/////////////////////////////////////////////////////////////////////// // File: recodebeam.h // Description: Beam search to decode from the re-encoded CJK as a sequence of // smaller numbers in place of a single large code. // Author: Ray Smith // Created: Fri Mar 13 09:12:01 PDT 2015 // // (C) Copyright 2015, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// #ifndef THIRD_PARTY_TESSERACT_LSTM_RECODEBEAM_H_ #define THIRD_PARTY_TESSERACT_LSTM_RECODEBEAM_H_ #include "dawg.h" #include "dict.h" #include "genericheap.h" #include "kdpair.h" #include "networkio.h" #include "ratngs.h" #include "unicharcompress.h" namespace tesseract { // Lattice element for Re-encode beam search. struct RecodeNode { RecodeNode() : code(-1), unichar_id(INVALID_UNICHAR_ID), permuter(TOP_CHOICE_PERM), start_of_dawg(false), start_of_word(false), end_of_word(false), duplicate(false), certainty(0.0f), score(0.0f), prev(NULL), dawgs(NULL) {} RecodeNode(int c, int uni_id, PermuterType perm, bool dawg_start, bool word_start, bool end, bool dup, float cert, float s, const RecodeNode* p, DawgPositionVector* d) : code(c), unichar_id(uni_id), permuter(perm), start_of_dawg(dawg_start), start_of_word(word_start), end_of_word(end), duplicate(dup), certainty(cert), score(s), prev(p), dawgs(d) {} // NOTE: If we could use C++11, then this would be a move constructor. // Instead we have copy constructor that does a move!! This is because we // don't want to copy the whole DawgPositionVector each time, and true // copying isn't necessary for this struct. It does get moved around a lot // though inside the heap and during heap push, hence the move semantics. RecodeNode(RecodeNode& src) : dawgs(NULL) { *this = src; ASSERT_HOST(src.dawgs == NULL); } RecodeNode& operator=(RecodeNode& src) { delete dawgs; memcpy(this, &src, sizeof(src)); src.dawgs = NULL; return *this; } ~RecodeNode() { delete dawgs; } // The re-encoded code here = index to network output. int code; // The decoded unichar_id is only valid for the final code of a sequence. int unichar_id; // The type of permuter active at this point. Intervals between start_of_word // and end_of_word make valid words of type given by permuter where // end_of_word is true. These aren't necessarily delimited by spaces. PermuterType permuter; // True if this is the initial dawg state. May be attached to a space or, // in a non-space-delimited lang, the end of the previous word. bool start_of_dawg; // True if this is the first node in a dictionary word. bool start_of_word; // True if this represents a valid candidate end of word position. Does not // necessarily mark the end of a word, since a word can be extended beyond a // candidate end by a continuation, eg 'the' continues to 'these'. bool end_of_word; // True if this is a duplicate of prev in all respects. Some training modes // allow the network to output duplicate characters and crush them with CTC, // but that would mess up the decoding, so we just smash them together on the // fly using the duplicate flag. bool duplicate; // Certainty (log prob) of (just) this position. float certainty; // Total certainty of the path to this position. float score; // The previous node in this chain. Borrowed pointer. const RecodeNode* prev; // The currently active dawgs at this position. Owned pointer. DawgPositionVector* dawgs; }; typedef KDPairInc RecodePair; typedef GenericHeap RecodeHeap; // Class that holds the entire beam search for recognition of a text line. class RecodeBeamSearch { public: // Borrows the pointer, which is expected to survive until *this is deleted. RecodeBeamSearch(const UnicharCompress& recoder, int null_char, bool simple_text, Dict* dict); // Decodes the set of network outputs, storing the lattice internally. // If charset is not null, it enables detailed debugging of the beam search. void Decode(const NetworkIO& output, double dict_ratio, double cert_offset, double worst_dict_cert, const UNICHARSET* charset); void Decode(const GENERIC_2D_ARRAY& output, double dict_ratio, double cert_offset, double worst_dict_cert, const UNICHARSET* charset); // Returns the best path as labels/scores/xcoords similar to simple CTC. void ExtractBestPathAsLabels(GenericVector* labels, GenericVector* xcoords) const; // Returns the best path as unichar-ids/certs/ratings/xcoords skipping // duplicates, nulls and intermediate parts. void ExtractBestPathAsUnicharIds(bool debug, const UNICHARSET* unicharset, GenericVector* unichar_ids, GenericVector* certs, GenericVector* ratings, GenericVector* xcoords) const; // Returns the best path as a set of WERD_RES. void ExtractBestPathAsWords(const TBOX& line_box, float scale_factor, bool debug, const UNICHARSET* unicharset, PointerVector* words); // Generates debug output of the content of the beams after a Decode. void DebugBeams(const UNICHARSET& unicharset) const; // Clipping value for certainty inside Tesseract. Reflects the minimum value // of certainty that will be returned by ExtractBestPathAsUnicharIds. // Supposedly on a uniform scale that can be compared across languages and // engines. static const float kMinCertainty; private: // Struct for the Re-encode beam search. This struct holds the data for // a single time-step position of the output. Use a PointerVector // to hold all the timesteps and prevent reallocation of the individual heaps. struct RecodeBeam { // Resets to the initial state without deleting all the memory. void Clear() { for (int i = 0; i <= RecodedCharID::kMaxCodeLen; ++i) { beams_[i].clear(); dawg_beams_[i].clear(); } RecodeNode empty; best_initial_dawg_ = empty; } // A separate beam for each code position. Since there aren't that many // code positions, this allows the beam to be quite narrow, and yet still // have a low chance of losing the best path. // Each heap is stored with the WORST result at the top, so we can quickly // get the top-n values. RecodeHeap beams_[RecodedCharID::kMaxCodeLen + 1]; // Although, we can only use complete codes in the dawg, we have to separate // partial code paths that lead back to a mid-dawg word from paths that are // not part of a dawg word, as they have a different score. Since a dawg // word can dead-end at any point, we need to keep the non dawg path going // so the dawg beams_ are totally separate set with a heap for each length // just like the non-dawg beams. RecodeHeap dawg_beams_[RecodedCharID::kMaxCodeLen + 1]; // While the language model is only a single word dictionary, we can use // word starts as a choke point in the beam, and keep only a single dict // start node at each step, so we find the best one here and push it on // the heap, if it qualifies, after processing all of the step. RecodeNode best_initial_dawg_; }; typedef KDPairInc TopPair; // Generates debug output of the content of a single beam position. void DebugBeamPos(const UNICHARSET& unicharset, const RecodeHeap& heap) const; // Returns the given best_nodes as unichar-ids/certs/ratings/xcoords skipping // duplicates, nulls and intermediate parts. static void ExtractPathAsUnicharIds( const GenericVector& best_nodes, GenericVector* unichar_ids, GenericVector* certs, GenericVector* ratings, GenericVector* xcoords); // Sets up a word with the ratings matrix and fake blobs with boxes in the // right places. WERD_RES* InitializeWord(bool leading_space, const TBOX& line_box, int word_start, int word_end, float space_certainty, const UNICHARSET* unicharset, const GenericVector& xcoords, float scale_factor); // Fills top_n_flags_ with bools that are true iff the corresponding output // is one of the top_n. void ComputeTopN(const float* outputs, int num_outputs, int top_n); // Adds the computation for the current time-step to the beam. Call at each // time-step in sequence from left to right. outputs is the activation vector // for the current timestep. void DecodeStep(const float* outputs, int t, double dict_ratio, double cert_offset, double worst_dict_cert, const UNICHARSET* charset); // Adds to the appropriate beams the legal (according to recoder) // continuations of context prev, which is of the given length, using the // given network outputs to provide scores to the choices. Uses only those // choices for which top_n_flags[index] == top_n_flag. void ContinueContext(const RecodeNode* prev, int length, const float* outputs, bool use_dawgs, bool top_n_flag, double dict_ratio, double cert_offset, double worst_dict_cert, RecodeBeam* step); // Adds a RecodeNode composed of the tuple (code, unichar_id, cert, prev, // appropriate-dawg-args, cert) to the given heap (dawg_beam_) if unichar_id // is a valid continuation of whatever is in prev. void ContinueDawg(int max_size, int code, int unichar_id, float cert, const RecodeNode* prev, RecodeHeap* heap, RecodeBeam* step); // Adds a RecodeNode composed of the tuple (code, unichar_id, // initial-dawg-state, prev, cert) to the given heap if/ there is room or if // better than the current worst element if already full. void PushInitialDawgIfBetter(int code, int unichar_id, PermuterType permuter, bool start, bool end, float cert, const RecodeNode* prev, RecodeNode* best_initial_dawg); // Adds a copy of the given prev as a duplicate of and successor to prev, if // there is room or if better than the current worst element if already full. static void PushDupIfBetter(int max_size, float cert, const RecodeNode* prev, RecodeHeap* heap); // Adds a RecodeNode composed of the tuple (code, unichar_id, permuter, // false, false, false, false, cert, prev, NULL) to heap if there is room // or if better than the current worst element if already full. static void PushNoDawgIfBetter(int max_size, int code, int unichar_id, PermuterType permuter, float cert, const RecodeNode* prev, RecodeHeap* heap); // Adds a RecodeNode composed of the tuple (code, unichar_id, permuter, // dawg_start, word_start, end, dup, cert, prev, d) to heap if there is room // or if better than the current worst element if already full. static void PushHeapIfBetter(int max_size, int code, int unichar_id, PermuterType permuter, bool dawg_start, bool word_start, bool end, bool dup, float cert, const RecodeNode* prev, DawgPositionVector* d, RecodeHeap* heap); // Backtracks to extract the best path through the lattice that was built // during Decode. On return the best_nodes vector essentially contains the set // of code, score pairs that make the optimal path with the constraint that // the recoder can decode the code sequence back to a sequence of unichar-ids. void ExtractBestPaths(GenericVector* best_nodes, GenericVector* second_nodes) const; // Helper backtracks through the lattice from the given node, storing the // path and reversing it. void ExtractPath(const RecodeNode* node, GenericVector* path) const; // Helper prints debug information on the given lattice path. void DebugPath(const UNICHARSET* unicharset, const GenericVector& path) const; // Helper prints debug information on the given unichar path. void DebugUnicharPath(const UNICHARSET* unicharset, const GenericVector& path, const GenericVector& unichar_ids, const GenericVector& certs, const GenericVector& ratings, const GenericVector& xcoords) const; static const int kBeamWidths[RecodedCharID::kMaxCodeLen + 1]; // The encoder/decoder that we will be using. const UnicharCompress& recoder_; // The beam for each timestep in the output. PointerVector beam_; // The number of timesteps valid in beam_; int beam_size_; // A flag to indicate which outputs are the top-n choices. Current timestep // only. GenericVector top_n_flags_; // Heap used to compute the top_n_flags_. GenericHeap top_heap_; // Borrowed pointer to the dictionary to use in the search. Dict* dict_; // True if the language is space-delimited, which is true for most languages // except chi*, jpn, tha. bool space_delimited_; // True if the input is simple text, ie adjacent equal chars are not to be // eliminated. bool is_simple_text_; // The encoded (class label) of the null/reject character. int null_char_; }; } // namespace tesseract. #endif // THIRD_PARTY_TESSERACT_LSTM_RECODEBEAM_H_