/****************************************************************************** ** Filename: speckle.c ** Purpose: Routines used by classifier to filter out speckle. ** Author: Dan Johnson ** History: Mon Mar 11 10:06:14 1991, DSJ, Created. ** ** (c) Copyright Hewlett-Packard Company, 1988. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. ******************************************************************************/ /**---------------------------------------------------------------------------- Include Files and Type Defines ----------------------------------------------------------------------------**/ #include "speckle.h" #include "blobs.h" #include "ratngs.h" #include "varable.h" /**---------------------------------------------------------------------------- Global Data Definitions and Declarations ----------------------------------------------------------------------------**/ /* define control knobs for adjusting definition of speckle*/ double_VAR(speckle_large_max_size, 0.30, "Max large speckle size"); double_VAR(speckle_small_penalty, 10.0, "Small speckle penalty"); double_VAR(speckle_large_penalty, 10.0, "Large speckle penalty"); double_VAR(speckle_small_certainty, -1.0, "Small speckle certainty"); /**---------------------------------------------------------------------------- Public Code ----------------------------------------------------------------------------**/ /*---------------------------------------------------------------------------*/ void AddLargeSpeckleTo(BLOB_CHOICE_LIST *Choices) { /* ** Parameters: ** Choices choices to add a speckle choice to ** Globals: ** speckle_small_penalty rating for a small speckle ** speckle_large_penalty rating penalty for a large speckle ** speckle_small_certainty certainty for a small speckle ** Operation: This routine adds a null choice to Choices with a ** rating equal to the worst rating in Choices plus a pad. ** The certainty of the new choice is the same as the ** certainty of the worst choice in Choices. The new choice ** is added to the end of Choices. ** Return: New Choices list with null choice added to end. ** Exceptions: none ** History: Mon Mar 11 11:08:11 1991, DSJ, Created. */ assert(Choices != NULL); BLOB_CHOICE *blob_choice; BLOB_CHOICE_IT temp_it; temp_it.set_to_list(Choices); // If there are no other choices, use the small speckle penalty plus // the large speckle penalty. if (Choices->length() == 0) { blob_choice = new BLOB_CHOICE(0, speckle_small_certainty + speckle_large_penalty, speckle_small_certainty, -1, NULL); temp_it.add_to_end(blob_choice); return; } // If there are other choices, add a null choice that is slightly worse // than the worst choice so far. temp_it.move_to_last(); blob_choice = temp_it.data(); // pick the worst choice temp_it.add_to_end( new BLOB_CHOICE(0, blob_choice->rating() + speckle_large_penalty, blob_choice->certainty(), -1, NULL)); } /* AddLargeSpeckleTo */ /*---------------------------------------------------------------------------*/ BOOL8 LargeSpeckle(TBLOB *Blob, TEXTROW *Row) { /* ** Parameters: ** Blob blob to test against speckle criteria ** Row text row that blob is in ** Globals: ** MaxLargeSpeckleSize largest allowed speckle ** Operation: This routine returns TRUE if both the width of height ** of Blob are less than the MaxLargeSpeckleSize. ** Return: TRUE if Blob is speckle, FALSE otherwise. ** Exceptions: none ** History: Mon Mar 11 10:06:49 1991, DSJ, Created. */ double speckle_size; TPOINT TopLeft; TPOINT BottomRight; speckle_size = RowHeight (Row) * speckle_large_max_size; blob_bounding_box(Blob, &TopLeft, &BottomRight); if (TopLeft.y - BottomRight.y < speckle_size && BottomRight.x - TopLeft.x < speckle_size) return (TRUE); else return (FALSE); } /* LargeSpeckle */