Merge pull request #3520 from stweil/unused

Remove some unused code
This commit is contained in:
Egor Pugin 2021-08-10 23:36:34 +03:00 committed by GitHub
commit c1180a8bc0
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6 changed files with 7 additions and 276 deletions

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@ -772,6 +772,8 @@ void LSTM::CountAlternators(const Network &other, TFloat *same, TFloat *changed)
}
}
#if DEBUG_DETAIL > 3
// Prints the weights for debug purposes.
void LSTM::PrintW() {
tprintf("Weight state:%s\n", name_.c_str());
@ -834,6 +836,8 @@ void LSTM::PrintDW() {
}
}
#endif
// Resizes forward data to cope with an input image of the given width.
void LSTM::ResizeForward(const NetworkIO &input) {
int rounded_inputs = gate_weights_[CI].RoundInputs(na_);

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@ -1,5 +1,5 @@
/**********************************************************************
* File: drawfx.cpp (Formerly drawfx.c)
* File: drawfx.cpp
* Description: Draw things to do with feature extraction.
* Author: Ray Smith
*
@ -40,7 +40,6 @@ namespace tesseract {
# define DEBUG_WIN_NAME "FXDebug"
ScrollView *fx_win = nullptr;
FILE *fx_debug = nullptr;
/**********************************************************************
* create_fx_win

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@ -1,5 +1,5 @@
/**********************************************************************
* File: drawfx.h (Formerly drawfx.h)
* File: drawfx.h
* Description: Draw things to do with feature extraction.
* Author: Ray Smith
*
@ -27,7 +27,6 @@ namespace tesseract {
#ifndef GRAPHICS_DISABLED
extern ScrollView *fx_win;
#endif // !GRAPHICS_DISABLED
extern FILE *fx_debug;
void create_fx_win(); // make features win
void clear_fx_win(); // make features win
void create_fxdebug_win(); // make gradients win

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@ -1,6 +1,6 @@
/******************************************************************************
*
* File: pieces.cpp (Formerly pieces.c)
* File: pieces.cpp
* Description:
* Author: Mark Seaman, OCR Technology
*
@ -86,239 +86,4 @@ int SortByRating(const void *void1, const void *void2) {
return -1;
}
/**********************************************************************
* fill_filtered_fragment_list
*
* Filter the fragment list so that the filtered_choices only contain
* fragments that are in the correct position. choices is the list
* that we are going to filter. fragment_pos is the position in the
* fragment that we are looking for and num_frag_parts is the the
* total number of pieces. The result will be appended to
* filtered_choices.
**********************************************************************/
void Wordrec::fill_filtered_fragment_list(BLOB_CHOICE_LIST *choices, int fragment_pos,
int num_frag_parts, BLOB_CHOICE_LIST *filtered_choices) {
BLOB_CHOICE_IT filtered_choices_it(filtered_choices);
BLOB_CHOICE_IT choices_it(choices);
for (choices_it.mark_cycle_pt(); !choices_it.cycled_list(); choices_it.forward()) {
UNICHAR_ID choice_unichar_id = choices_it.data()->unichar_id();
const CHAR_FRAGMENT *frag = unicharset.get_fragment(choice_unichar_id);
if (frag != nullptr && frag->get_pos() == fragment_pos && frag->get_total() == num_frag_parts) {
// Recover the unichar_id of the unichar that this fragment is
// a part of
auto *b = new BLOB_CHOICE(*choices_it.data());
int original_unichar = unicharset.unichar_to_id(frag->get_unichar());
b->set_unichar_id(original_unichar);
filtered_choices_it.add_to_end(b);
}
}
filtered_choices->sort(SortByUnicharID<BLOB_CHOICE>);
}
/**********************************************************************
* merge_and_put_fragment_lists
*
* Merge the fragment lists in choice_lists and append it to the
* ratings matrix.
**********************************************************************/
void Wordrec::merge_and_put_fragment_lists(int16_t row, int16_t column, int16_t num_frag_parts,
BLOB_CHOICE_LIST *choice_lists, MATRIX *ratings) {
auto *choice_lists_it = new BLOB_CHOICE_IT[num_frag_parts];
for (int i = 0; i < num_frag_parts; i++) {
choice_lists_it[i].set_to_list(&choice_lists[i]);
choice_lists_it[i].mark_cycle_pt();
}
BLOB_CHOICE_LIST *merged_choice = ratings->get(row, column);
if (merged_choice == nullptr) {
merged_choice = new BLOB_CHOICE_LIST;
}
bool end_of_list = false;
BLOB_CHOICE_IT merged_choice_it(merged_choice);
while (!end_of_list) {
// Find the maximum unichar_id of the current entry the iterators
// are pointing at
UNICHAR_ID max_unichar_id = choice_lists_it[0].data()->unichar_id();
for (int i = 0; i < num_frag_parts; i++) {
UNICHAR_ID unichar_id = choice_lists_it[i].data()->unichar_id();
if (max_unichar_id < unichar_id) {
max_unichar_id = unichar_id;
}
}
// Move the each iterators until it gets to an entry that has a
// value greater than or equal to max_unichar_id
for (int i = 0; i < num_frag_parts; i++) {
UNICHAR_ID unichar_id = choice_lists_it[i].data()->unichar_id();
while (!choice_lists_it[i].cycled_list() && unichar_id < max_unichar_id) {
choice_lists_it[i].forward();
unichar_id = choice_lists_it[i].data()->unichar_id();
}
if (choice_lists_it[i].cycled_list()) {
end_of_list = true;
break;
}
}
if (end_of_list) {
break;
}
// Checks if the fragments are parts of the same character
UNICHAR_ID first_unichar_id = choice_lists_it[0].data()->unichar_id();
bool same_unichar = true;
for (int i = 1; i < num_frag_parts; i++) {
UNICHAR_ID unichar_id = choice_lists_it[i].data()->unichar_id();
if (unichar_id != first_unichar_id) {
same_unichar = false;
break;
}
}
if (same_unichar) {
// Add the merged character to the result
UNICHAR_ID merged_unichar_id = first_unichar_id;
auto merged_fonts = choice_lists_it[0].data()->fonts();
float merged_min_xheight = choice_lists_it[0].data()->min_xheight();
float merged_max_xheight = choice_lists_it[0].data()->max_xheight();
float positive_yshift = 0, negative_yshift = 0;
int merged_script_id = choice_lists_it[0].data()->script_id();
BlobChoiceClassifier classifier = choice_lists_it[0].data()->classifier();
float merged_rating = 0, merged_certainty = 0;
for (int i = 0; i < num_frag_parts; i++) {
float rating = choice_lists_it[i].data()->rating();
float certainty = choice_lists_it[i].data()->certainty();
if (i == 0 || certainty < merged_certainty) {
merged_certainty = certainty;
}
merged_rating += rating;
choice_lists_it[i].forward();
if (choice_lists_it[i].cycled_list()) {
end_of_list = true;
}
IntersectRange(choice_lists_it[i].data()->min_xheight(),
choice_lists_it[i].data()->max_xheight(), &merged_min_xheight,
&merged_max_xheight);
float yshift = choice_lists_it[i].data()->yshift();
if (yshift > positive_yshift) {
positive_yshift = yshift;
}
if (yshift < negative_yshift) {
negative_yshift = yshift;
}
// Use the min font rating over the parts.
// TODO(rays) font lists are unsorted. Need to be faster?
const auto &frag_fonts = choice_lists_it[i].data()->fonts();
for (auto frag_font : frag_fonts) {
int merged_f = 0;
for (; merged_f < merged_fonts.size() &&
merged_fonts[merged_f].fontinfo_id != frag_font.fontinfo_id;
++merged_f) {
}
if (merged_f == merged_fonts.size()) {
merged_fonts.push_back(frag_font);
} else if (merged_fonts[merged_f].score > frag_font.score) {
merged_fonts[merged_f].score = frag_font.score;
}
}
}
float merged_yshift =
positive_yshift != 0 ? (negative_yshift != 0 ? 0 : positive_yshift) : negative_yshift;
auto *choice =
new BLOB_CHOICE(merged_unichar_id, merged_rating, merged_certainty, merged_script_id,
merged_min_xheight, merged_max_xheight, merged_yshift, classifier);
choice->set_fonts(merged_fonts);
merged_choice_it.add_to_end(choice);
}
}
if (classify_debug_level) {
print_ratings_list("Merged Fragments", merged_choice, unicharset);
}
if (merged_choice->empty()) {
delete merged_choice;
} else {
ratings->put(row, column, merged_choice);
}
delete[] choice_lists_it;
}
/**********************************************************************
* get_fragment_lists
*
* Recursively go through the ratings matrix to find lists of fragments
* to be merged in the function merge_and_put_fragment_lists.
* current_frag is the position of the piece we are looking for.
* current_row is the row in the rating matrix we are currently at.
* start is the row we started initially, so that we can know where
* to append the results to the matrix. num_frag_parts is the total
* number of pieces we are looking for and num_blobs is the size of the
* ratings matrix.
**********************************************************************/
void Wordrec::get_fragment_lists(int16_t current_frag, int16_t current_row, int16_t start,
int16_t num_frag_parts, int16_t num_blobs, MATRIX *ratings,
BLOB_CHOICE_LIST *choice_lists) {
if (current_frag == num_frag_parts) {
merge_and_put_fragment_lists(start, current_row - 1, num_frag_parts, choice_lists, ratings);
return;
}
for (int16_t x = current_row; x < num_blobs; x++) {
BLOB_CHOICE_LIST *choices = ratings->get(current_row, x);
if (choices == nullptr) {
continue;
}
fill_filtered_fragment_list(choices, current_frag, num_frag_parts, &choice_lists[current_frag]);
if (!choice_lists[current_frag].empty()) {
get_fragment_lists(current_frag + 1, x + 1, start, num_frag_parts, num_blobs, ratings,
choice_lists);
choice_lists[current_frag].clear();
}
}
}
/**********************************************************************
* merge_fragments
*
* Try to merge fragments in the ratings matrix and put the result in
* the corresponding row and column
**********************************************************************/
void Wordrec::merge_fragments(MATRIX *ratings, int16_t num_blobs) {
BLOB_CHOICE_LIST choice_lists[CHAR_FRAGMENT::kMaxChunks];
for (int16_t start = 0; start < num_blobs; start++) {
for (int frag_parts = 2; frag_parts <= CHAR_FRAGMENT::kMaxChunks; frag_parts++) {
get_fragment_lists(0, start, start, frag_parts, num_blobs, ratings, choice_lists);
}
}
// Delete fragments from the rating matrix
for (int16_t x = 0; x < num_blobs; x++) {
for (int16_t y = x; y < num_blobs; y++) {
BLOB_CHOICE_LIST *choices = ratings->get(x, y);
if (choices != nullptr) {
BLOB_CHOICE_IT choices_it(choices);
for (choices_it.mark_cycle_pt(); !choices_it.cycled_list(); choices_it.forward()) {
UNICHAR_ID choice_unichar_id = choices_it.data()->unichar_id();
const CHAR_FRAGMENT *frag = unicharset.get_fragment(choice_unichar_id);
if (frag != nullptr) {
delete choices_it.extract();
}
}
}
}
}
}
} // namespace tesseract

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@ -30,12 +30,6 @@
namespace tesseract {
void Wordrec::DoSegSearch(WERD_RES *word_res) {
BestChoiceBundle best_choice_bundle(word_res->ratings->dimension());
// Run Segmentation Search.
SegSearch(word_res, &best_choice_bundle, nullptr);
}
void Wordrec::SegSearch(WERD_RES *word_res, BestChoiceBundle *best_choice_bundle,
BlamerBundle *blamer_bundle) {
LMPainPoints pain_points(segsearch_max_pain_points, segsearch_max_char_wh_ratio,

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@ -318,10 +318,6 @@ public:
std::vector<SegSearchPending> *pending,
BestChoiceBundle *best_choice_bundle, BlamerBundle *blamer_bundle);
// Runs SegSearch() function (above) without needing a best_choice_bundle
// or blamer_bundle. Used for testing.
void DoSegSearch(WERD_RES *word_res);
// chop.cpp
PRIORITY point_priority(EDGEPT *point);
void add_point_to_list(PointHeap *point_heap, EDGEPT *point);
@ -380,32 +376,6 @@ public:
virtual BLOB_CHOICE_LIST *classify_piece(const std::vector<SEAM *> &seams, int16_t start,
int16_t end, const char *description, TWERD *word,
BlamerBundle *blamer_bundle);
// Try to merge fragments in the ratings matrix and put the result in
// the corresponding row and column
void merge_fragments(MATRIX *ratings, int16_t num_blobs);
// Recursively go through the ratings matrix to find lists of fragments
// to be merged in the function merge_and_put_fragment_lists.
// current_frag is the position of the piece we are looking for.
// current_row is the row in the rating matrix we are currently at.
// start is the row we started initially, so that we can know where
// to append the results to the matrix. num_frag_parts is the total
// number of pieces we are looking for and num_blobs is the size of the
// ratings matrix.
void get_fragment_lists(int16_t current_frag, int16_t current_row, int16_t start,
int16_t num_frag_parts, int16_t num_blobs, MATRIX *ratings,
BLOB_CHOICE_LIST *choice_lists);
// Merge the fragment lists in choice_lists and append it to the
// ratings matrix
void merge_and_put_fragment_lists(int16_t row, int16_t column, int16_t num_frag_parts,
BLOB_CHOICE_LIST *choice_lists, MATRIX *ratings);
// Filter the fragment list so that the filtered_choices only contain
// fragments that are in the correct position. choices is the list
// that we are going to filter. fragment_pos is the position in the
// fragment that we are looking for and num_frag_parts is the the
// total number of pieces. The result will be appended to
// filtered_choices.
void fill_filtered_fragment_list(BLOB_CHOICE_LIST *choices, int fragment_pos, int num_frag_parts,
BLOB_CHOICE_LIST *filtered_choices);
// Member variables.