/////////////////////////////////////////////////////////////////////// // File: baselinedetect.h // Description: Initial Baseline Determination. // Copyright 2012 Google Inc. All Rights Reserved. // Author: rays@google.com (Ray Smith) // Created: Mon Apr 30 10:03:19 PDT 2012 // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// #ifndef TESSERACT_TEXTORD_BASELINEDETECT_H_ #define TESSERACT_TEXTORD_BASELINEDETECT_H_ #include "detlinefit.h" #include "points.h" #include "rect.h" #include "genericvector.h" #include "strngs.h" struct Pix; namespace tesseract { class Textord; class BLOBNBOX_LIST; class TO_BLOCK; class TO_BLOCK_LIST; class TO_ROW; // Class to compute and hold baseline data for a TO_ROW. class BaselineRow { public: BaselineRow(double line_size, TO_ROW* to_row); const TBOX& bounding_box() const { return bounding_box_; } // Sets the TO_ROW with the output straight line. void SetupOldLineParameters(TO_ROW* row) const; // Outputs diagnostic information. void Print() const; // Returns the skew angle (in radians) of the current baseline in [-pi,pi]. double BaselineAngle() const; // Computes and returns the linespacing at the middle of the overlap // between this and other. double SpaceBetween(const BaselineRow& other) const; // Computes and returns the displacement of the center of the line // perpendicular to the given direction. double PerpDisp(const FCOORD& direction) const; // Computes the y coordinate at the given x using the straight baseline // defined by baseline1_ and baseline2_. double StraightYAtX(double x) const; // Fits a straight baseline to the points. Returns true if it had enough // points to be reasonably sure of the fitted baseline. // If use_box_bottoms is false, baselines positions are formed by // considering the outlines of the blobs. bool FitBaseline(bool use_box_bottoms); // Modifies an existing result of FitBaseline to be parallel to the given // vector if that produces a better result. void AdjustBaselineToParallel(int debug, const FCOORD& direction); // Modifies the baseline to snap to the textline grid if the existing // result is not good enough. double AdjustBaselineToGrid(int debug, const FCOORD& direction, double line_spacing, double line_offset); private: // Sets up displacement_modes_ with the top few modes of the perpendicular // distance of each blob from the given direction vector, after rounding. void SetupBlobDisplacements(const FCOORD& direction); // Fits a line in the given direction to blobs that are close to the given // target_offset perpendicular displacement from the direction. The fit // error is allowed to be cheat_allowance worse than the existing fit, and // will still be used. // If cheat_allowance > 0, the new fit will be good and replace the current // fit if it has better fit (with cheat) OR its error is below // max_baseline_error_ and the old fit is marked bad. // Otherwise the new fit will only replace the old if it is really better, // or the old fit is marked bad and the new fit has sufficient points, as // well as being within the max_baseline_error_. void FitConstrainedIfBetter(int debug, const FCOORD& direction, double cheat_allowance, double target_offset); // Returns the perpendicular distance of the point from the straight // baseline. float PerpDistanceFromBaseline(const FCOORD& pt) const; // Computes the bounding box of the row. void ComputeBoundingBox(); // The blobs of the row to which this BaselineRow adds extra information // during baseline fitting. Note that blobs_ could easily come from either // a TO_ROW or a ColPartition. BLOBNBOX_LIST* blobs_; // Bounding box of all the blobs. TBOX bounding_box_; // Fitter used to fit lines to the blobs. DetLineFit fitter_; // 2 points on the straight baseline. FCOORD baseline_pt1_; FCOORD baseline_pt2_; // Set of modes of displacements. They indicate preferable baseline positions. GenericVector displacement_modes_; // Quantization factor used for displacement_modes_. double disp_quant_factor_; // Half the acceptance range of blob displacements for computing the // error during a constrained fit. double fit_halfrange_; // Max baseline error before a line is regarded as fitting badly. double max_baseline_error_; // The error of fit of the baseline. double baseline_error_; // True if this row seems to have a good baseline. bool good_baseline_; }; // Class to compute and hold baseline data for a TO_BLOCK. class BaselineBlock { public: BaselineBlock(int debug_level, bool non_text, TO_BLOCK* block); TO_BLOCK* block() const { return block_; } double skew_angle() const { return skew_angle_; } // Computes and returns the absolute error of the given perp_disp from the // given linespacing model. static double SpacingModelError(double perp_disp, double line_spacing, double line_offset); // Fits straight line baselines and computes the skew angle from the // median angle. Returns true if a good angle is found. // If use_box_bottoms is false, baseline positions are formed by // considering the outlines of the blobs. bool FitBaselinesAndFindSkew(bool use_box_bottoms); // Refits the baseline to a constrained angle, using the stored block // skew if good enough, otherwise the supplied default skew. void ParallelizeBaselines(double default_block_skew); // Sets the parameters in TO_BLOCK that are needed by subsequent processes. void SetupBlockParameters() const; // Processing that is required before fitting baseline splines, but requires // linear baselines in order to be successful: // Removes noise if required // Separates out underlines // Pre-associates blob fragments. // TODO(rays/joeliu) This entire section of code is inherited from the past // and could be improved/eliminated. // page_tr is used to size a debug window. void PrepareForSplineFitting(ICOORD page_tr, bool remove_noise); // Fits splines to the textlines, or creates fake QSPLINES from the straight // baselines that are already on the TO_ROWs. // As a side-effect, computes the xheights of the rows and the block. // Although x-height estimation is conceptually separate, it is part of // detecting perspective distortion and therefore baseline fitting. void FitBaselineSplines(bool enable_splines, bool show_final_rows, Textord* textord); // Draws the (straight) baselines and final blobs colored according to // what was discarded as noise and what is associated with each row. void DrawFinalRows(const ICOORD& page_tr); // Render the generated spline baselines for this block on pix_in. void DrawPixSpline(Pix* pix_in); private: // Top-level line-spacing calculation. Computes an estimate of the line- // spacing, using the current baselines in the TO_ROWS of the block, and // then refines it by fitting a regression line to the baseline positions // as a function of their integer index. // Returns true if it seems that the model is a reasonable fit to the // observations. bool ComputeLineSpacing(); // Computes the deskewed vertical position of each baseline in the block and // stores them in the given vector. void ComputeBaselinePositions(const FCOORD& direction, GenericVector* positions); // Computes an estimate of the line spacing of the block from the median // of the spacings between adjacent overlapping textlines. void EstimateLineSpacing(); // Refines the line spacing of the block by fitting a regression // line to the deskewed y-position of each baseline as a function of its // estimated line index, allowing for a small error in the initial linespacing // and choosing the best available model. void RefineLineSpacing(const GenericVector& positions); // Given an initial estimate of line spacing (m_in) and the positions of each // baseline, computes the line spacing of the block more accurately in m_out, // and the corresponding intercept in c_out, and the number of spacings seen // in index_delta. Returns the error of fit to the line spacing model. double FitLineSpacingModel(const GenericVector& positions, double m_in, double* m_out, double* c_out, int* index_delta); // The block to which this class adds extra information used during baseline // calculation. TO_BLOCK* block_; // The rows in the block that we will be working with. PointerVector rows_; // Amount of debugging output to provide. int debug_level_; // True if the block is non-text (graphic). bool non_text_block_; // True if the block has at least one good enough baseline to compute the // skew angle and therefore skew_angle_ is valid. bool good_skew_angle_; // Angle of skew in radians using the conventional anticlockwise from x-axis. double skew_angle_; // Current best estimate line spacing in pixels perpendicular to skew_angle_. double line_spacing_; // Offset for baseline positions, in pixels. Each baseline is at // line_spacing_ * n + line_offset_ for integer n, which represents // [textline] line number in a line numbering system that has line 0 on or // at least near the x-axis. Not equal to the actual line number of a line // within a block as most blocks are not near the x-axis. double line_offset_; // The error of the line spacing model. double model_error_; }; class BaselineDetect { public: BaselineDetect(int debug_level, const FCOORD& page_skew, TO_BLOCK_LIST* blocks); ~BaselineDetect() = default; // Finds the initial baselines for each TO_ROW in each TO_BLOCK, gathers // block-wise and page-wise data to smooth small blocks/rows, and applies // smoothing based on block/page-level skew and block-level linespacing. void ComputeStraightBaselines(bool use_box_bottoms); // Computes the baseline splines for each TO_ROW in each TO_BLOCK and // other associated side-effects, including pre-associating blobs, computing // x-heights and displaying debug information. // NOTE that ComputeStraightBaselines must have been called first as this // sets up data in the TO_ROWs upon which this function depends. void ComputeBaselineSplinesAndXheights(const ICOORD& page_tr, bool enable_splines, bool remove_noise, bool show_final_rows, Textord* textord); private: // Average (median) skew of the blocks on the page among those that have // a good angle of their own. FCOORD page_skew_; // Amount of debug output to produce. int debug_level_; // The blocks that we are working with. PointerVector blocks_; }; } // namespace tesseract #endif // TESSERACT_TEXTORD_BASELINEDETECT_H_