tesseract/ccstruct/stepblob.h

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/**********************************************************************
* File: stepblob.h (Formerly cblob.h)
* Description: Code for C_BLOB class.
* Author: Ray Smith
* Created: Tue Oct 08 10:41:13 BST 1991
*
* (C) Copyright 1991, Hewlett-Packard Ltd.
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
** http://www.apache.org/licenses/LICENSE-2.0
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*
**********************************************************************/
#ifndef STEPBLOB_H
#define STEPBLOB_H
#include "coutln.h"
#include "rect.h"
class C_BLOB;
struct Pix;
ELISTIZEH(C_BLOB)
class C_BLOB:public ELIST_LINK
{
public:
C_BLOB() {
}
explicit C_BLOB(C_OUTLINE_LIST *outline_list);
// Simpler constructor to build a blob from a single outline that has
// already been fully initialized.
explicit C_BLOB(C_OUTLINE* outline);
// Builds a set of one or more blobs from a list of outlines.
// Input: one outline on outline_list contains all the others, but the
// nesting and order are undefined.
// If good_blob is true, the blob is added to good_blobs_it, unless
// an illegal (generation-skipping) parent-child relationship is found.
// If so, the parent blob goes to bad_blobs_it, and the immediate children
// are promoted to the top level, recursively being sent to good_blobs_it.
// If good_blob is false, all created blobs will go to the bad_blobs_it.
// Output: outline_list is empty. One or more blobs are added to
// good_blobs_it and/or bad_blobs_it.
static void ConstructBlobsFromOutlines(bool good_blob,
C_OUTLINE_LIST* outline_list,
C_BLOB_IT* good_blobs_it,
C_BLOB_IT* bad_blobs_it);
// Sets the COUT_INVERSE flag appropriately on the outlines and their
// children recursively, reversing the outlines if needed so that
// everything has an anticlockwise top-level.
void CheckInverseFlagAndDirection();
// Build and return a fake blob containing a single fake outline with no
// steps.
static C_BLOB* FakeBlob(const TBOX& box);
C_OUTLINE_LIST *out_list() { //get outline list
return &outlines;
}
TBOX bounding_box(); //compute bounding box
inT32 area(); //compute area
inT32 perimeter(); // Total perimeter of outlines and 1st level children.
inT32 outer_area(); //compute area
inT32 count_transitions( //count maxima
inT32 threshold); //size threshold
void move(const ICOORD vec); // repostion blob by vector
void rotate(const FCOORD& rotation); // Rotate by given vector.
// Adds sub-pixel resolution EdgeOffsets for the outlines using greyscale
// if the supplied pix is 8-bit or the binary edges if NULL.
void ComputeEdgeOffsets(int threshold, Pix* pix);
// Estimates and returns the baseline position based on the shape of the
// outlines.
inT16 EstimateBaselinePosition();
// Returns a Pix rendering of the blob. pixDestroy after use.
Pix* render();
// Returns a Pix rendering of the outline of the blob. (no fill).
// pixDestroy after use.
Pix* render_outline();
#ifndef GRAPHICS_DISABLED
void plot( //draw one
ScrollView* window, //window to draw in
ScrollView::Color blob_colour, //for outer bits
ScrollView::Color child_colour); //for holes
// Draws the blob in the given colour, and child_colour, normalized
// using the given denorm, making use of sub-pixel accurate information
// if available.
void plot_normed(const DENORM& denorm,
ScrollView::Color blob_colour,
ScrollView::Color child_colour,
ScrollView* window);
#endif // GRAPHICS_DISABLED
C_BLOB& operator= (const C_BLOB & source) {
if (!outlines.empty ())
outlines.clear();
outlines.deep_copy(&source.outlines, &C_OUTLINE::deep_copy);
return *this;
}
static C_BLOB* deep_copy(const C_BLOB* src) {
C_BLOB* blob = new C_BLOB;
*blob = *src;
return blob;
}
private:
C_OUTLINE_LIST outlines; //master elements
};
#endif