/////////////////////////////////////////////////////////////////////// // File: workingpartset.cpp // Description: Class to hold a working set of partitions of the page // during construction of text/image regions. // Author: Ray Smith // Created: Tue Ocr 28 17:21:01 PDT 2008 // // (C) Copyright 2008, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// #include "workingpartset.h" #include "colpartition.h" namespace tesseract { ELISTIZE(WorkingPartSet) // Add the partition to this WorkingPartSet. Unrelated partitions are // stored in the order in which they are received, but if the partition // has a SingletonPartner, make sure that it stays with its partner. void WorkingPartSet::AddPartition(ColPartition* part) { ColPartition* partner = part->SingletonPartner(true); if (partner != NULL) { ASSERT_HOST(partner->SingletonPartner(false) == part); } if (latest_part_ == NULL || partner == NULL) { // This partition goes at the end of the list part_it_.move_to_last(); } else if (latest_part_->SingletonPartner(false) != part) { // Reposition the iterator to the correct partner, or at the end. for (part_it_.move_to_first(); !part_it_.at_last() && part_it_.data() != partner; part_it_.forward()); } part_it_.add_after_then_move(part); latest_part_ = part; } // Make blocks out of any partitions in this WorkingPartSet, and append // them to the end of the blocks list. bleft, tright and resolution give // the bounds and resolution of the source image, so that blocks can be // made to fit in the bounds. // All ColPartitions go in the used_parts list, as they need to be kept // around, but are no longer needed. void WorkingPartSet::ExtractCompletedBlocks(const ICOORD& bleft, const ICOORD& tright, int resolution, ColPartition_LIST* used_parts, BLOCK_LIST* blocks, TO_BLOCK_LIST* to_blocks) { MakeBlocks(bleft, tright, resolution, used_parts); BLOCK_IT block_it(blocks); block_it.move_to_last(); block_it.add_list_after(&completed_blocks_); TO_BLOCK_IT to_block_it(to_blocks); to_block_it.move_to_last(); to_block_it.add_list_after(&to_blocks_); } // Insert the given blocks at the front of the completed_blocks_ list so // they can be kept in the correct reading order. void WorkingPartSet::InsertCompletedBlocks(BLOCK_LIST* blocks, TO_BLOCK_LIST* to_blocks) { BLOCK_IT block_it(&completed_blocks_); block_it.add_list_before(blocks); TO_BLOCK_IT to_block_it(&to_blocks_); to_block_it.add_list_before(to_blocks); } // Make a block using lines parallel to the given vector that fit between // the min and max coordinates specified by the ColPartitions. // Construct a block from the given list of partitions. void WorkingPartSet::MakeBlocks(const ICOORD& bleft, const ICOORD& tright, int resolution, ColPartition_LIST* used_parts) { part_it_.move_to_first(); while (!part_it_.empty()) { // Gather a list of ColPartitions in block_parts that will be split // by linespacing into smaller blocks. ColPartition_LIST block_parts; ColPartition_IT block_it(&block_parts); ColPartition* next_part = NULL; bool text_block = false; do { ColPartition* part = part_it_.extract(); if (part->blob_type() == BRT_UNKNOWN || part->blob_type() == BRT_TEXT) text_block = true; part->set_working_set(NULL); part_it_.forward(); block_it.add_after_then_move(part); next_part = part->SingletonPartner(false); if (part_it_.empty() || next_part != part_it_.data()) { // Sequences of partitions can get split by titles. next_part = NULL; } // Merge adjacent blocks that are of the same type and let the // linespacing determine the real boundaries. if (next_part == NULL && !part_it_.empty()) { ColPartition* next_block_part = part_it_.data(); const TBOX& part_box = part->bounding_box(); const TBOX& next_box = next_block_part->bounding_box(); // In addition to the same type, the next box must not be above the // current box, nor (if image) too far below. if (next_block_part->type() == part->type() && next_box.bottom() <= part_box.top() && (text_block || part_box.bottom() - next_box.top() < part_box.height())) next_part = next_block_part; } } while (!part_it_.empty() && next_part != NULL); if (!text_block) { TO_BLOCK* to_block = ColPartition::MakeBlock(bleft, tright, &block_parts, used_parts); if (to_block != NULL) { TO_BLOCK_IT to_block_it(&to_blocks_); to_block_it.add_to_end(to_block); BLOCK_IT block_it(&completed_blocks_); block_it.add_to_end(to_block->block); } } else { // Further sub-divide text blocks where linespacing changes. ColPartition::LineSpacingBlocks(bleft, tright, resolution, &block_parts, used_parts, &completed_blocks_, &to_blocks_); } } part_it_.set_to_list(&part_set_); latest_part_ = NULL; ASSERT_HOST(completed_blocks_.length() == to_blocks_.length()); } } // namespace tesseract.