/////////////////////////////////////////////////////////////////////// // File: dawg_cache.h // Description: A class that knows about loading and caching dawgs. // Author: David Eger // Created: Fri Jan 27 12:08:00 PST 2012 // // (C) Copyright 2012, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// #ifndef TESSERACT_DICT_DAWG_CACHE_H_ #define TESSERACT_DICT_DAWG_CACHE_H_ #include "dawg.h" #include "object_cache.h" #include "strngs.h" #include "tessdatamanager.h" namespace tesseract { class DawgCache { public: Dawg *GetSquishedDawg( const STRING &lang, const char *data_file_name, TessdataType tessdata_dawg_type, int debug_level); // If we manage the given dawg, decrement its count, // and possibly delete it if the count reaches zero. // If dawg is unknown to us, return false. bool FreeDawg(Dawg *dawg) { return dawgs_.Free(dawg); } // Free up any currently unused dawgs. void DeleteUnusedDawgs() { dawgs_.DeleteUnusedObjects(); } private: ObjectCache dawgs_; }; } // namespace tesseract #endif // TESSERACT_DICT_DAWG_CACHE_H_