tesseract/textord/edgblob.h

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/**********************************************************************
* File: edgblob.h (Formerly edgeloop.h)
* Description: Functions to clean up an outline before approximation.
* Author: Ray Smith
* Created: Tue Mar 26 16:56:25 GMT 1991
*
* (C) Copyright 1991, Hewlett-Packard Ltd.
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
** http://www.apache.org/licenses/LICENSE-2.0
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*
**********************************************************************/
#ifndef EDGBLOB_H
#define EDGBLOB_H
#include "scrollview.h"
#include "params.h"
#include "ocrblock.h"
#include "coutln.h"
#include "crakedge.h"
#define BUCKETSIZE 16
class OL_BUCKETS
{
public:
OL_BUCKETS( //constructor
ICOORD bleft, //corners
ICOORD tright);
~OL_BUCKETS () { //cleanup
delete[]buckets;
}
C_OUTLINE_LIST *operator () (//array access
inT16 x, //image coords
inT16 y);
//first non-empty bucket
C_OUTLINE_LIST *start_scan() {
for (index = 0; buckets[index].empty () && index < bxdim * bydim - 1;
index++);
return &buckets[index];
}
//next non-empty bucket
C_OUTLINE_LIST *scan_next() {
for (; buckets[index].empty () && index < bxdim * bydim - 1; index++);
return &buckets[index];
}
inT32 count_children( //recursive sum
C_OUTLINE *outline, //parent outline
inT32 max_count); // max output
inT32 outline_complexity( // new version of count_children
C_OUTLINE *outline, // parent outline
inT32 max_count, // max output
inT16 depth); // level of recursion
void extract_children( //single level get
C_OUTLINE *outline, //parent outline
C_OUTLINE_IT *it); //destination iterator
private:
C_OUTLINE_LIST * buckets; //array of buckets
inT16 bxdim; //size of array
inT16 bydim;
ICOORD bl; //corners
ICOORD tr;
inT32 index; //for extraction scan
};
void extract_edges(Pix* pix, // thresholded image
BLOCK* block); // block to scan
void outlines_to_blobs( //find blobs
BLOCK *block, //block to scan
ICOORD bleft, //block box //outlines in block
ICOORD tright,
C_OUTLINE_LIST *outlines);
void fill_buckets( //find blobs
C_OUTLINE_LIST *outlines, //outlines in block
OL_BUCKETS *buckets //output buckets
);
void empty_buckets( //find blobs
BLOCK *block, //block to scan
OL_BUCKETS *buckets //output buckets
);
BOOL8 capture_children( //find children
OL_BUCKETS *buckets, //bucket sort clanss
C_BLOB_IT *reject_it, //dead grandchildren
C_OUTLINE_IT *blob_it //output outlines
);
#endif