tesseract/textord/colpartition.h

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///////////////////////////////////////////////////////////////////////
// File: colpartition.h
// Description: Class to hold partitions of the page that correspond
// roughly to text lines.
// Author: Ray Smith
// Created: Thu Aug 14 10:50:01 PDT 2008
//
// (C) Copyright 2008, Google Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///////////////////////////////////////////////////////////////////////
#ifndef TESSERACT_TEXTORD_COLPARTITION_H__
#define TESSERACT_TEXTORD_COLPARTITION_H__
#include "bbgrid.h"
#include "blobbox.h" // For BlobRegionType.
#include "ndminx.h"
#include "ocrblock.h"
#include "rect.h" // For TBOX.
#include "scrollview.h"
#include "tabfind.h" // For WidthCallback.
#include "tabvector.h" // For BLOBNBOX_CLIST.
namespace tesseract {
// Number of colors in the color1, color2 arrays.
const int kRGBRMSColors = 4;
class ColPartition;
class ColPartitionSet;
class ColPartitionGrid;
class WorkingPartSet;
class WorkingPartSet_LIST;
// An enum to indicate how a partition sits on the columns.
// The order of flowing/heading/pullout must be kept consistent with
// PolyBlockType.
enum ColumnSpanningType {
CST_NOISE, // Strictly between columns.
CST_FLOWING, // Strictly within a single column.
CST_HEADING, // Spans multiple columns.
CST_PULLOUT, // Touches multiple columns, but doesn't span them.
CST_COUNT // Number of entries.
};
ELIST2IZEH(ColPartition)
CLISTIZEH(ColPartition)
/**
* ColPartition is a partition of a horizontal slice of the page.
* It starts out as a collection of blobs at a particular y-coord in the grid,
* but ends up (after merging and uniquing) as an approximate text line.
* ColPartitions are also used to hold a partitioning of the page into
* columns, each representing one column. Although a ColPartition applies
* to a given y-coordinate range, eventually, a ColPartitionSet of ColPartitions
* emerges, which represents the columns over a wide y-coordinate range.
*/
class ColPartition : public ELIST2_LINK {
public:
ColPartition() {
// This empty constructor is here only so that the class can be ELISTIZED.
// TODO(rays) change deep_copy in elst.h line 955 to take a callback copier
// and eliminate CLASSNAME##_copier.
}
/**
* @param blob_type is the blob_region_type_ of the blobs in this partition.
* @param vertical is the direction of logical vertical on the possibly skewed image.
*/
ColPartition(BlobRegionType blob_type, const ICOORD& vertical);
/**
* Constructs a fake ColPartition with no BLOBNBOXes to represent a
* horizontal or vertical line, given a type and a bounding box.
*/
static ColPartition* MakeLinePartition(BlobRegionType blob_type,
const ICOORD& vertical,
int left, int bottom,
int right, int top);
// Constructs and returns a fake ColPartition with a single fake BLOBNBOX,
// all made from a single TBOX.
// WARNING: Despite being on C_LISTs, the BLOBNBOX owns the C_BLOB and
// the ColPartition owns the BLOBNBOX!!!
// Call DeleteBoxes before deleting the ColPartition.
static ColPartition* FakePartition(const TBOX& box);
~ColPartition();
// Simple accessors.
const TBOX& bounding_box() const {
return bounding_box_;
}
int left_margin() const {
return left_margin_;
}
void set_left_margin(int margin) {
left_margin_ = margin;
}
int right_margin() const {
return right_margin_;
}
void set_right_margin(int margin) {
right_margin_ = margin;
}
int median_top() const {
return median_top_;
}
int median_bottom() const {
return median_bottom_;
}
int median_size() const {
return median_size_;
}
void set_median_size(int size) {
median_size_ = size;
}
int median_width() const {
return median_width_;
}
void set_median_width(int width) {
median_width_ = width;
}
BlobRegionType blob_type() const {
return blob_type_;
}
void set_blob_type(BlobRegionType t) {
blob_type_ = t;
}
BlobTextFlowType flow() const {
return flow_;
}
void set_flow(BlobTextFlowType f) {
flow_ = f;
}
int good_blob_score() const {
return good_blob_score_;
}
bool good_width() const {
return good_width_;
}
bool good_column() const {
return good_column_;
}
bool left_key_tab() const {
return left_key_tab_;
}
int left_key() const {
return left_key_;
}
bool right_key_tab() const {
return right_key_tab_;
}
int right_key() const {
return right_key_;
}
PolyBlockType type() const {
return type_;
}
void set_type(PolyBlockType t) {
type_ = t;
}
BLOBNBOX_CLIST* boxes() {
return &boxes_;
}
int boxes_count() const {
return boxes_.length();
}
void set_vertical(const ICOORD& v) {
vertical_ = v;
}
ColPartition_CLIST* upper_partners() {
return &upper_partners_;
}
ColPartition_CLIST* lower_partners() {
return &lower_partners_;
}
void set_working_set(WorkingPartSet* working_set) {
working_set_ = working_set;
}
bool desperately_merged() const {
return desperately_merged_;
}
ColPartitionSet* column_set() const {
return column_set_;
}
void set_side_step(int step) {
side_step_ = step;
}
int bottom_spacing() const {
return bottom_spacing_;
}
void set_bottom_spacing(int spacing) {
bottom_spacing_ = spacing;
}
int top_spacing() const {
return top_spacing_;
}
void set_top_spacing(int spacing) {
top_spacing_ = spacing;
}
void set_table_type() {
if (type_ != PT_TABLE) {
type_before_table_ = type_;
type_ = PT_TABLE;
}
}
void clear_table_type() {
if (type_ == PT_TABLE)
type_ = type_before_table_;
}
bool inside_table_column() {
return inside_table_column_;
}
void set_inside_table_column(bool val) {
inside_table_column_ = val;
}
ColPartition* nearest_neighbor_above() const {
return nearest_neighbor_above_;
}
void set_nearest_neighbor_above(ColPartition* part) {
nearest_neighbor_above_ = part;
}
ColPartition* nearest_neighbor_below() const {
return nearest_neighbor_below_;
}
void set_nearest_neighbor_below(ColPartition* part) {
nearest_neighbor_below_ = part;
}
int space_above() const {
return space_above_;
}
void set_space_above(int space) {
space_above_ = space;
}
int space_below() const {
return space_below_;
}
void set_space_below(int space) {
space_below_ = space;
}
int space_to_left() const {
return space_to_left_;
}
void set_space_to_left(int space) {
space_to_left_ = space;
}
int space_to_right() const {
return space_to_right_;
}
void set_space_to_right(int space) {
space_to_right_ = space;
}
uinT8* color1() {
return color1_;
}
uinT8* color2() {
return color2_;
}
bool owns_blobs() const {
return owns_blobs_;
}
void set_owns_blobs(bool owns_blobs) {
// Do NOT change ownership flag when there are blobs in the list.
// Immediately set the ownership flag when creating copies.
ASSERT_HOST(boxes_.empty());
owns_blobs_ = owns_blobs;
}
// Inline quasi-accessors that require some computation.
// Returns the middle y-coord of the bounding box.
int MidY() const {
return (bounding_box_.top() + bounding_box_.bottom()) / 2;
}
// Returns the middle y-coord of the median top and bottom.
int MedianY() const {
return (median_top_ + median_bottom_) / 2;
}
// Returns the middle x-coord of the bounding box.
int MidX() const {
return (bounding_box_.left() + bounding_box_.right()) / 2;
}
// Returns the sort key at any given x,y.
int SortKey(int x, int y) const {
return TabVector::SortKey(vertical_, x, y);
}
// Returns the x corresponding to the sortkey, y pair.
int XAtY(int sort_key, int y) const {
return TabVector::XAtY(vertical_, sort_key, y);
}
// Returns the x difference between the two sort keys.
int KeyWidth(int left_key, int right_key) const {
return (right_key - left_key) / vertical_.y();
}
// Returns the column width between the left and right keys.
int ColumnWidth() const {
return KeyWidth(left_key_, right_key_);
}
// Returns the sort key of the box left edge.
int BoxLeftKey() const {
return SortKey(bounding_box_.left(), MidY());
}
// Returns the sort key of the box right edge.
int BoxRightKey() const {
return SortKey(bounding_box_.right(), MidY());
}
// Returns the left edge at the given y, using the sort key.
int LeftAtY(int y) const {
return XAtY(left_key_, y);
}
// Returns the right edge at the given y, using the sort key.
int RightAtY(int y) const {
return XAtY(right_key_, y);
}
// Returns true if the right edge of this is to the left of the right
// edge of other.
bool IsLeftOf(const ColPartition& other) const {
return bounding_box_.right() < other.bounding_box_.right();
}
// Returns true if the partition contains the given x coordinate at the y.
bool ColumnContains(int x, int y) const {
return LeftAtY(y) - 1 <= x && x <= RightAtY(y) + 1;
}
// Returns true if there are no blobs in the list.
bool IsEmpty() const {
return boxes_.empty();
}
// Returns true if there is a single blob in the list.
bool IsSingleton() const {
return boxes_.singleton();
}
// Returns true if this and other overlap horizontally by bounding box.
bool HOverlaps(const ColPartition& other) const {
return bounding_box_.x_overlap(other.bounding_box_);
}
// Returns true if this and other can be combined without putting a
// horizontal step in either left or right edge.
bool HCompatible(const ColPartition& other) const {
return left_margin_ <= other.bounding_box_.left() &&
bounding_box_.left() >= other.left_margin_ &&
bounding_box_.right() <= other.right_margin_ &&
right_margin_ >= other.bounding_box_.right();
}
// Returns the vertical overlap (by median) of this and other.
// WARNING! Only makes sense on horizontal partitions!
int VOverlap(const ColPartition& other) const {
return MIN(median_top_, other.median_top_) -
MAX(median_bottom_, other.median_bottom_);
}
// Returns the horizontal overlap (by median) of this and other.
// WARNING! Only makes sense on vertical partitions!
int HOverlap(const ColPartition& other) const {
return MIN(median_right_, other.median_right_) -
MAX(median_left_, other.median_left_);
}
// Returns true if this and other overlap significantly vertically.
bool VOverlaps(const ColPartition& other) const {
int overlap = VOverlap(other);
int height = MIN(median_top_ - median_bottom_,
other.median_top_ - other.median_bottom_);
return overlap * 3 > height;
}
// Returns true if the region types (aligned_text_) match.
// Lines never match anything, as they should never be merged or chained.
bool TypesMatch(const ColPartition& other) const {
return TypesMatch(blob_type_, other.blob_type_);
}
static bool TypesMatch(BlobRegionType type1, BlobRegionType type2) {
return (type1 == type2 || type1 == BRT_UNKNOWN || type2 == BRT_UNKNOWN) &&
!BLOBNBOX::IsLineType(type1) && !BLOBNBOX::IsLineType(type2);
}
// Returns true if partitions is of horizontal line type
bool IsLineType() const {
return PTIsLineType(type_);
}
// Returns true if partitions is of image type
bool IsImageType() const {
return PTIsImageType(type_);
}
// Returns true if partitions is of text type
bool IsTextType() const {
return PTIsTextType(type_);
}
// Returns true if the partition is of an exclusively vertical type.
bool IsVerticalType() const {
return blob_type_ == BRT_VERT_TEXT || blob_type_ == BRT_VLINE;
}
// Returns true if the partition is of a definite horizontal type.
bool IsHorizontalType() const {
return blob_type_ == BRT_TEXT || blob_type_ == BRT_HLINE;
}
// Returns true is the partition is of a type that cannot be merged.
bool IsUnMergeableType() const {
return BLOBNBOX::UnMergeableType(blob_type_) || type_ == PT_NOISE;
}
// Returns true if this partition is a vertical line
// TODO(nbeato): Use PartitionType enum when Ray's code is submitted.
bool IsVerticalLine() const {
return IsVerticalType() && IsLineType();
}
// Returns true if this partition is a horizontal line
// TODO(nbeato): Use PartitionType enum when Ray's code is submitted.
bool IsHorizontalLine() const {
return IsHorizontalType() && IsLineType();
}
// Adds the given box to the partition, updating the partition bounds.
// The list of boxes in the partition is updated, ensuring that no box is
// recorded twice, and the boxes are kept in increasing left position.
void AddBox(BLOBNBOX* box);
// Removes the given box from the partition, updating the bounds.
void RemoveBox(BLOBNBOX* box);
// Returns the tallest box in the partition, as measured perpendicular to the
// presumed flow of text.
BLOBNBOX* BiggestBox();
// Returns the bounding box excluding the given box.
TBOX BoundsWithoutBox(BLOBNBOX* box);
// Claims the boxes in the boxes_list by marking them with a this owner
// pointer. If a box is already owned, then run Unique on it.
void ClaimBoxes(WidthCallback* cb);
// NULL the owner of the blobs in this partition, so they can be deleted
// independently of the ColPartition.
void DisownBoxes();
// Delete the boxes that this partition owns.
void DeleteBoxes();
// Returns true if this is a legal partition - meaning that the conditions
// left_margin <= bounding_box left
// left_key <= bounding box left key
// bounding box left <= bounding box right
// and likewise for right margin and key
// are all met.
bool IsLegal();
// Returns true if the left and right edges are approximately equal.
bool MatchingColumns(const ColPartition& other) const;
// Returns true if the sizes match for two text partitions,
// taking orientation into account
bool MatchingSizes(const ColPartition& other) const;
// Returns true if there is no tabstop violation in merging this and other.
bool ConfirmNoTabViolation(const ColPartition& other) const;
// Returns true if other has a similar stroke width to this.
bool MatchingStrokeWidth(const ColPartition& other,
double fractional_tolerance,
double constant_tolerance) const;
// Returns true if candidate is an acceptable diacritic base char merge
// with this as the diacritic.
bool OKDiacriticMerge(const ColPartition& candidate, bool debug) const;
// Sets the sort key using either the tab vector, or the bounding box if
// the tab vector is NULL. If the tab_vector lies inside the bounding_box,
// use the edge of the box as a key any way.
void SetLeftTab(const TabVector* tab_vector);
void SetRightTab(const TabVector* tab_vector);
// Copies the left/right tab from the src partition, but if take_box is
// true, copies the box instead and uses that as a key.
void CopyLeftTab(const ColPartition& src, bool take_box);
void CopyRightTab(const ColPartition& src, bool take_box);
// Returns the left rule line x coord of the leftmost blob.
int LeftBlobRule() const;
// Returns the right rule line x coord of the rightmost blob.
int RightBlobRule() const;
// Add a partner above if upper, otherwise below.
// Add them uniquely and keep the list sorted by box left.
// Partnerships are added symmetrically to partner and this.
void AddPartner(bool upper, ColPartition* partner);
// Removes the partner from this, but does not remove this from partner.
// This asymmetric removal is so as not to mess up the iterator that is
// working on partner's partner list.
void RemovePartner(bool upper, ColPartition* partner);
// Returns the partner if the given partner is a singleton, otherwise NULL.
ColPartition* SingletonPartner(bool upper);
// Merge with the other partition and delete it.
void Absorb(ColPartition* other, WidthCallback* cb);
// Shares out any common boxes amongst the partitions, ensuring that no
// box stays in both. Returns true if anything was done.
bool Unique(ColPartition* other, WidthCallback* cb);
// Returns true if the overlap between this and the merged pair of
// merge candidates is sufficiently trivial to be allowed.
// The merged box can graze the edge of this by the ok_box_overlap
// if that exceeds the margin to the median top and bottom.
bool OKMergeOverlap(const ColPartition& merge1, const ColPartition& merge2,
int ok_box_overlap, bool debug);
// Find the blob at which to split this to minimize the overlap with the
// given box. Returns the first blob to go in the second partition.
BLOBNBOX* OverlapSplitBlob(const TBOX& box);
// Split this partition keeping the first half in this and returning
// the second half.
// Splits by putting the split_blob and the blobs that follow
// in the second half, and the rest in the first half.
ColPartition* SplitAtBlob(BLOBNBOX* split_blob);
// Splits this partition at the given x coordinate, returning the right
// half and keeping the left half in this.
ColPartition* SplitAt(int split_x);
// Recalculates all the coordinate limits of the partition.
void ComputeLimits();
// Returns the number of boxes that overlap the given box.
int CountOverlappingBoxes(const TBOX& box);
// Computes and sets the type_, first_column_, last_column_ and column_set_.
// resolution refers to the ppi resolution of the image.
void SetPartitionType(int resolution, ColPartitionSet* columns);
// Returns the PartitionType from the current BlobRegionType and a column
// flow spanning type ColumnSpanningType, generated by
// ColPartitionSet::SpanningType, that indicates how the partition sits
// in the columns.
PolyBlockType PartitionType(ColumnSpanningType flow) const;
// Returns the first and last column touched by this partition.
// resolution refers to the ppi resolution of the image.
void ColumnRange(int resolution, ColPartitionSet* columns,
int* first_col, int* last_col);
// Sets the internal flags good_width_ and good_column_.
void SetColumnGoodness(WidthCallback* cb);
// Determines whether the blobs in this partition mostly represent
// a leader (fixed pitch sequence) and sets the member blobs accordingly.
// Note that height is assumed to have been tested elsewhere, and that this
// function will find most fixed-pitch text as leader without a height filter.
// Leader detection is limited to sequences of identical width objects,
// such as .... or ----, so patterns, such as .-.-.-.-. will not be found.
bool MarkAsLeaderIfMonospaced();
// Sets all blobs with the partition blob type and flow.
void SetBlobTypes();
// Adds this ColPartition to a matching WorkingPartSet if one can be found,
// otherwise starts a new one in the appropriate column, ending the previous.
void AddToWorkingSet(const ICOORD& bleft, const ICOORD& tright,
int resolution, ColPartition_LIST* used_parts,
WorkingPartSet_LIST* working_set);
// From the given block_parts list, builds one or more BLOCKs and
// corresponding TO_BLOCKs, such that the line spacing is uniform in each.
// Created blocks are appended to the end of completed_blocks and to_blocks.
// The used partitions are put onto used_parts, as they may still be referred
// to in the partition grid. bleft, tright and resolution are the bounds
// and resolution of the original image.
static void LineSpacingBlocks(const ICOORD& bleft, const ICOORD& tright,
int resolution,
ColPartition_LIST* block_parts,
ColPartition_LIST* used_parts,
BLOCK_LIST* completed_blocks,
TO_BLOCK_LIST* to_blocks);
// Constructs a block from the given list of partitions.
// Arguments are as LineSpacingBlocks above.
static TO_BLOCK* MakeBlock(const ICOORD& bleft, const ICOORD& tright,
ColPartition_LIST* block_parts,
ColPartition_LIST* used_parts);
// Returns a copy of everything except the list of boxes. The resulting
// ColPartition is only suitable for keeping in a column candidate list.
ColPartition* ShallowCopy() const;
// Returns a copy of everything with a shallow copy of the blobs.
// The blobs are still owned by their original parent, so they are
// treated as read-only.
ColPartition* CopyButDontOwnBlobs();
// Provides a color for BBGrid to draw the rectangle.
ScrollView::Color BoxColor() const;
// Prints debug information on this.
void Print() const;
// Prints debug information on the colors.
void PrintColors();
// Sets the types of all partitions in the run to be the max of the types.
void SmoothPartnerRun(int working_set_count);
// Cleans up the partners of the given type so that there is at most
// one partner. This makes block creation simpler.
// If get_desperate is true, goes to more desperate merge methods
// to merge flowing text before breaking partnerships.
void RefinePartners(PolyBlockType type, bool get_desparate,
ColPartitionGrid* grid);
// Returns true if this column partition is in the same column as
// part. This function will only work after the SetPartitionType function
// has been called on both column partitions. This is useful for
// doing a SideSearch when you want things in the same page column.
bool IsInSameColumnAs(const ColPartition& part) const;
// Sets the column bounds. Primarily used in testing.
void set_first_column(int column) {
first_column_ = column;
}
void set_last_column(int column) {
last_column_ = column;
}
private:
// enum to refer to the entries in a neigbourhood of lines.
// Used by SmoothSpacings to test for blips with OKSpacingBlip.
enum SpacingNeighbourhood {
PN_ABOVE2,
PN_ABOVE1,
PN_UPPER,
PN_LOWER,
PN_BELOW1,
PN_BELOW2,
PN_COUNT
};
// Cleans up the partners above if upper is true, else below.
// If get_desperate is true, goes to more desperate merge methods
// to merge flowing text before breaking partnerships.
void RefinePartnersInternal(bool upper, bool get_desperate,
ColPartitionGrid* grid);
// Restricts the partners to only desirable types. For text and BRT_HLINE this
// means the same type_ , and for image types it means any image type.
void RefinePartnersByType(bool upper, ColPartition_CLIST* partners);
// Remove transitive partnerships: this<->a, and a<->b and this<->b.
// Gets rid of this<->b, leaving a clean chain.
// Also if we have this<->a and a<->this, then gets rid of this<->a, as
// this has multiple partners.
void RefinePartnerShortcuts(bool upper, ColPartition_CLIST* partners);
// If multiple text partners can be merged, then do so.
// If desperate is true, then an increase in overlap with the merge is
// allowed. If the overlap increases, then the desperately_merged_ flag
// is set, indicating that the textlines probably need to be regenerated
// by aggressive line fitting/splitting, as there are probably vertically
// joined blobs that cross textlines.
void RefineTextPartnersByMerge(bool upper, bool desperate,
ColPartition_CLIST* partners,
ColPartitionGrid* grid);
// Keep the partner with the biggest overlap.
void RefinePartnersByOverlap(bool upper, ColPartition_CLIST* partners);
// Return true if bbox belongs better in this than other.
bool ThisPartitionBetter(BLOBNBOX* bbox, const ColPartition& other);
// Smoothes the spacings in the list into groups of equal linespacing.
// resolution is the resolution of the original image, used as a basis
// for thresholds in change of spacing. page_height is in pixels.
static void SmoothSpacings(int resolution, int page_height,
ColPartition_LIST* parts);
// Returns true if the parts array of pointers to partitions matches the
// condition for a spacing blip. See SmoothSpacings for what this means
// and how it is used.
static bool OKSpacingBlip(int resolution, int median_spacing,
ColPartition** parts);
// Returns true if both the top and bottom spacings of this match the given
// spacing to within suitable margins dictated by the image resolution.
bool SpacingEqual(int spacing, int resolution) const;
// Returns true if both the top and bottom spacings of this and other
// match to within suitable margins dictated by the image resolution.
bool SpacingsEqual(const ColPartition& other, int resolution) const;
// Returns true if the sum spacing of this and other match the given
// spacing (or twice the given spacing) to within a suitable margin dictated
// by the image resolution.
bool SummedSpacingOK(const ColPartition& other,
int spacing, int resolution) const;
// Returns a suitable spacing margin that can be applied to bottoms of
// text lines, based on the resolution and the stored side_step_.
int BottomSpacingMargin(int resolution) const;
// Returns a suitable spacing margin that can be applied to tops of
// text lines, based on the resolution and the stored side_step_.
int TopSpacingMargin(int resolution) const;
// Returns true if the median text sizes of this and other agree to within
// a reasonable multiplicative factor.
bool SizesSimilar(const ColPartition& other) const;
// Computes and returns in start, end a line segment formed from a
// forwards-iterated group of left edges of partitions that satisfy the
// condition that the rightmost left margin is to the left of the
// leftmost left bounding box edge.
// TODO(rays) Not good enough. Needs improving to tightly wrap text in both
// directions, and to loosely wrap images.
static void LeftEdgeRun(ColPartition_IT* part_it,
ICOORD* start, ICOORD* end);
// Computes and returns in start, end a line segment formed from a
// backwards-iterated group of right edges of partitions that satisfy the
// condition that the leftmost right margin is to the right of the
// rightmost right bounding box edge.
// TODO(rays) Not good enough. Needs improving to tightly wrap text in both
// directions, and to loosely wrap images.
static void RightEdgeRun(ColPartition_IT* part_it,
ICOORD* start, ICOORD* end);
// The margins are determined by the position of the nearest vertically
// overlapping neighbour to the side. They indicate the maximum extent
// that the block/column may be extended without touching something else.
// Leftmost coordinate that the region may occupy over the y limits.
int left_margin_;
// Rightmost coordinate that the region may occupy over the y limits.
int right_margin_;
// Bounding box of all blobs in the partition.
TBOX bounding_box_;
// Median top and bottom of blobs in this partition.
int median_bottom_;
int median_top_;
// Median height of blobs in this partition.
// TODO(rays) rename median_height_.
int median_size_;
// Median left and right of blobs in this partition.
int median_left_;
int median_right_;
// Median width of blobs in this partition.
int median_width_;
// blob_region_type_ for the blobs in this partition.
BlobRegionType blob_type_;
BlobTextFlowType flow_; // Quality of text flow.
// Total of GoodTextBlob results for all blobs in the partition.
int good_blob_score_;
// True if this partition has a common width.
bool good_width_;
// True if this is a good column candidate.
bool good_column_;
// True if the left_key_ is from a tab vector.
bool left_key_tab_;
// True if the right_key_ is from a tab vector.
bool right_key_tab_;
// Left and right sort keys for the edges of the partition.
// If the respective *_key_tab_ is true then this key came from a tab vector.
// If not, then the class promises to keep the key equal to the sort key
// for the respective edge of the bounding box at the MidY, so that
// LeftAtY and RightAtY always returns an x coordinate on the line parallel
// to vertical_ through the bounding box edge at MidY.
int left_key_;
int right_key_;
// Type of this partition after looking at its relation to the columns.
PolyBlockType type_;
// All boxes in the partition stored in increasing left edge coordinate.
BLOBNBOX_CLIST boxes_;
// The global vertical skew direction.
ICOORD vertical_;
// The partitions above that matched this.
ColPartition_CLIST upper_partners_;
// The partitions below that matched this.
ColPartition_CLIST lower_partners_;
// The WorkingPartSet it lives in while blocks are being made.
WorkingPartSet* working_set_;
// True when the partition's ownership has been taken from the grid and
// placed in a working set, or, after that, in the good_parts_ list.
bool block_owned_;
// Flag to indicate that this partition was subjected to a desperate merge,
// and therefore the textlines need rebuilding.
bool desperately_merged_;
// The first and last column that this partition applies to.
// Flowing partitions (see type_) will have an equal first and last value
// of the form 2n + 1, where n is the zero-based index into the partitions
// in column_set_. (See ColPartitionSet::GetColumnByIndex).
// Heading partitions will have unequal values of the same form.
// Pullout partitions will have equal values, but may have even values,
// indicating placement between columns.
int first_column_;
int last_column_;
// Column_set_ is the column layout applicable to this ColPartition.
ColPartitionSet* column_set_;
// Linespacing data.
int side_step_; // Median y-shift to next blob on same line.
int top_spacing_; // Line spacing from median_top_.
int bottom_spacing_; // Line spacing from median_bottom_.
// Type of this partition before considering it as a table cell. This is
// used to revert the type if a partition is first marked as a table cell but
// later filtering steps decide it does not belong to a table
PolyBlockType type_before_table_;
bool inside_table_column_; // Check whether the current partition has been
// assigned to a table column
// Nearest neighbor above with major x-overlap
ColPartition* nearest_neighbor_above_;
// Nearest neighbor below with major x-overlap
ColPartition* nearest_neighbor_below_;
int space_above_; // Distance from nearest_neighbor_above
int space_below_; // Distance from nearest_neighbor_below
int space_to_left_; // Distance from the left edge of the column
int space_to_right_; // Distance from the right edge of the column
// Color foreground/background data.
uinT8 color1_[kRGBRMSColors];
uinT8 color2_[kRGBRMSColors];
bool owns_blobs_; // Does the partition own its blobs?
};
// Typedef it now in case it becomes a class later.
typedef GridSearch<ColPartition,
ColPartition_CLIST,
ColPartition_C_IT> ColPartitionGridSearch;
} // namespace tesseract.
#endif // TESSERACT_TEXTORD_COLPARTITION_H__