/////////////////////////////////////////////////////////////////////// // File: workingpartset.h // Description: Class to hold a working set of partitions of the page // during construction of text/image regions. // Author: Ray Smith // Created: Tue Ocr 28 17:21:01 PDT 2008 // // (C) Copyright 2008, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// #ifndef TESSERACT_TEXTORD_WORKINGPARSET_H_ #define TESSERACT_TEXTORD_WORKINGPARSET_H_ #include "blobbox.h" // For TO_BLOCK_LIST and BLOCK_LIST. #include "colpartition.h" // For ColPartition_LIST. namespace tesseract { // WorkingPartSet holds a working set of ColPartitions during transformation // from the grid-based storage to regions in logical reading order, and is // therefore only used during construction of the regions. class WorkingPartSet : public ELIST_LINK { public: WorkingPartSet() { } explicit WorkingPartSet(ColPartition* column) : column_(column), latest_part_(NULL), part_it_(&part_set_) { } // Simple accessors. ColPartition* column() const { return column_; } void set_column(ColPartition* col) { column_ = col; } // Add the partition to this WorkingPartSet. Partitions are generally // stored in the order in which they are received, but if the partition // has a SingletonPartner, make sure that it stays with its partner. void AddPartition(ColPartition* part); // Make blocks out of any partitions in this WorkingPartSet, and append // them to the end of the blocks list. bleft, tright and resolution give // the bounds and resolution of the source image, so that blocks can be // made to fit in the bounds. // All ColPartitions go in the used_parts list, as they need to be kept // around, but are no longer needed. void ExtractCompletedBlocks(const ICOORD& bleft, const ICOORD& tright, int resolution, ColPartition_LIST* used_parts, BLOCK_LIST* blocks, TO_BLOCK_LIST* to_blocks); // Insert the given blocks at the front of the completed_blocks_ list so // they can be kept in the correct reading order. void InsertCompletedBlocks(BLOCK_LIST* blocks, TO_BLOCK_LIST* to_blocks); private: // Convert the part_set_ into blocks, starting a new block at a break // in partnerships, or a change in linespacing (for text). void MakeBlocks(const ICOORD& bleft, const ICOORD& tright, int resolution, ColPartition_LIST* used_parts); // The column that this working set applies to. Used by the caller. ColPartition* column_; // The most recently added partition. ColPartition* latest_part_; // All the partitions in the block that is currently under construction. ColPartition_LIST part_set_; // Iteratorn on part_set_ pointing to the most recent addition. ColPartition_IT part_it_; // The blocks that have been made so far and belong before the current block. BLOCK_LIST completed_blocks_; TO_BLOCK_LIST to_blocks_; }; ELISTIZEH(WorkingPartSet) } // namespace tesseract. #endif // TESSERACT_TEXTORD_WORKINGPARSET_H_