/////////////////////////////////////////////////////////////////////// // File: colfind.h // Description: Class to find columns in the grid of BLOBNBOXes. // Author: Ray Smith // Created: Thu Feb 21 14:04:01 PST 2008 // // (C) Copyright 2008, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// #ifndef TESSERACT_TEXTORD_COLFIND_H__ #define TESSERACT_TEXTORD_COLFIND_H__ #include "tabfind.h" #include "imagefind.h" #include "colpartitiongrid.h" #include "colpartitionset.h" #include "ocrblock.h" #include "textlineprojection.h" class BLOCK_LIST; struct Boxa; struct Pixa; class DENORM; class ScrollView; class STATS; class TO_BLOCK; namespace tesseract { extern BOOL_VAR_H(textord_tabfind_find_tables, false, "run table detection"); class ColPartitionSet; class ColPartitionSet_LIST; class ColSegment_LIST; class ColumnGroup_LIST; class LineSpacing; class StrokeWidth; class TempColumn_LIST; class EquationDetectBase; // The ColumnFinder class finds columns in the grid. class ColumnFinder : public TabFind { public: // Gridsize is an estimate of the text size in the image. A suitable value // is in TO_BLOCK::line_size after find_components has been used to make // the blobs. // bleft and tright are the bounds of the image (rectangle) being processed. // vlines is a (possibly empty) list of TabVector and vertical_x and y are // the sum logical vertical vector produced by LineFinder::FindVerticalLines. ColumnFinder(int gridsize, const ICOORD& bleft, const ICOORD& tright, int resolution, TabVector_LIST* vlines, TabVector_LIST* hlines, int vertical_x, int vertical_y); virtual ~ColumnFinder(); // Accessors for testing const DENORM* denorm() const { return denorm_; } const TextlineProjection* projection() const { return &projection_; } // ====================================================================== // The main function of ColumnFinder is broken into pieces to facilitate // optional insertion of orientation and script detection in an efficient // way. The calling sequence IS MANDATORY however, whether or not // OSD is being used: // 1. Construction. // 2. SetupAndFilterNoise. // 3. IsVerticallyAlignedText. // 4. CorrectOrientation. // 5. FindBlocks. // 6. Destruction. Use of a single column finder for multiple images does not // make sense. // Throughout these steps, the ColPartitions are owned by part_grid_, which // means that that it must be kept correct. Exception: big_parts_ owns its // own ColPartitions. // The BLOBNBOXes are owned by the input TO_BLOCK for the whole time, except // for a phase in FindBlocks before TransformToBlocks, when they become // owned by the ColPartitions. The owner() ColPartition of a BLOBNBOX // indicates more of a betrothal for the majority of layout analysis, ie // which ColPartition will take ownership when the blobs are release from // the input TO_BLOCK. Exception: image_bblobs_ owns the fake blobs that // are part of the image regions, as they are not on any TO_BLOCK list. // TODO(rays) break up column finder further into smaller classes, as // there is a lot more to it than column finding now. // ====================================================================== // Performs initial processing on the blobs in the input_block: // Setup the part_grid, stroke_width_, nontext_map_. // Obvious noise blobs are filtered out and used to mark the nontext_map_. // Initial stroke-width analysis is used to get local text alignment // direction, so the textline projection_ map can be setup. // On return, IsVerticallyAlignedText may be called (now optionally) to // determine the gross textline alignment of the page. void SetupAndFilterNoise(Pix* photo_mask_pix, TO_BLOCK* input_block); // Tests for vertical alignment of text (returning true if so), and generates // a list of blobs (in osd_blobs) for orientation and script detection. // block is the single block for the whole page or rectangle to be OCRed. // Note that the vertical alignment may be due to text whose writing direction // is vertical, like say Japanese, or due to text whose writing direction is // horizontal but whose text appears vertically aligned because the image is // not the right way up. bool IsVerticallyAlignedText(TO_BLOCK* block, BLOBNBOX_CLIST* osd_blobs); // Rotates the blobs and the TabVectors so that the gross writing direction // (text lines) are horizontal and lines are read down the page. // Applied rotation stored in rotation_. // A second rotation is calculated for application during recognition to // make the rotated blobs upright for recognition. // Subsequent rotation stored in text_rotation_. // // Arguments: // vertical_text_lines is true if the text lines are vertical. // recognition_rotation [0..3] is the number of anti-clockwise 90 degree // rotations from osd required for the text to be upright and readable. void CorrectOrientation(TO_BLOCK* block, bool vertical_text_lines, int recognition_rotation); // Finds blocks of text, image, rule line, table etc, returning them in the // blocks and to_blocks // (Each TO_BLOCK points to the basic BLOCK and adds more information.) // Image blocks are generated by a combination of photo_mask_pix (which may // NOT be NULL) and the rejected text found during preliminary textline // finding. // The input_block is the result of a call to find_components, and contains // the blobs found in the image or rectangle to be OCRed. These blobs will be // removed and placed in the output blocks, while unused ones will be deleted. // If single_column is true, the input is treated as single column, but // it is still divided into blocks of equal line spacing/text size. // scaled_color is scaled down by scaled_factor from the input color image, // and may be NULL if the input was not color. // grey_pix is optional, but if present must match the photo_mask_pix in size, // and must be a *real* grey image instead of binary_pix * 255. // thresholds_pix is expected to be present iff grey_pix is present and // can be an integer factor reduction of the grey_pix. It represents the // thresholds that were used to create the binary_pix from the grey_pix. // Returns -1 if the user hits the 'd' key in the blocks window while running // in debug mode, which requests a retry with more debug info. int FindBlocks(PageSegMode pageseg_mode, Pix* scaled_color, int scaled_factor, TO_BLOCK* block, Pix* photo_mask_pix, Pix* thresholds_pix, Pix* grey_pix, BLOCK_LIST* blocks, TO_BLOCK_LIST* to_blocks); // Get the rotation required to deskew, and its inverse rotation. void GetDeskewVectors(FCOORD* deskew, FCOORD* reskew); // Set the equation detection pointer. void SetEquationDetect(EquationDetectBase* detect); private: // Displays the blob and block bounding boxes in a window called Blocks. void DisplayBlocks(BLOCK_LIST* blocks); // Displays the column edges at each grid y coordinate defined by // best_columns_. void DisplayColumnBounds(PartSetVector* sets); ////// Functions involved in determining the columns used on the page. ///// // Sets up column_sets_ (the determined column layout at each horizontal // slice). Returns false if the page is empty. bool MakeColumns(bool single_column); // Attempt to improve the column_candidates by expanding the columns // and adding new partitions from the partition sets in src_sets. // Src_sets may be equal to column_candidates, in which case it will // use them as a source to improve themselves. void ImproveColumnCandidates(PartSetVector* src_sets, PartSetVector* column_sets); // Prints debug information on the column candidates. void PrintColumnCandidates(const char* title); // Finds the optimal set of columns that cover the entire image with as // few changes in column partition as possible. void AssignColumns(const PartSetVector& part_sets); // Finds the biggest range in part_sets_ that has no assigned column, but // column assignment is possible. bool BiggestUnassignedRange(int set_count, const bool* any_columns_possible, int* start, int* end); // Finds the modal compatible column_set_ index within the given range. int RangeModalColumnSet(int** column_set_costs, const int* assigned_costs, int start, int end); // Given that there are many column_set_id compatible columns in the range, // shrinks the range to the longest contiguous run of compatibility, allowing // gaps where no columns are possible, but not where competing columns are // possible. void ShrinkRangeToLongestRun(int** column_set_costs, const int* assigned_costs, const bool* any_columns_possible, int column_set_id, int* best_start, int* best_end); // Moves start in the direction of step, upto, but not including end while // the only incompatible regions are no more than kMaxIncompatibleColumnCount // in size, and the compatible regions beyond are bigger. void ExtendRangePastSmallGaps(int** column_set_costs, const int* assigned_costs, const bool* any_columns_possible, int column_set_id, int step, int end, int* start); // Assigns the given column_set_id to the part_sets_ in the given range. void AssignColumnToRange(int column_set_id, int start, int end, int** column_set_costs, int* assigned_costs); // Computes the mean_column_gap_. void ComputeMeanColumnGap(); //////// Functions that manipulate ColPartitions in the part_grid_ ///// //////// to split, merge, find margins, and find types. ////////////// // Hoovers up all un-owned blobs and deletes them. // The rest get released from the block so the ColPartitions can pass // ownership to the output blocks. void ReleaseBlobsAndCleanupUnused(TO_BLOCK* block); // Splits partitions that cross columns where they have nothing in the gap. void GridSplitPartitions(); // Merges partitions where there is vertical overlap, within a single column, // and the horizontal gap is small enough. void GridMergePartitions(); // Inserts remaining noise blobs into the most applicable partition if any. // If there is no applicable partition, then the blobs are deleted. void InsertRemainingNoise(TO_BLOCK* block); // Remove partitions that come from horizontal lines that look like // underlines, but are not part of a table. void GridRemoveUnderlinePartitions(); // Add horizontal line separators as partitions. void GridInsertHLinePartitions(); // Add vertical line separators as partitions. void GridInsertVLinePartitions(); // For every ColPartition in the grid, sets its type based on position // in the columns. void SetPartitionTypes(); // Only images remain with multiple types in a run of partners. // Sets the type of all in the group to the maximum of the group. void SmoothPartnerRuns(); //////// Functions that make the final output blocks /////// // Helper functions for TransformToBlocks. // Add the part to the temp list in the correct order. void AddToTempPartList(ColPartition* part, ColPartition_CLIST* temp_list); // Add everything from the temp list to the work_set assuming correct order. void EmptyTempPartList(ColPartition_CLIST* temp_list, WorkingPartSet_LIST* work_set); // Transform the grid of partitions to the output blocks. void TransformToBlocks(BLOCK_LIST* blocks, TO_BLOCK_LIST* to_blocks); // Reflect the blob boxes (but not the outlines) in the y-axis so that // the blocks get created in the correct RTL order. Rotates the blobs // in the input_block and the bblobs list. // The reflection is undone in RotateAndReskewBlocks by // reflecting the blocks themselves, and then recomputing the blob bounding // boxes. void ReflectForRtl(TO_BLOCK* input_block, BLOBNBOX_LIST* bblobs); // Undo the deskew that was done in FindTabVectors, as recognition is done // without correcting blobs or blob outlines for skew. // Reskew the completed blocks to put them back to the original rotated coords // that were created by CorrectOrientation. // If the input_is_rtl, then reflect the blocks in the y-axis to undo the // reflection that was done before FindTabVectors. // Blocks that were identified as vertical text (relative to the rotated // coordinates) are further rotated so the text lines are horizontal. // blob polygonal outlines are rotated to match the position of the blocks // that they are in, and their bounding boxes are recalculated to be accurate. // Record appropriate inverse transformations and required // classifier transformation in the blocks. void RotateAndReskewBlocks(bool input_is_rtl, TO_BLOCK_LIST* to_blocks); // Computes the rotations for the block (to make textlines horizontal) and // for the blobs (for classification) and sets the appropriate members // of the given block. // Returns the rotation that needs to be applied to the blobs to make // them sit in the rotated block. FCOORD ComputeBlockAndClassifyRotation(BLOCK* block); // The minimum gutter width to apply for finding columns. // Modified when vertical text is detected to prevent detection of // vertical text lines as columns. int min_gutter_width_; // The mean gap between columns over the page. int mean_column_gap_; // The rotation vector needed to convert original coords to deskewed. FCOORD deskew_; // The rotation vector needed to convert deskewed back to original coords. FCOORD reskew_; // The rotation vector used to rotate vertically oriented pages. FCOORD rotation_; // The rotation vector needed to convert the rotated back to original coords. FCOORD rerotate_; // The additional rotation vector needed to rotate text for recognition. FCOORD text_rotation_; // The column_sets_ contain the ordered candidate ColPartitionSets that // define the possible divisions of the page into columns. PartSetVector column_sets_; // A simple array of pointers to the best assigned column division at // each grid y coordinate. ColPartitionSet** best_columns_; // The grid used for creating initial partitions with strokewidth. StrokeWidth* stroke_width_; // The grid used to hold ColPartitions after the columns have been determined. ColPartitionGrid part_grid_; // List of ColPartitions that are no longer needed after they have been // turned into regions, but are kept around because they are referenced // by the part_grid_. ColPartition_LIST good_parts_; // List of ColPartitions that are big and might be dropcap or vertically // joined. ColPartition_LIST big_parts_; // List of ColPartitions that have been declared noise. ColPartition_LIST noise_parts_; // The fake blobs that are made from the images. BLOBNBOX_LIST image_bblobs_; // Horizontal line separators. TabVector_LIST horizontal_lines_; // Image map of photo/noise areas on the page. Pix* nontext_map_; // Textline projection map. TextlineProjection projection_; // Sequence of DENORMS that indicate how to get back to the original image // coordinate space. The destructor must delete all the DENORMs in the chain. DENORM* denorm_; // Various debug windows that automatically go away on completion. ScrollView* input_blobs_win_; // The equation region detector pointer. Note: This pointer is passed in by // member function SetEquationDetect, and releasing it is NOT owned by this // class. EquationDetectBase* equation_detect_; // Allow a subsequent instance to reuse the blocks window. // Not thread-safe, but multiple threads shouldn't be using windows anyway. static ScrollView* blocks_win_; }; } // namespace tesseract. #endif // TESSERACT_TEXTORD_COLFIND_H__