tesseract/dict/dict.h

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///////////////////////////////////////////////////////////////////////
// File: dict.h
// Description: dict class.
// Author: Samuel Charron
//
// (C) Copyright 2006, Google Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///////////////////////////////////////////////////////////////////////
#ifndef TESSERACT_DICT_DICT_H_
#define TESSERACT_DICT_DICT_H_
#include "ambigs.h"
#include "choices.h"
#include "choicearr.h"
#include "dawg.h"
#include "image.h"
#include "ratngs.h"
#include "stopper.h"
#include "trie.h"
#include "unicharset.h"
extern STRING_VAR_H(global_user_words_suffix, "user-words",
"A list of user-provided words.");
extern INT_VAR_H(hyphen_debug_level, 0, "Debug level for hyphenated words.");
#define MAX_WERD_LENGTH (inT64) 40
#define NO_RATING -1
#define FREQ_WERD 1.0
#define GOOD_WERD 1.1
#define OK_WERD 1.3125
// Struct used to hold temporary information about fragments.
struct CHAR_FRAGMENT_INFO {
UNICHAR_ID unichar_id;
const CHAR_FRAGMENT *fragment;
int num_fragments;
float rating;
float certainty;
};
namespace tesseract {
typedef GenericVector<Dawg *> DawgVector;
struct DawgArgs {
DawgArgs(DawgInfoVector *d, DawgInfoVector *c,
DawgInfoVector *ud, DawgInfoVector *uc, float r) :
active_dawgs(d), constraints(c), updated_active_dawgs(ud),
updated_constraints(uc), rating_margin(r) {
for (int i = 0; i < MAX_WERD_LENGTH; ++i) {
rating_array[i] = NO_RATING;
}
permuter = NO_PERM;
}
DawgInfoVector *active_dawgs;
DawgInfoVector *constraints;
DawgInfoVector *updated_active_dawgs;
DawgInfoVector *updated_constraints;
PermuterType permuter;
float rating_margin; // prunning margin ratio
float rating_array[MAX_WERD_LENGTH];
};
class Dict {
public:
Dict(Image* image_ptr);
~Dict();
Image* getImage() {
return image_ptr_;
}
UNICHARSET& getUnicharset() {
return getImage()->getCCUtil()->unicharset;
}
const UnicharAmbigs &getUnicharAmbigs() {
return getImage()->getCCUtil()->unichar_ambigs;
}
/* hyphen.cpp ************************************************************/
// Returns true if we've recorded the beginning of a hyphenated word.
inline bool hyphenated() { return !last_word_on_line_ && hyphen_word_; }
// Size of the base word (the part on the line before) of a hyphenated word.
inline int hyphen_base_size() {
return this->hyphenated() ? hyphen_word_->length() : 0;
}
// If this word is hyphenated copy the base word (the part on
// the line before) of a hyphenated word into the given word.
// This function assumes that word is not NULL.
inline void copy_hyphen_info(WERD_CHOICE *word) {
if (this->hyphenated()) {
*word = *hyphen_word_;
if (hyphen_debug_level) word->print("copy_hyphen_info: ");
}
}
// Erase the unichar ids corresponding to the portion of the word
// from the previous line. The word is not changed if it is not
// split between lines and hyphenated.
inline void remove_hyphen_head(WERD_CHOICE *word) {
if (this->hyphenated()) {
word->remove_unichar_ids(0, hyphen_word_->length());
if (hyphen_debug_level) hyphen_word_->print("remove_hyphen_head: ");
}
}
// Check whether the word has a hyphen at the end.
inline bool has_hyphen_end(const WERD_CHOICE &word) {
int word_index = word.length() - 1;
return (last_word_on_line_ && word_index > 0 &&
word.unichar_id(word_index) == hyphen_unichar_id_);
}
// Unless the previous word was the last one on the line, and the current
// one is not (thus it is the first one on the line), erase hyphen_word_,
// clear hyphen_active_dawgs_, hyphen_constraints_ update last_word_on_line_.
void reset_hyphen_vars(bool last_word_on_line);
// Update hyphen_word_, and copy the given DawgInfoVectors into
// hyphen_active_dawgs_ and hyphen_constraints_.
void set_hyphen_word(const WERD_CHOICE &word,
const DawgInfoVector &active_dawgs,
const DawgInfoVector &constraints);
/* permdawg.cpp ************************************************************/
// If new_rating < best_choice->rating(), copy word int best_choice
// and update rating and permuter of best_choice to the new given values.
inline void update_best_choice(
const WERD_CHOICE &word, WERD_CHOICE *best_choice) {
if (word.rating() < best_choice->rating()) {
*best_choice = word;
}
}
// Fill the given active_dawgs vector with dawgs that could contain the
// beginning of the word. If hyphenated() returns true, copy the entries
// from hyphen_active_dawgs_ instead.
void init_active_dawgs(DawgInfoVector *active_dawgs);
// If hyphenated() returns true, copy the entries from hyphen_constraints_
// into the given constraints vector.
void init_constraints(DawgInfoVector *constraints);
// Recursively explore all the possible character combinations in
// the given char_choices. Use go_deeper_dawg_fxn() to explore all the
// dawgs in the dawgs_ vector in parallel and discard invalid words.
//
// Allocate and return a WERD_CHOICE with the best valid word found.
WERD_CHOICE *dawg_permute_and_select(
const BLOB_CHOICE_LIST_VECTOR &char_choices, float rating_limit);
void adjust_word(WERD_CHOICE *best_choice,
float *certainty_array);
// If the choice being composed so far could be a dictionary word
// and we have not reached the end of the word keep exploring the
// char_choices further.
// Also:
// -- set hyphen word if needed
// -- if word_ending is true and word is better than best_choice
// copy word to best_choice log new word choice
void go_deeper_dawg_fxn(
const char *debug, const BLOB_CHOICE_LIST_VECTOR &char_choices,
int char_choice_index, const CHAR_FRAGMENT_INFO *prev_char_frag_info,
bool word_ending, WERD_CHOICE *word, float certainties[],
float *limit, WERD_CHOICE *best_choice, void *void_more_args);
/* permute.cpp *************************************************************/
void add_document_word(const WERD_CHOICE &best_choice);
void init_permute();
WERD_CHOICE *permute_top_choice(
const BLOB_CHOICE_LIST_VECTOR &char_choices,
float* rating_limit,
WERD_CHOICE *raw_choice,
BOOL8 *any_alpha);
const char* choose_il1(const char *first_char, //first choice
const char *second_char, //second choice
const char *third_char, //third choice
const char *prev_char, //prev in word
const char *next_char, //next in word
const char *next_next_char); //after next next in word
int valid_word(const WERD_CHOICE &word) {
return valid_word(word, false); // return NO_PERM for words with digits
}
int valid_word_or_number(const WERD_CHOICE &word) {
return valid_word(word, true); // return NUMBER_PERM for valid numbers
}
int valid_word(const WERD_CHOICE &word, bool numbers_ok);
bool valid_punctuation(const WERD_CHOICE &word);
WERD_CHOICE *permute_all(const BLOB_CHOICE_LIST_VECTOR &char_choices,
float rating_limit,
WERD_CHOICE *raw_choice);
void end_permute();
void adjust_non_word(WERD_CHOICE *word, float *adjust_factor);
void permute_subword(const BLOB_CHOICE_LIST_VECTOR &char_choices,
float rating_limit,
int start,
int end,
WERD_CHOICE *current_word);
void permute_characters(const BLOB_CHOICE_LIST_VECTOR &char_choices,
float limit,
WERD_CHOICE *best_choice,
WERD_CHOICE *raw_choice);
WERD_CHOICE *permute_compound_words(
const BLOB_CHOICE_LIST_VECTOR &char_choices,
float rating_limit);
// checks if the dominant word script, if there is one, is same as target.
bool word_script_eq(const BLOB_CHOICE_LIST_VECTOR &char_choices,
int target_script_id);
// Incoporate segmentation cost into word rating
void incorporate_segcost(WERD_CHOICE* word);
// checks for script-consistent permutations
WERD_CHOICE *permute_script_words(
const BLOB_CHOICE_LIST_VECTOR &char_choices);
WERD_CHOICE *top_fragments_permute_and_select(
const BLOB_CHOICE_LIST_VECTOR &char_choices,
float rating_limit);
// If the choice being composed so far could be better
// than best_choice keep exploring char_choices.
// If we have reached the end of the word and word is better than
// best_choice, copy word to best_choice and log a new word choice.
void go_deeper_top_fragments_fxn(
const char *debug, const BLOB_CHOICE_LIST_VECTOR &char_choices,
int char_choice_index, const CHAR_FRAGMENT_INFO *prev_char_frag_info,
bool word_ending, WERD_CHOICE *word, float certainties[],
float *limit, WERD_CHOICE *best_choice, void *more_args);
// Semi-generic functions used by multiple permuters.
bool fragment_state_okay(UNICHAR_ID curr_unichar_id,
float curr_rating, float curr_certainty,
const CHAR_FRAGMENT_INFO *prev_char_frag_info,
const char *debug, int word_ending,
CHAR_FRAGMENT_INFO *char_frag_info);
void permute_choices(
const char *debug,
const BLOB_CHOICE_LIST_VECTOR &char_choices,
int char_choice_index,
const CHAR_FRAGMENT_INFO *prev_char_frag_info,
WERD_CHOICE *word,
float certainties[],
float *limit,
WERD_CHOICE *best_choice,
void *more_args);
void append_choices(
const char *debug,
const BLOB_CHOICE_LIST_VECTOR &char_choices,
const BLOB_CHOICE &blob_choice,
int char_choice_index,
const CHAR_FRAGMENT_INFO *prev_char_frag_info,
WERD_CHOICE *word,
float certainties[],
float *limit,
WERD_CHOICE *best_choice,
void *more_args);
// Pointer to go_deeper function that will be modified by various permuters.
void (Dict::*go_deeper_fxn_)(const char *debug,
const BLOB_CHOICE_LIST_VECTOR &char_choices,
int char_choice_index,
const CHAR_FRAGMENT_INFO *prev_char_frag_info,
bool word_ending, WERD_CHOICE *word,
float certainties[], float *limit,
WERD_CHOICE *best_choice, void *void_more_args);
/* stopper.cpp *************************************************************/
int NoDangerousAmbig(WERD_CHOICE *BestChoice,
DANGERR *fixpt,
bool fix_replaceable,
BLOB_CHOICE_LIST_VECTOR *Choices,
bool *modified_blobs);
void ReplaceAmbig(int wrong_ngram_begin_index, int wrong_ngram_size,
UNICHAR_ID correct_ngram_id, WERD_CHOICE *werd_choice,
BLOB_CHOICE_LIST_VECTOR *blob_choices,
bool *modified_blobs);
inline void DisableChoiceAccum() { keep_word_choices_ = FALSE; }
inline void EnableChoiceAccum() { keep_word_choices_ = TRUE; }
int LengthOfShortestAlphaRun(const WERD_CHOICE &WordChoice);
VIABLE_CHOICE NewViableChoice(const WERD_CHOICE &WordChoice,
FLOAT32 AdjustFactor,
const float Certainties[]);
void PrintViableChoice(FILE *File, const char *Label, VIABLE_CHOICE Choice);
int StringSameAs(const char *String,
const char *String_lengths,
VIABLE_CHOICE ViableChoice);
bool StringSameAs(const WERD_CHOICE &WordChoice,
VIABLE_CHOICE ViableChoice);
int AcceptableChoice(BLOB_CHOICE_LIST_VECTOR *Choices,
WERD_CHOICE *BestChoice,
const WERD_CHOICE &RawChoice,
DANGERR *fixpt,
ACCEPTABLE_CHOICE_CALLER caller,
bool *modified_blobs);
int AcceptableResult(const WERD_CHOICE &BestChoice,
const WERD_CHOICE &RawChoice);
int ChoiceSameAs(const WERD_CHOICE &WordChoice, VIABLE_CHOICE ViableChoice);
void LogNewChoice(const WERD_CHOICE &WordChoice, FLOAT32 AdjustFactor,
const float Certainties[], bool raw_choice);
void EndDangerousAmbigs();
int CurrentBestChoiceIs(const WERD_CHOICE &WordChoice);
FLOAT32 CurrentBestChoiceAdjustFactor();
int CurrentWordAmbig();
void DebugWordChoices();
void PrintAmbigAlternatives(FILE *file, const char *label,
int label_num_unichars);
void FillViableChoice(const WERD_CHOICE &WordChoice,
FLOAT32 AdjustFactor, const float Certainties[],
bool SameString, VIABLE_CHOICE ViableChoice);
int AlternativeChoicesWorseThan(FLOAT32 Threshold);
void FilterWordChoices();
void FindClassifierErrors(FLOAT32 MinRating,
FLOAT32 MaxRating,
FLOAT32 RatingMargin,
FLOAT32 Thresholds[]);
void InitChoiceAccum();
void LogNewSegmentation(PIECES_STATE BlobWidth);
void LogNewSplit(int Blob);
void SettupStopperPass1();
void SettupStopperPass2();
/* choices.cpp *************************************************************/
void print_word_string(const char* str);
void print_word_choice(const char *label, A_CHOICE* choice);
void print_choices(const char *label,
CHOICES rating); // List of (A_CHOICE*).
/* permngram.cpp ***********************************************************/
A_CHOICE *ngram_permute_and_select(CHOICES_LIST char_choices,
float rating_limit,
const Dawg *dawg);
/* dawg.cpp ****************************************************************/
// Returns the maximal permuter code (from ccstruct/ratngs.h) if in light
// of the current state the letter at word_index in the given word
// is allowed according to at least one of the dawgs in dawgs_,
// otherwise returns NO_PERM.
//
// The state is described by void_dawg_args, which are interpreted as
// DawgArgs and contain two relevant input vectors: active_dawgs and
// constraints. Each entry in the active_dawgs vector contains an index
// into the dawgs_ vector and an EDGE_REF that indicates the last edge
// followed in the dawg. Each entry in the constraints vector contains
// an index into the dawgs_ vector and an EDGE_REF that indicates an edge
// in a pattern dawg followed to match a pattern. Currently constraints
// are used to save the state of punctuation dawgs after leading
// punctuation was found.
//
// Input:
// At word_index 0 dawg_args->active_dawgs should contain an entry for each
// dawg whose type has a bit set in kBeginningDawgsType,
// dawg_args->constraints should be empty. EDGE_REFs in active_dawgs and
// constraints vectors should be initialized to NO_EDGE. If hyphen state
// needs to be applied, initial dawg_args->active_dawgs and
// dawg_args->constrains can be copied from the saved hyphen state
// (maintained by Dict).
// For word_index > 0 the corresponding state (active_dawgs and constraints)
// can be obtained from dawg_args->updated_* passed to def_letter_is_okay
// for word_index-1.
// Note: the function assumes that active_dags, constraints and updated_*
// member variables of dawg_args are not NULL.
//
// Output:
// The function fills in dawg_args->updated_active_dawgs vector with the
// entries for dawgs that contain the word up to the letter at word_index.
// The new constraints (if any) are added to dawg_args->updated_constraints,
// the constraints from dawg_args->constraints are also copied into it.
//
// Detailed description:
// In order to determine whether the word is still valid after considering
// all the letters up to the one at word_index the following is done for
// each entry in dawg_args->active_dawgs:
//
// -- next starting node is obtained from entry.ref and edge_char_of() is
// called to obtain the next edge
// -- if a valid edge is found, the function returns the updated permuter
// code true and an entry [entry.dawg_index, edge] is inserted in
// dawg_args->updated_active_dawgs
// otherwise:
// -- if we are dealing with dawg of type DAWG_TYPE_PUNCTUATION,
// edge_char_of() is called again, but now with kPatternUnicharID
// as unichar_id; if a valid edge is found it is recorded in
// dawg_args->updated_constraints
// -- the function checks whether the word can end with the previous
// letter
// -- each successor of the dawg (e.g. dawgs with type DAWG_TYPE_WORD
// could be successors to dawgs with type DAWG_TYPE_PUNCTUATION; the
// successors are defined by successors_ vector) is explored and if
// a letter is found in the successor dawg, a new entry is inserted
// into dawg_args->updated_active_dawgs with EDGE_REF being either
// NO_EDGE or an EDGE_REF recorded in constraints vector for the
// corresponding dawg index
//
int def_letter_is_okay(void* void_dawg_args, int word_index,
const void* word, bool word_end);
int new_letter_is_okay(void* void_dawg_args, int word_index,
const void* word, bool word_end);
int (Dict::*letter_is_okay_)(void* void_dawg_args, int word_index,
const void *word, bool word_end);
// Return the number of dawgs in the dawgs_ vector.
inline const int NumDawgs() const { return dawgs_.size(); }
// Return i-th dawg pointer recorded in the dawgs_ vector.
inline const Dawg *GetDawg(int index) const { return dawgs_[index]; }
// At word ending make sure all the recorded constraints are satisfied.
// Each constraint signifies that we found a beginning pattern in a
// pattern dawg. Check that this pattern can end here (e.g. if some
// leading punctuation is found this would ensure that we are not
// expecting any particular trailing punctuation after the word).
inline bool ConstraintsOk(const DawgInfoVector &constraints,
int word_end, DawgType current_dawg_type) {
if (!word_end) return true;
if (current_dawg_type == DAWG_TYPE_PUNCTUATION) return true;
for (int c = 0; c < constraints.length(); ++c) {
const DawgInfo &cinfo = constraints[c];
Dawg *cdawg = dawgs_[cinfo.dawg_index];
if (!cdawg->end_of_word(cinfo.ref)) {
if (dawg_debug_level >= 3) {
tprintf("Constraint [%d, " REFFORMAT "] is not satisfied\n",
cinfo.dawg_index, cinfo.ref);
}
return false;
}
}
return true;
}
// Record the maximum of the two permuters in permuter.
static inline void UpdatePermuter(PermuterType new_permuter,
PermuterType *permuter) {
if (dawg_debug_level >= 3) tprintf("Letter found\n");
if (new_permuter > *permuter) *permuter = new_permuter;
}
/* conversion.cpp **********************************************************/
// TODO(daria): remove these function when conversion.cpp is deprecated
// and all the code is converted to work with unichar ids.
void LogNewWordChoice(A_CHOICE *a_choice,
FLOAT32 adjust_factor,
const float certainties[],
const UNICHARSET &unicharset);
int valid_word(const char *string);
private:
// Private member variables.
Image* image_ptr_;
// Table that stores ambiguities computed during training
// (loaded when NoDangerousAmbigs() is called for the first time).
// Each entry i in the table stores a set of amibiguities whose
// wrong ngram starts with unichar id i.
UnicharAmbigs *dang_ambigs_table_;
// Same as above, but for ambiguities with replace flag set.
UnicharAmbigs *replace_ambigs_table_;
// Flag used to disable accumulation of word choices
// during compound word permutation.
BOOL8 keep_word_choices_;
// Additional certainty padding allowed before a word is rejected.
FLOAT32 reject_offset_;
// Current word segmentation.
PIECES_STATE current_segmentation_;
// Variables to keep track of best/raw word choices.
VIABLE_CHOICE best_raw_choice_;
LIST raw_choices_;
LIST best_choices_;
// Hyphen-related variables.
UNICHAR_ID hyphen_unichar_id_;
WERD_CHOICE *hyphen_word_;
DawgInfoVector hyphen_active_dawgs_;
DawgInfoVector hyphen_constraints_;
bool last_word_on_line_;
// Dawgs.
DawgVector dawgs_;
SuccessorListsVector successors_;
Dawg *freq_dawg_;
Trie *pending_words_;
// The following pointers are only cached for convenience.
// The dawgs will be deleted when dawgs_ vector is destroyed.
// TODO(daria): need to support multiple languages in the future,
// so maybe will need to maintain a list of dawgs of each kind.
Trie *document_words_;
};
} // namespace tesseract
#endif // THIRD_PARTY_TESSERACT_DICT_DICT_H_