/////////////////////////////////////////////////////////////////////// // File: imagefind.cpp // Description: Function to find image and drawing regions in an image // and create a corresponding list of empty blobs. // Author: Ray Smith // Created: Thu Mar 20 09:49:01 PDT 2008 // // (C) Copyright 2008, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// #ifdef _MSC_VER #pragma warning(disable:4244) // Conversion warnings #endif #ifdef HAVE_CONFIG_H #include "config_auto.h" #endif #include "imagefind.h" #include "colpartitiongrid.h" #include "linlsq.h" #include "ndminx.h" #include "statistc.h" #include "params.h" #include "allheaders.h" INT_VAR(textord_tabfind_show_images, false, "Show image blobs"); namespace tesseract { // Fraction of width or height of on pixels that can be discarded from a // roughly rectangular image. const double kMinRectangularFraction = 0.125; // Fraction of width or height to consider image completely used. const double kMaxRectangularFraction = 0.75; // Fraction of width or height to allow transition from kMinRectangularFraction // to kMaxRectangularFraction, equivalent to a dy/dx skew. const double kMaxRectangularGradient = 0.1; // About 6 degrees. // Minimum image size to be worth looking for images on. const int kMinImageFindSize = 100; // Scale factor for the rms color fit error. const double kRMSFitScaling = 8.0; // Min color difference to call it two colors. const int kMinColorDifference = 16; // Pixel padding for noise blobs and partitions when rendering on the image // mask to encourage them to join together. Make it too big and images // will fatten out too much and have to be clipped to text. const int kNoisePadding = 4; // Finds image regions within the BINARY source pix (page image) and returns // the image regions as a mask image. // The returned pix may be NULL, meaning no images found. // If not NULL, it must be PixDestroyed by the caller. Pix* ImageFind::FindImages(Pix* pix) { // Not worth looking at small images. if (pixGetWidth(pix) < kMinImageFindSize || pixGetHeight(pix) < kMinImageFindSize) return pixCreate(pixGetWidth(pix), pixGetHeight(pix), 1); // Reduce by factor 2. Pix *pixr = pixReduceRankBinaryCascade(pix, 1, 0, 0, 0); pixDisplayWrite(pixr, textord_tabfind_show_images); // Get the halftone mask directly from Leptonica. l_int32 ht_found = 0; Pix *pixht2 = pixGenHalftoneMask(pixr, NULL, &ht_found, textord_tabfind_show_images); pixDestroy(&pixr); if (!ht_found && pixht2 != NULL) pixDestroy(&pixht2); if (pixht2 == NULL) return pixCreate(pixGetWidth(pix), pixGetHeight(pix), 1); // Expand back up again. Pix *pixht = pixExpandReplicate(pixht2, 2); pixDisplayWrite(pixht, textord_tabfind_show_images); pixDestroy(&pixht2); // Fill to capture pixels near the mask edges that were missed Pix *pixt = pixSeedfillBinary(NULL, pixht, pix, 8); pixOr(pixht, pixht, pixt); pixDestroy(&pixt); // Eliminate lines and bars that may be joined to images. Pix* pixfinemask = pixReduceRankBinaryCascade(pixht, 1, 1, 3, 3); pixDilateBrick(pixfinemask, pixfinemask, 5, 5); pixDisplayWrite(pixfinemask, textord_tabfind_show_images); Pix* pixreduced = pixReduceRankBinaryCascade(pixht, 1, 1, 1, 1); Pix* pixreduced2 = pixReduceRankBinaryCascade(pixreduced, 3, 3, 3, 0); pixDestroy(&pixreduced); pixDilateBrick(pixreduced2, pixreduced2, 5, 5); Pix* pixcoarsemask = pixExpandReplicate(pixreduced2, 8); pixDestroy(&pixreduced2); pixDisplayWrite(pixcoarsemask, textord_tabfind_show_images); // Combine the coarse and fine image masks. pixAnd(pixcoarsemask, pixcoarsemask, pixfinemask); pixDestroy(&pixfinemask); // Dilate a bit to make sure we get everything. pixDilateBrick(pixcoarsemask, pixcoarsemask, 3, 3); Pix* pixmask = pixExpandReplicate(pixcoarsemask, 16); pixDestroy(&pixcoarsemask); if (textord_tabfind_show_images) pixWrite("junkexpandedcoarsemask.png", pixmask, IFF_PNG); // And the image mask with the line and bar remover. pixAnd(pixht, pixht, pixmask); pixDestroy(&pixmask); if (textord_tabfind_show_images) pixWrite("junkfinalimagemask.png", pixht, IFF_PNG); // Make the result image the same size as the input. Pix* result = pixCreate(pixGetWidth(pix), pixGetHeight(pix), 1); pixOr(result, result, pixht); pixDestroy(&pixht); return result; } // Generates a Boxa, Pixa pair from the input binary (image mask) pix, // analgous to pixConnComp, except that connected components which are nearly // rectangular are replaced with solid rectangles. // The returned boxa, pixa may be NULL, meaning no images found. // If not NULL, they must be destroyed by the caller. // Resolution of pix should match the source image (Tesseract::pix_binary_) // so the output coordinate systems match. void ImageFind::ConnCompAndRectangularize(Pix* pix, Boxa** boxa, Pixa** pixa) { *boxa = NULL; *pixa = NULL; if (textord_tabfind_show_images) pixWrite("junkconncompimage.png", pix, IFF_PNG); // Find the individual image regions in the mask image. *boxa = pixConnComp(pix, pixa, 8); // Rectangularize the individual images. If a sharp edge in vertical and/or // horizontal occupancy can be found, it indicates a probably rectangular // image with unwanted bits merged on, so clip to the approximate rectangle. int npixes = pixaGetCount(*pixa); for (int i = 0; i < npixes; ++i) { int x_start, x_end, y_start, y_end; Pix* img_pix = pixaGetPix(*pixa, i, L_CLONE); pixDisplayWrite(img_pix, textord_tabfind_show_images); if (pixNearlyRectangular(img_pix, kMinRectangularFraction, kMaxRectangularFraction, kMaxRectangularGradient, &x_start, &y_start, &x_end, &y_end)) { Pix* simple_pix = pixCreate(x_end - x_start, y_end - y_start, 1); pixSetAll(simple_pix); pixDestroy(&img_pix); // pixaReplacePix takes ownership of the simple_pix. pixaReplacePix(*pixa, i, simple_pix, NULL); img_pix = pixaGetPix(*pixa, i, L_CLONE); // Fix the box to match the new pix. l_int32 x, y, width, height; boxaGetBoxGeometry(*boxa, i, &x, &y, &width, &height); Box* simple_box = boxCreate(x + x_start, y + y_start, x_end - x_start, y_end - y_start); boxaReplaceBox(*boxa, i, simple_box); } pixDestroy(&img_pix); } } // Scans horizontally on x=[x_start,x_end), starting with y=*y_start, // stepping y+=y_step, until y=y_end. *ystart is input/output. // If the number of black pixels in a row, pix_count fits this pattern: // 0 or more rows with pix_count < min_count then // <= mid_width rows with min_count <= pix_count <= max_count then // a row with pix_count > max_count then // true is returned, and *y_start = the first y with pix_count >= min_count. static bool HScanForEdge(uinT32* data, int wpl, int x_start, int x_end, int min_count, int mid_width, int max_count, int y_end, int y_step, int* y_start) { int mid_rows = 0; for (int y = *y_start; y != y_end; y += y_step) { // Need pixCountPixelsInRow(pix, y, &pix_count, NULL) to count in a subset. int pix_count = 0; uinT32* line = data + wpl * y; for (int x = x_start; x < x_end; ++x) { if (GET_DATA_BIT(line, x)) ++pix_count; } if (mid_rows == 0 && pix_count < min_count) continue; // In the min phase. if (mid_rows == 0) *y_start = y; // Save the y_start where we came out of the min phase. if (pix_count > max_count) return true; // Found the pattern. ++mid_rows; if (mid_rows > mid_width) break; // Middle too big. } return false; // Never found max_count. } // Scans vertically on y=[y_start,y_end), starting with x=*x_start, // stepping x+=x_step, until x=x_end. *x_start is input/output. // If the number of black pixels in a column, pix_count fits this pattern: // 0 or more cols with pix_count < min_count then // <= mid_width cols with min_count <= pix_count <= max_count then // a column with pix_count > max_count then // true is returned, and *x_start = the first x with pix_count >= min_count. static bool VScanForEdge(uinT32* data, int wpl, int y_start, int y_end, int min_count, int mid_width, int max_count, int x_end, int x_step, int* x_start) { int mid_cols = 0; for (int x = *x_start; x != x_end; x += x_step) { int pix_count = 0; uinT32* line = data + y_start * wpl; for (int y = y_start; y < y_end; ++y, line += wpl) { if (GET_DATA_BIT(line, x)) ++pix_count; } if (mid_cols == 0 && pix_count < min_count) continue; // In the min phase. if (mid_cols == 0) *x_start = x; // Save the place where we came out of the min phase. if (pix_count > max_count) return true; // found the pattern. ++mid_cols; if (mid_cols > mid_width) break; // Middle too big. } return false; // Never found max_count. } // Returns true if there is a rectangle in the source pix, such that all // pixel rows and column slices outside of it have less than // min_fraction of the pixels black, and within max_skew_gradient fraction // of the pixels on the inside, there are at least max_fraction of the // pixels black. In other words, the inside of the rectangle looks roughly // rectangular, and the outside of it looks like extra bits. // On return, the rectangle is defined by x_start, y_start, x_end and y_end. // Note: the algorithm is iterative, allowing it to slice off pixels from // one edge, allowing it to then slice off more pixels from another edge. bool ImageFind::pixNearlyRectangular(Pix* pix, double min_fraction, double max_fraction, double max_skew_gradient, int* x_start, int* y_start, int* x_end, int* y_end) { ASSERT_HOST(pix != NULL); *x_start = 0; *x_end = pixGetWidth(pix); *y_start = 0; *y_end = pixGetHeight(pix); uinT32* data = pixGetData(pix); int wpl = pixGetWpl(pix); bool any_cut = false; bool left_done = false; bool right_done = false; bool top_done = false; bool bottom_done = false; do { any_cut = false; // Find the top/bottom edges. int width = *x_end - *x_start; int min_count = static_cast(width * min_fraction); int max_count = static_cast(width * max_fraction); int edge_width = static_cast(width * max_skew_gradient); if (HScanForEdge(data, wpl, *x_start, *x_end, min_count, edge_width, max_count, *y_end, 1, y_start) && !top_done) { top_done = true; any_cut = true; } --(*y_end); if (HScanForEdge(data, wpl, *x_start, *x_end, min_count, edge_width, max_count, *y_start, -1, y_end) && !bottom_done) { bottom_done = true; any_cut = true; } ++(*y_end); // Find the left/right edges. int height = *y_end - *y_start; min_count = static_cast(height * min_fraction); max_count = static_cast(height * max_fraction); edge_width = static_cast(height * max_skew_gradient); if (VScanForEdge(data, wpl, *y_start, *y_end, min_count, edge_width, max_count, *x_end, 1, x_start) && !left_done) { left_done = true; any_cut = true; } --(*x_end); if (VScanForEdge(data, wpl, *y_start, *y_end, min_count, edge_width, max_count, *x_start, -1, x_end) && !right_done) { right_done = true; any_cut = true; } ++(*x_end); } while (any_cut); // All edges must satisfy the condition of sharp gradient in pixel density // in order for the full rectangle to be present. return left_done && right_done && top_done && bottom_done; } // Given an input pix, and a bounding rectangle, the sides of the rectangle // are shrunk inwards until they bound any black pixels found within the // original rectangle. Returns false if the rectangle contains no black // pixels at all. bool ImageFind::BoundsWithinRect(Pix* pix, int* x_start, int* y_start, int* x_end, int* y_end) { Box* input_box = boxCreate(*x_start, *y_start, *x_end - *x_start, *y_end - *y_start); Box* output_box = NULL; pixClipBoxToForeground(pix, input_box, NULL, &output_box); bool result = output_box != NULL; if (result) { l_int32 x, y, width, height; boxGetGeometry(output_box, &x, &y, &width, &height); *x_start = x; *y_start = y; *x_end = x + width; *y_end = y + height; boxDestroy(&output_box); } boxDestroy(&input_box); return result; } // Given a point in 3-D (RGB) space, returns the squared Euclidean distance // of the point from the given line, defined by a pair of points in the 3-D // (RGB) space, line1 and line2. double ImageFind::ColorDistanceFromLine(const uinT8* line1, const uinT8* line2, const uinT8* point) { int line_vector[kRGBRMSColors]; int point_vector[kRGBRMSColors]; for (int i = 0; i < kRGBRMSColors; ++i) { line_vector[i] = static_cast(line2[i]) - static_cast(line1[i]); point_vector[i] = static_cast(point[i]) - static_cast(line1[i]); } line_vector[L_ALPHA_CHANNEL] = 0; // Now the cross product in 3d. int cross[kRGBRMSColors]; cross[COLOR_RED] = line_vector[COLOR_GREEN] * point_vector[COLOR_BLUE] - line_vector[COLOR_BLUE] * point_vector[COLOR_GREEN]; cross[COLOR_GREEN] = line_vector[COLOR_BLUE] * point_vector[COLOR_RED] - line_vector[COLOR_RED] * point_vector[COLOR_BLUE]; cross[COLOR_BLUE] = line_vector[COLOR_RED] * point_vector[COLOR_GREEN] - line_vector[COLOR_GREEN] * point_vector[COLOR_RED]; cross[L_ALPHA_CHANNEL] = 0; // Now the sums of the squares. double cross_sq = 0.0; double line_sq = 0.0; for (int j = 0; j < kRGBRMSColors; ++j) { cross_sq += static_cast(cross[j]) * cross[j]; line_sq += static_cast(line_vector[j]) * line_vector[j]; } if (line_sq == 0.0) { return 0.0; } return cross_sq / line_sq; // This is the squared distance. } // Returns the leptonica combined code for the given RGB triplet. uinT32 ImageFind::ComposeRGB(uinT32 r, uinT32 g, uinT32 b) { l_uint32 result; composeRGBPixel(r, g, b, &result); return result; } // Returns the input value clipped to a uinT8. uinT8 ImageFind::ClipToByte(double pixel) { if (pixel < 0.0) return 0; else if (pixel >= 255.0) return 255; return static_cast(pixel); } // Computes the light and dark extremes of color in the given rectangle of // the given pix, which is factor smaller than the coordinate system in rect. // The light and dark points are taken to be the upper and lower 8th-ile of // the most deviant of R, G and B. The value of the other 2 channels are // computed by linear fit against the most deviant. // The colors of the two points are returned in color1 and color2, with the // alpha channel set to a scaled mean rms of the fits. // If color_map1 is not null then it and color_map2 get rect pasted in them // with the two calculated colors, and rms map gets a pasted rect of the rms. // color_map1, color_map2 and rms_map are assumed to be the same scale as pix. void ImageFind::ComputeRectangleColors(const TBOX& rect, Pix* pix, int factor, Pix* color_map1, Pix* color_map2, Pix* rms_map, uinT8* color1, uinT8* color2) { ASSERT_HOST(pix != NULL && pixGetDepth(pix) == 32); // Pad the rectangle outwards by 2 (scaled) pixels if possible to get more // background. int width = pixGetWidth(pix); int height = pixGetHeight(pix); int left_pad = MAX(rect.left() - 2 * factor, 0) / factor; int top_pad = (rect.top() + 2 * factor + (factor - 1)) / factor; top_pad = MIN(height, top_pad); int right_pad = (rect.right() + 2 * factor + (factor - 1)) / factor; right_pad = MIN(width, right_pad); int bottom_pad = MAX(rect.bottom() - 2 * factor, 0) / factor; int width_pad = right_pad - left_pad; int height_pad = top_pad - bottom_pad; if (width_pad < 1 || height_pad < 1 || width_pad + height_pad < 4) return; // Now crop the pix to the rectangle. Box* scaled_box = boxCreate(left_pad, height - top_pad, width_pad, height_pad); Pix* scaled = pixClipRectangle(pix, scaled_box, NULL); // Compute stats over the whole image. STATS red_stats(0, 256); STATS green_stats(0, 256); STATS blue_stats(0, 256); uinT32* data = pixGetData(scaled); ASSERT_HOST(pixGetWpl(scaled) == width_pad); for (int y = 0; y < height_pad; ++y) { for (int x = 0; x < width_pad; ++x, ++data) { int r = GET_DATA_BYTE(data, COLOR_RED); int g = GET_DATA_BYTE(data, COLOR_GREEN); int b = GET_DATA_BYTE(data, COLOR_BLUE); red_stats.add(r, 1); green_stats.add(g, 1); blue_stats.add(b, 1); } } // Find the RGB component with the greatest 8th-ile-range. // 8th-iles are used instead of quartiles to get closer to the true // foreground color, which is going to be faint at best because of the // pre-scaling of the input image. int best_l8 = static_cast(red_stats.ile(0.125f)); int best_u8 = static_cast(ceil(red_stats.ile(0.875f))); int best_i8r = best_u8 - best_l8; int x_color = COLOR_RED; int y1_color = COLOR_GREEN; int y2_color = COLOR_BLUE; int l8 = static_cast(green_stats.ile(0.125f)); int u8 = static_cast(ceil(green_stats.ile(0.875f))); if (u8 - l8 > best_i8r) { best_i8r = u8 - l8; best_l8 = l8; best_u8 = u8; x_color = COLOR_GREEN; y1_color = COLOR_RED; } l8 = static_cast(blue_stats.ile(0.125f)); u8 = static_cast(ceil(blue_stats.ile(0.875f))); if (u8 - l8 > best_i8r) { best_i8r = u8 - l8; best_l8 = l8; best_u8 = u8; x_color = COLOR_BLUE; y1_color = COLOR_GREEN; y2_color = COLOR_RED; } if (best_i8r >= kMinColorDifference) { LLSQ line1; LLSQ line2; uinT32* data = pixGetData(scaled); for (int im_y = 0; im_y < height_pad; ++im_y) { for (int im_x = 0; im_x < width_pad; ++im_x, ++data) { int x = GET_DATA_BYTE(data, x_color); int y1 = GET_DATA_BYTE(data, y1_color); int y2 = GET_DATA_BYTE(data, y2_color); line1.add(x, y1); line2.add(x, y2); } } double m1 = line1.m(); double c1 = line1.c(m1); double m2 = line2.m(); double c2 = line2.c(m2); double rms = line1.rms(m1, c1) + line2.rms(m2, c2); rms *= kRMSFitScaling; // Save the results. color1[x_color] = ClipToByte(best_l8); color1[y1_color] = ClipToByte(m1 * best_l8 + c1 + 0.5); color1[y2_color] = ClipToByte(m2 * best_l8 + c2 + 0.5); color1[L_ALPHA_CHANNEL] = ClipToByte(rms); color2[x_color] = ClipToByte(best_u8); color2[y1_color] = ClipToByte(m1 * best_u8 + c1 + 0.5); color2[y2_color] = ClipToByte(m2 * best_u8 + c2 + 0.5); color2[L_ALPHA_CHANNEL] = ClipToByte(rms); } else { // There is only one color. color1[COLOR_RED] = ClipToByte(red_stats.median()); color1[COLOR_GREEN] = ClipToByte(green_stats.median()); color1[COLOR_BLUE] = ClipToByte(blue_stats.median()); color1[L_ALPHA_CHANNEL] = 0; memcpy(color2, color1, 4); } if (color_map1 != NULL) { pixSetInRectArbitrary(color_map1, scaled_box, ComposeRGB(color1[COLOR_RED], color1[COLOR_GREEN], color1[COLOR_BLUE])); pixSetInRectArbitrary(color_map2, scaled_box, ComposeRGB(color2[COLOR_RED], color2[COLOR_GREEN], color2[COLOR_BLUE])); pixSetInRectArbitrary(rms_map, scaled_box, color1[L_ALPHA_CHANNEL]); } pixDestroy(&scaled); boxDestroy(&scaled_box); } // ================ CUTTING POLYGONAL IMAGES FROM A RECTANGLE ================ // The following functions are responsible for cutting a polygonal image from // a rectangle: CountPixelsInRotatedBox, AttemptToShrinkBox, CutChunkFromParts // with DivideImageIntoParts as the master. // Problem statement: // We start with a single connected component from the image mask: we get // a Pix of the component, and its location on the page (im_box). // The objective of cutting a polygonal image from its rectangle is to avoid // interfering text, but not text that completely overlaps the image. // ------------------------------ ------------------------------ // | Single input partition | | 1 Cut up output partitions | // | | ------------------------------ // Av|oid | Avoid | | // | | |________________________| // Int|erfering | Interfering | | // | | _____|__________________| // T|ext | Text | | // | Text-on-image | | Text-on-image | // ------------------------------ -------------------------- // DivideImageIntoParts does this by building a ColPartition_LIST (not in the // grid) with each ColPartition representing one of the rectangles needed, // starting with a single rectangle for the whole image component, and cutting // bits out of it with CutChunkFromParts as needed to avoid text. The output // ColPartitions are supposed to be ordered from top to bottom. // The problem is complicated by the fact that we have rotated the coordinate // system to make text lines horizontal, so if we need to look at the component // image, we have to rotate the coordinates. Throughout the functions in this // section im_box is the rectangle representing the image component in the // rotated page coordinates (where we are building our output ColPartitions), // rotation is the rotation that we used to get there, and rerotation is the // rotation required to get back to original page image coordinates. // To get to coordinates in the component image, pix, we rotate the im_box, // the point we want to locate, and subtract the rotated point from the top-left // of the rotated im_box. // im_box is therefore essential to calculating coordinates within the pix. // Returns true if there are no black pixels in between the boxes. // The im_box must represent the bounding box of the pix in tesseract // coordinates, which may be negative, due to rotations to make the textlines // horizontal. The boxes are rotated by rotation, which should undo such // rotations, before mapping them onto the pix. bool ImageFind::BlankImageInBetween(const TBOX& box1, const TBOX& box2, const TBOX& im_box, const FCOORD& rotation, Pix* pix) { TBOX search_box(box1); search_box += box2; if (box1.x_gap(box2) >= box1.y_gap(box2)) { if (box1.x_gap(box2) <= 0) return true; search_box.set_left(MIN(box1.right(), box2.right())); search_box.set_right(MAX(box1.left(), box2.left())); } else { if (box1.y_gap(box2) <= 0) return true; search_box.set_top(MAX(box1.bottom(), box2.bottom())); search_box.set_bottom(MIN(box1.top(), box2.top())); } return CountPixelsInRotatedBox(search_box, im_box, rotation, pix) == 0; } // Returns the number of pixels in box in the pix. // rotation, pix and im_box are defined in the large comment above. int ImageFind::CountPixelsInRotatedBox(TBOX box, const TBOX& im_box, const FCOORD& rotation, Pix* pix) { // Intersect it with the image box. box &= im_box; // This is in-place box intersection. if (box.null_box()) return 0; box.rotate(rotation); TBOX rotated_im_box(im_box); rotated_im_box.rotate(rotation); Pix* rect_pix = pixCreate(box.width(), box.height(), 1); pixRasterop(rect_pix, 0, 0, box.width(), box.height(), PIX_SRC, pix, box.left() - rotated_im_box.left(), rotated_im_box.top() - box.top()); l_int32 result; pixCountPixels(rect_pix, &result, NULL); pixDestroy(&rect_pix); return result; } // The box given by slice contains some black pixels, but not necessarily // over the whole box. Shrink the x bounds of slice, but not the y bounds // until there is at least one black pixel in the outermost columns. // rotation, rerotation, pix and im_box are defined in the large comment above. static void AttemptToShrinkBox(const FCOORD& rotation, const FCOORD& rerotation, const TBOX& im_box, Pix* pix, TBOX* slice) { TBOX rotated_box(*slice); rotated_box.rotate(rerotation); TBOX rotated_im_box(im_box); rotated_im_box.rotate(rerotation); int left = rotated_box.left() - rotated_im_box.left(); int right = rotated_box.right() - rotated_im_box.left(); int top = rotated_im_box.top() - rotated_box.top(); int bottom = rotated_im_box.top() - rotated_box.bottom(); ImageFind::BoundsWithinRect(pix, &left, &top, &right, &bottom); top = rotated_im_box.top() - top; bottom = rotated_im_box.top() - bottom; left += rotated_im_box.left(); right += rotated_im_box.left(); rotated_box.set_to_given_coords(left, bottom, right, top); rotated_box.rotate(rotation); slice->set_left(rotated_box.left()); slice->set_right(rotated_box.right()); } // The meat of cutting a polygonal image around text. // This function covers the general case of cutting a box out of a box // as shown: // Input Output // ------------------------------ ------------------------------ // | Single input partition | | 1 Cut up output partitions | // | | ------------------------------ // | ---------- | --------- ---------- // | | box | | | 2 | box | 3 | // | | | | | | is cut | | // | ---------- | --------- out ---------- // | | ------------------------------ // | | | 4 | // ------------------------------ ------------------------------ // In the context that this function is used, at most 3 of the above output // boxes will be created, as the overlapping box is never contained by the // input. // The above cutting operation is executed for each element of part_list that // is overlapped by the input box. Each modified ColPartition is replaced // in place in the list by the output of the cutting operation in the order // shown above, so iff no holes are ever created, the output will be in // top-to-bottom order, but in extreme cases, hole creation is possible. // In such cases, the output order may cause strange block polygons. // rotation, rerotation, pix and im_box are defined in the large comment above. static void CutChunkFromParts(const TBOX& box, const TBOX& im_box, const FCOORD& rotation, const FCOORD& rerotation, Pix* pix, ColPartition_LIST* part_list) { ASSERT_HOST(!part_list->empty()); ColPartition_IT part_it(part_list); do { ColPartition* part = part_it.data(); TBOX part_box = part->bounding_box(); if (part_box.overlap(box)) { // This part must be cut and replaced with the remains. There are // up to 4 pieces to be made. Start with the first one and use // add_before_stay_put. For each piece if it has no black pixels // left, just don't make the box. // Above box. if (box.top() < part_box.top()) { TBOX slice(part_box); slice.set_bottom(box.top()); if (ImageFind::CountPixelsInRotatedBox(slice, im_box, rerotation, pix) > 0) { AttemptToShrinkBox(rotation, rerotation, im_box, pix, &slice); part_it.add_before_stay_put( ColPartition::FakePartition(slice, PT_UNKNOWN, BRT_POLYIMAGE, BTFT_NONTEXT)); } } // Left of box. if (box.left() > part_box.left()) { TBOX slice(part_box); slice.set_right(box.left()); if (box.top() < part_box.top()) slice.set_top(box.top()); if (box.bottom() > part_box.bottom()) slice.set_bottom(box.bottom()); if (ImageFind::CountPixelsInRotatedBox(slice, im_box, rerotation, pix) > 0) { AttemptToShrinkBox(rotation, rerotation, im_box, pix, &slice); part_it.add_before_stay_put( ColPartition::FakePartition(slice, PT_UNKNOWN, BRT_POLYIMAGE, BTFT_NONTEXT)); } } // Right of box. if (box.right() < part_box.right()) { TBOX slice(part_box); slice.set_left(box.right()); if (box.top() < part_box.top()) slice.set_top(box.top()); if (box.bottom() > part_box.bottom()) slice.set_bottom(box.bottom()); if (ImageFind::CountPixelsInRotatedBox(slice, im_box, rerotation, pix) > 0) { AttemptToShrinkBox(rotation, rerotation, im_box, pix, &slice); part_it.add_before_stay_put( ColPartition::FakePartition(slice, PT_UNKNOWN, BRT_POLYIMAGE, BTFT_NONTEXT)); } } // Below box. if (box.bottom() > part_box.bottom()) { TBOX slice(part_box); slice.set_top(box.bottom()); if (ImageFind::CountPixelsInRotatedBox(slice, im_box, rerotation, pix) > 0) { AttemptToShrinkBox(rotation, rerotation, im_box, pix, &slice); part_it.add_before_stay_put( ColPartition::FakePartition(slice, PT_UNKNOWN, BRT_POLYIMAGE, BTFT_NONTEXT)); } } part->DeleteBoxes(); delete part_it.extract(); } part_it.forward(); } while (!part_it.at_first()); } // Starts with the bounding box of the image component and cuts it up // so that it doesn't intersect text where possible. // Strong fully contained horizontal text is marked as text on image, // and does not cause a division of the image. // For more detail see the large comment above on cutting polygonal images // from a rectangle. // rotation, rerotation, pix and im_box are defined in the large comment above. static void DivideImageIntoParts(const TBOX& im_box, const FCOORD& rotation, const FCOORD& rerotation, Pix* pix, ColPartitionGridSearch* rectsearch, ColPartition_LIST* part_list) { // Add the full im_box partition to the list to begin with. ColPartition* pix_part = ColPartition::FakePartition(im_box, PT_UNKNOWN, BRT_RECTIMAGE, BTFT_NONTEXT); ColPartition_IT part_it(part_list); part_it.add_after_then_move(pix_part); rectsearch->StartRectSearch(im_box); ColPartition* part; while ((part = rectsearch->NextRectSearch()) != NULL) { TBOX part_box = part->bounding_box(); if (part_box.contains(im_box) && part->flow() >= BTFT_CHAIN) { // This image is completely covered by an existing text partition. for (part_it.move_to_first(); !part_it.empty(); part_it.forward()) { ColPartition* pix_part = part_it.extract(); pix_part->DeleteBoxes(); delete pix_part; } } else if (part->flow() == BTFT_STRONG_CHAIN) { // Text intersects the box. TBOX overlap_box = part_box.intersection(im_box); // Intersect it with the image box. int black_area = ImageFind::CountPixelsInRotatedBox(overlap_box, im_box, rerotation, pix); if (black_area * 2 < part_box.area() || !im_box.contains(part_box)) { // Eat a piece out of the image. // Pad it so that pieces eaten out look decent. int padding = part->blob_type() == BRT_VERT_TEXT ? part_box.width() : part_box.height(); part_box.set_top(part_box.top() + padding / 2); part_box.set_bottom(part_box.bottom() - padding / 2); CutChunkFromParts(part_box, im_box, rotation, rerotation, pix, part_list); } else { // Strong overlap with the black area, so call it text on image. part->set_flow(BTFT_TEXT_ON_IMAGE); } } if (part_list->empty()) { break; } } } // Search for the rightmost text that overlaps vertically and is to the left // of the given box, but within the given left limit. static int ExpandImageLeft(const TBOX& box, int left_limit, ColPartitionGrid* part_grid) { ColPartitionGridSearch search(part_grid); ColPartition* part; // Search right to left for any text that overlaps. search.StartSideSearch(box.left(), box.bottom(), box.top()); while ((part = search.NextSideSearch(true)) != NULL) { if (part->flow() == BTFT_STRONG_CHAIN || part->flow() == BTFT_CHAIN) { const TBOX& part_box(part->bounding_box()); if (part_box.y_gap(box) < 0) { if (part_box.right() > left_limit && part_box.right() < box.left()) left_limit = part_box.right(); break; } } } if (part != NULL) { // Search for the nearest text up to the one we already found. TBOX search_box(left_limit, box.bottom(), box.left(), box.top()); search.StartRectSearch(search_box); while ((part = search.NextRectSearch()) != NULL) { if (part->flow() == BTFT_STRONG_CHAIN || part->flow() == BTFT_CHAIN) { const TBOX& part_box(part->bounding_box()); if (part_box.y_gap(box) < 0) { if (part_box.right() > left_limit && part_box.right() < box.left()) { left_limit = part_box.right(); } } } } } return left_limit; } // Search for the leftmost text that overlaps vertically and is to the right // of the given box, but within the given right limit. static int ExpandImageRight(const TBOX& box, int right_limit, ColPartitionGrid* part_grid) { ColPartitionGridSearch search(part_grid); ColPartition* part; // Search left to right for any text that overlaps. search.StartSideSearch(box.right(), box.bottom(), box.top()); while ((part = search.NextSideSearch(false)) != NULL) { if (part->flow() == BTFT_STRONG_CHAIN || part->flow() == BTFT_CHAIN) { const TBOX& part_box(part->bounding_box()); if (part_box.y_gap(box) < 0) { if (part_box.left() < right_limit && part_box.left() > box.right()) right_limit = part_box.left(); break; } } } if (part != NULL) { // Search for the nearest text up to the one we already found. TBOX search_box(box.left(), box.bottom(), right_limit, box.top()); search.StartRectSearch(search_box); while ((part = search.NextRectSearch()) != NULL) { if (part->flow() == BTFT_STRONG_CHAIN || part->flow() == BTFT_CHAIN) { const TBOX& part_box(part->bounding_box()); if (part_box.y_gap(box) < 0) { if (part_box.left() < right_limit && part_box.left() > box.right()) right_limit = part_box.left(); } } } } return right_limit; } // Search for the topmost text that overlaps horizontally and is below // the given box, but within the given bottom limit. static int ExpandImageBottom(const TBOX& box, int bottom_limit, ColPartitionGrid* part_grid) { ColPartitionGridSearch search(part_grid); ColPartition* part; // Search right to left for any text that overlaps. search.StartVerticalSearch(box.left(), box.right(), box.bottom()); while ((part = search.NextVerticalSearch(true)) != NULL) { if (part->flow() == BTFT_STRONG_CHAIN || part->flow() == BTFT_CHAIN) { const TBOX& part_box(part->bounding_box()); if (part_box.x_gap(box) < 0) { if (part_box.top() > bottom_limit && part_box.top() < box.bottom()) bottom_limit = part_box.top(); break; } } } if (part != NULL) { // Search for the nearest text up to the one we already found. TBOX search_box(box.left(), bottom_limit, box.right(), box.bottom()); search.StartRectSearch(search_box); while ((part = search.NextRectSearch()) != NULL) { if (part->flow() == BTFT_STRONG_CHAIN || part->flow() == BTFT_CHAIN) { const TBOX& part_box(part->bounding_box()); if (part_box.x_gap(box) < 0) { if (part_box.top() > bottom_limit && part_box.top() < box.bottom()) bottom_limit = part_box.top(); } } } } return bottom_limit; } // Search for the bottommost text that overlaps horizontally and is above // the given box, but within the given top limit. static int ExpandImageTop(const TBOX& box, int top_limit, ColPartitionGrid* part_grid) { ColPartitionGridSearch search(part_grid); ColPartition* part; // Search right to left for any text that overlaps. search.StartVerticalSearch(box.left(), box.right(), box.top()); while ((part = search.NextVerticalSearch(false)) != NULL) { if (part->flow() == BTFT_STRONG_CHAIN || part->flow() == BTFT_CHAIN) { const TBOX& part_box(part->bounding_box()); if (part_box.x_gap(box) < 0) { if (part_box.bottom() < top_limit && part_box.bottom() > box.top()) top_limit = part_box.bottom(); break; } } } if (part != NULL) { // Search for the nearest text up to the one we already found. TBOX search_box(box.left(), box.top(), box.right(), top_limit); search.StartRectSearch(search_box); while ((part = search.NextRectSearch()) != NULL) { if (part->flow() == BTFT_STRONG_CHAIN || part->flow() == BTFT_CHAIN) { const TBOX& part_box(part->bounding_box()); if (part_box.x_gap(box) < 0) { if (part_box.bottom() < top_limit && part_box.bottom() > box.top()) top_limit = part_box.bottom(); } } } } return top_limit; } // Expands the image box in the given direction until it hits text, // limiting the expansion to the given limit box, returning the result // in the expanded box, and // returning the increase in area resulting from the expansion. static int ExpandImageDir(BlobNeighbourDir dir, const TBOX& im_box, const TBOX& limit_box, ColPartitionGrid* part_grid, TBOX* expanded_box) { *expanded_box = im_box; switch (dir) { case BND_LEFT: expanded_box->set_left(ExpandImageLeft(im_box, limit_box.left(), part_grid)); break; case BND_RIGHT: expanded_box->set_right(ExpandImageRight(im_box, limit_box.right(), part_grid)); break; case BND_ABOVE: expanded_box->set_top(ExpandImageTop(im_box, limit_box.top(), part_grid)); break; case BND_BELOW: expanded_box->set_bottom(ExpandImageBottom(im_box, limit_box.bottom(), part_grid)); break; default: return 0; } return expanded_box->area() - im_box.area(); } // Expands the image partition into any non-text until it touches text. // The expansion proceeds in the order of increasing increase in area // as a heuristic to find the best rectangle by expanding in the most // constrained direction first. static void MaximalImageBoundingBox(ColPartitionGrid* part_grid, TBOX* im_box) { bool dunnit[BND_COUNT]; memset(dunnit, 0, sizeof(dunnit)); TBOX limit_box(part_grid->bleft().x(), part_grid->bleft().y(), part_grid->tright().x(), part_grid->tright().y()); TBOX text_box(*im_box); for (int iteration = 0; iteration < BND_COUNT; ++iteration) { // Find the direction with least area increase. int best_delta = -1; BlobNeighbourDir best_dir = BND_LEFT; TBOX expanded_boxes[BND_COUNT]; for (int dir = 0; dir < BND_COUNT; ++dir) { BlobNeighbourDir bnd = static_cast(dir); if (!dunnit[bnd]) { TBOX expanded_box; int area_delta = ExpandImageDir(bnd, text_box, limit_box, part_grid, &expanded_boxes[bnd]); if (best_delta < 0 || area_delta < best_delta) { best_delta = area_delta; best_dir = bnd; } } } // Run the best and remember the direction. dunnit[best_dir] = true; text_box = expanded_boxes[best_dir]; } *im_box = text_box; } // Helper deletes the given partition but first marks up all the blobs as // noise, so they get deleted later, and disowns them. // If the initial type of the partition is image, then it actually deletes // the blobs, as the partition owns them in that case. static void DeletePartition(ColPartition* part) { BlobRegionType type = part->blob_type(); if (type == BRT_RECTIMAGE || type == BRT_POLYIMAGE) { // The partition owns the boxes of these types, so just delete them. part->DeleteBoxes(); // From a previous iteration. } else { // Once marked, the blobs will be swept up by TidyBlobs. part->set_flow(BTFT_NONTEXT); part->set_blob_type(BRT_NOISE); part->SetBlobTypes(); part->DisownBoxes(); // Created before FindImagePartitions. } delete part; } // The meat of joining fragmented images and consuming ColPartitions of // uncertain type. // *part_ptr is an input/output BRT_RECTIMAGE ColPartition that is to be // expanded to consume overlapping and nearby ColPartitions of uncertain type // and other BRT_RECTIMAGE partitions, but NOT to be expanded beyond // max_image_box. *part_ptr is NOT in the part_grid. // rectsearch is already constructed on the part_grid, and is used for // searching for overlapping and nearby ColPartitions. // ExpandImageIntoParts is called iteratively until it returns false. Each // time it absorbs the nearest non-contained candidate, and everything that // is fully contained within part_ptr's bounding box. // TODO(rays) what if it just eats everything inside max_image_box in one go? static bool ExpandImageIntoParts(const TBOX& max_image_box, ColPartitionGridSearch* rectsearch, ColPartitionGrid* part_grid, ColPartition** part_ptr) { ColPartition* image_part = *part_ptr; TBOX im_part_box = image_part->bounding_box(); if (textord_tabfind_show_images > 1) { tprintf("Searching for merge with image part:"); im_part_box.print(); tprintf("Text box="); max_image_box.print(); } rectsearch->StartRectSearch(max_image_box); ColPartition* part; ColPartition* best_part = NULL; int best_dist = 0; while ((part = rectsearch->NextRectSearch()) != NULL) { if (textord_tabfind_show_images > 1) { tprintf("Considering merge with part:"); part->Print(); if (im_part_box.contains(part->bounding_box())) tprintf("Fully contained\n"); else if (!max_image_box.contains(part->bounding_box())) tprintf("Not within text box\n"); else if (part->flow() == BTFT_STRONG_CHAIN) tprintf("Too strong text\n"); else tprintf("Real candidate\n"); } if (part->flow() == BTFT_STRONG_CHAIN || part->flow() == BTFT_TEXT_ON_IMAGE || part->blob_type() == BRT_POLYIMAGE) continue; TBOX box = part->bounding_box(); if (max_image_box.contains(box) && part->blob_type() != BRT_NOISE) { if (im_part_box.contains(box)) { // Eat it completely. rectsearch->RemoveBBox(); DeletePartition(part); continue; } int x_dist = MAX(0, box.x_gap(im_part_box)); int y_dist = MAX(0, box.y_gap(im_part_box)); int dist = x_dist * x_dist + y_dist * y_dist; if (dist > box.area() || dist > im_part_box.area()) continue; // Not close enough. if (best_part == NULL || dist < best_dist) { // We keep the nearest qualifier, which is not necessarily the nearest. best_part = part; best_dist = dist; } } } if (best_part != NULL) { // It needs expanding. We can do it without touching text. TBOX box = best_part->bounding_box(); if (textord_tabfind_show_images > 1) { tprintf("Merging image part:"); im_part_box.print(); tprintf("with part:"); box.print(); } im_part_box += box; *part_ptr = ColPartition::FakePartition(im_part_box, PT_UNKNOWN, BRT_RECTIMAGE, BTFT_NONTEXT); DeletePartition(image_part); part_grid->RemoveBBox(best_part); DeletePartition(best_part); rectsearch->RepositionIterator(); return true; } return false; } // Helper function to compute the overlap area between the box and the // given list of partitions. static int IntersectArea(const TBOX& box, ColPartition_LIST* part_list) { int intersect_area = 0; ColPartition_IT part_it(part_list); // Iterate the parts and subtract intersecting area. for (part_it.mark_cycle_pt(); !part_it.cycled_list(); part_it.forward()) { ColPartition* image_part = part_it.data(); TBOX intersect = box.intersection(image_part->bounding_box()); intersect_area += intersect.area(); } return intersect_area; } // part_list is a set of ColPartitions representing a polygonal image, and // im_box is the union of the bounding boxes of all the parts in part_list. // Tests whether part is to be consumed by the polygonal image. // Returns true if part is weak text and more than half of its area is // intersected by parts from the part_list, and it is contained within im_box. static bool TestWeakIntersectedPart(const TBOX& im_box, ColPartition_LIST* part_list, ColPartition* part) { if (part->flow() < BTFT_STRONG_CHAIN) { // A weak partition intersects the box. TBOX part_box = part->bounding_box(); if (im_box.contains(part_box)) { int area = part_box.area(); int intersect_area = IntersectArea(part_box, part_list); if (area < 2 * intersect_area) { return true; } } } return false; } // A rectangular or polygonal image has been completed, in part_list, bounding // box in im_box. We want to eliminate weak text or other uncertain partitions // (basically anything that is not BRT_STRONG_CHAIN or better) from both the // part_grid and the big_parts list that are contained within im_box and // overlapped enough by the possibly polygonal image. static void EliminateWeakParts(const TBOX& im_box, ColPartitionGrid* part_grid, ColPartition_LIST* big_parts, ColPartition_LIST* part_list) { ColPartitionGridSearch rectsearch(part_grid); ColPartition* part; rectsearch.StartRectSearch(im_box); while ((part = rectsearch.NextRectSearch()) != NULL) { if (TestWeakIntersectedPart(im_box, part_list, part)) { BlobRegionType type = part->blob_type(); if (type == BRT_POLYIMAGE || type == BRT_RECTIMAGE) { rectsearch.RemoveBBox(); DeletePartition(part); } else { // The part is mostly covered, so mark it. Non-image partitions are // kept hanging around to mark the image for pass2 part->set_flow(BTFT_NONTEXT); part->set_blob_type(BRT_NOISE); part->SetBlobTypes(); } } } ColPartition_IT big_it(big_parts); for (big_it.mark_cycle_pt(); !big_it.cycled_list(); big_it.forward()) { part = big_it.data(); if (TestWeakIntersectedPart(im_box, part_list, part)) { // Once marked, the blobs will be swept up by TidyBlobs. DeletePartition(big_it.extract()); } } } // Helper scans for good text partitions overlapping the given box. // If there are no good text partitions overlapping an expanded box, then // the box is expanded, otherwise, the original box is returned. // If good text overlaps the box, true is returned. static bool ScanForOverlappingText(ColPartitionGrid* part_grid, TBOX* box) { ColPartitionGridSearch rectsearch(part_grid); TBOX padded_box(*box); padded_box.pad(kNoisePadding, kNoisePadding); rectsearch.StartRectSearch(padded_box); ColPartition* part; bool any_text_in_padded_rect = false; while ((part = rectsearch.NextRectSearch()) != NULL) { if (part->flow() == BTFT_CHAIN || part->flow() == BTFT_STRONG_CHAIN) { // Text intersects the box. any_text_in_padded_rect = true; TBOX part_box = part->bounding_box(); if (box->overlap(part_box)) { return true; } } } if (!any_text_in_padded_rect) *box = padded_box; return false; } // Renders the boxes of image parts from the supplied list onto the image_pix, // except where they interfere with existing strong text in the part_grid, // and then deletes them. // Box coordinates are rotated by rerotate to match the image. static void MarkAndDeleteImageParts(const FCOORD& rerotate, ColPartitionGrid* part_grid, ColPartition_LIST* image_parts, Pix* image_pix) { if (image_pix == NULL) return; int imageheight = pixGetHeight(image_pix); ColPartition_IT part_it(image_parts); for (; !part_it.empty(); part_it.forward()) { ColPartition* part = part_it.extract(); TBOX part_box = part->bounding_box(); BlobRegionType type = part->blob_type(); if (!ScanForOverlappingText(part_grid, &part_box) || type == BRT_RECTIMAGE || type == BRT_POLYIMAGE) { // Mark the box on the image. // All coords need to be rotated to match the image. part_box.rotate(rerotate); int left = part_box.left(); int top = part_box.top(); pixRasterop(image_pix, left, imageheight - top, part_box.width(), part_box.height(), PIX_SET, NULL, 0, 0); } DeletePartition(part); } } // Locates all the image partitions in the part_grid, that were found by a // previous call to FindImagePartitions, marks them in the image_mask, // removes them from the grid, and deletes them. This makes it possble to // call FindImagePartitions again to produce less broken-up and less // overlapping image partitions. // rerotation specifies how to rotate the partition coords to match // the image_mask, since this function is used after orientation correction. void ImageFind::TransferImagePartsToImageMask(const FCOORD& rerotation, ColPartitionGrid* part_grid, Pix* image_mask) { // Extract the noise parts from the grid and put them on a temporary list. ColPartition_LIST parts_list; ColPartition_IT part_it(&parts_list); ColPartitionGridSearch gsearch(part_grid); gsearch.StartFullSearch(); ColPartition* part; while ((part = gsearch.NextFullSearch()) != NULL) { BlobRegionType type = part->blob_type(); if (type == BRT_NOISE || type == BRT_RECTIMAGE || type == BRT_POLYIMAGE) { part_it.add_after_then_move(part); gsearch.RemoveBBox(); } } // Render listed noise partitions to the image mask. MarkAndDeleteImageParts(rerotation, part_grid, &parts_list, image_mask); } // Removes and deletes all image partitions that are too small to be worth // keeping. We have to do this as a separate phase after creating the image // partitions as the small images are needed to join the larger ones together. static void DeleteSmallImages(ColPartitionGrid* part_grid) { if (part_grid != NULL) return; ColPartitionGridSearch gsearch(part_grid); gsearch.StartFullSearch(); ColPartition* part; while ((part = gsearch.NextFullSearch()) != NULL) { // Only delete rectangular images, since if it became a poly image, it // is more evidence that it is somehow important. if (part->blob_type() == BRT_RECTIMAGE) { const TBOX& part_box = part->bounding_box(); if (part_box.width() < kMinImageFindSize || part_box.height() < kMinImageFindSize) { // It is too small to keep. Just make it disappear. gsearch.RemoveBBox(); DeletePartition(part); } } } } // Runs a CC analysis on the image_pix mask image, and creates // image partitions from them, cutting out strong text, and merging with // nearby image regions such that they don't interfere with text. // Rotation and rerotation specify how to rotate image coords to match // the blob and partition coords and back again. // The input/output part_grid owns all the created partitions, and // the partitions own all the fake blobs that belong in the partitions. // Since the other blobs in the other partitions will be owned by the block, // ColPartitionGrid::ReTypeBlobs must be called afterwards to fix this // situation and collect the image blobs. void ImageFind::FindImagePartitions(Pix* image_pix, const FCOORD& rotation, const FCOORD& rerotation, TO_BLOCK* block, TabFind* tab_grid, ColPartitionGrid* part_grid, ColPartition_LIST* big_parts) { int imageheight = pixGetHeight(image_pix); Boxa* boxa; Pixa* pixa; ConnCompAndRectangularize(image_pix, &boxa, &pixa); // Iterate the connected components in the image regions mask. int nboxes = boxaGetCount(boxa); for (int i = 0; i < nboxes; ++i) { l_int32 x, y, width, height; boxaGetBoxGeometry(boxa, i, &x, &y, &width, &height); Pix* pix = pixaGetPix(pixa, i, L_CLONE); TBOX im_box(x, imageheight -y - height, x + width, imageheight - y); im_box.rotate(rotation); // Now matches all partitions and blobs. ColPartitionGridSearch rectsearch(part_grid); rectsearch.SetUniqueMode(true); ColPartition_LIST part_list; DivideImageIntoParts(im_box, rotation, rerotation, pix, &rectsearch, &part_list); if (textord_tabfind_show_images) { pixWrite("junkimagecomponent.png", pix, IFF_PNG); tprintf("Component has %d parts\n", part_list.length()); } pixDestroy(&pix); if (!part_list.empty()) { ColPartition_IT part_it(&part_list); if (part_list.singleton()) { // We didn't have to chop it into a polygon to fit around text, so // try expanding it to merge fragmented image parts, as long as it // doesn't touch strong text. ColPartition* part = part_it.extract(); TBOX text_box(im_box); MaximalImageBoundingBox(part_grid, &text_box); while (ExpandImageIntoParts(text_box, &rectsearch, part_grid, &part)); part_it.set_to_list(&part_list); part_it.add_after_then_move(part); im_box = part->bounding_box(); } EliminateWeakParts(im_box, part_grid, big_parts, &part_list); // Iterate the part_list and put the parts into the grid. for (part_it.move_to_first(); !part_it.empty(); part_it.forward()) { ColPartition* image_part = part_it.extract(); im_box = image_part->bounding_box(); part_grid->InsertBBox(true, true, image_part); if (!part_it.at_last()) { ColPartition* neighbour = part_it.data_relative(1); image_part->AddPartner(false, neighbour); neighbour->AddPartner(true, image_part); } } } } boxaDestroy(&boxa); pixaDestroy(&pixa); DeleteSmallImages(part_grid); if (textord_tabfind_show_images) { ScrollView* images_win_ = part_grid->MakeWindow(1000, 400, "With Images"); part_grid->DisplayBoxes(images_win_); } } } // namespace tesseract.