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https://github.com/tesseract-ocr/tesseract.git
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scrollview: Replace SVSync::StartThread by std::thread
Signed-off-by: Stefan Weil <sw@weilnetz.de>
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@ -24,6 +24,7 @@
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#include <map>
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#include <mutex> // for std::mutex
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#include <string>
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#include <thread> // for std::thread
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#include <utility>
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#include <vector>
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@ -80,7 +81,7 @@ SVEventHandler::~SVEventHandler() = default;
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/// to the client. It basically loops through messages, parses them to events
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/// and distributes it to the waiting handlers.
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/// It is run from a different thread and synchronizes via SVSync.
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void* ScrollView::MessageReceiver(void* a) {
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void ScrollView::MessageReceiver() {
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int counter_event_id = 0; // ongoing counter
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char* message = nullptr;
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// Wait until a new message appears in the input stream_.
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@ -177,7 +178,6 @@ void* ScrollView::MessageReceiver(void* a) {
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message = ScrollView::GetStream()->Receive();
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} while (message == nullptr);
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}
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return nullptr;
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}
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// Table to implement the color index values in the old system.
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@ -277,7 +277,8 @@ void ScrollView::Initialize(const char* name, int x_pos, int y_pos, int x_size,
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svmap_mu = new std::mutex();
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SendRawMessage(
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"svmain = luajava.bindClass('com.google.scrollview.ScrollView')\n");
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SVSync::StartThread(MessageReceiver, nullptr);
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std::thread t(&ScrollView::MessageReceiver);
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t.detach();
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}
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// Set up the variables on the clientside.
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@ -312,48 +313,48 @@ void ScrollView::Initialize(const char* name, int x_pos, int y_pos, int x_size,
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x_pos, y_pos, x_size, y_size, x_canvas_size, y_canvas_size);
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SendRawMessage(message);
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SVSync::StartThread(StartEventHandler, this);
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std::thread t(&ScrollView::StartEventHandler, this);
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t.detach();
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}
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/// Sits and waits for events on this window.
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void* ScrollView::StartEventHandler(void* a) {
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auto* sv = static_cast<ScrollView*>(a);
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void ScrollView::StartEventHandler() {
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SVEvent* new_event;
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do {
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for (;;) {
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stream_->Flush();
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sv->semaphore_->Wait();
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semaphore_->Wait();
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new_event = nullptr;
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int serial = -1;
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int k = -1;
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sv->mutex_->lock();
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mutex_->lock();
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// Check every table entry if he is is valid and not already processed.
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for (int i = 0; i < SVET_COUNT; i++) {
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if (sv->event_table_[i] != nullptr &&
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(serial < 0 || sv->event_table_[i]->counter < serial)) {
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new_event = sv->event_table_[i];
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serial = sv->event_table_[i]->counter;
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if (event_table_[i] != nullptr &&
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(serial < 0 || event_table_[i]->counter < serial)) {
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new_event = event_table_[i];
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serial = event_table_[i]->counter;
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k = i;
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}
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}
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// If we didn't find anything we had an old alarm and just sleep again.
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if (new_event != nullptr) {
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sv->event_table_[k] = nullptr;
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sv->mutex_->unlock();
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if (sv->event_handler_ != nullptr) { sv->event_handler_->Notify(new_event); }
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event_table_[k] = nullptr;
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mutex_->unlock();
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if (event_handler_ != nullptr) { event_handler_->Notify(new_event); }
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if (new_event->type == SVET_DESTROY) {
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// Signal the destructor that it is safe to terminate.
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sv->event_handler_ended_ = true;
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sv = nullptr;
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event_handler_ended_ = true;
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delete new_event; // Delete the pointer after it has been processed.
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return;
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}
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delete new_event; // Delete the pointer after it has been processed.
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} else {
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sv->mutex_->unlock();
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mutex_->unlock();
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}
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// The thread should run as long as its associated window is alive.
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} while (sv != nullptr);
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return nullptr;
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// The thread should run as long as its associated window is alive.
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}
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}
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#endif // GRAPHICS_DISABLED
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@ -361,8 +361,8 @@ class ScrollView {
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// Send the current buffered polygon (if any) and clear it.
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void SendPolygon();
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// Start the message receiving thread.
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static void* MessageReceiver(void* a);
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// Start the message receiving thread.
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static void MessageReceiver();
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// Place an event into the event_table (synchronized).
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void SetEvent(SVEvent* svevent);
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@ -373,8 +373,9 @@ class ScrollView {
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// Returns the unique, shared network stream.
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static SVNetwork* GetStream() { return stream_; }
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// Starts a new event handler. Called whenever a new window is created.
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static void* StartEventHandler(void* sv);
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// Starts a new event handler.
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// Called asynchronously whenever a new window is created.
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void StartEventHandler();
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// Escapes the ' character with a \, so it can be processed by LUA.
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char* AddEscapeChars(const char* input);
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