/////////////////////////////////////////////////////////////////////// // File: svutil.h // Description: ScrollView Utilities // Author: Joern Wanke // Created: Thu Nov 29 2007 // // (C) Copyright 2007, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// // // SVUtil contains the SVSync, SVSemaphore, SVMutex and SVNetwork // classes, which are used for thread/process creation & synchronization // and network connection. #ifndef TESSERACT_VIEWER_SVUTIL_H_ #define TESSERACT_VIEWER_SVUTIL_H_ #ifdef _WIN32 #ifndef __GNUC__ #include #include "platform.h" #if defined(_MSC_VER) && _MSC_VER < 1900 #define snprintf _snprintf #endif #if (_MSC_VER <= 1400) #define vsnprintf _vsnprintf #endif #pragma warning(disable:4786) #else #include "platform.h" #include #endif #else #include #include #endif #include #ifndef MAX #define MAX(a, b) ((a > b) ? a : b) #endif #ifndef MIN #define MIN(a, b) ((a < b) ? a : b) #endif /// The SVSync class provides functionality for Thread & Process Creation class SVSync { public: /// Create new thread. static void StartThread(void *(*func)(void*), void* arg); /// Signals a thread to exit. static void ExitThread(); /// Starts a new process. static void StartProcess(const char* executable, const char* args); }; /// A semaphore class which encapsulates the main signalling /// and wait abilities of semaphores for windows and unix. class SVSemaphore { public: /// Sets up a semaphore. SVSemaphore(); /// Signal a semaphore. void Signal(); /// Wait on a semaphore. void Wait(); private: #ifdef _WIN32 HANDLE semaphore_; #elif defined(__APPLE__) sem_t *semaphore_; #else sem_t semaphore_; #endif }; /// A mutex which encapsulates the main locking and unlocking /// abilites of mutexes for windows and unix. class SVMutex { public: /// Sets up a new mutex. SVMutex(); /// Locks on a mutex. void Lock(); /// Unlocks on a mutex. void Unlock(); private: #ifdef _WIN32 HANDLE mutex_; #else pthread_mutex_t mutex_; #endif }; // Auto-unlocking object that locks a mutex on construction and unlocks it // on destruction. class SVAutoLock { public: explicit SVAutoLock(SVMutex* mutex) : mutex_(mutex) { mutex->Lock(); } ~SVAutoLock() { mutex_->Unlock(); } private: SVMutex* mutex_; }; /// The SVNetwork class takes care of the remote connection for ScrollView /// This means setting up and maintaining a remote connection, sending and /// receiving messages and closing the connection. /// It is designed to work on both Linux and Windows. class SVNetwork { public: /// Set up a connection to hostname on port. SVNetwork(const char* hostname, int port); /// Destructor. ~SVNetwork(); /// Put a message in the messagebuffer to the server and try to send it. void Send(const char* msg); /// Receive a message from the server. /// This will always return one line of char* (denoted by \n). char* Receive(); /// Close the connection to the server. void Close(); /// Flush the buffer. void Flush(); private: /// The mutex for access to Send() and Flush(). SVMutex mutex_send_; /// The actual stream_ to the server. int stream_; /// Stores the last received message-chunk from the server. char* msg_buffer_in_; /// Stores the messages which are supposed to go out. std::string msg_buffer_out_; bool has_content; // Win32 (strtok) /// Where we are at in our msg_buffer_in_ char* buffer_ptr_; // Unix (strtok_r) }; #endif // TESSERACT_VIEWER_SVUTIL_H_