tesseract/unittest/third_party/utf/rune.c

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/*
* The authors of this software are Rob Pike and Ken Thompson.
* Copyright (c) 2002 by Lucent Technologies.
* Permission to use, copy, modify, and distribute this software for any
* purpose without fee is hereby granted, provided that this entire notice
* is included in all copies of any software which is or includes a copy
* or modification of this software and in all copies of the supporting
* documentation for such software.
* THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
* WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR LUCENT TECHNOLOGIES MAKE ANY
* REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
* OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
*/
#include <stdarg.h>
#include <string.h>
#include "third_party/utf/utf.h"
#include "third_party/utf/utfdef.h"
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enum {
Bit1 = 7,
Bitx = 6,
Bit2 = 5,
Bit3 = 4,
Bit4 = 3,
Bit5 = 2,
T1 = ((1 << (Bit1 + 1)) - 1) ^ 0xFF, /* 0000 0000 */
Tx = ((1 << (Bitx + 1)) - 1) ^ 0xFF, /* 1000 0000 */
T2 = ((1 << (Bit2 + 1)) - 1) ^ 0xFF, /* 1100 0000 */
T3 = ((1 << (Bit3 + 1)) - 1) ^ 0xFF, /* 1110 0000 */
T4 = ((1 << (Bit4 + 1)) - 1) ^ 0xFF, /* 1111 0000 */
T5 = ((1 << (Bit5 + 1)) - 1) ^ 0xFF, /* 1111 1000 */
Rune1 = (1 << (Bit1 + 0 * Bitx)) - 1, /* 0000 0000 0111 1111 */
Rune2 = (1 << (Bit2 + 1 * Bitx)) - 1, /* 0000 0111 1111 1111 */
Rune3 = (1 << (Bit3 + 2 * Bitx)) - 1, /* 1111 1111 1111 1111 */
Rune4 = (1 << (Bit4 + 3 * Bitx)) - 1,
/* 0001 1111 1111 1111 1111 1111 */
Maskx = (1 << Bitx) - 1, /* 0011 1111 */
Testx = Maskx ^ 0xFF, /* 1100 0000 */
Bad = Runeerror,
};
/*
* Modified by Wei-Hwa Huang, Google Inc., on 2004-09-24
* This is a slower but "safe" version of the old chartorune
* that works on strings that are not necessarily null-terminated.
*
* If you know for sure that your string is null-terminated,
* chartorune will be a bit faster.
*
* It is guaranteed not to attempt to access "length"
* past the incoming pointer. This is to avoid
* possible access violations. If the string appears to be
* well-formed but incomplete (i.e., to get the whole Rune
* we'd need to read past str+length) then we'll set the Rune
* to Bad and return 0.
*
* Note that if we have decoding problems for other
* reasons, we return 1 instead of 0.
*/
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int charntorune(Rune *rune, const char *str, int length) {
int c, c1, c2, c3;
long l;
/* When we're not allowed to read anything */
if (length <= 0) {
goto badlen;
}
/*
* one character sequence (7-bit value)
* 00000-0007F => T1
*/
c = *(uchar *)str;
if (c < Tx) {
*rune = c;
return 1;
}
// If we can't read more than one character we must stop
if (length <= 1) {
goto badlen;
}
/*
* two character sequence (11-bit value)
* 0080-07FF => T2 Tx
*/
c1 = *(uchar *)(str + 1) ^ Tx;
if (c1 & Testx)
goto bad;
if (c < T3) {
if (c < T2)
goto bad;
l = ((c << Bitx) | c1) & Rune2;
if (l <= Rune1)
goto bad;
*rune = l;
return 2;
}
// If we can't read more than two characters we must stop
if (length <= 2) {
goto badlen;
}
/*
* three character sequence (16-bit value)
* 0800-FFFF => T3 Tx Tx
*/
c2 = *(uchar *)(str + 2) ^ Tx;
if (c2 & Testx)
goto bad;
if (c < T4) {
l = ((((c << Bitx) | c1) << Bitx) | c2) & Rune3;
if (l <= Rune2)
goto bad;
*rune = l;
return 3;
}
if (length <= 3)
goto badlen;
/*
* four character sequence (21-bit value)
* 10000-1FFFFF => T4 Tx Tx Tx
*/
c3 = *(uchar *)(str + 3) ^ Tx;
if (c3 & Testx)
goto bad;
if (c < T5) {
l = ((((((c << Bitx) | c1) << Bitx) | c2) << Bitx) | c3) & Rune4;
if (l <= Rune3)
goto bad;
if (l > Runemax)
goto bad;
*rune = l;
return 4;
}
// Support for 5-byte or longer UTF-8 would go here, but
// since we don't have that, we'll just fall through to bad.
/*
* bad decoding
*/
bad:
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*rune = Bad;
return 1;
badlen:
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*rune = Bad;
return 0;
}
/*
* This is the older "unsafe" version, which works fine on
* null-terminated strings.
*/
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int chartorune(Rune *rune, const char *str) {
int c, c1, c2, c3;
long l;
/*
* one character sequence
* 00000-0007F => T1
*/
c = *(uchar *)str;
if (c < Tx) {
*rune = c;
return 1;
}
/*
* two character sequence
* 0080-07FF => T2 Tx
*/
c1 = *(uchar *)(str + 1) ^ Tx;
if (c1 & Testx)
goto bad;
if (c < T3) {
if (c < T2)
goto bad;
l = ((c << Bitx) | c1) & Rune2;
if (l <= Rune1)
goto bad;
*rune = l;
return 2;
}
/*
* three character sequence
* 0800-FFFF => T3 Tx Tx
*/
c2 = *(uchar *)(str + 2) ^ Tx;
if (c2 & Testx)
goto bad;
if (c < T4) {
l = ((((c << Bitx) | c1) << Bitx) | c2) & Rune3;
if (l <= Rune2)
goto bad;
*rune = l;
return 3;
}
/*
* four character sequence (21-bit value)
* 10000-1FFFFF => T4 Tx Tx Tx
*/
c3 = *(uchar *)(str + 3) ^ Tx;
if (c3 & Testx)
goto bad;
if (c < T5) {
l = ((((((c << Bitx) | c1) << Bitx) | c2) << Bitx) | c3) & Rune4;
if (l <= Rune3)
goto bad;
if (l > Runemax)
goto bad;
*rune = l;
return 4;
}
/*
* Support for 5-byte or longer UTF-8 would go here, but
* since we don't have that, we'll just fall through to bad.
*/
/*
* bad decoding
*/
bad:
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*rune = Bad;
return 1;
}
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int isvalidcharntorune(const char *str, int length, Rune *rune, int *consumed) {
*consumed = charntorune(rune, str, length);
return *rune != Runeerror || *consumed == 3;
}
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int runetochar(char *str, const Rune *rune) {
/* Runes are signed, so convert to unsigned for range check. */
unsigned long c;
/*
* one character sequence
* 00000-0007F => 00-7F
*/
c = *rune;
if (c <= Rune1) {
str[0] = c;
return 1;
}
/*
* two character sequence
* 0080-07FF => T2 Tx
*/
if (c <= Rune2) {
str[0] = T2 | (c >> 1 * Bitx);
str[1] = Tx | (c & Maskx);
return 2;
}
/*
* If the Rune is out of range, convert it to the error rune.
* Do this test here because the error rune encodes to three bytes.
* Doing it earlier would duplicate work, since an out of range
* Rune wouldn't have fit in one or two bytes.
*/
if (c > Runemax)
c = Runeerror;
/*
* three character sequence
* 0800-FFFF => T3 Tx Tx
*/
if (c <= Rune3) {
str[0] = T3 | (c >> 2 * Bitx);
str[1] = Tx | ((c >> 1 * Bitx) & Maskx);
str[2] = Tx | (c & Maskx);
return 3;
}
/*
* four character sequence (21-bit value)
* 10000-1FFFFF => T4 Tx Tx Tx
*/
str[0] = T4 | (c >> 3 * Bitx);
str[1] = Tx | ((c >> 2 * Bitx) & Maskx);
str[2] = Tx | ((c >> 1 * Bitx) & Maskx);
str[3] = Tx | (c & Maskx);
return 4;
}
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int runelen(Rune rune) {
char str[10];
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return runetochar(str, &rune);
}
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int runenlen(const Rune *r, int nrune) {
int nb;
ulong c; /* Rune is signed, so use unsigned for range check. */
nb = 0;
while (nrune--) {
c = *r++;
if (c <= Rune1)
nb++;
else if (c <= Rune2)
nb += 2;
else if (c <= Rune3)
nb += 3;
else if (c <= Runemax)
nb += 4;
else
nb += 3; /* Runeerror = 0xFFFD, see runetochar */
}
return nb;
}
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int fullrune(const char *str, int n) {
if (n > 0) {
int c = *(uchar *)str;
if (c < Tx)
return 1;
if (n > 1) {
if (c < T3)
return 1;
if (n > 2) {
if (c < T4 || n > 3)
return 1;
}
}
}
return 0;
}