/********************************************************************** * File: edgloop.cpp (Formerly edgeloop.c) * Description: Functions to clean up an outline before approximation. * Author: Ray Smith * * (C) Copyright 1991, Hewlett-Packard Ltd. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. * **********************************************************************/ // Include automatically generated configuration file if running autoconf. #ifdef HAVE_CONFIG_H #include "config_auto.h" #endif #include "scanedg.h" #include "edgloop.h" namespace tesseract { #define MINEDGELENGTH 8 // min decent length /********************************************************************** * complete_edge * * Complete the edge by cleaning it up. **********************************************************************/ void complete_edge(CRACKEDGE *start, //start of loop C_OUTLINE_IT* outline_it) { ScrollView::Color colour; //colour to draw in int16_t looplength; //steps in loop ICOORD botleft; //bounding box ICOORD topright; C_OUTLINE *outline; //new outline //check length etc. colour = check_path_legal (start); if (colour == ScrollView::RED || colour == ScrollView::BLUE) { looplength = loop_bounding_box (start, botleft, topright); outline = new C_OUTLINE (start, botleft, topright, looplength); //add to list outline_it->add_after_then_move (outline); } } /********************************************************************** * check_path_legal * * Check that the outline is legal for length and for chaincode sum. * The return value is RED for a normal black-inside outline, * BLUE for a white-inside outline, MAGENTA if it is too short, * YELLOW if it is too long, and GREEN if it is illegal. * These colours are used to draw the raw outline. **********************************************************************/ ScrollView::Color check_path_legal( //certify outline CRACKEDGE *start //start of loop ) { int lastchain; //last chain code int chaindiff; //chain code diff int32_t length; //length of loop int32_t chainsum; //sum of chain diffs CRACKEDGE *edgept; //current point constexpr ERRCODE ED_ILLEGAL_SUM("Illegal sum of chain codes"); length = 0; chainsum = 0; //sum of chain codes edgept = start; lastchain = edgept->prev->stepdir; //previous chain code do { length++; if (edgept->stepdir != lastchain) { //chain code difference chaindiff = edgept->stepdir - lastchain; if (chaindiff > 2) chaindiff -= 4; else if (chaindiff < -2) chaindiff += 4; chainsum += chaindiff; //sum differences lastchain = edgept->stepdir; } edgept = edgept->next; } while (edgept != start && length < C_OUTLINE::kMaxOutlineLength); if ((chainsum != 4 && chainsum != -4) || edgept != start || length < MINEDGELENGTH) { if (edgept != start) { return ScrollView::YELLOW; } else if (length < MINEDGELENGTH) { return ScrollView::MAGENTA; } else { ED_ILLEGAL_SUM.error ("check_path_legal", TESSLOG, "chainsum=%d", chainsum); return ScrollView::GREEN; } } //colour on inside return chainsum < 0 ? ScrollView::BLUE : ScrollView::RED; } /********************************************************************** * loop_bounding_box * * Find the bounding box of the edge loop. **********************************************************************/ int16_t loop_bounding_box( //get bounding box CRACKEDGE *&start, //edge loop ICOORD &botleft, //bounding box ICOORD &topright) { int16_t length; //length of loop int16_t leftmost; //on top row CRACKEDGE *edgept; //current point CRACKEDGE *realstart; //topleft start edgept = start; realstart = start; botleft = topright = ICOORD (edgept->pos.x (), edgept->pos.y ()); leftmost = edgept->pos.x (); length = 0; //coutn length do { edgept = edgept->next; if (edgept->pos.x () < botleft.x ()) //get bounding box botleft.set_x (edgept->pos.x ()); else if (edgept->pos.x () > topright.x ()) topright.set_x (edgept->pos.x ()); if (edgept->pos.y () < botleft.y ()) //get bounding box botleft.set_y (edgept->pos.y ()); else if (edgept->pos.y () > topright.y ()) { realstart = edgept; leftmost = edgept->pos.x (); topright.set_y (edgept->pos.y ()); } else if (edgept->pos.y () == topright.y () && edgept->pos.x () < leftmost) { //leftmost on line leftmost = edgept->pos.x (); realstart = edgept; } length++; //count elements } while (edgept != start); start = realstart; //shift it to topleft return length; } } // namespace tesseract