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https://github.com/tesseract-ocr/tesseract.git
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Adding workflow order to table detector java debug output + adding final column and row calculation
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@ -265,14 +265,15 @@ void TableFinder::LocateTables(ColPartitionGrid* grid,
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#ifndef GRAPHICS_DISABLED
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if (textord_show_tables) {
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ScrollView* table_win = MakeWindow(0, 300, "Column Partitions & Neighbors");
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ScrollView* table_win = MakeWindow(0, 300,
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"Step 1: Column Partitions & Neighbors");
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DisplayColPartitions(table_win, &clean_part_grid_, ScrollView::BLUE);
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DisplayColPartitions(table_win, &leader_and_ruling_grid_,
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ScrollView::AQUAMARINE);
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DisplayColPartitionConnections(table_win, &clean_part_grid_,
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ScrollView::ORANGE);
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table_win = MakeWindow(100, 300, "Fragmented Text");
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table_win = MakeWindow(100, 300, "Step 2: Fragmented Text");
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DisplayColPartitions(table_win, &fragmented_text_grid_, ScrollView::BLUE);
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}
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#endif // GRAPHICS_DISABLED
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@ -307,7 +308,8 @@ void TableFinder::LocateTables(ColPartitionGrid* grid,
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#ifndef GRAPHICS_DISABLED
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if (textord_tablefind_show_mark) {
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ScrollView* table_win = MakeWindow(1200, 300, "Table Columns and Regions");
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ScrollView* table_win = MakeWindow(1200, 300,
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"Step 7: Table Columns and Regions");
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DisplayColSegments(table_win, &table_columns, ScrollView::DARK_TURQUOISE);
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DisplayColSegments(table_win, &table_regions, ScrollView::YELLOW);
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}
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@ -329,7 +331,8 @@ void TableFinder::LocateTables(ColPartitionGrid* grid,
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#ifndef GRAPHICS_DISABLED
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if (textord_show_tables) {
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ScrollView* table_win = MakeWindow(1200, 300, "Detected Table Locations");
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ScrollView* table_win = MakeWindow(1200, 300,
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"Step 8: Detected Table Locations");
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DisplayColPartitions(table_win, &clean_part_grid_, ScrollView::BLUE);
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DisplayColSegments(table_win, &table_columns, ScrollView::KHAKI);
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table_grid_.DisplayBoxes(table_win);
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@ -343,7 +346,8 @@ void TableFinder::LocateTables(ColPartitionGrid* grid,
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#ifndef GRAPHICS_DISABLED
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if (textord_show_tables) {
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ScrollView* table_win = MakeWindow(1400, 600, "Recognized Tables");
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ScrollView* table_win = MakeWindow(1400, 600,
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"Step 10: Recognized Tables");
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DisplayColPartitions(table_win, &clean_part_grid_,
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ScrollView::BLUE, ScrollView::BLUE);
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table_grid_.DisplayBoxes(table_win);
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@ -358,7 +362,7 @@ void TableFinder::LocateTables(ColPartitionGrid* grid,
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#ifndef GRAPHICS_DISABLED
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if (textord_show_tables) {
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ScrollView* table_win = MakeWindow(1500, 300, "Detected Tables");
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ScrollView* table_win = MakeWindow(1500, 300, "Step 11: Detected Tables");
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DisplayColPartitions(table_win, &clean_part_grid_,
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ScrollView::BLUE, ScrollView::BLUE);
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table_grid_.DisplayBoxes(table_win);
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@ -789,28 +793,32 @@ void TableFinder::FindNeighbors() {
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void TableFinder::MarkTablePartitions() {
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MarkPartitionsUsingLocalInformation();
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if (textord_tablefind_show_mark) {
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ScrollView* table_win = MakeWindow(300, 300, "Initial Table Partitions");
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ScrollView* table_win = MakeWindow(300, 300,
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"Step 3: Initial Table Partitions");
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DisplayColPartitions(table_win, &clean_part_grid_, ScrollView::BLUE);
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DisplayColPartitions(table_win, &leader_and_ruling_grid_,
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ScrollView::AQUAMARINE);
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}
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FilterFalseAlarms();
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if (textord_tablefind_show_mark) {
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ScrollView* table_win = MakeWindow(600, 300, "Filtered Table Partitions");
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ScrollView* table_win = MakeWindow(600, 300,
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"Step 4: Filtered Table Partitions");
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DisplayColPartitions(table_win, &clean_part_grid_, ScrollView::BLUE);
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DisplayColPartitions(table_win, &leader_and_ruling_grid_,
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ScrollView::AQUAMARINE);
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}
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SmoothTablePartitionRuns();
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if (textord_tablefind_show_mark) {
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ScrollView* table_win = MakeWindow(900, 300, "Smoothed Table Partitions");
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ScrollView* table_win = MakeWindow(900, 300,
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"Step 5: Smoothed Table Partitions");
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DisplayColPartitions(table_win, &clean_part_grid_, ScrollView::BLUE);
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DisplayColPartitions(table_win, &leader_and_ruling_grid_,
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ScrollView::AQUAMARINE);
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}
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FilterFalseAlarms();
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if (textord_tablefind_show_mark || textord_show_tables) {
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ScrollView* table_win = MakeWindow(900, 300, "Final Table Partitions");
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ScrollView* table_win = MakeWindow(900, 300,
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"Step 6: Final Table Partitions");
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DisplayColPartitions(table_win, &clean_part_grid_, ScrollView::BLUE);
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DisplayColPartitions(table_win, &leader_and_ruling_grid_,
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ScrollView::AQUAMARINE);
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@ -1815,13 +1823,13 @@ bool TableFinder::GapInXProjection(int* xprojection, int length) {
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// (rejected before)
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// Overall, this just needs some more work.
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void TableFinder::RecognizeTables() {
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ScrollView* table_win = nullptr;
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if (textord_show_tables) {
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table_win = MakeWindow(0, 0, "Table Structure");
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DisplayColPartitions(table_win, &fragmented_text_grid_,
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ScrollView::BLUE, ScrollView::LIGHT_BLUE);
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// table_grid_.DisplayBoxes(table_win);
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}
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// ScrollView* table_win = nullptr;
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// if (textord_show_tables) {
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// table_win = MakeWindow(0, 0, "Step 9: Table Structure");
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// DisplayColPartitions(table_win, &fragmented_text_grid_,
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// ScrollView::BLUE, ScrollView::LIGHT_BLUE);
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// // table_grid_.DisplayBoxes(table_win);
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// }
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TableRecognizer recognizer;
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@ -1849,9 +1857,9 @@ void TableFinder::RecognizeTables() {
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// Process a table. Good tables are inserted into the grid again later on
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// We can't change boxes in the grid while it is running a search.
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if (table_structure != nullptr) {
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if (textord_show_tables) {
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table_structure->Display(table_win, ScrollView::LIME_GREEN);
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}
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// if (textord_show_tables) {
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// table_structure->Display(table_win, ScrollView::LIME_GREEN);
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// }
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found_table->set_bounding_box(table_structure->bounding_box());
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delete table_structure;
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good_it.add_after_then_move(found_table);
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@ -1997,6 +2005,25 @@ void TableFinder::DisplayColPartitionConnections(
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void TableFinder::MakeTableBlocks(ColPartitionGrid* grid,
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ColPartitionSet** all_columns,
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WidthCallback width_cb) {
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#ifndef GRAPHICS_DISABLED
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ScrollView* table_win = nullptr;
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if (textord_show_tables) {
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table_win = MakeWindow(0, 0, "Step 12: Final tables");
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DisplayColPartitions(table_win, &fragmented_text_grid_,
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ScrollView::BLUE, ScrollView::LIGHT_BLUE);
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}
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#endif // GRAPHICS_DISABLED
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// initializing recognizer in order to extract table row and columnd info
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TableRecognizer recognizer;
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{
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recognizer.Init();
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recognizer.set_line_grid(&leader_and_ruling_grid_);
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recognizer.set_text_grid(&fragmented_text_grid_);
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recognizer.set_max_text_height(global_median_xheight_ * 2.0);
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recognizer.set_min_height(1.5 * gridheight());
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}
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// Since we have table blocks already, remove table tags from all
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// colpartitions
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GridSearch<ColPartition, ColPartition_CLIST, ColPartition_C_IT>
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@ -2053,8 +2080,26 @@ void TableFinder::MakeTableBlocks(ColPartitionGrid* grid,
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table_partition->set_flow(BTFT_CHAIN);
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table_partition->SetBlobTypes();
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grid->InsertBBox(true, true, table_partition);
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// Insert table columns and rows into an api accessible object
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StructuredTable* table_structure = recognizer.RecognizeTable(table_box);
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if (table_structure != nullptr) {
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#ifndef GRAPHICS_DISABLED
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if (textord_show_tables) {
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table_structure->Display(table_win, ScrollView::LIME_GREEN);
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}
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#endif // GRAPHICS_DISABLED
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delete table_structure;
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}
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}
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}
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#ifndef GRAPHICS_DISABLED
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if (textord_show_tables) {
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table_grid_.DisplayBoxes(table_win);
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}
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#endif // GRAPHICS_DISABLED
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}
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//////// ColSegment code
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