/////////////////////////////////////////////////////////////////////// // File: plumbing.h // Description: Base class for networks that organize other networks // eg series or parallel. // Author: Ray Smith // Created: Mon May 12 08:11:36 PST 2014 // // (C) Copyright 2014, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /////////////////////////////////////////////////////////////////////// #ifndef TESSERACT_LSTM_PLUMBING_H_ #define TESSERACT_LSTM_PLUMBING_H_ #include "genericvector.h" #include "matrix.h" #include "network.h" namespace tesseract { // Holds a collection of other networks and forwards calls to each of them. class Plumbing : public Network { public: // ni_ and no_ will be set by AddToStack. explicit Plumbing(const STRING& name); virtual ~Plumbing(); // Returns the required shape input to the network. virtual StaticShape InputShape() const { return stack_[0]->InputShape(); } virtual STRING spec() const { return "Sub-classes of Plumbing must implement spec()!"; } // Returns true if the given type is derived from Plumbing, and thus contains // multiple sub-networks that can have their own learning rate. virtual bool IsPlumbingType() const { return true; } // Suspends/Enables training by setting the training_ flag. Serialize and // DeSerialize only operate on the run-time data if state is false. virtual void SetEnableTraining(bool state); // Sets flags that control the action of the network. See NetworkFlags enum // for bit values. virtual void SetNetworkFlags(uinT32 flags); // Sets up the network for training. Initializes weights using weights of // scale `range` picked according to the random number generator `randomizer`. // Note that randomizer is a borrowed pointer that should outlive the network // and should not be deleted by any of the networks. // Returns the number of weights initialized. virtual int InitWeights(float range, TRand* randomizer); // Converts a float network to an int network. virtual void ConvertToInt(); // Provides a pointer to a TRand for any networks that care to use it. // Note that randomizer is a borrowed pointer that should outlive the network // and should not be deleted by any of the networks. virtual void SetRandomizer(TRand* randomizer); // Adds the given network to the stack. virtual void AddToStack(Network* network); // Sets needs_to_backprop_ to needs_backprop and returns true if // needs_backprop || any weights in this network so the next layer forward // can be told to produce backprop for this layer if needed. virtual bool SetupNeedsBackprop(bool needs_backprop); // Returns an integer reduction factor that the network applies to the // time sequence. Assumes that any 2-d is already eliminated. Used for // scaling bounding boxes of truth data. // WARNING: if GlobalMinimax is used to vary the scale, this will return // the last used scale factor. Call it before any forward, and it will return // the minimum scale factor of the paths through the GlobalMinimax. virtual int XScaleFactor() const; // Provides the (minimum) x scale factor to the network (of interest only to // input units) so they can determine how to scale bounding boxes. virtual void CacheXScaleFactor(int factor); // Provides debug output on the weights. virtual void DebugWeights(); // Returns the current stack. const PointerVector& stack() const { return stack_; } // Returns a set of strings representing the layer-ids of all layers below. void EnumerateLayers(const STRING* prefix, GenericVector* layers) const; // Returns a pointer to the network layer corresponding to the given id. Network* GetLayer(const char* id) const; // Returns the learning rate for a specific layer of the stack. float LayerLearningRate(const char* id) const { const float* lr_ptr = LayerLearningRatePtr(id); ASSERT_HOST(lr_ptr != NULL); return *lr_ptr; } // Scales the learning rate for a specific layer of the stack. void ScaleLayerLearningRate(const char* id, double factor) { float* lr_ptr = LayerLearningRatePtr(id); ASSERT_HOST(lr_ptr != NULL); *lr_ptr *= factor; } // Returns a pointer to the learning rate for the given layer id. float* LayerLearningRatePtr(const char* id) const; // Writes to the given file. Returns false in case of error. virtual bool Serialize(TFile* fp) const; // Reads from the given file. Returns false in case of error. // If swap is true, assumes a big/little-endian swap is needed. virtual bool DeSerialize(bool swap, TFile* fp); // Updates the weights using the given learning rate and momentum. // num_samples is the quotient to be used in the adagrad computation iff // use_ada_grad_ is true. virtual void Update(float learning_rate, float momentum, int num_samples); // Sums the products of weight updates in *this and other, splitting into // positive (same direction) in *same and negative (different direction) in // *changed. virtual void CountAlternators(const Network& other, double* same, double* changed) const; protected: // The networks. PointerVector stack_; // Layer-specific learning rate iff network_flags_ & NF_LAYER_SPECIFIC_LR. // One element for each element of stack_. GenericVector learning_rates_; }; } // namespace tesseract. #endif // TESSERACT_LSTM_PLUMBING_H_