2009-07-11 10:39:56 +08:00
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///////////////////////////////////////////////////////////////////////
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// File: bbgrid.cpp
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// Description: Class to hold BLOBNBOXs in a grid for fast access
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// to neighbours.
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// Author: Ray Smith
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// Created: Wed Jun 06 17:22:01 PDT 2007
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//
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// (C) Copyright 2007, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#include "bbgrid.h"
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2010-11-24 02:34:14 +08:00
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#include "helpers.h"
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2009-07-11 10:39:56 +08:00
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#include "ocrblock.h"
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namespace tesseract {
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2010-11-24 02:34:14 +08:00
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///////////////////////////////////////////////////////////////////////
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// BBGrid IMPLEMENTATION.
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///////////////////////////////////////////////////////////////////////
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GridBase::GridBase() {
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}
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GridBase::GridBase(int gridsize, const ICOORD& bleft, const ICOORD& tright) {
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Init(gridsize, bleft, tright);
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}
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GridBase::~GridBase() {
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}
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// (Re)Initialize the grid. The gridsize is the size in pixels of each cell,
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// and bleft, tright are the bounding box of everything to go in it.
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void GridBase::Init(int gridsize, const ICOORD& bleft, const ICOORD& tright) {
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gridsize_ = gridsize;
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bleft_ = bleft;
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tright_ = tright;
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if (gridsize_ == 0)
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gridsize_ = 1;
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gridwidth_ = (tright.x() - bleft.x() + gridsize_ - 1) / gridsize_;
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gridheight_ = (tright.y() - bleft.y() + gridsize_ - 1) / gridsize_;
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gridbuckets_ = gridwidth_ * gridheight_;
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}
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// Compute the given grid coordinates from image coords.
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void GridBase::GridCoords(int x, int y, int* grid_x, int* grid_y) const {
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*grid_x = (x - bleft_.x()) / gridsize_;
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*grid_y = (y - bleft_.y()) / gridsize_;
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ClipGridCoords(grid_x, grid_y);
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}
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// Clip the given grid coordinates to fit within the grid.
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void GridBase::ClipGridCoords(int* x, int* y) const {
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*x = ClipToRange(*x, 0, gridwidth_ - 1);
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*y = ClipToRange(*y, 0, gridheight_ - 1);
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}
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IntGrid::IntGrid() {
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grid_ = NULL;
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}
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IntGrid::IntGrid(int gridsize, const ICOORD& bleft, const ICOORD& tright)
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: grid_(NULL) {
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Init(gridsize, bleft, tright);
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}
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IntGrid::~IntGrid() {
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if (grid_ != NULL)
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delete [] grid_;
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}
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// (Re)Initialize the grid. The gridsize is the size in pixels of each cell,
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// and bleft, tright are the bounding box of everything to go in it.
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void IntGrid::Init(int gridsize, const ICOORD& bleft, const ICOORD& tright) {
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GridBase::Init(gridsize, bleft, tright);
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if (grid_ != NULL)
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delete [] grid_;
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grid_ = new int[gridbuckets_];
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Clear();
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}
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// Clear all the ints in the grid to zero.
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void IntGrid::Clear() {
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for (int i = 0; i < gridbuckets_; ++i) {
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grid_[i] = 0;
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}
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}
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// Rotate the grid by rotation, keeping cell contents.
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// rotation must be a multiple of 90 degrees.
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// NOTE: due to partial cells, cell coverage in the rotated grid will be
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// inexact. This is why there is no Rotate for the generic BBGrid.
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// TODO(rays) investigate fixing this inaccuracy by moving the origin after
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// rotation.
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void IntGrid::Rotate(const FCOORD& rotation) {
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ASSERT_HOST(rotation.x() == 0.0f || rotation.y() == 0.0f);
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ICOORD old_bleft(bleft());
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ICOORD old_tright(tright());
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int old_width = gridwidth();
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int old_height = gridheight();
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TBOX box(bleft(), tright());
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box.rotate(rotation);
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int* old_grid = grid_;
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grid_ = NULL;
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Init(gridsize(), box.botleft(), box.topright());
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// Iterate over the old grid, copying data to the rotated position in the new.
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int oldi = 0;
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FCOORD x_step(rotation);
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x_step *= gridsize();
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for (int oldy = 0; oldy < old_height; ++oldy) {
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FCOORD line_pos(old_bleft.x(), old_bleft.y() + gridsize() * oldy);
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line_pos.rotate(rotation);
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for (int oldx = 0; oldx < old_width; ++oldx, line_pos += x_step, ++oldi) {
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int grid_x, grid_y;
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GridCoords(static_cast<int>(line_pos.x() + 0.5),
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static_cast<int>(line_pos.y() + 0.5),
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&grid_x, &grid_y);
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grid_[grid_y * gridwidth() + grid_x] = old_grid[oldi];
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}
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}
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delete [] old_grid;
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}
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// Returns a new IntGrid containing values equal to the sum of all the
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// neighbouring cells. The returned grid must be deleted after use.
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// For ease of implementation, edge cells are double counted, to make them
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// have the same range as the non-edge cells.
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IntGrid* IntGrid::NeighbourhoodSum() const {
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IntGrid* sumgrid = new IntGrid(gridsize(), bleft(), tright());
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for (int y = 0; y < gridheight(); ++y) {
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for (int x = 0; x < gridwidth(); ++x) {
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int cell_count = 0;
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for (int yoffset = -1; yoffset <= 1; ++yoffset) {
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for (int xoffset = -1; xoffset <= 1; ++xoffset) {
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int grid_x = x + xoffset;
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int grid_y = y + yoffset;
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ClipGridCoords(&grid_x, &grid_y);
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cell_count += GridCellValue(grid_x, grid_y);
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}
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}
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if (GridCellValue(x, y) > 1)
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sumgrid->SetGridCell(x, y, cell_count);
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}
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}
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return sumgrid;
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}
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2009-07-11 10:39:56 +08:00
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#ifdef HAVE_LIBLEPT
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// Make a Pix of the correct scaled size for the TraceOutline functions.
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Pix* GridReducedPix(const TBOX& box, int gridsize,
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ICOORD bleft, int* left, int* bottom) {
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// Compute grid bounds of the outline and pad all round by 1.
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int grid_left = (box.left() - bleft.x()) / gridsize - 1;
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int grid_bottom = (box.bottom() - bleft.y()) / gridsize - 1;
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int grid_right = (box.right() - bleft.x()) / gridsize + 1;
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int grid_top = (box.top() - bleft.y()) / gridsize + 1;
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*left = grid_left;
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*bottom = grid_bottom;
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return pixCreate(grid_right - grid_left + 1,
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grid_top - grid_bottom + 1,
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1);
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}
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// Helper function to return a scaled Pix with one pixel per grid cell,
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// set (black) where the given outline enters the corresponding grid cell,
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// and clear where the outline does not touch the grid cell.
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// Also returns the grid coords of the bottom-left of the Pix, in *left
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// and *bottom, which corresponds to (0, 0) on the Pix.
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// Note that the Pix is used upside-down, with (0, 0) being the bottom-left.
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Pix* TraceOutlineOnReducedPix(C_OUTLINE* outline, int gridsize,
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ICOORD bleft, int* left, int* bottom) {
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TBOX box = outline->bounding_box();
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Pix* pix = GridReducedPix(box, gridsize, bleft, left, bottom);
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int wpl = pixGetWpl(pix);
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l_uint32* data = pixGetData(pix);
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int length = outline->pathlength();
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ICOORD pos = outline->start_pos();
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for (int i = 0; i < length; ++i) {
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int grid_x = (pos.x() - bleft.x()) / gridsize - *left;
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int grid_y = (pos.y() - bleft.y()) / gridsize - *bottom;
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SET_DATA_BIT(data + grid_y * wpl, grid_x);
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pos += outline->step(i);
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}
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return pix;
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}
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#if 0 // Example code shows how to use TraceOutlineOnReducedPix.
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C_OUTLINE_IT ol_it(blob->cblob()->out_list());
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int grid_left, grid_bottom;
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Pix* pix = TraceOutlineOnReducedPix(ol_it.data(), gridsize_, bleft_,
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&grid_left, &grid_bottom);
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grid->InsertPixPtBBox(grid_left, grid_bottom, pix, blob);
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pixDestroy(&pix);
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#endif
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// As TraceOutlineOnReducedPix above, but on a BLOCK instead of a C_OUTLINE.
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Pix* TraceBlockOnReducedPix(BLOCK* block, int gridsize,
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ICOORD bleft, int* left, int* bottom) {
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TBOX box = block->bounding_box();
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Pix* pix = GridReducedPix(box, gridsize, bleft, left, bottom);
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int wpl = pixGetWpl(pix);
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l_uint32* data = pixGetData(pix);
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ICOORDELT_IT it(block->poly_block()->points());
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for (it.mark_cycle_pt(); !it.cycled_list();) {
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ICOORD pos = *it.data();
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it.forward();
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ICOORD next_pos = *it.data();
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ICOORD line_vector = next_pos - pos;
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int major, minor;
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ICOORD major_step, minor_step;
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line_vector.setup_render(&major_step, &minor_step, &major, &minor);
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int accumulator = major / 2;
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while (pos != next_pos) {
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int grid_x = (pos.x() - bleft.x()) / gridsize - *left;
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int grid_y = (pos.y() - bleft.y()) / gridsize - *bottom;
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SET_DATA_BIT(data + grid_y * wpl, grid_x);
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pos += major_step;
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accumulator += minor;
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if (accumulator >= major) {
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accumulator -= major;
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pos += minor_step;
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}
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}
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}
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return pix;
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}
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#endif
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} // namespace tesseract.
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