tesseract/ccstruct/poutline.cpp

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/**********************************************************************
* File: poutline.cpp (Formerly outline.c)
* Description: Code for OUTLINE class.
* Author: Ray Smith
* Created: Wed Oct 23 10:52:04 BST 1991
*
* (C) Copyright 1991, Hewlett-Packard Ltd.
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
** http://www.apache.org/licenses/LICENSE-2.0
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*
**********************************************************************/
#include "mfcpch.h"
#include "poutline.h"
// Include automatically generated configuration file if running autoconf.
#ifdef HAVE_CONFIG_H
#include "config_auto.h"
#endif
ELISTIZE_S (OUTLINE)
/**********************************************************************
* OUTLINE::OUTLINE
*
* Constructor to build a OUTLINE from a compact LOOP.
**********************************************************************/
OUTLINE::OUTLINE ( //constructor
const ICOORD & startpt, //start position
inT8 * compactloop, //from Tess format
BOOL8 invert, //reverse it
ICOORD bot_left, //bounding box
ICOORD top_right):
box (bot_left, top_right),
start(startpt) {
ICOORD pos; //current point
ICOORD vec; //vector to next
POLYPT *polypt; //new point
inT8 *vector; //compact loop
POLYPT_IT it = &outline; //iterator
pos = startpt;
vector = compactloop;
do {
//vector to next
vec = ICOORD (*vector, *(vector + 1));
//make a new one
polypt = new POLYPT (FCOORD (pos), FCOORD (vec));
//add to list
it.add_after_then_move (polypt);
pos += vec; //move to next
vector += 2;
}
while (pos != startpt);
if (invert)
reverse(); //now reverse it
}
/**********************************************************************
* OUTLINE::OUTLINE
*
* Constructor to build an OUTLINE from a list of POLYPTs.
**********************************************************************/
OUTLINE::OUTLINE( //constructor
POLYPT_IT *polypts //input list
) {
POLYPT_IT other_it = *polypts; //end of list
polypts->move_to_first ();
other_it.move_to_last ();
//put in outline
outline.assign_to_sublist (polypts, &other_it);
compute_bb();
}
/**********************************************************************
* OUTLINE::compute_bb
*
* Compute the bounding box from the outline points.
**********************************************************************/
void OUTLINE::compute_bb() { //constructor
ICOORD ibl, itr; //integer bb
FCOORD botleft; //bounding box
FCOORD topright;
FCOORD pos; //current pos;
POLYPT_IT polypts = &outline; //iterator
botleft = polypts.data ()->pos;
topright = botleft;
start = ICOORD ((inT16) botleft.x (), (inT16) botleft.y ());
do {
pos = polypts.data ()->pos;
if (pos.x () < botleft.x ())
//get bounding box
botleft = FCOORD (pos.x (), botleft.y ());
if (pos.y () < botleft.y ())
botleft = FCOORD (botleft.x (), pos.y ());
if (pos.x () > topright.x ())
topright = FCOORD (pos.x (), topright.y ());
if (pos.y () > topright.y ())
topright = FCOORD (topright.x (), pos.y ());
polypts.forward ();
}
while (!polypts.at_first ());
ibl = ICOORD ((inT16) botleft.x (), (inT16) botleft.y ());
itr = ICOORD ((inT16) topright.x () + 1, (inT16) topright.y () + 1);
box = TBOX (ibl, itr);
}
/**********************************************************************
* OUTLINE::area
*
* Compute the area from the outline points.
**********************************************************************/
float OUTLINE::area() { //constructor
FCOORD origin; //startpt
FCOORD prev_vec; //previous value of vec
FCOORD vec; //from start to current
float total; //total area
POLYPT_IT poly_it = polypts ();//iterator
//child outline itertr
OUTLINE_IT child_it(&children);
origin = poly_it.data ()->pos;
poly_it.forward ();
vec = poly_it.data ()->pos - origin;
poly_it.forward ();
total = 0.0f;
while (!poly_it.at_first ()) {
prev_vec = vec;
vec = poly_it.data ()->pos - origin;
total += prev_vec * vec;
poly_it.forward ();
}
total /= 2;
for (child_it.mark_cycle_pt (); !child_it.cycled_list ();
child_it.forward ()) {
//add ares of childrein
total += child_it.data ()->area ();
}
return total;
}
/**********************************************************************
* OUTLINE::operator<
*
* Return TRUE if the left operand is inside the right one.
**********************************************************************/
BOOL8
OUTLINE::operator< ( //winding number
OUTLINE & other //other outline
) {
inT16 count; //winding count
POLYPT_IT it = &outline; //iterator
if (!box.overlap (other.box))
return FALSE; //can't be contained
do {
count = other.winding_number (FCOORD (it.data ()->pos));
//get winding number
if (count != INTERSECTING)
return count != 0;
it.forward ();
}
while (!it.at_first ());
//switch lists
it.set_to_list (&other.outline);
do {
//try other way round
count = winding_number (FCOORD (it.data ()->pos));
if (count != INTERSECTING)
return count == 0;
it.forward ();
}
while (!it.at_first ());
return TRUE;
}
/**********************************************************************
* OUTLINE::winding_number
*
* Return the winding number of the outline around the given point.
**********************************************************************/
inT16 OUTLINE::winding_number( //winding number
const FCOORD &point //point to wind around
) {
inT16 count; //winding count
POLYPT *polypt; //current point
FCOORD vec; //to current point
float cross; //cross product
POLYPT_IT it = &outline; //iterator
count = 0;
do {
polypt = it.data ();
vec = polypt->pos - point;
//crossing the line
if (vec.y () <= 0 && vec.y () + polypt->vec.y () > 0) {
cross = vec * polypt->vec; //cross product
if (cross > 0)
count++; //crossing right half
else if (cross == 0)
return INTERSECTING; //going through point
}
else if (vec.y () > 0 && vec.y () + polypt->vec.y () <= 0) {
cross = vec * polypt->vec;
if (cross < 0)
count--; //crossing back
else if (cross == 0)
return INTERSECTING; //illegal
}
it.forward ();
}
while (!it.at_first ());
return count; //winding number
}
/**********************************************************************
* OUTLINE::reverse
*
* Reverse the direction of an outline.
**********************************************************************/
void OUTLINE::reverse() { //reverse direction
POLYPT_LIST back_list; //reversed list
POLYPT_IT dest_it = &back_list;//destination
POLYPT_IT src_it = &outline; //source list
POLYPT *polypt; //current point
do {
polypt = src_it.extract ();
//copy in reverse
dest_it.add_after_then_move (polypt);
src_it.backward ();
}
while (!src_it.empty ());
dest_it.move_to_first ();
do {
polypt = dest_it.data ();
polypt->vec = dest_it.data_relative (1)->pos - polypt->pos;
//vector to next
dest_it.forward ();
}
while (!dest_it.at_first ());
dest_it.backward ();
src_it.set_to_list (&back_list);
//put it back
outline.assign_to_sublist (&src_it, &dest_it);
}
/**********************************************************************
* OUTLINE::move
*
* Move OUTLINE by vector
**********************************************************************/
void OUTLINE::move( // reposition OUTLINE
const FCOORD vec // by vector
) {
//child outline itertr
OUTLINE_IT child_it(&children);
POLYPT_IT poly_it(&outline); //outline point itertr
box.move (vec);
start.set_x ((inT16) floor (start.x () + vec.x () + 0.5));
// ?? Why ICOORD?
start.set_y ((inT16) floor (start.y () + vec.y () + 0.5));
// ?? Why ICOORD?
for (poly_it.mark_cycle_pt (); !poly_it.cycled_list (); poly_it.forward ())
poly_it.data ()->pos += vec;
for (child_it.mark_cycle_pt (); !child_it.cycled_list ();
child_it.forward ())
child_it.data ()->move (vec); // move child outlines
}
/**********************************************************************
* OUTLINE::scale
*
* Scale OUTLINE by vector
**********************************************************************/
void OUTLINE::scale( // scale OUTLINE
const float f // by multiplier
) {
//child outline itertr
OUTLINE_IT child_it(&children);
POLYPT_IT poly_it(&outline); //outline point itertr
POLYPT *pt;
box.scale (f);
// ?? Why ICOORD?
start.set_x ((inT16) floor (start.x () * f + 0.5));
// ?? Why ICOORD?
start.set_y ((inT16) floor (start.y () * f + 0.5));
for (poly_it.mark_cycle_pt (); !poly_it.cycled_list (); poly_it.forward ()) {
pt = poly_it.data ();
pt->pos *= f;
pt->vec *= f;
}
for (child_it.mark_cycle_pt (); !child_it.cycled_list ();
child_it.forward ())
child_it.data ()->scale (f); //scale child outlines
}
/**********************************************************************
* OUTLINE::scale
*
* Scale OUTLINE by vector
**********************************************************************/
void OUTLINE::scale( // scale OUTLINE
const FCOORD vector //by fcoord
) {
//child outline itertr
OUTLINE_IT child_it(&children);
POLYPT_IT poly_it(&outline); //outline point itertr
POLYPT *pt;
box.scale (vector);
start.set_x ((inT16) floor (start.x () * vector.x () + 0.5));
// ?? Why ICOORD?
start.set_y ((inT16) floor (start.y () * vector.y () + 0.5));
// ?? Why ICOORD?
for (poly_it.mark_cycle_pt (); !poly_it.cycled_list (); poly_it.forward ()) {
pt = poly_it.data ();
pt->pos =
FCOORD (pt->pos.x () * vector.x (), pt->pos.y () * vector.y ());
pt->vec =
FCOORD (pt->vec.x () * vector.x (), pt->vec.y () * vector.y ());
}
for (child_it.mark_cycle_pt (); !child_it.cycled_list ();
child_it.forward ())
//scale child outlines
child_it.data ()->scale (vector);
}
/**********************************************************************
* OUTLINE::rotate
*
* Rotate OUTLINE by the given vector
**********************************************************************/
void OUTLINE::rotate(
const FCOORD vector //by fcoord
) {
//child outline itertr
OUTLINE_IT child_it(&children);
POLYPT_IT poly_it(&outline); //outline point itertr
POLYPT *pt;
box.rotate(vector);
start.rotate(vector);
for (poly_it.mark_cycle_pt (); !poly_it.cycled_list (); poly_it.forward ()) {
pt = poly_it.data ();
pt->pos.rotate(vector);
pt->vec.rotate(vector);
}
for (child_it.mark_cycle_pt (); !child_it.cycled_list ();
child_it.forward ())
//scale child outlines
child_it.data ()->rotate(vector);
}
/**********************************************************************
* OUTLINE::plot
*
* Draw the outline in the given colour.
**********************************************************************/
#ifndef GRAPHICS_DISABLED
void OUTLINE::plot( //draw it
ScrollView* window, //window to draw in
ScrollView::Color colour //colour to draw in
) {
POLYPT *polypt; //current point
POLYPT_IT it = &outline; //iterator
window->Pen(colour);
polypt = it.data ();
int startx = polypt->pos.x ();
int starty = polypt->pos.y ();
do {
it.forward ();
polypt = it.data ();
window->Line(startx,starty,polypt->pos.x (),polypt->pos.y ());
startx = polypt->pos.x ();
starty = polypt->pos.y ();
}
while (!it.at_first ());
}
#endif
/**********************************************************************
* OUTLINE::operator=
*
* Assignment - deep copy data
**********************************************************************/
OUTLINE & OUTLINE::operator= ( //assignment
const OUTLINE & source //from this
) {
box = source.box;
start = source.start;
if (!outline.empty())
outline.clear();
outline.deep_copy(&source.outline, &POLYPT::deep_copy);
if (!children.empty())
children.clear();
children.deep_copy(&source.children, &OUTLINE::deep_copy);
return *this;
}