/////////////////////////////////////////////////////////////////////// // File: colpartitionset.h // Description: Class to hold a list of ColPartitions of the page that // correspond roughly to columns. // Author: Ray Smith // Created: Thu Aug 14 10:50:01 PDT 2008 // // (C) Copyright 2008, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// #ifndef TESSERACT_TEXTORD_COLPARTITIONSET_H__ #define TESSERACT_TEXTORD_COLPARTITIONSET_H__ #include "colpartition.h" // For ColPartition_LIST. #include "genericvector.h" // For GenericVector. #include "rect.h" // For TBOX. #include "tabvector.h" // For BLOBNBOX_CLIST. namespace tesseract { class WorkingPartSet_LIST; class ColSegment_LIST; class ColPartitionSet; typedef GenericVector PartSetVector; // ColPartitionSet is a class that holds a list of ColPartitions. // Its main use is in holding a candidate partitioning of the width of the // image into columns, where each member ColPartition is a single column. // ColPartitionSets are used in building the column layout of a page. class ColPartitionSet : public ELIST_LINK { public: ColPartitionSet() { } explicit ColPartitionSet(ColPartition_LIST* partitions); explicit ColPartitionSet(ColPartition* partition); ~ColPartitionSet(); // Simple accessors. const TBOX& bounding_box() const { return bounding_box_; } bool Empty() { return parts_.empty(); } int ColumnCount() { return parts_.length(); } // Return an element of the parts_ list from its index. ColPartition* GetColumnByIndex(int index); // Return the ColPartition that contains the given coords, if any, else NULL. ColPartition* ColumnContaining(int x, int y); // Return the bounding boxes of columns at the given y-range void GetColumnBoxes(int y_bottom, int y_top, ColSegment_LIST *segments); // Move the parts to the output list, giving up ownership. void ReturnParts(ColPartition_LIST* parts); // Merge any significantly overlapping partitions within the this and other, // and unique the boxes so that no two partitions use the same box. // Return true if any changes were made to either set. bool MergeOverlaps(ColPartitionSet* other, WidthCallback* cb); // Attempt to improve this by adding partitions or expanding partitions. void ImproveColumnCandidate(WidthCallback* cb, PartSetVector* src_sets); // If this set is good enough to represent a new partitioning into columns, // add it to the vector of sets, otherwise delete it. void AddToColumnSetsIfUnique(PartSetVector* column_sets, WidthCallback* cb); // Return true if the partitions in other are all compatible with the columns // in this. bool CompatibleColumns(bool debug, ColPartitionSet* other, WidthCallback* cb); // Return true if this ColPartitionSet makes a legal column candidate by // having legal individual partitions and non-overlapping adjacent pairs. bool LegalColumnCandidate(); // Return a copy of this. If good_only will only copy the Good ColPartitions. ColPartitionSet* Copy(bool good_only); // Display the edges of the columns at the given y coords. void DisplayColumnEdges(int y_bottom, int y_top, ScrollView* win); // Return the PolyBlockType that best explains the columns overlapped // by the given coords(left,right,y), with the given margins. // Also return the first and last column index touched by the coords and // the leftmost and rightmost spanned columns. // Column indices are 2n + 1 for real colums (0 based) and even values // represent the gaps in between columns, with 0 being left of the leftmost. PolyBlockType SpanningType(BlobRegionType type, int left, int right, int y, int left_margin, int right_margin, int* first_col, int* last_col, int* first_spanned_col, int* last_spanned_col); // The column_set has changed. Close down all in-progress WorkingPartSets in // columns that do not match and start new ones for the new columns in this. // As ColPartitions are turned into BLOCKs, the used ones are put in // used_parts, as they still need to be referenced in the grid. void ChangeWorkColumns(const ICOORD& bleft, const ICOORD& tright, int resolution, ColPartition_LIST* used_parts, WorkingPartSet_LIST* working_set); // Accumulate the widths and gaps into the given variables. void AccumulateColumnWidthsAndGaps(int* total_width, int* width_samples, int* total_gap, int* gap_samples); // Provide debug output for this ColPartitionSet and all the ColPartitions. void Print(); private: // Add the given partition to the list in the appropriate place. void AddPartition(ColPartition* new_part, ColPartition_IT* it); // Compute the coverage and good column count. void ComputeCoverage(); // The partitions in this column candidate. ColPartition_LIST parts_; // The number of partitions that have a frequent column width. int good_column_count_; // Total width of all the ColPartitions. int total_coverage_; // Bounding box of all partitions in the set. TBOX bounding_box_; }; ELISTIZEH(ColPartitionSet) } // namespace tesseract. #endif // TESSERACT_TEXTORD_COLPARTITION_H__