tesseract/classify/shapetable.cpp

733 lines
25 KiB
C++
Raw Normal View History

// Copyright 2010 Google Inc. All Rights Reserved.
// Author: rays@google.com (Ray Smith)
///////////////////////////////////////////////////////////////////////
// File: shapetable.cpp
// Description: Class to map a classifier shape index to unicharset
// indices and font indices.
// Author: Ray Smith
// Created: Tue Nov 02 15:31:32 PDT 2010
//
// (C) Copyright 2010, Google Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///////////////////////////////////////////////////////////////////////
#include "shapetable.h"
#include "bitvector.h"
#include "fontinfo.h"
#include "intfeaturespace.h"
#include "strngs.h"
#include "unicharset.h"
#include "unicity_table.h"
namespace tesseract {
// Helper function to get the index of the first result with the required
// unichar_id. If the results are sorted by rating, this will also be the
// best result with the required unichar_id.
// Returns -1 if the unichar_id is not found
int ShapeRating::FirstResultWithUnichar(
const GenericVector<ShapeRating>& results,
const ShapeTable& shape_table,
UNICHAR_ID unichar_id) {
for (int r = 0; r < results.size(); ++r) {
int shape_id = results[r].shape_id;
const Shape& shape = shape_table.GetShape(shape_id);
if (shape.ContainsUnichar(unichar_id)) {
return r;
}
}
return -1;
}
// Helper function to get the index of the first result with the required
// unichar_id. If the results are sorted by rating, this will also be the
// best result with the required unichar_id.
// Returns -1 if the unichar_id is not found
int UnicharRating::FirstResultWithUnichar(
const GenericVector<UnicharRating>& results,
UNICHAR_ID unichar_id) {
for (int r = 0; r < results.size(); ++r) {
if (results[r].unichar_id == unichar_id)
return r;
}
return -1;
}
// Writes to the given file. Returns false in case of error.
bool UnicharAndFonts::Serialize(FILE* fp) const {
if (fwrite(&unichar_id, sizeof(unichar_id), 1, fp) != 1) return false;
if (!font_ids.Serialize(fp)) return false;
return true;
}
// Reads from the given file. Returns false in case of error.
// If swap is true, assumes a big/little-endian swap is needed.
bool UnicharAndFonts::DeSerialize(bool swap, FILE* fp) {
if (fread(&unichar_id, sizeof(unichar_id), 1, fp) != 1) return false;
if (swap)
ReverseN(&unichar_id, sizeof(unichar_id));
if (!font_ids.DeSerialize(swap, fp)) return false;
return true;
}
// Sort function to sort a pair of UnicharAndFonts by unichar_id.
int UnicharAndFonts::SortByUnicharId(const void* v1, const void* v2) {
const UnicharAndFonts* p1 = reinterpret_cast<const UnicharAndFonts*>(v1);
const UnicharAndFonts* p2 = reinterpret_cast<const UnicharAndFonts*>(v2);
return p1->unichar_id - p2->unichar_id;
}
// Writes to the given file. Returns false in case of error.
bool Shape::Serialize(FILE* fp) const {
uinT8 sorted = unichars_sorted_;
if (fwrite(&sorted, sizeof(sorted), 1, fp) != 1)
return false;
if (!unichars_.SerializeClasses(fp)) return false;
return true;
}
// Reads from the given file. Returns false in case of error.
// If swap is true, assumes a big/little-endian swap is needed.
bool Shape::DeSerialize(bool swap, FILE* fp) {
uinT8 sorted;
if (fread(&sorted, sizeof(sorted), 1, fp) != 1)
return false;
unichars_sorted_ = sorted != 0;
if (!unichars_.DeSerializeClasses(swap, fp)) return false;
return true;
}
// Adds a font_id for the given unichar_id. If the unichar_id is not
// in the shape, it is added.
void Shape::AddToShape(int unichar_id, int font_id) {
for (int c = 0; c < unichars_.size(); ++c) {
if (unichars_[c].unichar_id == unichar_id) {
// Found the unichar in the shape table.
GenericVector<int>& font_list = unichars_[c].font_ids;
for (int f = 0; f < font_list.size(); ++f) {
if (font_list[f] == font_id)
return; // Font is already there.
}
font_list.push_back(font_id);
return;
}
}
// Unichar_id is not in shape, so add it to shape.
unichars_.push_back(UnicharAndFonts(unichar_id, font_id));
unichars_sorted_ = unichars_.size() <= 1;
}
// Adds everything in other to this.
void Shape::AddShape(const Shape& other) {
for (int c = 0; c < other.unichars_.size(); ++c) {
for (int f = 0; f < other.unichars_[c].font_ids.size(); ++f) {
AddToShape(other.unichars_[c].unichar_id,
other.unichars_[c].font_ids[f]);
}
}
unichars_sorted_ = unichars_.size() <= 1;
}
// Returns true if the shape contains the given unichar_id, font_id pair.
bool Shape::ContainsUnicharAndFont(int unichar_id, int font_id) const {
for (int c = 0; c < unichars_.size(); ++c) {
if (unichars_[c].unichar_id == unichar_id) {
// Found the unichar, so look for the font.
GenericVector<int>& font_list = unichars_[c].font_ids;
for (int f = 0; f < font_list.size(); ++f) {
if (font_list[f] == font_id)
return true;
}
return false;
}
}
return false;
}
// Returns true if the shape contains the given unichar_id, ignoring font.
bool Shape::ContainsUnichar(int unichar_id) const {
for (int c = 0; c < unichars_.size(); ++c) {
if (unichars_[c].unichar_id == unichar_id) {
return true;
}
}
return false;
}
// Returns true if the shape contains the given font, ignoring unichar_id.
bool Shape::ContainsFont(int font_id) const {
for (int c = 0; c < unichars_.size(); ++c) {
GenericVector<int>& font_list = unichars_[c].font_ids;
for (int f = 0; f < font_list.size(); ++f) {
if (font_list[f] == font_id)
return true;
}
}
return false;
}
// Returns true if the shape contains the given font properties, ignoring
// unichar_id.
bool Shape::ContainsFontProperties(const FontInfoTable& font_table,
uinT32 properties) const {
for (int c = 0; c < unichars_.size(); ++c) {
GenericVector<int>& font_list = unichars_[c].font_ids;
for (int f = 0; f < font_list.size(); ++f) {
if (font_table.get(font_list[f]).properties == properties)
return true;
}
}
return false;
}
// Returns true if the shape contains multiple different font properties,
// ignoring unichar_id.
bool Shape::ContainsMultipleFontProperties(
const FontInfoTable& font_table) const {
uinT32 properties = font_table.get(unichars_[0].font_ids[0]).properties;
for (int c = 0; c < unichars_.size(); ++c) {
GenericVector<int>& font_list = unichars_[c].font_ids;
for (int f = 0; f < font_list.size(); ++f) {
if (font_table.get(font_list[f]).properties != properties)
return true;
}
}
return false;
}
// Returns true if this shape is equal to other (ignoring order of unichars
// and fonts).
bool Shape::operator==(const Shape& other) const {
return IsSubsetOf(other) && other.IsSubsetOf(*this);
}
// Returns true if this is a subset (including equal) of other.
bool Shape::IsSubsetOf(const Shape& other) const {
for (int c = 0; c < unichars_.size(); ++c) {
int unichar_id = unichars_[c].unichar_id;
const GenericVector<int>& font_list = unichars_[c].font_ids;
for (int f = 0; f < font_list.size(); ++f) {
if (!other.ContainsUnicharAndFont(unichar_id, font_list[f]))
return false;
}
}
return true;
}
// Returns true if the lists of unichar ids are the same in this and other,
// ignoring fonts.
// NOT const, as it will sort the unichars on demand.
bool Shape::IsEqualUnichars(Shape* other) {
if (unichars_.size() != other->unichars_.size()) return false;
if (!unichars_sorted_) SortUnichars();
if (!other->unichars_sorted_) other->SortUnichars();
for (int c = 0; c < unichars_.size(); ++c) {
if (unichars_[c].unichar_id != other->unichars_[c].unichar_id)
return false;
}
return true;
}
// Sorts the unichars_ vector by unichar.
void Shape::SortUnichars() {
unichars_.sort(UnicharAndFonts::SortByUnicharId);
unichars_sorted_ = true;
}
ShapeTable::ShapeTable() : unicharset_(NULL), num_fonts_(0) {
}
ShapeTable::ShapeTable(const UNICHARSET& unicharset)
: unicharset_(&unicharset), num_fonts_(0) {
}
// Writes to the given file. Returns false in case of error.
bool ShapeTable::Serialize(FILE* fp) const {
if (!shape_table_.Serialize(fp)) return false;
return true;
}
// Reads from the given file. Returns false in case of error.
// If swap is true, assumes a big/little-endian swap is needed.
bool ShapeTable::DeSerialize(bool swap, FILE* fp) {
if (!shape_table_.DeSerialize(swap, fp)) return false;
num_fonts_ = 0;
return true;
}
// Returns the number of fonts used in this ShapeTable, computing it if
// necessary.
int ShapeTable::NumFonts() const {
if (num_fonts_ <= 0) {
for (int shape_id = 0; shape_id < shape_table_.size(); ++shape_id) {
const Shape& shape = *shape_table_[shape_id];
for (int c = 0; c < shape.size(); ++c) {
for (int f = 0; f < shape[c].font_ids.size(); ++f) {
if (shape[c].font_ids[f] >= num_fonts_)
num_fonts_ = shape[c].font_ids[f] + 1;
}
}
}
}
return num_fonts_;
}
// Re-indexes the class_ids in the shapetable according to the given map.
// Useful in conjunction with set_unicharset.
void ShapeTable::ReMapClassIds(const GenericVector<int>& unicharset_map) {
for (int shape_id = 0; shape_id < shape_table_.size(); ++shape_id) {
Shape* shape = shape_table_[shape_id];
for (int c = 0; c < shape->size(); ++c) {
shape->SetUnicharId(c, unicharset_map[(*shape)[c].unichar_id]);
}
}
}
// Returns a string listing the classes/fonts in a shape.
STRING ShapeTable::DebugStr(int shape_id) const {
if (shape_id < 0 || shape_id >= shape_table_.size())
return STRING("INVALID_UNICHAR_ID");
const Shape& shape = GetShape(shape_id);
STRING result;
result.add_str_int("Shape", shape_id);
if (shape.size() > 100) {
result.add_str_int(" Num unichars=", shape.size());
return result;
}
for (int c = 0; c < shape.size(); ++c) {
result.add_str_int(" c_id=", shape[c].unichar_id);
result += "=";
result += unicharset_->id_to_unichar(shape[c].unichar_id);
if (shape.size() < 10) {
result.add_str_int(", ", shape[c].font_ids.size());
result += " fonts =";
int num_fonts = shape[c].font_ids.size();
if (num_fonts > 10) {
result.add_str_int(" ", shape[c].font_ids[0]);
result.add_str_int(" ... ", shape[c].font_ids[num_fonts - 1]);
} else {
for (int f = 0; f < num_fonts; ++f) {
result.add_str_int(" ", shape[c].font_ids[f]);
}
}
}
}
return result;
}
// Returns a debug string summarizing the table.
STRING ShapeTable::SummaryStr() const {
int max_unichars = 0;
int num_multi_shapes = 0;
int num_master_shapes = 0;
for (int s = 0; s < shape_table_.size(); ++s) {
if (MasterDestinationIndex(s) != s) continue;
++num_master_shapes;
int shape_size = GetShape(s).size();
if (shape_size > 1)
++num_multi_shapes;
if (shape_size > max_unichars)
max_unichars = shape_size;
}
STRING result;
result.add_str_int("Number of shapes = ", num_master_shapes);
result.add_str_int(" max unichars = ", max_unichars);
result.add_str_int(" number with multiple unichars = ", num_multi_shapes);
return result;
}
// Adds a new shape starting with the given unichar_id and font_id.
// Returns the assigned index.
int ShapeTable::AddShape(int unichar_id, int font_id) {
int index = shape_table_.size();
Shape* shape = new Shape;
shape->AddToShape(unichar_id, font_id);
shape_table_.push_back(shape);
num_fonts_ = MAX(num_fonts_, font_id + 1);
return index;
}
// Adds a copy of the given shape unless it is already present.
// Returns the assigned index or index of existing shape if already present.
int ShapeTable::AddShape(const Shape& other) {
int index;
for (index = 0; index < shape_table_.size() &&
!(other == *shape_table_[index]); ++index)
continue;
if (index == shape_table_.size()) {
Shape* shape = new Shape(other);
shape_table_.push_back(shape);
}
num_fonts_ = 0;
return index;
}
// Removes the shape given by the shape index.
void ShapeTable::DeleteShape(int shape_id) {
delete shape_table_[shape_id];
shape_table_[shape_id] = NULL;
shape_table_.remove(shape_id);
}
// Adds a font_id to the given existing shape index for the given
// unichar_id. If the unichar_id is not in the shape, it is added.
void ShapeTable::AddToShape(int shape_id, int unichar_id, int font_id) {
Shape& shape = *shape_table_[shape_id];
shape.AddToShape(unichar_id, font_id);
num_fonts_ = MAX(num_fonts_, font_id + 1);
}
// Adds the given shape to the existing shape with the given index.
void ShapeTable::AddShapeToShape(int shape_id, const Shape& other) {
Shape& shape = *shape_table_[shape_id];
shape.AddShape(other);
num_fonts_ = 0;
}
// Returns the id of the shape that contains the given unichar and font.
// If not found, returns -1.
// If font_id < 0, the font_id is ignored and the first shape that matches
// the unichar_id is returned.
int ShapeTable::FindShape(int unichar_id, int font_id) const {
for (int s = 0; s < shape_table_.size(); ++s) {
const Shape& shape = GetShape(s);
for (int c = 0; c < shape.size(); ++c) {
if (shape[c].unichar_id == unichar_id) {
if (font_id < 0)
return s; // We don't care about the font.
for (int f = 0; f < shape[c].font_ids.size(); ++f) {
if (shape[c].font_ids[f] == font_id)
return s;
}
}
}
}
return -1;
}
// Returns the first unichar_id and font_id in the given shape.
void ShapeTable::GetFirstUnicharAndFont(int shape_id,
int* unichar_id, int* font_id) const {
const UnicharAndFonts& unichar_and_fonts = (*shape_table_[shape_id])[0];
*unichar_id = unichar_and_fonts.unichar_id;
*font_id = unichar_and_fonts.font_ids[0];
}
// Expands all the classes/fonts in the shape individually to build
// a ShapeTable.
int ShapeTable::BuildFromShape(const Shape& shape,
const ShapeTable& master_shapes) {
BitVector shape_map(master_shapes.NumShapes());
for (int u_ind = 0; u_ind < shape.size(); ++u_ind) {
for (int f_ind = 0; f_ind < shape[u_ind].font_ids.size(); ++f_ind) {
int c = shape[u_ind].unichar_id;
int f = shape[u_ind].font_ids[f_ind];
int master_id = master_shapes.FindShape(c, f);
if (master_id >= 0) {
shape_map.SetBit(master_id);
} else if (FindShape(c, f) < 0) {
AddShape(c, f);
}
}
}
int num_masters = 0;
for (int s = 0; s < master_shapes.NumShapes(); ++s) {
if (shape_map[s]) {
AddShape(master_shapes.GetShape(s));
++num_masters;
}
}
return num_masters;
}
// Returns true if the shapes are already merged.
bool ShapeTable::AlreadyMerged(int shape_id1, int shape_id2) const {
return MasterDestinationIndex(shape_id1) == MasterDestinationIndex(shape_id2);
}
// Returns true if any shape contains multiple unichars.
bool ShapeTable::AnyMultipleUnichars() const {
int num_shapes = NumShapes();
for (int s1 = 0; s1 < num_shapes; ++s1) {
if (MasterDestinationIndex(s1) != s1) continue;
if (GetShape(s1).size() > 1)
return true;
}
return false;
}
// Returns the maximum number of unichars over all shapes.
int ShapeTable::MaxNumUnichars() const {
int max_num_unichars = 0;
int num_shapes = NumShapes();
for (int s = 0; s < num_shapes; ++s) {
if (GetShape(s).size() > max_num_unichars)
max_num_unichars = GetShape(s).size();
}
return max_num_unichars;
}
// Merges shapes with a common unichar over the [start, end) interval.
// Assumes single unichar per shape.
void ShapeTable::ForceFontMerges(int start, int end) {
for (int s1 = start; s1 < end; ++s1) {
if (MasterDestinationIndex(s1) == s1 && GetShape(s1).size() == 1) {
int unichar_id = GetShape(s1)[0].unichar_id;
for (int s2 = s1 + 1; s2 < end; ++s2) {
if (MasterDestinationIndex(s2) == s2 && GetShape(s2).size() == 1 &&
unichar_id == GetShape(s2)[0].unichar_id) {
MergeShapes(s1, s2);
}
}
}
}
ShapeTable compacted(*unicharset_);
compacted.AppendMasterShapes(*this, NULL);
*this = compacted;
}
// Returns the number of unichars in the master shape.
int ShapeTable::MasterUnicharCount(int shape_id) const {
int master_id = MasterDestinationIndex(shape_id);
return GetShape(master_id).size();
}
// Returns the sum of the font counts in the master shape.
int ShapeTable::MasterFontCount(int shape_id) const {
int master_id = MasterDestinationIndex(shape_id);
const Shape& shape = GetShape(master_id);
int font_count = 0;
for (int c = 0; c < shape.size(); ++c) {
font_count += shape[c].font_ids.size();
}
return font_count;
}
// Returns the number of unichars that would result from merging the shapes.
int ShapeTable::MergedUnicharCount(int shape_id1, int shape_id2) const {
// Do it the easy way for now.
int master_id1 = MasterDestinationIndex(shape_id1);
int master_id2 = MasterDestinationIndex(shape_id2);
Shape combined_shape(*shape_table_[master_id1]);
combined_shape.AddShape(*shape_table_[master_id2]);
return combined_shape.size();
}
// Merges two shape_ids, leaving shape_id2 marked as merged.
void ShapeTable::MergeShapes(int shape_id1, int shape_id2) {
int master_id1 = MasterDestinationIndex(shape_id1);
int master_id2 = MasterDestinationIndex(shape_id2);
// Point master_id2 (and all merged shapes) to master_id1.
shape_table_[master_id2]->set_destination_index(master_id1);
// Add all the shapes of master_id2 to master_id1.
shape_table_[master_id1]->AddShape(*shape_table_[master_id2]);
}
// Swaps two shape_ids.
void ShapeTable::SwapShapes(int shape_id1, int shape_id2) {
Shape* tmp = shape_table_[shape_id1];
shape_table_[shape_id1] = shape_table_[shape_id2];
shape_table_[shape_id2] = tmp;
}
// Returns the destination of this shape, (if merged), taking into account
// the fact that the destination may itself have been merged.
int ShapeTable::MasterDestinationIndex(int shape_id) const {
int dest_id = shape_table_[shape_id]->destination_index();
if (dest_id == shape_id || dest_id < 0)
return shape_id; // Is master already.
int master_id = shape_table_[dest_id]->destination_index();
if (master_id == dest_id || master_id < 0)
return dest_id; // Dest is the master and shape_id points to it.
master_id = MasterDestinationIndex(master_id);
return master_id;
}
// Returns false if the unichars in neither shape is a subset of the other.
bool ShapeTable::SubsetUnichar(int shape_id1, int shape_id2) const {
const Shape& shape1 = GetShape(shape_id1);
const Shape& shape2 = GetShape(shape_id2);
int c1, c2;
for (c1 = 0; c1 < shape1.size(); ++c1) {
int unichar_id1 = shape1[c1].unichar_id;
if (!shape2.ContainsUnichar(unichar_id1))
break;
}
for (c2 = 0; c2 < shape2.size(); ++c2) {
int unichar_id2 = shape2[c2].unichar_id;
if (!shape1.ContainsUnichar(unichar_id2))
break;
}
return c1 == shape1.size() || c2 == shape2.size();
}
// Returns false if the unichars in neither shape is a subset of the other.
bool ShapeTable::MergeSubsetUnichar(int merge_id1, int merge_id2,
int shape_id) const {
const Shape& merge1 = GetShape(merge_id1);
const Shape& merge2 = GetShape(merge_id2);
const Shape& shape = GetShape(shape_id);
int cm1, cm2, cs;
for (cs = 0; cs < shape.size(); ++cs) {
int unichar_id = shape[cs].unichar_id;
if (!merge1.ContainsUnichar(unichar_id) &&
!merge2.ContainsUnichar(unichar_id))
break; // Shape is not a subset of the merge.
}
for (cm1 = 0; cm1 < merge1.size(); ++cm1) {
int unichar_id1 = merge1[cm1].unichar_id;
if (!shape.ContainsUnichar(unichar_id1))
break; // Merge is not a subset of shape
}
for (cm2 = 0; cm2 < merge2.size(); ++cm2) {
int unichar_id2 = merge2[cm2].unichar_id;
if (!shape.ContainsUnichar(unichar_id2))
break; // Merge is not a subset of shape
}
return cs == shape.size() || (cm1 == merge1.size() && cm2 == merge2.size());
}
// Returns true if the unichar sets are equal between the shapes.
bool ShapeTable::EqualUnichars(int shape_id1, int shape_id2) const {
const Shape& shape1 = GetShape(shape_id1);
const Shape& shape2 = GetShape(shape_id2);
for (int c1 = 0; c1 < shape1.size(); ++c1) {
int unichar_id1 = shape1[c1].unichar_id;
if (!shape2.ContainsUnichar(unichar_id1))
return false;
}
for (int c2 = 0; c2 < shape2.size(); ++c2) {
int unichar_id2 = shape2[c2].unichar_id;
if (!shape1.ContainsUnichar(unichar_id2))
return false;
}
return true;
}
// Returns true if the unichar sets are equal between the shapes.
bool ShapeTable::MergeEqualUnichars(int merge_id1, int merge_id2,
int shape_id) const {
const Shape& merge1 = GetShape(merge_id1);
const Shape& merge2 = GetShape(merge_id2);
const Shape& shape = GetShape(shape_id);
for (int cs = 0; cs < shape.size(); ++cs) {
int unichar_id = shape[cs].unichar_id;
if (!merge1.ContainsUnichar(unichar_id) &&
!merge2.ContainsUnichar(unichar_id))
return false; // Shape has a unichar that appears in neither merge.
}
for (int cm1 = 0; cm1 < merge1.size(); ++cm1) {
int unichar_id1 = merge1[cm1].unichar_id;
if (!shape.ContainsUnichar(unichar_id1))
return false; // Merge has a unichar that is not in shape.
}
for (int cm2 = 0; cm2 < merge2.size(); ++cm2) {
int unichar_id2 = merge2[cm2].unichar_id;
if (!shape.ContainsUnichar(unichar_id2))
return false; // Merge has a unichar that is not in shape.
}
return true;
}
// Returns true if there is a common unichar between the shapes.
bool ShapeTable::CommonUnichars(int shape_id1, int shape_id2) const {
const Shape& shape1 = GetShape(shape_id1);
const Shape& shape2 = GetShape(shape_id2);
for (int c1 = 0; c1 < shape1.size(); ++c1) {
int unichar_id1 = shape1[c1].unichar_id;
if (shape2.ContainsUnichar(unichar_id1))
return true;
}
return false;
}
// Returns true if there is a common font id between the shapes.
bool ShapeTable::CommonFont(int shape_id1, int shape_id2) const {
const Shape& shape1 = GetShape(shape_id1);
const Shape& shape2 = GetShape(shape_id2);
for (int c1 = 0; c1 < shape1.size(); ++c1) {
const GenericVector<int>& font_list1 = shape1[c1].font_ids;
for (int f = 0; f < font_list1.size(); ++f) {
if (shape2.ContainsFont(font_list1[f]))
return true;
}
}
return false;
}
// Appends the master shapes from other to this.
// If not NULL, shape_map is set to map other shape_ids to this's shape_ids.
void ShapeTable::AppendMasterShapes(const ShapeTable& other,
GenericVector<int>* shape_map) {
if (shape_map != NULL)
shape_map->init_to_size(other.NumShapes(), -1);
for (int s = 0; s < other.shape_table_.size(); ++s) {
if (other.shape_table_[s]->destination_index() < 0) {
int index = AddShape(*other.shape_table_[s]);
if (shape_map != NULL)
(*shape_map)[s] = index;
}
}
}
// Returns the number of master shapes remaining after merging.
int ShapeTable::NumMasterShapes() const {
int num_shapes = 0;
for (int s = 0; s < shape_table_.size(); ++s) {
if (shape_table_[s]->destination_index() < 0)
++num_shapes;
}
return num_shapes;
}
// Adds the unichars of the given shape_id to the vector of results. Any
// unichar_id that is already present just has the fonts added to the
// font set for that result without adding a new entry in the vector.
// NOTE: it is assumed that the results are given to this function in order
// of decreasing rating.
// The unichar_map vector indicates the index of the results entry containing
// each unichar, or -1 if the unichar is not yet included in results.
void ShapeTable::AddShapeToResults(const ShapeRating& shape_rating,
GenericVector<int>* unichar_map,
GenericVector<UnicharRating>* results)const {
if (shape_rating.joined) {
AddUnicharToResults(UNICHAR_JOINED, shape_rating.rating, unichar_map,
results);
}
if (shape_rating.broken) {
AddUnicharToResults(UNICHAR_BROKEN, shape_rating.rating, unichar_map,
results);
}
const Shape& shape = GetShape(shape_rating.shape_id);
for (int u = 0; u < shape.size(); ++u) {
int result_index = AddUnicharToResults(shape[u].unichar_id,
shape_rating.rating,
unichar_map, results);
(*results)[result_index].fonts += shape[u].font_ids;
}
}
// Adds the given unichar_id to the results if needed, updating unichar_map
// and returning the index of unichar in results.
int ShapeTable::AddUnicharToResults(
int unichar_id, float rating, GenericVector<int>* unichar_map,
GenericVector<UnicharRating>* results) const {
int result_index = unichar_map->get(unichar_id);
if (result_index < 0) {
UnicharRating result(unichar_id, rating);
result_index = results->push_back(result);
(*unichar_map)[unichar_id] = result_index;
}
return result_index;
}
} // namespace tesseract