/* -*-C-*- ******************************************************************************** * * File: chop.cpp (Formerly chop.c) * Description: * Author: Mark Seaman, OCR Technology * Created: Fri Oct 16 14:37:00 1987 * Modified: Tue Jul 30 16:41:11 1991 (Mark Seaman) marks@hpgrlt * Language: C * Package: N/A * Status: Reusable Software Component * * (c) Copyright 1987, Hewlett-Packard Company. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. * *********************************************************************************/ /*---------------------------------------------------------------------- I n c l u d e s ----------------------------------------------------------------------*/ #include "chop.h" #include "outlines.h" #include "callcpp.h" #include "plotedges.h" #include "const.h" #include "wordrec.h" #include // Include automatically generated configuration file if running autoconf. #ifdef HAVE_CONFIG_H #include "config_auto.h" #endif namespace tesseract { /*---------------------------------------------------------------------- F u n c t i o n s ----------------------------------------------------------------------*/ /** * @name point_priority * * Assign a priority to and edge point that might be used as part of a * split. The argument should be of type EDGEPT. */ PRIORITY Wordrec::point_priority(EDGEPT *point) { return (PRIORITY)angle_change(point->prev, point, point->next); } /** * @name add_point_to_list * * Add an edge point to a POINT_GROUP containg a list of other points. */ void Wordrec::add_point_to_list(PointHeap* point_heap, EDGEPT *point) { if (point_heap->size() < MAX_NUM_POINTS - 2) { PointPair pair(point_priority(point), point); point_heap->Push(&pair); } #ifndef GRAPHICS_DISABLED if (chop_debug > 2) mark_outline(point); #endif } // Returns true if the edgept supplied as input is an inside angle. This // is determined by the angular change of the vectors from point to point. bool Wordrec::is_inside_angle(EDGEPT *pt) { return angle_change(pt->prev, pt, pt->next) < chop_inside_angle; } /** * @name angle_change * * Return the change in angle (degrees) of the line segments between * points one and two, and two and three. */ int Wordrec::angle_change(EDGEPT *point1, EDGEPT *point2, EDGEPT *point3) { VECTOR vector1; VECTOR vector2; int angle; float length; /* Compute angle */ vector1.x = point2->pos.x - point1->pos.x; vector1.y = point2->pos.y - point1->pos.y; vector2.x = point3->pos.x - point2->pos.x; vector2.y = point3->pos.y - point2->pos.y; /* Use cross product */ length = (float)sqrt((float)LENGTH(vector1) * LENGTH(vector2)); if ((int) length == 0) return (0); angle = static_cast(floor(asin(CROSS (vector1, vector2) / length) / PI * 180.0 + 0.5)); /* Use dot product */ if (SCALAR (vector1, vector2) < 0) angle = 180 - angle; /* Adjust angle */ if (angle > 180) angle -= 360; if (angle <= -180) angle += 360; return (angle); } /** * @name pick_close_point * * Choose the edge point that is closest to the critical point. This * point may not be exactly vertical from the critical point. */ EDGEPT *Wordrec::pick_close_point(EDGEPT *critical_point, EDGEPT *vertical_point, int *best_dist) { EDGEPT *best_point = NULL; int this_distance; int found_better; do { found_better = FALSE; this_distance = edgept_dist (critical_point, vertical_point); if (this_distance <= *best_dist) { if (!(same_point (critical_point->pos, vertical_point->pos) || same_point (critical_point->pos, vertical_point->next->pos) || (best_point && same_point (best_point->pos, vertical_point->pos)) || is_exterior_point (critical_point, vertical_point))) { *best_dist = this_distance; best_point = vertical_point; if (chop_vertical_creep) found_better = TRUE; } } vertical_point = vertical_point->next; } while (found_better == TRUE); return (best_point); } /** * @name prioritize_points * * Find a list of edge points from the outer outline of this blob. For * each of these points assign a priority. Sort these points using a * heap structure so that they can be visited in order. */ void Wordrec::prioritize_points(TESSLINE *outline, PointHeap* points) { EDGEPT *this_point; EDGEPT *local_min = NULL; EDGEPT *local_max = NULL; this_point = outline->loop; local_min = this_point; local_max = this_point; do { if (this_point->vec.y < 0) { /* Look for minima */ if (local_max != NULL) new_max_point(local_max, points); else if (is_inside_angle (this_point)) add_point_to_list(points, this_point); local_max = NULL; local_min = this_point->next; } else if (this_point->vec.y > 0) { /* Look for maxima */ if (local_min != NULL) new_min_point(local_min, points); else if (is_inside_angle (this_point)) add_point_to_list(points, this_point); local_min = NULL; local_max = this_point->next; } else { /* Flat area */ if (local_max != NULL) { if (local_max->prev->vec.y != 0) { new_max_point(local_max, points); } local_max = this_point->next; local_min = NULL; } else { if (local_min->prev->vec.y != 0) { new_min_point(local_min, points); } local_min = this_point->next; local_max = NULL; } } /* Next point */ this_point = this_point->next; } while (this_point != outline->loop); } /** * @name new_min_point * * Found a new minimum point try to decide whether to save it or not. * Return the new value for the local minimum. If a point is saved then * the local minimum is reset to NULL. */ void Wordrec::new_min_point(EDGEPT *local_min, PointHeap* points) { int16_t dir; dir = direction (local_min); if (dir < 0) { add_point_to_list(points, local_min); return; } if (dir == 0 && point_priority (local_min) < 0) { add_point_to_list(points, local_min); return; } } /** * @name new_max_point * * Found a new minimum point try to decide whether to save it or not. * Return the new value for the local minimum. If a point is saved then * the local minimum is reset to NULL. */ void Wordrec::new_max_point(EDGEPT *local_max, PointHeap* points) { int16_t dir; dir = direction (local_max); if (dir > 0) { add_point_to_list(points, local_max); return; } if (dir == 0 && point_priority (local_max) < 0) { add_point_to_list(points, local_max); return; } } /** * @name vertical_projection_point * * For one point on the outline, find the corresponding point on the * other side of the outline that is a likely projection for a split * point. This is done by iterating through the edge points until the * X value of the point being looked at is greater than the X value of * the split point. Ensure that the point being returned is not right * next to the split point. Return the edge point in *best_point as * a result, and any points that were newly created are also saved on * the new_points list. */ void Wordrec::vertical_projection_point(EDGEPT *split_point, EDGEPT *target_point, EDGEPT** best_point, EDGEPT_CLIST *new_points) { EDGEPT *p; /* Iterator */ EDGEPT *this_edgept; /* Iterator */ EDGEPT_C_IT new_point_it(new_points); int x = split_point->pos.x; /* X value of vertical */ int best_dist = LARGE_DISTANCE;/* Best point found */ if (*best_point != NULL) best_dist = edgept_dist(split_point, *best_point); p = target_point; /* Look at each edge point */ do { if (((p->pos.x <= x && x <= p->next->pos.x) || (p->next->pos.x <= x && x <= p->pos.x)) && !same_point(split_point->pos, p->pos) && !same_point(split_point->pos, p->next->pos) && !p->IsChopPt() && (*best_point == NULL || !same_point((*best_point)->pos, p->pos))) { if (near_point(split_point, p, p->next, &this_edgept)) { new_point_it.add_before_then_move(this_edgept); } if (*best_point == NULL) best_dist = edgept_dist (split_point, this_edgept); this_edgept = pick_close_point(split_point, this_edgept, &best_dist); if (this_edgept) *best_point = this_edgept; } p = p->next; } while (p != target_point); } } // namespace tesseract