/////////////////////////////////////////////////////////////////////// // File: networkscratch.h // Description: Scratch space for Network layers that hides distinction // between float/int implementations. // Author: Ray Smith // Created: Thu Jun 19 10:50:29 PST 2014 // // (C) Copyright 2014, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /////////////////////////////////////////////////////////////////////// #ifndef TESSERACT_LSTM_NETWORKSCRATCH_H_ #define TESSERACT_LSTM_NETWORKSCRATCH_H_ #include "genericvector.h" #include "matrix.h" #include "networkio.h" #include "svutil.h" #include "tprintf.h" namespace tesseract { // Generic scratch space for network layers. Provides NetworkIO that can store // a complete set (over time) of intermediates, and GenericVector // scratch space that auto-frees after use. The aim here is to provide a set // of temporary buffers to network layers that can be reused between layers // and don't have to be reallocated on each call. class NetworkScratch { public: NetworkScratch() : int_mode_(false) {} ~NetworkScratch() {} // Sets the network representation. If the representation is integer, then // default (integer) NetworkIOs are separated from the always-float variety. // This saves memory by having separate int-specific and float-specific // stacks. If the network representation is float, then all NetworkIOs go // to the float stack. void set_int_mode(bool int_mode) { int_mode_ = int_mode; } // Class that acts like a NetworkIO (by having an implicit cast operator), // yet actually holds a pointer to NetworkIOs in the source NetworkScratch, // and knows how to unstack the borrowed pointers on destruction. class IO { public: // The NetworkIO should be sized after construction. IO(const NetworkIO& src, NetworkScratch* scratch) : int_mode_(scratch->int_mode_ && src.int_mode()), scratch_space_(scratch) { network_io_ = int_mode_ ? scratch_space_->int_stack_.Borrow() : scratch_space_->float_stack_.Borrow(); } // Default constructor for arrays. Use one of the Resize functions // below to initialize and size. IO() : int_mode_(false), network_io_(NULL), scratch_space_(NULL) {} ~IO() { if (scratch_space_ == NULL) { ASSERT_HOST(network_io_ == NULL); } else if (int_mode_) { scratch_space_->int_stack_.Return(network_io_); } else { scratch_space_->float_stack_.Return(network_io_); } } // Resizes the array (and stride), avoiding realloc if possible, to the // size from various size specs: // Same time size, given number of features. void Resize(const NetworkIO& src, int num_features, NetworkScratch* scratch) { if (scratch_space_ == NULL) { int_mode_ = scratch->int_mode_ && src.int_mode(); scratch_space_ = scratch; network_io_ = int_mode_ ? scratch_space_->int_stack_.Borrow() : scratch_space_->float_stack_.Borrow(); } network_io_->Resize(src, num_features); } // Resizes to a specific size as a temp buffer. No batches, no y-dim. void Resize2d(bool int_mode, int width, int num_features, NetworkScratch* scratch) { if (scratch_space_ == NULL) { int_mode_ = scratch->int_mode_ && int_mode; scratch_space_ = scratch; network_io_ = int_mode_ ? scratch_space_->int_stack_.Borrow() : scratch_space_->float_stack_.Borrow(); } network_io_->Resize2d(int_mode, width, num_features); } // Resize forcing a float representation with the width of src and the given // number of features. void ResizeFloat(const NetworkIO& src, int num_features, NetworkScratch* scratch) { if (scratch_space_ == NULL) { int_mode_ = false; scratch_space_ = scratch; network_io_ = scratch_space_->float_stack_.Borrow(); } network_io_->ResizeFloat(src, num_features); } // Returns a ref to a NetworkIO that enables *this to be treated as if // it were just a NetworkIO*. NetworkIO& operator*() { return *network_io_; } NetworkIO* operator->() { return network_io_; } operator NetworkIO*() { return network_io_; } private: // True if this is from the always-float stack, otherwise the default stack. bool int_mode_; // The NetworkIO that we have borrowed from the scratch_space_. NetworkIO* network_io_; // The source scratch_space_. Borrowed pointer, used to free the // NetworkIO. Don't delete! NetworkScratch* scratch_space_; }; // class IO. // Class that acts like a fixed array of float, yet actually uses space // from a GenericVector in the source NetworkScratch, and knows how // to unstack the borrowed vector on destruction. class FloatVec { public: // The array will have size elements in it, uninitialized. FloatVec(int size, NetworkScratch* scratch) : vec_(NULL), scratch_space_(scratch) { Init(size, scratch); } // Default constructor is for arrays. Use Init to setup. FloatVec() : vec_(NULL), data_(NULL), scratch_space_(NULL) {} ~FloatVec() { if (scratch_space_ != NULL) scratch_space_->vec_stack_.Return(vec_); } void Init(int size, NetworkScratch* scratch) { if (scratch_space_ != NULL && vec_ != NULL) scratch_space_->vec_stack_.Return(vec_); scratch_space_ = scratch; vec_ = scratch_space_->vec_stack_.Borrow(); vec_->resize_no_init(size); data_ = &(*vec_)[0]; } // Use the cast operator instead of operator[] so the FloatVec can be used // as a double* argument to a function call. operator double*() const { return data_; } double* get() { return data_; } private: // Vector borrowed from the scratch space. Use Return to free it. GenericVector* vec_; // Short-cut pointer to the underlying array. double* data_; // The source scratch_space_. Borrowed pointer, used to free the // vector. Don't delete! NetworkScratch* scratch_space_; }; // class FloatVec // Class that acts like a 2-D array of double, yet actually uses space // from the source NetworkScratch, and knows how to unstack the borrowed // array on destruction. class GradientStore { public: // Default constructor is for arrays. Use Init to setup. GradientStore() : array_(NULL), scratch_space_(NULL) {} ~GradientStore() { if (scratch_space_ != NULL) scratch_space_->array_stack_.Return(array_); } void Init(int size1, int size2, NetworkScratch* scratch) { if (scratch_space_ != NULL && array_ != NULL) scratch_space_->array_stack_.Return(array_); scratch_space_ = scratch; array_ = scratch_space_->array_stack_.Borrow(); array_->Resize(size1, size2, 0.0); } // Accessors to get to the underlying TransposedArray. TransposedArray* get() const { return array_; } const TransposedArray& operator*() const { return *array_; } private: // Array borrowed from the scratch space. Use Return to free it. TransposedArray* array_; // The source scratch_space_. Borrowed pointer, used to free the // vector. Don't delete! NetworkScratch* scratch_space_; }; // class GradientStore // Class that does the work of holding a stack of objects, a stack pointer // and a vector of in-use flags, so objects can be returned out of order. // It is safe to attempt to Borrow/Return in multiple threads. template class Stack { public: Stack() : stack_top_(0) { } // Lends out the next free item, creating one if none available, sets // the used flags and increments the stack top. T* Borrow() { SVAutoLock lock(&mutex_); if (stack_top_ == stack_.size()) { stack_.push_back(new T); flags_.push_back(false); } flags_[stack_top_] = true; return stack_[stack_top_++]; } // Takes back the given item, and marks it free. Item does not have to be // the most recently lent out, but free slots don't get re-used until the // blocking item is returned. The assumption is that there will only be // small, temporary variations from true stack use. (Determined by the order // of destructors within a local scope.) void Return(T* item) { SVAutoLock lock(&mutex_); // Linear search will do. int index = stack_top_ - 1; while (index >= 0 && stack_[index] != item) --index; if (index >= 0) flags_[index] = false; while (stack_top_ > 0 && !flags_[stack_top_ - 1]) --stack_top_; } private: PointerVector stack_; GenericVector flags_; int stack_top_; SVMutex mutex_; }; // class Stack. private: // If true, the network weights are inT8, if false, float. bool int_mode_; // Stacks of NetworkIO and GenericVector. Once allocated, they are not // deleted until the NetworkScratch is deleted. Stack int_stack_; Stack float_stack_; Stack > vec_stack_; Stack array_stack_; }; } // namespace tesseract. #endif // TESSERACT_LSTM_NETWORKSCRATCH_H_