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@ -33,28 +33,31 @@
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namespace tesseract {
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namespace tesseract {
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// Used for expressing various language model flags.
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/// Used for expressing various language model flags.
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typedef unsigned char LanguageModelFlagsType;
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typedef unsigned char LanguageModelFlagsType;
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// The following structs are used for storing the state of the language model
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/// The following structs are used for storing the state of the language model
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// in the segmentation search graph. In this graph the nodes are BLOB_CHOICEs
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/// in the segmentation search graph. In this graph the nodes are BLOB_CHOICEs
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// and the links are the relationships between the underlying blobs (see
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/// and the links are the relationships between the underlying blobs (see
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// segsearch.h for a more detailed description).
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/// segsearch.h for a more detailed description).
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// Each of the BLOB_CHOICEs contains LanguageModelState struct, which has
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///
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// a list of N best paths (list of ViterbiStateEntry) explored by the Viterbi
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/// Each of the BLOB_CHOICEs contains LanguageModelState struct, which has
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// search leading up to and including this BLOB_CHOICE.
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/// a list of N best paths (list of ViterbiStateEntry) explored by the Viterbi
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// Each ViterbiStateEntry contains information from various components of the
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/// search leading up to and including this BLOB_CHOICE.
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// language model: dawgs in which the path is found, character ngram model
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///
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// probability of the path, script/chartype/font consistency info, state for
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/// Each ViterbiStateEntry contains information from various components of the
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// language-specific heuristics (e.g. hyphenated and compound words, lower/upper
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/// language model: dawgs in which the path is found, character ngram model
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// case preferences, etc).
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/// probability of the path, script/chartype/font consistency info, state for
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// Each ViterbiStateEntry also contains the parent pointer, so that the path
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/// language-specific heuristics (e.g. hyphenated and compound words, lower/upper
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// that it represents (WERD_CHOICE) can be constructed by following these
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/// case preferences, etc).
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// parent pointers.
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///
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/// Each ViterbiStateEntry also contains the parent pointer, so that the path
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/// that it represents (WERD_CHOICE) can be constructed by following these
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/// parent pointers.
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// Struct for storing additional information used by Dawg language model
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/// Struct for storing additional information used by Dawg language model
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// component. It stores the set of active dawgs in which the sequence of
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/// component. It stores the set of active dawgs in which the sequence of
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// letters on a path can be found.
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/// letters on a path can be found.
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struct LanguageModelDawgInfo {
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struct LanguageModelDawgInfo {
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LanguageModelDawgInfo(DawgPositionVector *a, PermuterType pt) : permuter(pt) {
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LanguageModelDawgInfo(DawgPositionVector *a, PermuterType pt) : permuter(pt) {
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active_dawgs = new DawgPositionVector(*a);
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active_dawgs = new DawgPositionVector(*a);
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@ -66,29 +69,29 @@ struct LanguageModelDawgInfo {
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PermuterType permuter;
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PermuterType permuter;
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};
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};
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// Struct for storing additional information used by Ngram language model
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/// Struct for storing additional information used by Ngram language model
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// component.
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/// component.
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struct LanguageModelNgramInfo {
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struct LanguageModelNgramInfo {
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LanguageModelNgramInfo(const char *c, int l, bool p, float nc, float ncc)
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LanguageModelNgramInfo(const char *c, int l, bool p, float nc, float ncc)
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: context(c), context_unichar_step_len(l), pruned(p), ngram_cost(nc),
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: context(c), context_unichar_step_len(l), pruned(p), ngram_cost(nc),
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ngram_and_classifier_cost(ncc) {}
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ngram_and_classifier_cost(ncc) {}
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STRING context; // context string
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STRING context; //< context string
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// Length of the context measured by advancing using UNICHAR::utf8_step()
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/// Length of the context measured by advancing using UNICHAR::utf8_step()
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// (should be at most the order of the character ngram model used).
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/// (should be at most the order of the character ngram model used).
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int context_unichar_step_len;
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int context_unichar_step_len;
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// The paths with pruned set are pruned out from the perspective of the
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/// The paths with pruned set are pruned out from the perspective of the
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// character ngram model. They are explored further because they represent
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/// character ngram model. They are explored further because they represent
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// a dictionary match or a top choice. Thus ngram_info is still computed
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/// a dictionary match or a top choice. Thus ngram_info is still computed
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// for them in order to calculate the combined cost.
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/// for them in order to calculate the combined cost.
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bool pruned;
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bool pruned;
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// -ln(P_ngram_model(path))
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/// -ln(P_ngram_model(path))
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float ngram_cost;
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float ngram_cost;
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// -[ ln(P_classifier(path)) + scale_factor * ln(P_ngram_model(path)) ]
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/// -[ ln(P_classifier(path)) + scale_factor * ln(P_ngram_model(path)) ]
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float ngram_and_classifier_cost;
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float ngram_and_classifier_cost;
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};
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};
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// Struct for storing the information about a path in the segmentation graph
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/// Struct for storing the information about a path in the segmentation graph
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// explored by Viterbi search.
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/// explored by Viterbi search.
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struct ViterbiStateEntry : public ELIST_LINK {
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struct ViterbiStateEntry : public ELIST_LINK {
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ViterbiStateEntry(ViterbiStateEntry *pe,
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ViterbiStateEntry(ViterbiStateEntry *pe,
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BLOB_CHOICE *b, float c, float ol,
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BLOB_CHOICE *b, float c, float ol,
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@ -122,8 +125,8 @@ struct ViterbiStateEntry : public ELIST_LINK {
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delete ngram_info;
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delete ngram_info;
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delete debug_str;
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delete debug_str;
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}
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}
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// Comparator function for sorting ViterbiStateEntry_LISTs in
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/// Comparator function for sorting ViterbiStateEntry_LISTs in
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// non-increasing order of costs.
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/// non-increasing order of costs.
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static int Compare(const void *e1, const void *e2) {
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static int Compare(const void *e1, const void *e2) {
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const ViterbiStateEntry *ve1 =
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const ViterbiStateEntry *ve1 =
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*reinterpret_cast<const ViterbiStateEntry * const *>(e1);
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*reinterpret_cast<const ViterbiStateEntry * const *>(e1);
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@ -137,8 +140,8 @@ struct ViterbiStateEntry : public ELIST_LINK {
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}
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}
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return consistency_info.Consistent();
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return consistency_info.Consistent();
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}
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}
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// Returns true if this VSE has an alphanumeric character as its classifier
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/// Returns true if this VSE has an alphanumeric character as its classifier
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// result.
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/// result.
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bool HasAlnumChoice(const UNICHARSET& unicharset) {
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bool HasAlnumChoice(const UNICHARSET& unicharset) {
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if (curr_b == NULL) return false;
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if (curr_b == NULL) return false;
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UNICHAR_ID unichar_id = curr_b->unichar_id();
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UNICHAR_ID unichar_id = curr_b->unichar_id();
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@ -149,48 +152,48 @@ struct ViterbiStateEntry : public ELIST_LINK {
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}
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}
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void Print(const char *msg) const;
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void Print(const char *msg) const;
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// The cost is an adjusted ratings sum, that is adjusted by all the language
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/// The cost is an adjusted ratings sum, that is adjusted by all the language
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// model components that use Viterbi search.
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/// model components that use Viterbi search.
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float cost;
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float cost;
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// Pointers to BLOB_CHOICE and parent ViterbiStateEntry (not owned by this).
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/// Pointers to BLOB_CHOICE and parent ViterbiStateEntry (not owned by this).
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BLOB_CHOICE *curr_b;
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BLOB_CHOICE *curr_b;
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ViterbiStateEntry *parent_vse;
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ViterbiStateEntry *parent_vse;
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// Pointer to a case-competing ViterbiStateEntry in the same list that
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/// Pointer to a case-competing ViterbiStateEntry in the same list that
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// represents a path ending in the same letter of the opposite case.
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/// represents a path ending in the same letter of the opposite case.
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ViterbiStateEntry *competing_vse;
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ViterbiStateEntry *competing_vse;
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// Various information about the characters on the path represented
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/// Various information about the characters on the path represented
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// by this ViterbiStateEntry.
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/// by this ViterbiStateEntry.
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float ratings_sum; // sum of ratings of character on the path
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float ratings_sum; //< sum of ratings of character on the path
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float min_certainty; // minimum certainty on the path
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float min_certainty; //< minimum certainty on the path
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int adapted; // number of BLOB_CHOICES from adapted templates
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int adapted; //< number of BLOB_CHOICES from adapted templates
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int length; // number of characters on the path
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int length; //< number of characters on the path
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float outline_length; // length of the outline so far
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float outline_length; //< length of the outline so far
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LMConsistencyInfo consistency_info; // path consistency info
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LMConsistencyInfo consistency_info; //< path consistency info
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AssociateStats associate_stats; // character widths/gaps/seams
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AssociateStats associate_stats; //< character widths/gaps/seams
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// Flags for marking the entry as a top choice path with
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/// Flags for marking the entry as a top choice path with
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// the smallest rating or lower/upper case letters).
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/// the smallest rating or lower/upper case letters).
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LanguageModelFlagsType top_choice_flags;
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LanguageModelFlagsType top_choice_flags;
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// Extra information maintained by Dawg laguage model component
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/// Extra information maintained by Dawg laguage model component
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// (owned by ViterbiStateEntry).
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/// (owned by ViterbiStateEntry).
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LanguageModelDawgInfo *dawg_info;
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LanguageModelDawgInfo *dawg_info;
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// Extra information maintained by Ngram laguage model component
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/// Extra information maintained by Ngram laguage model component
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// (owned by ViterbiStateEntry).
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/// (owned by ViterbiStateEntry).
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LanguageModelNgramInfo *ngram_info;
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LanguageModelNgramInfo *ngram_info;
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bool updated; // set to true if the entry has just been created/updated
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bool updated; //< set to true if the entry has just been created/updated
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// UTF8 string representing the path corresponding to this vse.
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/// UTF8 string representing the path corresponding to this vse.
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// Populated only in when language_model_debug_level > 0.
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/// Populated only in when language_model_debug_level > 0.
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STRING *debug_str;
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STRING *debug_str;
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};
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};
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ELISTIZEH(ViterbiStateEntry);
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ELISTIZEH(ViterbiStateEntry);
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// Struct to store information maintained by various language model components.
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/// Struct to store information maintained by various language model components.
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struct LanguageModelState {
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struct LanguageModelState {
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LanguageModelState() :
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LanguageModelState() :
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viterbi_state_entries_prunable_length(0),
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viterbi_state_entries_prunable_length(0),
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viterbi_state_entries_length(0) {}
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viterbi_state_entries_length(0) {}
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~LanguageModelState() {}
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~LanguageModelState() {}
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// Clears the viterbi search state back to its initial conditions.
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/// Clears the viterbi search state back to its initial conditions.
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void Clear();
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void Clear();
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void Print(const char *msg);
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void Print(const char *msg);
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// Storage for the Viterbi state.
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/// Storage for the Viterbi state.
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ViterbiStateEntry_LIST viterbi_state_entries;
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ViterbiStateEntry_LIST viterbi_state_entries;
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// Number and max cost of prunable paths in viterbi_state_entries.
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/// Number and max cost of prunable paths in viterbi_state_entries.
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int viterbi_state_entries_prunable_length;
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int viterbi_state_entries_prunable_length;
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float viterbi_state_entries_prunable_max_cost;
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float viterbi_state_entries_prunable_max_cost;
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// Total number of entries in viterbi_state_entries.
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/// Total number of entries in viterbi_state_entries.
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int viterbi_state_entries_length;
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int viterbi_state_entries_length;
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};
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};
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// Bundle together all the things pertaining to the best choice/state.
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/// Bundle together all the things pertaining to the best choice/state.
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struct BestChoiceBundle {
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struct BestChoiceBundle {
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explicit BestChoiceBundle(int matrix_dimension)
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explicit BestChoiceBundle(int matrix_dimension)
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: updated(false), best_vse(NULL) {
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: updated(false), best_vse(NULL) {
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}
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}
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~BestChoiceBundle() {}
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~BestChoiceBundle() {}
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// Flag to indicate whether anything was changed.
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/// Flag to indicate whether anything was changed.
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bool updated;
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bool updated;
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// Places to try to fix the word suggested by ambiguity checking.
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/// Places to try to fix the word suggested by ambiguity checking.
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DANGERR fixpt;
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DANGERR fixpt;
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// The beam. One LanguageModelState containing a list of ViterbiStateEntry per
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/// The beam. One LanguageModelState containing a list of ViterbiStateEntry
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// row in the ratings matrix containing all VSEs whose BLOB_CHOICE is
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/// per row in the ratings matrix containing all VSEs whose BLOB_CHOICE is
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// somewhere in the corresponding row.
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/// somewhere in the corresponding row.
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PointerVector<LanguageModelState> beam;
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PointerVector<LanguageModelState> beam;
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// Best ViterbiStateEntry and BLOB_CHOICE.
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/// Best ViterbiStateEntry and BLOB_CHOICE.
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ViterbiStateEntry *best_vse;
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ViterbiStateEntry *best_vse;
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};
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};
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