tesseract/ccutil/unicharset.h

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///////////////////////////////////////////////////////////////////////
// File: unicharset.h
// Description: Unicode character/ligature set class.
// Author: Thomas Kielbus
// Created: Wed Jun 28 17:05:01 PDT 2006
//
// (C) Copyright 2006, Google Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///////////////////////////////////////////////////////////////////////
#ifndef THIRD_PARTY_TESSERACT_CCUTIL_UNICHARSET_H__
#define THIRD_PARTY_TESSERACT_CCUTIL_UNICHARSET_H__
#include "strngs.h"
#include "unichar.h"
#include "unicharmap.h"
// The UNICHARSET class is an utility class for Tesseract that holds the
// set of characters that are used by the engine. Each character is identified
// by a unique number, from 0 to (size - 1).
class UNICHARSET {
public:
// Create an empty UNICHARSET
UNICHARSET();
~UNICHARSET();
// Return the UNICHAR_ID of a given unichar representation within the
// UNICHARSET.
const UNICHAR_ID unichar_to_id(const char* const unichar_repr) const;
// Return the UNICHAR_ID of a given unichar representation within the
// UNICHARSET. Only the first length characters from unichar_repr are used.
const UNICHAR_ID unichar_to_id(const char* const unichar_repr,
int length) const;
// Return the minimum number of bytes that matches a legal UNICHAR_ID,
// while leaving a legal UNICHAR_ID afterwards. In other words, if there
// is both a short and a long match to the string, return the length that
// ensures there is a legal match after it.
int step(const char* str) const;
// Return the unichar representation corresponding to the given UNICHAR_ID
// within the UNICHARSET.
const char* const id_to_unichar(UNICHAR_ID id) const;
// Return a STRING containing debug information on the unichar, including
// the id_to_unichar, its hex unicodes and the properties.
STRING debug_str(UNICHAR_ID id) const;
// Add a unichar representation to the set.
void unichar_insert(const char* const unichar_repr);
// Return true if the given unichar representation exists within the set.
bool contains_unichar(const char* const unichar_repr);
bool contains_unichar(const char* const unichar_repr, int length);
// Return true if the given unichar representation corresponds to the given
// UNICHAR_ID within the set.
bool eq(UNICHAR_ID unichar_id, const char* const unichar_repr);
// Clear the UNICHARSET (all the previous data is lost).
void clear() {
if (size_reserved > 0) {
for (int i = 0; i < script_table_size_used; ++i)
delete[] script_table[i];
delete[] script_table;
script_table = 0;
script_table_size_reserved = 0;
script_table_size_used = 0;
delete[] unichars;
unichars = 0;
size_reserved = 0;
size_used = 0;
}
ids.clear();
}
// Return the size of the set (the number of different UNICHAR it holds).
int size() const {
return size_used;
}
// Reserve enough memory space for the given number of UNICHARS
void reserve(int unichars_number);
// Save the content of the UNICHARSET to the given file. Return true if the
// operation is successful.
bool save_to_file(const char* const filename) const;
// Load the UNICHARSET from the given file. The previous data is lost. Return
// true if the operation is successful.
bool load_from_file(const char* const filename);
// Set a whitelist and/or blacklist of characters to recognize.
// An empty or NULL whitelist enables everything (minus any blacklist).
// An empty or NULL blacklist disables nothing.
// The blacklist overrides the whitelist.
// Each list is a string of utf8 character strings. Boundaries between
// unicharset units are worked out automatically, and characters not in
// the unicharset are silently ignored.
void set_black_and_whitelist(const char* blacklist, const char* whitelist);
// Set the isalpha property of the given unichar to the given value.
void set_isalpha(UNICHAR_ID unichar_id, bool value) {
unichars[unichar_id].properties.isalpha = value;
}
// Set the islower property of the given unichar to the given value.
void set_islower(UNICHAR_ID unichar_id, bool value) {
unichars[unichar_id].properties.islower = value;
}
// Set the isupper property of the given unichar to the given value.
void set_isupper(UNICHAR_ID unichar_id, bool value) {
unichars[unichar_id].properties.isupper = value;
}
// Set the isdigit property of the given unichar to the given value.
void set_isdigit(UNICHAR_ID unichar_id, bool value) {
unichars[unichar_id].properties.isdigit = value;
}
// Set the script name of the given unichar to the given value.
// Value is copied and thus can be a temporary;
void set_script(UNICHAR_ID unichar_id, const char* value) {
unichars[unichar_id].properties.script = add_script(value);
}
// Return the isalpha property of the given unichar.
bool get_isalpha(UNICHAR_ID unichar_id) const {
return unichars[unichar_id].properties.isalpha;
}
// Return the islower property of the given unichar.
bool get_islower(UNICHAR_ID unichar_id) const {
return unichars[unichar_id].properties.islower;
}
// Return the isupper property of the given unichar.
bool get_isupper(UNICHAR_ID unichar_id) const {
return unichars[unichar_id].properties.isupper;
}
// Return the isdigit property of the given unichar.
bool get_isdigit(UNICHAR_ID unichar_id) const {
return unichars[unichar_id].properties.isdigit;
}
// Return the script name of the given unichar.
// The returned pointer will always be the same for the same script, it's
// managed by unicharset and thus MUST NOT be deleted
const char* get_script(UNICHAR_ID unichar_id) const {
return unichars[unichar_id].properties.script;
}
// Return the isalpha property of the given unichar representation.
bool get_isalpha(const char* const unichar_repr) const {
return get_isalpha(unichar_to_id(unichar_repr));
}
// Return the islower property of the given unichar representation.
bool get_islower(const char* const unichar_repr) const {
return get_islower(unichar_to_id(unichar_repr));
}
// Return the isupper property of the given unichar representation.
bool get_isupper(const char* const unichar_repr) const {
return get_isupper(unichar_to_id(unichar_repr));
}
// Return the isdigit property of the given unichar representation.
bool get_isdigit(const char* const unichar_repr) const {
return get_isdigit(unichar_to_id(unichar_repr));
}
// Return the script name of the given unichar representation.
// The returned pointer will always be the same for the same script, it's
// managed by unicharset and thus MUST NOT be deleted
const char* get_script(const char* const unichar_repr) const {
return get_script(unichar_to_id(unichar_repr));
}
// Return the isalpha property of the given unichar representation.
// Only the first length characters from unichar_repr are used.
bool get_isalpha(const char* const unichar_repr,
int length) const {
return get_isalpha(unichar_to_id(unichar_repr, length));
}
// Return the islower property of the given unichar representation.
// Only the first length characters from unichar_repr are used.
bool get_islower(const char* const unichar_repr,
int length) const {
return get_islower(unichar_to_id(unichar_repr, length));
}
// Return the isupper property of the given unichar representation.
// Only the first length characters from unichar_repr are used.
bool get_isupper(const char* const unichar_repr,
int length) const {
return get_isupper(unichar_to_id(unichar_repr, length));
}
// Return the isdigit property of the given unichar representation.
// Only the first length characters from unichar_repr are used.
bool get_isdigit(const char* const unichar_repr,
int length) const {
return get_isdigit(unichar_to_id(unichar_repr, length));
}
// Return the script name of the given unichar representation.
// Only the first length characters from unichar_repr are used.
// The returned pointer will always be the same for the same script, it's
// managed by unicharset and thus MUST NOT be deleted
const char* get_script(const char* const unichar_repr,
int length) const {
return get_script(unichar_to_id(unichar_repr, length));
}
// Return the enabled property of the given unichar.
bool get_enabled(UNICHAR_ID unichar_id) const {
return unichars[unichar_id].properties.enabled;
}
private:
// Uniquify the given script. For two scripts a and b, if strcmp(a, b) == 0,
// then the returned pointer will be the same.
// The script parameter is copied and thus can be a temporary.
char* add_script(const char* script);
struct UNICHAR_PROPERTIES {
bool isalpha;
bool islower;
bool isupper;
bool isdigit;
bool enabled;
char* script;
};
struct UNICHAR_SLOT {
char representation[UNICHAR_LEN + 1];
UNICHAR_PROPERTIES properties;
};
UNICHAR_SLOT* unichars;
UNICHARMAP ids;
int size_used;
int size_reserved;
char** script_table;
int script_table_size_used;
int script_table_size_reserved;
const char* null_script;
};
#endif // THIRD_PARTY_TESSERACT_CCUTIL_UNICHARSET_H__