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378 lines
13 KiB
C
378 lines
13 KiB
C
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///////////////////////////////////////////////////////////////////////
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// File: tabvector.h
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// Description: Class to hold a near-vertical vector representing a tab-stop.
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// Author: Ray Smith
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// Created: Thu Apr 10 16:25:01 PST 2008
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//
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// (C) Copyright 2008, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#ifndef TESSERACT_TEXTORD_TABVECTOR_H__
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#define TESSERACT_TEXTORD_TABVECTOR_H__
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#include "clst.h"
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#include "elst.h"
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#include "elst2.h"
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#include "rect.h"
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#include "bbgrid.h"
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#undef TA_CENTER
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class BLOBNBOX;
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class ScrollView;
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CLISTIZEH(BLOBNBOX)
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namespace tesseract {
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// The alignment type that a tab vector represents.
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// Keep this enum synced with kAlignmentNames in tabvector.cpp.
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enum TabAlignment {
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TA_LEFT_ALIGNED,
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TA_LEFT_RAGGED,
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TA_CENTER,
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TA_RIGHT_ALIGNED,
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TA_RIGHT_RAGGED,
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TA_SEPARATOR,
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TA_COUNT
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};
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// Forward declarations. The classes use their own list types, so we
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// need to make the list types first.
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class TabFind;
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class TabVector;
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class TabConstraint;
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typedef BBGrid<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT> BlobGrid;
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ELIST2IZEH(TabVector)
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CLISTIZEH(TabVector)
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ELISTIZEH(TabConstraint)
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// TabConstraint is a totally self-contained class to maintain
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// a list of [min,max] constraints, each referring to a TabVector.
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// The constraints are manipulated through static methods that act
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// on a list of constraints. The list itself is cooperatively owned
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// by the TabVectors of the constraints on the list and managed
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// by implicit reference counting via the elements of the list.
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class TabConstraint : public ELIST_LINK {
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public:
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TabConstraint() {
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// This empty constructor is here only so that the class can be ELISTIZED.
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// TODO(rays) change deep_copy in elst.h line 955 to take a callback copier
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// and eliminate CLASSNAME##_copier.
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}
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// Create a constraint for the top or bottom of this TabVector.
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static void CreateConstraint(TabVector* vector, bool is_top);
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// Test to see if the constraints are compatible enough to merge.
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static bool CompatibleConstraints(TabConstraint_LIST* list1,
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TabConstraint_LIST* list2);
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// Merge the lists of constraints and update the TabVector pointers.
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// The second list is deleted.
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static void MergeConstraints(TabConstraint_LIST* list1,
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TabConstraint_LIST* list2);
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// Set all the tops and bottoms as appropriate to a mean of the
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// constrained range. Delete all the constraints and list.
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static void ApplyConstraints(TabConstraint_LIST* constraints);
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private:
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TabConstraint(TabVector* vector, bool is_top);
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// Get the max of the mins and the min of the maxes.
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static void GetConstraints(TabConstraint_LIST* constraints,
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int* y_min, int* y_max);
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// The TabVector this constraint applies to.
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TabVector* vector_;
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// If true then we refer to the top of the vector_.
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bool is_top_;
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// The allowed range of this vector_.
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int y_min_;
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int y_max_;
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};
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// Class to hold information about a single vector
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// that represents a tab stop or a rule line.
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class TabVector : public ELIST2_LINK {
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public:
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TabVector() {
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// TODO(rays) fix this in elst.h line 1076, where it should use the
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// copy constructor instead of operator=.
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}
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~TabVector();
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// Public factory to build a TabVector from a list of boxes.
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// The TabVector will be of the given alignment type.
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// The input vertical vector is used in fitting, and the output
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// vertical_x, vertical_y have the resulting line vector added to them
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// if the alignment is not ragged.
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// The extended_start_y and extended_end_y are the maximum possible
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// extension to the line segment that can be used to align with others.
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// The input CLIST of BLOBNBOX good_points is consumed and taken over.
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static TabVector* FitVector(TabAlignment alignment, ICOORD vertical,
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int extended_start_y, int extended_end_y,
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BLOBNBOX_CLIST* good_points,
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int* vertical_x, int* vertical_y);
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// Build a ragged TabVector by copying another's direction, shifting it
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// to match the given blob, and making its initial extent the height
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// of the blob, but its extended bounds from the bounds of the original.
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TabVector(const TabVector& src, TabAlignment alignment,
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const ICOORD& vertical_skew, BLOBNBOX* blob);
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// Simple accessors.
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const ICOORD& startpt() const {
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return startpt_;
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}
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const ICOORD& endpt() const {
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return endpt_;
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}
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int extended_ymax() const {
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return extended_ymax_;
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}
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int extended_ymin() const {
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return extended_ymin_;
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}
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int sort_key() const {
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return sort_key_;
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}
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void set_top_constraints(TabConstraint_LIST* constraints) {
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top_constraints_ = constraints;
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}
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void set_bottom_constraints(TabConstraint_LIST* constraints) {
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bottom_constraints_ = constraints;
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}
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TabVector_CLIST* partners() {
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return &partners_;
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}
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// Inline quasi-accessors that require some computation.
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// Compute the x coordinate at the given y coordinate.
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int XAtY(int y) const {
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int height = endpt_.y() - startpt_.y();
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if (height != 0)
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return (y - startpt_.y()) * (endpt_.x() - startpt_.x()) / height +
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startpt_.x();
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else
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return startpt_.x();
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}
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// Compute the vertical overlap with the other TabVector.
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int VOverlap(const TabVector& other) const {
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return MIN(other.endpt_.y(), endpt_.y()) -
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MAX(other.startpt_.y(), startpt_.y());
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}
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// Compute the vertical overlap with the given y bounds.
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int VOverlap(int top_y, int bottom_y) const {
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return MIN(top_y, endpt_.y()) - MAX(bottom_y, startpt_.y());
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}
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// Compute the extended vertical overlap with the given y bounds.
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int ExtendedOverlap(int top_y, int bottom_y) const {
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return MIN(top_y, extended_ymax_) - MAX(bottom_y, extended_ymin_);
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}
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// Return true if this is a left tab stop, either aligned, or ragged.
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bool IsLeftTab() const {
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return alignment_ == TA_LEFT_ALIGNED || alignment_ == TA_LEFT_RAGGED;
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}
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// Return true if this is a right tab stop, either aligned, or ragged.
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bool IsRightTab() const {
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return alignment_ == TA_RIGHT_ALIGNED || alignment_ == TA_RIGHT_RAGGED;
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}
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// Return true if this is a separator.
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bool IsSeparator() const {
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return alignment_ == TA_SEPARATOR;
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}
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// Return true if this is a ragged tab top, either left or right.
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bool IsRagged() const {
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return alignment_ == TA_LEFT_RAGGED || alignment_ == TA_RIGHT_RAGGED;
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}
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// Return true if this vector is to the left of the other in terms
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// of sort_key_.
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bool IsLeftOf(const TabVector& other) const {
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return sort_key_ < other.sort_key_;
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}
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// Return true if the vector has no partners.
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bool Partnerless() {
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return partners_.empty();
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}
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// Return the number of tab boxes in this vector.
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int BoxCount() {
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return boxes_.length();
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}
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// Lock the vector from refits by clearing the boxes_ list.
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void Freeze() {
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boxes_.shallow_clear();
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}
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// Flip x and y on the ends so a vector can be created from flipped input.
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void XYFlip() {
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int x = startpt_.y();
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startpt_.set_y(startpt_.x());
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startpt_.set_x(x);
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x = endpt_.y();
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endpt_.set_y(endpt_.x());
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endpt_.set_x(x);
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}
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// Separate function to compute the sort key for a given coordinate pair.
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static int SortKey(const ICOORD& vertical, int x, int y) {
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ICOORD pt(x, y);
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return pt * vertical;
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}
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// Return the x at the given y for the given sort key.
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static int XAtY(const ICOORD& vertical, int sort_key, int y) {
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if (vertical.y() != 0)
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return (vertical.x() * y + sort_key) / vertical.y();
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else
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return sort_key;
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}
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// Sort function for E2LIST::sort to sort by sort_key_.
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static int SortVectorsByKey(const void* v1, const void* v2) {
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const TabVector* tv1 = *reinterpret_cast<const TabVector* const *>(v1);
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const TabVector* tv2 = *reinterpret_cast<const TabVector* const *>(v2);
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return tv1->sort_key_ - tv2->sort_key_;
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}
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// More complex members.
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// Extend this vector to include the supplied blob if it doesn't
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// already have it.
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void ExtendToBox(BLOBNBOX* blob);
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// Set the ycoord of the start and move the xcoord to match.
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void SetYStart(int start_y);
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// Set the ycoord of the end and move the xcoord to match.
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void SetYEnd(int end_y);
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// Rotate the ends by the given vector.
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void Rotate(const FCOORD& rotation);
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// Setup the initial constraints, being the limits of
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// the vector and the extended ends.
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void SetupConstraints();
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// Setup the constraints between the partners of this TabVector.
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void SetupPartnerConstraints();
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// Setup the constraints between this and its partner.
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void SetupPartnerConstraints(TabVector* partner);
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// Use the constraints to modify the top and bottom.
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void ApplyConstraints();
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// Merge close tab vectors of the same side that overlap.
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static void MergeSimilarTabVectors(const ICOORD& vertical,
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TabVector_LIST* vectors, BlobGrid* grid);
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// Return true if this vector is the same side, overlaps, and close
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// enough to the other to be merged.
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bool SimilarTo(const ICOORD& vertical,
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const TabVector& other, BlobGrid* grid) const;
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// Eat the other TabVector into this and delete it.
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void MergeWith(const ICOORD& vertical, TabVector* other);
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// Add a new element to the list of partner TabVectors.
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// Partners must be added in order of increasing y coordinate of the text line
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// that makes them partners.
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// Groups of identical partners are merged into one.
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void AddPartner(TabVector* partner);
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// Return true if other is a partner of this.
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bool IsAPartner(const TabVector* other);
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// Print basic information about this tab vector.
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void Print(const char* prefix);
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// Print basic information about this tab vector and every box in it.
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void Debug(const char* prefix);
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// Draw this tabvector in place in the given window.
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void Display(ScrollView* tab_win);
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// Refit the line and/or re-evaluate the vector if the dirty flags are set.
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void FitAndEvaluateIfNeeded(const ICOORD& vertical, TabFind* finder);
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// Evaluate the vector in terms of coverage of its length by good-looking
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// box edges. A good looking box is one where its nearest neighbour on the
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// inside is nearer than half the distance its nearest neighbour on the
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// outside of the putative column. Bad boxes are removed from the line.
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// A second pass then further filters boxes by requiring that the gutter
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// width be a minimum fraction of the mean gutter along the line.
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void Evaluate(const ICOORD& vertical, TabFind* finder);
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// (Re)Fit a line to the stored points. Returns false if the line
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// is degenerate.
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bool Fit(ICOORD vertical, bool force_parallel);
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// Return the partner of this TabVector if the vector qualifies as
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// being a vertical text line, otherwise NULL.
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TabVector* VerticalTextlinePartner();
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private:
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// Constructor is private as the static factory is the external way
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// to build a TabVector.
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TabVector(int extended_ymin, int extended_ymax,
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TabAlignment alignment, BLOBNBOX_CLIST* boxes);
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// Delete this, but first, repoint all the partners to point to
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// replacement. If replacement is NULL, then partner relationships
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// are removed.
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void Delete(TabVector* replacement);
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private:
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// The bottom of the tab line.
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ICOORD startpt_;
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// The top of the tab line.
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ICOORD endpt_;
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// The lowest y that the vector might extend to.
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int extended_ymin_;
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// The highest y that the vector might extend to.
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int extended_ymax_;
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// Perpendicular distance of vector from a given vertical for sorting.
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int sort_key_;
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// Result of Evaluate 0-100. Coverage of line with good boxes.
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int percent_score_;
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// True if the boxes_ list has been modified, so a refit is needed.
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bool needs_refit_;
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// True if a fit has been done, so re-evaluation is needed.
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bool needs_evaluation_;
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// The type of this TabVector.
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TabAlignment alignment_;
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// The list of boxes whose edges are aligned at this TabVector.
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BLOBNBOX_CLIST boxes_;
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// List of TabVectors that have a connection with this via a text line.
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TabVector_CLIST partners_;
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// Constraints used to resolve the exact location of the top and bottom
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// of the tab line.
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TabConstraint_LIST* top_constraints_;
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TabConstraint_LIST* bottom_constraints_;
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};
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} // namespace tesseract.
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#endif // TESSERACT_TEXTORD_TABVECTOR_H__
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