tesseract/textord/imagefind.h

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///////////////////////////////////////////////////////////////////////
// File: imagefind.h
// Description: Class to find image and drawing regions in an image
// and create a corresponding list of empty blobs.
// Author: Ray Smith
// Created: Fri Aug 01 10:50:01 PDT 2008
//
// (C) Copyright 2008, Google Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///////////////////////////////////////////////////////////////////////
#ifndef TESSERACT_TEXTORD_IMAGEFIND_H__
#define TESSERACT_TEXTORD_IMAGEFIND_H__
#include "host.h"
struct Boxa;
struct Pix;
struct Pixa;
class TBOX;
class FCOORD;
class TO_BLOCK;
class BLOBNBOX_LIST;
namespace tesseract {
class ColPartitionGrid;
class ColPartition_LIST;
class TabFind;
// The ImageFind class is a simple static function wrapper class that
// exposes the FindImages function and some useful helper functions.
class ImageFind {
public:
// Finds image regions within the BINARY source pix (page image) and returns
// the image regions as a mask image.
// The returned pix may be NULL, meaning no images found.
// If not NULL, it must be PixDestroyed by the caller.
static Pix* FindImages(Pix* pix);
// Generates a Boxa, Pixa pair from the input binary (image mask) pix,
// analgous to pixConnComp, except that connected components which are nearly
// rectangular are replaced with solid rectangles.
// The returned boxa, pixa may be NULL, meaning no images found.
// If not NULL, they must be destroyed by the caller.
// Resolution of pix should match the source image (Tesseract::pix_binary_)
// so the output coordinate systems match.
static void ConnCompAndRectangularize(Pix* pix, Boxa** boxa, Pixa** pixa);
// Returns true if there is a rectangle in the source pix, such that all
// pixel rows and column slices outside of it have less than
// min_fraction of the pixels black, and within max_skew_gradient fraction
// of the pixels on the inside, there are at least max_fraction of the
// pixels black. In other words, the inside of the rectangle looks roughly
// rectangular, and the outside of it looks like extra bits.
// On return, the rectangle is defined by x_start, y_start, x_end and y_end.
// Note: the algorithm is iterative, allowing it to slice off pixels from
// one edge, allowing it to then slice off more pixels from another edge.
static bool pixNearlyRectangular(Pix* pix,
double min_fraction, double max_fraction,
double max_skew_gradient,
int* x_start, int* y_start,
int* x_end, int* y_end);
// Given an input pix, and a bounding rectangle, the sides of the rectangle
// are shrunk inwards until they bound any black pixels found within the
// original rectangle. Returns false if the rectangle contains no black
// pixels at all.
static bool BoundsWithinRect(Pix* pix, int* x_start, int* y_start,
int* x_end, int* y_end);
// Given a point in 3-D (RGB) space, returns the squared Euclidean distance
// of the point from the given line, defined by a pair of points in the 3-D
// (RGB) space, line1 and line2.
static double ColorDistanceFromLine(const uinT8* line1, const uinT8* line2,
const uinT8* point);
// Returns the leptonica combined code for the given RGB triplet.
static uinT32 ComposeRGB(uinT32 r, uinT32 g, uinT32 b);
// Returns the input value clipped to a uinT8.
static uinT8 ClipToByte(double pixel);
// Computes the light and dark extremes of color in the given rectangle of
// the given pix, which is factor smaller than the coordinate system in rect.
// The light and dark points are taken to be the upper and lower 8th-ile of
// the most deviant of R, G and B. The value of the other 2 channels are
// computed by linear fit against the most deviant.
// The colors of the two point are returned in color1 and color2, with the
// alpha channel set to a scaled mean rms of the fits.
// If color_map1 is not null then it and color_map2 get rect pasted in them
// with the two calculated colors, and rms map gets a pasted rect of the rms.
// color_map1, color_map2 and rms_map are assumed to be the same scale as pix.
static void ComputeRectangleColors(const TBOX& rect, Pix* pix, int factor,
Pix* color_map1, Pix* color_map2,
Pix* rms_map,
uinT8* color1, uinT8* color2);
// Returns true if there are no black pixels in between the boxes.
// The im_box must represent the bounding box of the pix in tesseract
// coordinates, which may be negative, due to rotations to make the textlines
// horizontal. The boxes are rotated by rotation, which should undo such
// rotations, before mapping them onto the pix.
static bool BlankImageInBetween(const TBOX& box1, const TBOX& box2,
const TBOX& im_box, const FCOORD& rotation,
Pix* pix);
// Returns the number of pixels in box in the pix.
// The im_box must represent the bounding box of the pix in tesseract
// coordinates, which may be negative, due to rotations to make the textlines
// horizontal. The boxes are rotated by rotation, which should undo such
// rotations, before mapping them onto the pix.
static int CountPixelsInRotatedBox(TBOX box, const TBOX& im_box,
const FCOORD& rotation, Pix* pix);
// Locates all the image partitions in the part_grid, that were found by a
// previous call to FindImagePartitions, marks them in the image_mask,
// removes them from the grid, and deletes them. This makes it possble to
// call FindImagePartitions again to produce less broken-up and less
// overlapping image partitions.
// rerotation specifies how to rotate the partition coords to match
// the image_mask, since this function is used after orientation correction.
static void TransferImagePartsToImageMask(const FCOORD& rerotation,
ColPartitionGrid* part_grid,
Pix* image_mask);
// Runs a CC analysis on the image_pix mask image, and creates
// image partitions from them, cutting out strong text, and merging with
// nearby image regions such that they don't interfere with text.
// Rotation and rerotation specify how to rotate image coords to match
// the blob and partition coords and back again.
// The input/output part_grid owns all the created partitions, and
// the partitions own all the fake blobs that belong in the partitions.
// Since the other blobs in the other partitions will be owned by the block,
// ColPartitionGrid::ReTypeBlobs must be called afterwards to fix this
// situation and collect the image blobs.
static void FindImagePartitions(Pix* image_pix,
const FCOORD& rotation,
const FCOORD& rerotation,
TO_BLOCK* block,
TabFind* tab_grid,
ColPartitionGrid* part_grid,
ColPartition_LIST* big_parts);
};
} // namespace tesseract.
#endif // TESSERACT_TEXTORD_LINEFIND_H__