* image_blobs,
TO_BLOCK* block, FCOORD* reskew);
/**
* Return the TabVector that corresponds to the right edge for the given
* box. If there is a TabVector to the right that vertically overlaps it,
* then return it, otherwise return NULL. Note that Right and Left refer
* to the position of the TabVector, not its type, ie RightTabForBox
* returns the nearest TabVector to the right of the box, regardless of
* its type.
* If a TabVector crosses right through the box (as opposed to grazing one
* edge or missing entirely), then crossing false will ignore such a line.
* Crossing true will return the line for BOTH left and right edges.
* If extended is true, then TabVectors are considered to extend to their
* extended_start/end_y, otherwise, just the startpt_ and endpt_.
* These functions make use of an internal iterator to the vectors_ list
* for speed when used repeatedly on neighbouring boxes. The caveat is
* that the iterator must be updated whenever the list is modified.
*/
TabVector* RightTabForBox(const TBOX& box, bool crossing, bool extended);
/**
* As RightTabForBox, but finds the left TabVector instead.
*/
TabVector* LeftTabForBox(const TBOX& box, bool crossing, bool extended);
/**
* Helper function to setup search limits for *TabForBox.
*/
void SetupTabSearch(int x, int y, int* min_key, int* max_key);
/**
* Display the tab vectors found in this grid.
*/
ScrollView* DisplayTabVectors(ScrollView* tab_win);
private:
// First part of FindTabVectors, which may be used twice if the text
// is mostly of vertical alignment.
void FindInitialTabVectors(BLOBNBOX_LIST* image_blobs, TO_BLOCK* block);
// For each box in the grid, decide whether it is a candidate tab-stop,
// and if so add it to the tab_grid_.
ScrollView* FindTabBoxes();
// Return true if this box looks like a candidate tab stop, and set
// the appropriate tab type(s) to TT_UNCONFIRMED.
bool TestBoxForTabs(BLOBNBOX* bbox);
// Fills the list of TabVector with the tabstops found in the grid,
// and estimates the logical vertical direction.
void FindAllTabVectors();
// Helper for FindAllTabVectors finds the vectors of a particular type.
int FindTabVectors(int search_size_multiple,
TabAlignment alignment,
TabVector_LIST* vectors,
int* vertical_x, int* vertical_y);
// Finds a vector corresponding to a tabstop running through the
// given box of the given alignment type.
// search_size_multiple is a multiple of height used to control
// the size of the search.
// vertical_x and y are updated with an estimate of the real
// vertical direction. (skew finding.)
// Returns NULL if no decent tabstop can be found.
TabVector* FindTabVector(int search_size_multiple,
TabAlignment alignment,
BLOBNBOX* bbox,
int* vertical_x, int* vertical_y);
// Set the vertical_skew_ member from the given vector and refit
// all vectors parallel to the skew vector.
void SetVerticalSkewAndParellelize(int vertical_x, int vertical_y);
// Sort all the current vectors using the vertical_skew_ vector.
void SortVectors();
// Evaluate all the current tab vectors.
void EvaluateTabs();
// Trace textlines from one side to the other of each tab vector, saving
// the most frequent column widths found in a list so that a given width
// can be tested for being a common width with a simple callback function.
void ComputeColumnWidths(ScrollView* tab_win);
// Set the region_type_ member for all the blobs in the grid.
void ComputeBlobGoodness();
// Set the region_type_ member of the blob, if not already known.
void SetBlobRegionType(BLOBNBOX* blob);
// Mark blobs as being in a vertical text line where that is the case.
void MarkVerticalText();
// Returns true if the majority of the image is vertical text lines.
bool TextMostlyVertical();
// If this box looks like it is on a textline in the given direction,
// return the width of the textline-like group of blobs, and the number
// of blobs found.
// For more detail see FindTextlineSegment below.
int FindTextlineWidth(bool right_to_left, BLOBNBOX* bbox, int* blob_count);
// Search from the given tabstop bbox to the next opposite
// tabstop bbox on the same text line, which may be itself.
// Returns true if the search is successful, and sets
// start_pt, end_pt to the fitted baseline, width to the measured
// width of the text line (column width estimate.)
bool TraceTextline(BLOBNBOX* bbox, ICOORD* start_pt, ICOORD* end_pt,
int* left_edge, int* right_edge);
// Search from the given bbox in the given direction until the next tab
// vector is found or a significant horizontal gap is found.
// Returns the width of the line if the search is successful, (defined
// as good coverage of the width and a good fitting baseline) and sets
// start_pt, end_pt to the fitted baseline, left_blob, right_blob to
// the ends of the line. Returns zero otherwise.
// Sets blob_count to the number of blobs found on the line.
// On input, either both left_vector and right_vector should be NULL,
// indicating a basic search, or both left_vector and right_vector should
// be not NULL and one of *left_vector and *right_vector should be not NULL,
// in which case the search is strictly between tab vectors and will return
// zero if a gap is found before the opposite tab vector is reached, or a
// conflicting tab vector is found.
// If ignore_images is true, then blobs with aligned_text() < 0 are treated
// as if they do not exist.
int FindTextlineSegment(bool right_to_lefts, bool ignore_images,
BLOBNBOX* bbox, int* blob_count,
ICOORD* start_pt, ICOORD* end_pt,
TabVector** left_vector, TabVector** right_vector,
BLOBNBOX** left_blob, BLOBNBOX** right_blob);
// Find the next adjacent (to left or right) blob on this text line,
// with the constraint that it must vertically significantly overlap
// the [top_y, bottom_y] range.
// If ignore_images is true, then blobs with aligned_text() < 0 are treated
// as if they do not exist.
BLOBNBOX* AdjacentBlob(const BLOBNBOX* bbox,
bool right_to_left, bool ignore_images,
int gap_limit, int top_y, int bottom_y);
// Add a bi-directional partner relationship between the left
// and the right. If one (or both) of the vectors is a separator,
// extend a nearby extendable vector or create a new one of the
// correct type, using the given left or right blob as a guide.
void AddPartnerVector(BLOBNBOX* left_blob, BLOBNBOX* right_blob,
TabVector* left, TabVector* right);
/**
* Remove separators and unused tabs from the main vectors_ list
* to the dead_vectors_ list.
*/
void CleanupTabs();
/**
* Deskew the tab vectors and blobs, computing the rotation and resetting
* the storked vertical_skew_. The deskew inverse is returned in reskew.
*/
void Deskew(TabVector_LIST* hlines, BLOBNBOX_LIST* image_blobs,
TO_BLOCK* block, FCOORD* reskew);
/**
* Restart everything and rotate the input blobs ready for vertical text.
*/
void ResetForVerticalText(TabVector_LIST* hlines, BLOBNBOX_LIST* image_blobs,
TO_BLOCK* block, FCOORD* rerotate);
/**
* Compute and apply constraints to the end positions of TabVectors so
* that where possible partners end at the same y coordinate.
*/
void ApplyTabConstraints();
protected:
ICOORD vertical_skew_; //< Estimate of true vertical in this image.
int resolution_; //< Of source image in pixels per inch.
private:
ICOORD image_origin_; // Top-left of image in deskewed coords
TabVector_LIST vectors_; //< List of rule line and tabstops.
TabVector_IT v_it_; //< Iterator for searching vectors_.
TabVector_LIST dead_vectors_; //< Separators and unpartnered tab vectors.
ICOORDELT_LIST column_widths_; //< List of commonly occurring widths.
/** Callback to test an int for being a common width. */
WidthCallback* width_cb_;
/** Instance of the base class that contains only candidate tab stops. */
BBGrid<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT>* tab_grid_;
};
} // namespace tesseract.
#endif // TESSERACT_TEXTORD_TABFIND_H__