// Copyright 2010 Google Inc. All Rights Reserved. // Author: rays@google.com (Ray Smith) /////////////////////////////////////////////////////////////////////// // File: shapetable.h // Description: Class to map a classifier shape index to unicharset // indices and font indices. // Author: Ray Smith // Created: Thu Oct 28 17:46:32 PDT 2010 // // (C) Copyright 2010, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// #ifndef TESSERACT_CLASSIFY_SHAPETABLE_H_ #define TESSERACT_CLASSIFY_SHAPETABLE_H_ #include "bitvector.h" #include "fontinfo.h" #include "genericheap.h" #include "genericvector.h" #include "intmatcher.h" class STRING; class UNICHARSET; namespace tesseract { class ShapeTable; // Simple struct to hold a single classifier unichar selection, a corresponding // rating, and a list of appropriate fonts. struct UnicharRating { UnicharRating() : unichar_id(0), rating(0.0f), adapted(false), config(0), feature_misses(0) {} UnicharRating(int u, float r) : unichar_id(u), rating(r), adapted(false), config(0), feature_misses(0) {} // Print debug info. void Print() const { tprintf("Unichar-id=%d, rating=%g, adapted=%d, config=%d, misses=%d," " %d fonts\n", unichar_id, rating, adapted, config, feature_misses, fonts.size()); } // Sort function to sort ratings appropriately by descending rating. static int SortDescendingRating(const void* t1, const void* t2) { const UnicharRating* a = static_cast(t1); const UnicharRating* b = static_cast(t2); if (a->rating > b->rating) { return -1; } else if (a->rating < b->rating) { return 1; } else { return a->unichar_id - b->unichar_id; } } // Helper function to get the index of the first result with the required // unichar_id. If the results are sorted by rating, this will also be the // best result with the required unichar_id. // Returns -1 if the unichar_id is not found static int FirstResultWithUnichar(const GenericVector& results, UNICHAR_ID unichar_id); // Index into some UNICHARSET table indicates the class of the answer. UNICHAR_ID unichar_id; // Rating from classifier with 1.0 perfect and 0.0 impossible. // Call it a probability if you must. float rating; // True if this result is from the adaptive classifier. bool adapted; // Index of best matching font configuration of result. uinT8 config; // Number of features that were total misses - were liked by no classes. uinT16 feature_misses; // Unsorted collection of fontinfo ids and scores. Note that a raw result // from the IntegerMatch will contain config ids, that require transforming // to fontinfo ids via fontsets and (possibly) shapetable. GenericVector fonts; }; // Classifier result from a low-level classification is an index into some // ShapeTable and a rating. struct ShapeRating { ShapeRating() : shape_id(0), rating(0.0f), raw(0.0f), font(0.0f), joined(false), broken(false) {} ShapeRating(int s, float r) : shape_id(s), rating(r), raw(1.0f), font(0.0f), joined(false), broken(false) {} // Sort function to sort ratings appropriately by descending rating. static int SortDescendingRating(const void* t1, const void* t2) { const ShapeRating* a = static_cast(t1); const ShapeRating* b = static_cast(t2); if (a->rating > b->rating) { return -1; } else if (a->rating < b->rating) { return 1; } else { return a->shape_id - b->shape_id; } } // Helper function to get the index of the first result with the required // unichar_id. If the results are sorted by rating, this will also be the // best result with the required unichar_id. // Returns -1 if the unichar_id is not found static int FirstResultWithUnichar(const GenericVector& results, const ShapeTable& shape_table, UNICHAR_ID unichar_id); // Index into some shape table indicates the class of the answer. int shape_id; // Rating from classifier with 1.0 perfect and 0.0 impossible. // Call it a probability if you must. float rating; // Subsidiary rating that a classifier may use internally. float raw; // Subsidiary rating that a classifier may use internally. float font; // Flag indicating that the input may be joined. bool joined; // Flag indicating that the input may be broken (a fragment). bool broken; }; // Simple struct to hold an entry for a heap-based priority queue of // ShapeRating. struct ShapeQueueEntry { ShapeQueueEntry() : result(ShapeRating(0, 0.0f)), level(0) {} ShapeQueueEntry(const ShapeRating& rating, int level0) : result(rating), level(level0) {} // Sort by decreasing rating and decreasing level for equal rating. bool operator<(const ShapeQueueEntry& other) const { if (result.rating > other.result.rating) return true; if (result.rating == other.result.rating) return level > other.level; return false; } // Output from classifier. ShapeRating result; // Which level in the tree did this come from? int level; }; typedef GenericHeap ShapeQueue; // Simple struct to hold a set of fonts associated with a single unichar-id. // A vector of UnicharAndFonts makes a shape. struct UnicharAndFonts { UnicharAndFonts() : unichar_id(0) { } UnicharAndFonts(int uni_id, int font_id) : unichar_id(uni_id) { font_ids.push_back(font_id); } // Writes to the given file. Returns false in case of error. bool Serialize(FILE* fp) const; // Reads from the given file. Returns false in case of error. bool DeSerialize(TFile* fp); // Sort function to sort a pair of UnicharAndFonts by unichar_id. static int SortByUnicharId(const void* v1, const void* v2); GenericVector font_ids; inT32 unichar_id; }; // A Shape is a collection of unichar-ids and a list of fonts associated with // each, organized as a vector of UnicharAndFonts. Conceptually a Shape is // a classifiable unit, and represents a group of characters or parts of // characters that have a similar or identical shape. Shapes/ShapeTables may // be organized hierarchically from identical shapes at the leaves to vaguely // similar shapes near the root. class Shape { public: Shape() : destination_index_(-1) {} // Writes to the given file. Returns false in case of error. bool Serialize(FILE* fp) const; // Reads from the given file. Returns false in case of error. bool DeSerialize(TFile* fp); int destination_index() const { return destination_index_; } void set_destination_index(int index) { destination_index_ = index; } int size() const { return unichars_.size(); } // Returns a UnicharAndFonts entry for the given index, which must be // in the range [0, size()). const UnicharAndFonts& operator[](int index) const { return unichars_[index]; } // Sets the unichar_id of the given index to the new unichar_id. void SetUnicharId(int index, int unichar_id) { unichars_[index].unichar_id = unichar_id; } // Adds a font_id for the given unichar_id. If the unichar_id is not // in the shape, it is added. void AddToShape(int unichar_id, int font_id); // Adds everything in other to this. void AddShape(const Shape& other); // Returns true if the shape contains the given unichar_id, font_id pair. bool ContainsUnicharAndFont(int unichar_id, int font_id) const; // Returns true if the shape contains the given unichar_id, ignoring font. bool ContainsUnichar(int unichar_id) const; // Returns true if the shape contains the given font, ignoring unichar_id. bool ContainsFont(int font_id) const; // Returns true if the shape contains the given font properties, ignoring // unichar_id. bool ContainsFontProperties(const FontInfoTable& font_table, uinT32 properties) const; // Returns true if the shape contains multiple different font properties, // ignoring unichar_id. bool ContainsMultipleFontProperties(const FontInfoTable& font_table) const; // Returns true if this shape is equal to other (ignoring order of unichars // and fonts). bool operator==(const Shape& other) const; // Returns true if this is a subset (including equal) of other. bool IsSubsetOf(const Shape& other) const; // Returns true if the lists of unichar ids are the same in this and other, // ignoring fonts. // NOT const, as it will sort the unichars on demand. bool IsEqualUnichars(Shape* other); private: // Sorts the unichars_ vector by unichar. void SortUnichars(); // Flag indicates that the unichars are sorted, allowing faster set // operations with another shape. bool unichars_sorted_; // If this Shape is part of a ShapeTable the destiation_index_ is the index // of some other shape in the ShapeTable with which this shape is merged. int destination_index_; // Array of unichars, each with a set of fonts. Each unichar has at most // one entry in the vector. GenericVector unichars_; }; // ShapeTable is a class to encapsulate the triple indirection that is // used here. // ShapeTable is a vector of shapes. // Each shape is a vector of UnicharAndFonts representing the set of unichars // that the shape represents. // Each UnicharAndFonts also lists the fonts of the unichar_id that were // mapped to the shape during training. class ShapeTable { public: ShapeTable(); // The UNICHARSET reference supplied here, or in set_unicharset below must // exist for the entire life of the ShapeTable. It is used only by DebugStr. explicit ShapeTable(const UNICHARSET& unicharset); // Writes to the given file. Returns false in case of error. bool Serialize(FILE* fp) const; // Reads from the given file. Returns false in case of error. bool DeSerialize(TFile* fp); // Accessors. int NumShapes() const { return shape_table_.size(); } const UNICHARSET& unicharset() const { return *unicharset_; } // Returns the number of fonts used in this ShapeTable, computing it if // necessary. int NumFonts() const; // Shapetable takes a pointer to the UNICHARSET, so it must persist for the // entire life of the ShapeTable. void set_unicharset(const UNICHARSET& unicharset) { unicharset_ = &unicharset; } // Re-indexes the class_ids in the shapetable according to the given map. // Useful in conjunction with set_unicharset. void ReMapClassIds(const GenericVector& unicharset_map); // Returns a string listing the classes/fonts in a shape. STRING DebugStr(int shape_id) const; // Returns a debug string summarizing the table. STRING SummaryStr() const; // Adds a new shape starting with the given unichar_id and font_id. // Returns the assigned index. int AddShape(int unichar_id, int font_id); // Adds a copy of the given shape unless it is already present. // Returns the assigned index or index of existing shape if already present. int AddShape(const Shape& other); // Removes the shape given by the shape index. All indices above are changed! void DeleteShape(int shape_id); // Adds a font_id to the given existing shape index for the given // unichar_id. If the unichar_id is not in the shape, it is added. void AddToShape(int shape_id, int unichar_id, int font_id); // Adds the given shape to the existing shape with the given index. void AddShapeToShape(int shape_id, const Shape& other); // Returns the id of the shape that contains the given unichar and font. // If not found, returns -1. // If font_id < 0, the font_id is ignored and the first shape that matches // the unichar_id is returned. int FindShape(int unichar_id, int font_id) const; // Returns the first unichar_id and font_id in the given shape. void GetFirstUnicharAndFont(int shape_id, int* unichar_id, int* font_id) const; // Accessors for the Shape with the given shape_id. const Shape& GetShape(int shape_id) const { return *shape_table_[shape_id]; } Shape* MutableShape(int shape_id) { return shape_table_[shape_id]; } // Expands all the classes/fonts in the shape individually to build // a ShapeTable. int BuildFromShape(const Shape& shape, const ShapeTable& master_shapes); // Returns true if the shapes are already merged. bool AlreadyMerged(int shape_id1, int shape_id2) const; // Returns true if any shape contains multiple unichars. bool AnyMultipleUnichars() const; // Returns the maximum number of unichars over all shapes. int MaxNumUnichars() const; // Merges shapes with a common unichar over the [start, end) interval. // Assumes single unichar per shape. void ForceFontMerges(int start, int end); // Returns the number of unichars in the master shape. int MasterUnicharCount(int shape_id) const; // Returns the sum of the font counts in the master shape. int MasterFontCount(int shape_id) const; // Returns the number of unichars that would result from merging the shapes. int MergedUnicharCount(int shape_id1, int shape_id2) const; // Merges two shape_ids, leaving shape_id2 marked as merged. void MergeShapes(int shape_id1, int shape_id2); // Swaps two shape_ids. void SwapShapes(int shape_id1, int shape_id2); // Appends the master shapes from other to this. // Used to create a clean ShapeTable from a merged one, or to create a // copy of a ShapeTable. // If not NULL, shape_map is set to map other shape_ids to this's shape_ids. void AppendMasterShapes(const ShapeTable& other, GenericVector* shape_map); // Returns the number of master shapes remaining after merging. int NumMasterShapes() const; // Returns the destination of this shape, (if merged), taking into account // the fact that the destination may itself have been merged. // For a non-merged shape, returns the input shape_id. int MasterDestinationIndex(int shape_id) const; // Returns false if the unichars in neither shape is a subset of the other.. bool SubsetUnichar(int shape_id1, int shape_id2) const; // Returns false if the unichars in neither shape is a subset of the other.. bool MergeSubsetUnichar(int merge_id1, int merge_id2, int shape_id) const; // Returns true if the unichar sets are equal between the shapes. bool EqualUnichars(int shape_id1, int shape_id2) const; bool MergeEqualUnichars(int merge_id1, int merge_id2, int shape_id) const; // Returns true if there is a common unichar between the shapes. bool CommonUnichars(int shape_id1, int shape_id2) const; // Returns true if there is a common font id between the shapes. bool CommonFont(int shape_id1, int shape_id2) const; // Adds the unichars of the given shape_id to the vector of results. Any // unichar_id that is already present just has the fonts added to the // font set for that result without adding a new entry in the vector. // NOTE: it is assumed that the results are given to this function in order // of decreasing rating. // The unichar_map vector indicates the index of the results entry containing // each unichar, or -1 if the unichar is not yet included in results. void AddShapeToResults(const ShapeRating& shape_rating, GenericVector* unichar_map, GenericVector* results) const; private: // Adds the given unichar_id to the results if needed, updating unichar_map // and returning the index of unichar in results. int AddUnicharToResults(int unichar_id, float rating, GenericVector* unichar_map, GenericVector* results) const; // Pointer to a provided unicharset used only by the Debugstr member. const UNICHARSET* unicharset_; // Vector of pointers to the Shapes in this ShapeTable. PointerVector shape_table_; // Cached data calculated on demand. mutable int num_fonts_; }; } // namespace tesseract. #endif // TESSERACT_CLASSIFY_SHAPETABLE_H_