/////////////////////////////////////////////////////////////////////// // File: detlinefit.h // Description: Deterministic least upper-quartile squares line fitting. // Author: Ray Smith // Created: Thu Feb 28 14:35:01 PDT 2008 // // (C) Copyright 2008, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// #ifndef TESSERACT_CCSTRUCT_DETLINEFIT_H_ #define TESSERACT_CCSTRUCT_DETLINEFIT_H_ #include "points.h" namespace tesseract { // This class fits a line to a set of ICOORD points. // There is no restriction on the direction of the line, as it // uses a vector method, ie no concern over infinite gradients. // The fitted line has the least upper quartile of squares of perpendicular // distances of all source points from the line, subject to the constraint // that the line is made from one of the pairs of [{p1,p2,p3},{pn-2, pn-1, pn}] // i.e. the 9 combinations of one of the first 3 and last 3 points. // A fundamental assumption of this algorithm is that one of the first 3 and // one of the last 3 points are near the best line fit. // The points must be Added in line order for the algorithm to work properly. // No floating point calculations are needed* to make an accurate fit, // and no random numbers are needed** so the algorithm is deterministic, // architecture-stable, and compiler-stable as well as stable to minor // changes in the input. // *A single floating point division is used to compute each line's distance. // This is unlikely to result in choice of a different line, but if it does, // it would be easy to replace with a 64 bit integer calculation. // **Random numbers are used in the nth_item function, but the worst // non-determinism that can result is picking a different result among equals, // and that wouldn't make any difference to the end-result distance, so the // randomness does not affect the determinism of the algorithm. The random // numbers are only there to guarantee average linear time. // Fitting time is linear, but with a high constant, as it tries 9 different // lines and computes the distance of all points each time. // This class is aimed at replacing the LLSQ (linear least squares) and // LMS (least median of squares) classes that are currently used for most // of the line fitting in Tesseract. class DetLineFit { public: DetLineFit(); ~DetLineFit(); // Delete all Added points. void Clear(); // Add a new point. Takes a copy - the pt doesn't need to stay in scope. // Add must be called on points in sequence along the line. void Add(const ICOORD& pt); // Fit a line to the points, returning the fitted line as a pair of // points, and the upper quartile error. double Fit(ICOORD* pt1, ICOORD* pt2); private: double ComputeErrors(const ICOORD start, const ICOORD end, int* distances); ICOORDELT_LIST pt_list_; // All the added points. }; } // namespace tesseract. #endif // TESSERACT_CCSTRUCT_DETLINEFIT_H_