tesseract/textord/makerow.h

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/**********************************************************************
* File: makerow.h (Formerly makerows.h)
* Description: Code to arrange blobs into rows of text.
* Author: Ray Smith
* Created: Mon Sep 21 14:34:48 BST 1992
*
* (C) Copyright 1992, Hewlett-Packard Ltd.
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
** http://www.apache.org/licenses/LICENSE-2.0
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*
**********************************************************************/
#ifndef MAKEROW_H
#define MAKEROW_H
#include "varable.h"
#include "ocrblock.h"
#include "tessclas.h"
#include "blobbox.h"
#include "statistc.h"
#include "notdll.h"
enum OVERLAP_STATE
{
ASSIGN, //assign it to row
REJECT, //reject it - dual overlap
NEW_ROW
};
extern BOOL_VAR_H (textord_show_initial_rows, FALSE,
"Display row accumulation");
extern BOOL_VAR_H (textord_show_parallel_rows, FALSE,
"Display page correlated rows");
extern BOOL_VAR_H (textord_show_expanded_rows, FALSE,
"Display rows after expanding");
extern BOOL_VAR_H (textord_show_final_rows, FALSE,
"Display rows after final fittin");
extern BOOL_VAR_H (textord_show_final_blobs, FALSE,
"Display blob bounds after pre-ass");
extern BOOL_VAR_H (textord_test_landscape, FALSE, "Tests refer to land/port");
extern BOOL_VAR_H (textord_parallel_baselines, TRUE,
"Force parallel baselines");
extern BOOL_VAR_H (textord_straight_baselines, FALSE,
"Force straight baselines");
extern BOOL_VAR_H (textord_quadratic_baselines, FALSE,
"Use quadratic splines");
extern BOOL_VAR_H (textord_old_baselines, TRUE, "Use old baseline algorithm");
extern BOOL_VAR_H (textord_old_xheight, TRUE, "Use old xheight algorithm");
extern BOOL_VAR_H (textord_fix_xheight_bug, TRUE, "Use spline baseline");
extern BOOL_VAR_H (textord_fix_makerow_bug, TRUE,
"Prevent multiple baselines");
extern BOOL_VAR_H (textord_row_xheights, FALSE, "Use row height policy");
extern BOOL_VAR_H (textord_block_xheights, TRUE, "Use block height policy");
extern BOOL_VAR_H (textord_xheight_tweak, FALSE,
"New min condition on height");
extern BOOL_VAR_H (textord_cblob_blockocc, TRUE,
"Use new projection for underlines");
extern BOOL_VAR_H (textord_debug_xheights, FALSE, "Test xheight algorithms");
extern INT_VAR_H (textord_test_x, 0, "coord of test pt");
extern INT_VAR_H (textord_test_y, 0, "coord of test pt");
extern INT_VAR_H (textord_min_blobs_in_row, 4,
"Min blobs before gradient counted");
extern INT_VAR_H (textord_spline_minblobs, 8,
"Min blobs in each spline segment");
extern INT_VAR_H (textord_spline_medianwin, 6,
"Size of window for spline segmentation");
extern INT_VAR_H (textord_min_xheight, 10, "Min credible pixel xheight");
extern double_VAR_H (textord_spline_shift_fraction, 0.02,
"Fraction of line spacing for quad");
extern double_VAR_H (textord_spline_outlier_fraction, 0.1,
"Fraction of line spacing for outlier");
extern double_VAR_H (textord_skew_ile, 0.5, "Ile of gradients for page skew");
extern double_VAR_H (textord_skew_lag, 0.75,
"Lag for skew on row accumulation");
extern double_VAR_H (textord_linespace_iqrlimit, 0.2,
"Max iqr/median for linespace");
extern double_VAR_H (textord_width_limit, 8,
"Max width of blobs to make rows");
extern double_VAR_H (textord_chop_width, 1.5, "Max width before chopping");
extern double_VAR_H (textord_merge_desc, 0.25,
"Fraction of linespace for desc drop");
extern double_VAR_H (textord_merge_x, 0.5,
"Fraction of linespace for x height");
extern double_VAR_H (textord_merge_asc, 0.25,
"Fraction of linespace for asc height");
extern double_VAR_H (textord_minxh, 0.25,
"fraction of linesize for min xheight");
extern double_VAR_H (textord_min_linesize, 1.25,
"* blob height for initial linesize");
extern double_VAR_H (textord_excess_blobsize, 1.3,
"New row made if blob makes row this big");
extern double_VAR_H (textord_occupancy_threshold, 0.4,
"Fraction of neighbourhood");
extern double_VAR_H (textord_underline_width, 2.0,
"Multiple of line_size for underline");
extern double_VAR_H (textord_xheight_mode_fraction, 0.4,
"Min pile height to make xheight");
extern double_VAR_H (textord_ascheight_mode_fraction, 0.15,
"Min pile height to make ascheight");
extern double_VAR_H (textord_ascx_ratio_min, 1.2, "Min cap/xheight");
extern double_VAR_H (textord_ascx_ratio_max, 1.7, "Max cap/xheight");
extern double_VAR_H (textord_descx_ratio_min, 0.15, "Min desc/xheight");
extern double_VAR_H (textord_descx_ratio_max, 0.6, "Max desc/xheight");
extern double_VAR_H (textord_xheight_error_margin, 0.1, "Accepted variation");
float make_rows( //make rows
ICOORD page_tr, //top right
BLOCK_LIST *blocks, //block list
TO_BLOCK_LIST *land_blocks, //rotated for landscape
TO_BLOCK_LIST *port_blocks //output list
);
void make_initial_textrows( //find lines
ICOORD page_tr,
TO_BLOCK *block, //block to do
FCOORD rotation, //for drawing
BOOL8 testing_on //correct orientation
);
void fit_lms_line( //sort function
TO_ROW *row //row to fit
);
void compute_page_skew( //get average gradient
TO_BLOCK_LIST *blocks, //list of blocks
float &page_m, //average gradient
float &page_err //average error
);
void cleanup_rows( //find lines
ICOORD page_tr, //top right
TO_BLOCK *block, //block to do
float gradient, //gradient to fit
FCOORD rotation, //for drawing
INT32 block_edge, //edge of block
BOOL8 testing_on //correct orientation
);
void delete_non_dropout_rows( //find lines
TO_BLOCK *block, //block to do
float gradient, //global skew
FCOORD rotation, //deskew vector
INT32 block_edge, //left edge
BOOL8 testing_on //correct orientation
);
BOOL8 find_best_dropout_row( //find neighbours
TO_ROW *row, //row to test
INT32 distance, //dropout dist
float dist_limit, //threshold distance
INT32 line_index, //index of row
TO_ROW_IT *row_it, //current position
BOOL8 testing_on //correct orientation
);
BOX deskew_block_coords( //block box
TO_BLOCK *block, //block to do
float gradient //global skew
);
void compute_line_occupation( //project blobs
TO_BLOCK *block, //block to do
float gradient, //global skew
INT32 min_y, //min coord in block
INT32 max_y, //in block
INT32 *occupation, //output projection
INT32 *deltas //derivative
);
void compute_occupation_threshold( //project blobs
INT32 low_window, //below result point
INT32 high_window, //above result point
INT32 line_count, //array sizes
INT32 *occupation, //input projection
INT32 *thresholds //output thresholds
);
void compute_dropout_distances( //project blobs
INT32 *occupation, //input projection
INT32 *thresholds, //output thresholds
INT32 line_count //array sizes
);
void expand_rows( //find lines
ICOORD page_tr, //top right
TO_BLOCK *block, //block to do
float gradient, //gradient to fit
FCOORD rotation, //for drawing
INT32 block_edge, //edge of block
BOOL8 testing_on //correct orientation
);
void adjust_row_limits( //tidy limits
TO_BLOCK *block //block to do
);
void compute_row_stats( //find lines
TO_BLOCK *block, //block to do
BOOL8 testing_on //correct orientation
);
void compute_block_xheight( //find lines
TO_BLOCK *block, //block to do
float gradient //global skew
);
float median_block_xheight( //find lines
TO_BLOCK *block, //block to do
float gradient //global skew
);
INT32 compute_row_xheight( //find lines
TO_ROW *row, //row to do
INT32 min_height, //min xheight
INT32 max_height, //max xheight
float gradient //global skew
);
INT32 compute_row_descdrop( //find lines
TO_ROW *row, //row to do
float gradient //global skew
);
INT32 compute_height_modes( //find lines
STATS *heights, //stats to search
INT32 min_height, //bottom of range
INT32 max_height, //top of range
INT32 *modes, //output array
INT32 maxmodes //size of modes
);
void correct_row_xheight( //fix bad values
TO_ROW *row, //row to fix
float xheight, //average values
float ascrise,
float descdrop);
void separate_underlines( //make rough chars
TO_BLOCK *block, //block to do
float gradient, //skew angle
FCOORD rotation, //inverse landscape
BOOL8 testing_on //correct orientation
);
void pre_associate_blobs( //make rough chars
ICOORD page_tr, //top right
TO_BLOCK *block, //block to do
FCOORD rotation, //inverse landscape
BOOL8 testing_on //correct orientation
);
void fit_parallel_rows( //find lines
TO_BLOCK *block, //block to do
float gradient, //gradient to fit
FCOORD rotation, //for drawing
INT32 block_edge, //edge of block
BOOL8 testing_on //correct orientation
);
void fit_parallel_lms( //sort function
float gradient, //forced gradient
TO_ROW *row //row to fit
);
void make_spline_rows( //find lines
TO_BLOCK *block, //block to do
float gradient, //gradient to fit
FCOORD rotation, //for drawing
INT32 block_edge, //edge of block
BOOL8 testing_on //correct orientation
);
void make_baseline_spline( //sort function
TO_ROW *row, //row to fit
TO_BLOCK *block //block it came from
);
BOOL8 segment_baseline ( //split baseline
TO_ROW * row, //row to fit
TO_BLOCK * block, //block it came from
INT32 & segments, //no fo segments
INT32 xstarts[] //coords of segments
);
double *linear_spline_baseline ( //split baseline
TO_ROW * row, //row to fit
TO_BLOCK * block, //block it came from
INT32 & segments, //no fo segments
INT32 xstarts[] //coords of segments
);
void assign_blobs_to_rows( //find lines
TO_BLOCK *block, //block to do
float *gradient, //block skew
int pass, //identification
BOOL8 reject_misses, //chuck big ones out
BOOL8 make_new_rows, //add rows for unmatched
BOOL8 drawing_skew //draw smoothed skew
);
//find best row
OVERLAP_STATE most_overlapping_row(TO_ROW_IT *row_it, //iterator
TO_ROW *&best_row, //output row
float top, //top of blob
float bottom, //bottom of blob
float rowsize, //max row size
BOOL8 testing_blob //test stuff
);
int blob_x_order( //sort function
const void *item1, //items to compare
const void *item2);
int row_y_order( //sort function
const void *item1, //items to compare
const void *item2);
int row_spacing_order( //sort function
const void *item1, //items to compare
const void *item2);
#endif