tesseract/ccstruct/points.h

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/**********************************************************************
* File: points.h (Formerly coords.h)
* Description: Coordinate class definitions.
* Author: Ray Smith
* Created: Fri Mar 15 08:32:45 GMT 1991
*
* (C) Copyright 1991, Hewlett-Packard Ltd.
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
** http://www.apache.org/licenses/LICENSE-2.0
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*
**********************************************************************/
#ifndef POINTS_H
#define POINTS_H
#include <stdio.h>
#include <math.h>
#include "elst.h"
class FCOORD;
///integer coordinate
class ICOORD
{
friend class FCOORD;
public:
///empty constructor
ICOORD() {
xcoord = ycoord = 0; //default zero
}
///constructor
///@param xin x value
///@param yin y value
ICOORD(inT16 xin,
inT16 yin) {
xcoord = xin;
ycoord = yin;
}
///destructor
~ICOORD () {
}
///access function
inT16 x() const {
return xcoord;
}
///access_function
inT16 y() const {
return ycoord;
}
///rewrite function
void set_x(inT16 xin) {
xcoord = xin; //write new value
}
///rewrite function
void set_y(inT16 yin) { //value to set
ycoord = yin;
}
/// Set from the given x,y, shrinking the vector to fit if needed.
void set_with_shrink(int x, int y);
///find sq length
float sqlength() const {
return (float) (xcoord * xcoord + ycoord * ycoord);
}
///find length
float length() const {
return (float) sqrt (sqlength ());
}
///sq dist between pts
float pt_to_pt_sqdist(const ICOORD &pt) const {
ICOORD gap;
gap.xcoord = xcoord - pt.xcoord;
gap.ycoord = ycoord - pt.ycoord;
return gap.sqlength ();
}
///Distance between pts
float pt_to_pt_dist(const ICOORD &pt) const {
return (float) sqrt (pt_to_pt_sqdist (pt));
}
///find angle
float angle() const {
return (float) atan2 ((double) ycoord, (double) xcoord);
}
///test equality
BOOL8 operator== (const ICOORD & other) const {
return xcoord == other.xcoord && ycoord == other.ycoord;
}
///test inequality
BOOL8 operator!= (const ICOORD & other) const {
return xcoord != other.xcoord || ycoord != other.ycoord;
}
///rotate 90 deg anti
friend ICOORD operator! (const ICOORD &);
///unary minus
friend ICOORD operator- (const ICOORD &);
///add
friend ICOORD operator+ (const ICOORD &, const ICOORD &);
///add
friend ICOORD & operator+= (ICOORD &, const ICOORD &);
///subtract
friend ICOORD operator- (const ICOORD &, const ICOORD &);
///subtract
friend ICOORD & operator-= (ICOORD &, const ICOORD &);
///scalar product
friend inT32 operator% (const ICOORD &, const ICOORD &);
///cross product
friend inT32 operator *(const ICOORD &,
const ICOORD &);
///multiply
friend ICOORD operator *(const ICOORD &,
inT16);
///multiply
friend ICOORD operator *(inT16,
const ICOORD &);
///multiply
friend ICOORD & operator*= (ICOORD &, inT16);
///divide
friend ICOORD operator/ (const ICOORD &, inT16);
///divide
friend ICOORD & operator/= (ICOORD &, inT16);
///rotate
///@param vec by vector
void rotate(const FCOORD& vec);
/// Setup for iterating over the pixels in a vector by the well-known
/// Bresenham rendering algorithm.
/// Starting with major/2 in the accumulator, on each step move by
/// major_step, and then add minor to the accumulator. When
/// accumulator >= major subtract major and also move by minor_step.
void setup_render(ICOORD* major_step, ICOORD* minor_step,
int* major, int* minor) const;
// Writes to the given file. Returns false in case of error.
bool Serialize(FILE* fp) const;
// Reads from the given file. Returns false in case of error.
// If swap is true, assumes a big/little-endian swap is needed.
bool DeSerialize(bool swap, FILE* fp);
protected:
inT16 xcoord; //< x value
inT16 ycoord; //< y value
};
class DLLSYM ICOORDELT:public ELIST_LINK, public ICOORD
//embedded coord list
{
public:
///empty constructor
ICOORDELT() {
}
///constructor from ICOORD
ICOORDELT (ICOORD icoord):ICOORD (icoord) {
}
///constructor
///@param xin x value
///@param yin y value
ICOORDELT(inT16 xin,
inT16 yin) {
xcoord = xin;
ycoord = yin;
}
static ICOORDELT* deep_copy(const ICOORDELT* src) {
ICOORDELT* elt = new ICOORDELT;
*elt = *src;
return elt;
}
};
ELISTIZEH (ICOORDELT)
class DLLSYM FCOORD
{
public:
///empty constructor
FCOORD() {
}
///constructor
///@param xvalue x value
///@param yvalue y value
FCOORD(float xvalue,
float yvalue) {
xcoord = xvalue; //set coords
ycoord = yvalue;
}
FCOORD( //make from ICOORD
ICOORD icoord) { //coords to set
xcoord = icoord.xcoord;
ycoord = icoord.ycoord;
}
float x() const { //get coords
return xcoord;
}
float y() const {
return ycoord;
}
///rewrite function
void set_x(float xin) {
xcoord = xin; //write new value
}
///rewrite function
void set_y(float yin) { //value to set
ycoord = yin;
}
///find sq length
float sqlength() const {
return xcoord * xcoord + ycoord * ycoord;
}
///find length
float length() const {
return (float) sqrt (sqlength ());
}
///sq dist between pts
float pt_to_pt_sqdist(const FCOORD &pt) const {
FCOORD gap;
gap.xcoord = xcoord - pt.xcoord;
gap.ycoord = ycoord - pt.ycoord;
return gap.sqlength ();
}
///Distance between pts
float pt_to_pt_dist(const FCOORD &pt) const {
return (float) sqrt (pt_to_pt_sqdist (pt));
}
///find angle
float angle() const {
return (float) atan2 (ycoord, xcoord);
}
// Returns the standard feature direction corresponding to this.
// See binary_angle_plus_pi below for a description of the direction.
uinT8 to_direction() const;
// Sets this with a unit vector in the given standard feature direction.
void from_direction(uinT8 direction);
// Converts an angle in radians (from ICOORD::angle or FCOORD::angle) to a
// standard feature direction as an unsigned angle in 256ths of a circle
// measured anticlockwise from (-1, 0).
static uinT8 binary_angle_plus_pi(double angle);
// Inverse of binary_angle_plus_pi returns an angle in radians for the
// given standard feature direction.
static double angle_from_direction(uinT8 direction);
// Returns the point on the given line nearest to this, ie the point such
// that the vector point->this is perpendicular to the line.
// The line is defined as a line_point and a dir_vector for its direction.
// dir_vector need not be a unit vector.
FCOORD nearest_pt_on_line(const FCOORD& line_point,
const FCOORD& dir_vector) const;
///Convert to unit vec
bool normalise();
///test equality
BOOL8 operator== (const FCOORD & other) {
return xcoord == other.xcoord && ycoord == other.ycoord;
}
///test inequality
BOOL8 operator!= (const FCOORD & other) {
return xcoord != other.xcoord || ycoord != other.ycoord;
}
///rotate 90 deg anti
friend FCOORD operator! (const FCOORD &);
///unary minus
friend FCOORD operator- (const FCOORD &);
///add
friend FCOORD operator+ (const FCOORD &, const FCOORD &);
///add
friend FCOORD & operator+= (FCOORD &, const FCOORD &);
///subtract
friend FCOORD operator- (const FCOORD &, const FCOORD &);
///subtract
friend FCOORD & operator-= (FCOORD &, const FCOORD &);
///scalar product
friend float operator% (const FCOORD &, const FCOORD &);
///cross product
friend float operator *(const FCOORD &, const FCOORD &);
///multiply
friend FCOORD operator *(const FCOORD &, float);
///multiply
friend FCOORD operator *(float, const FCOORD &);
///multiply
friend FCOORD & operator*= (FCOORD &, float);
///divide
friend FCOORD operator/ (const FCOORD &, float);
///rotate
///@param vec by vector
void rotate(const FCOORD vec);
// unrotate - undo a rotate(vec)
// @param vec by vector
void unrotate(const FCOORD &vec);
///divide
friend FCOORD & operator/= (FCOORD &, float);
private:
float xcoord; //2 floating coords
float ycoord;
};
#include "ipoints.h" /*do inline funcs */
#endif